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Luna, Daughter of Selenae (Read 190 times)
Aki
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Luna, Daughter of Selenae
May 7th, 2017 at 1:27am
 
Identity: Luna                                          Level: 4 (+2/-2)
Side: Good                                              Sex:  Female
Age:   17                                                 Training: ---
Experience: 17626                                    Occupation: Priestess of Selenae
Powers:     -                                            Clearance: -

Moonsight - Heightened Senses x2/x3 depending on the phase of the moon.
Repel Undead (C casts per day) - C20, successes = damage.

Weight:   100               Basic Hits:  2             Humanity: 20
Strength:  12               Meta: -                      Intelligence: 18
Endurance:  16                                             Agility: 18
Charisma:  21                                               Will: 18
Hit Mods: (1.2)x(1.8)x(1.3)x(1.9)x(1.2)= 6.4  Hits: 13
Healing: 0.8                                                 Power: 82
Inventing: 3.2, 54%                                      Movement: 46
Carrying:  166                                              HTH: 1d4
Damage Mod:  +5                                         Accuracy: +6


Det. Hidden:  18                                           Det. Danger: 22
Height: 5’2”                                                Wealth: 8
Knowledge Areas: 
Selenae's Teachings
Tumbling
Dodge
Medical
Comforting
Anatomy
Riding
Swimming
Spellcasting
Occult
Mysticism
Abjuration
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« Last Edit: Yesterday at 10:35am by Aki »  
 
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Aki
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Re: Luna, Daughter of Selenae
Reply #1 - May 7th, 2017 at 1:27am
 
Spells per day: 1 + Level + ( Charisma / 10 ) = 5

Known Spells (Charisma + Level)
Healing: 4pp - Healing Rate
Inspire: 5pp - C20, difference = PP gained.
Light: 2pp - 1 turn/level
Darkness: 2pp - 1 turn/level
Bless: 4pp - C20, Difference = Karma Gained
Cure Disease: 25pp - Removes Diseases from patient
Purify Food: 4pp - Purifies 10lbs/level
Create Water: 2pp - Creates 10lbs/level
Sleep: 4pp - Causes Paralysis, E20 save
Wake: 4pp - Awakens target, if they wish to resist, W20 save.
Detect Magic: 3pp - Detect Hidden x3. If the roll < caster's Int, she learns what magic.
Detect Poison: 3pp - Detect Hidden x3. If the roll < caster's Int, she learns what poison.
Detect Evil: 3pp Detect Hidden x3.  If the roll < caster's Int, she learns what kind of Evil?
Identify Plant: 3pp Detect Hidden x3. If the roll < caster's Int, she learns... more?
Holy Oath: 50pp - Willing Participants. Target MUST do what they swore. No exceptions.
Stop Bleeding: 4pp - Stops bleeding
Set Bones: 7pp - Sets bones, causes 1d6 - Damage Mod damage to the target, cannot crit.
Calm Animal: 3pp - Calms animals with Basic Hits lower than Charisma + Level.
Far Seeing: 6pp - Detect Hidden Roll. D100 - Foreign Unknown area. D20 - Familiar Area. Guaranteed for very well known areas. Can only be cast at night.
Commune with Night Sky: PP = Percentage. (Use as much Power as desired) Cosmic Awareness - D100, Questions x 10. I.E. 3 questions with 0 power would be -30% chance of answers. Using 50pp, 20%, using 130pp, 100%. GM rolls.
Curse: 6pp - 1 turn/level Target rolls against Humanity. Negatives based on difference.
Lie Detector: 3pp/turn: know when someone is lying.
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« Last Edit: Jun 3rd, 2017 at 6:07am by Aki »  
 
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Aki
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Re: Luna, Daughter of Selenae
Reply #2 - May 16th, 2017 at 1:03am
 
Abjuration Spells next level!?

Shielding my allies from danger!
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John
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Re: Luna, Daughter of Selenae
Reply #3 - May 19th, 2017 at 7:30pm
 
Newest invocation: Selenae's Silver Light.  Pr1 +1 per turn.  Acts as light defense. The target is bathed in pale white light that makes it hard to be directly looked at.
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I am scary, very, very scary.
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