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The Villains and Vigilantes Forum. Check out our latest discussion threads! › The Hall of Justice › House Rules |
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House Rules
Post your rules here for discussion. (Moderators: John, Paul)
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Topics: 516
Posts: 6452 |
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Earth Control/Earth Powers
Earth Powers/Earth Control: The character may choose which of the two varieties he posesses:
A) Earth Control: The ability to manipulate earthen material (stone, dirt, sand, mud, etc.). The chara... Started Nov 14th, 2013 at 7:47am by dsumner |
7 | 1544 |
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Presence Attack
Okay, this is a really rough draft/first take on this. I’d really like to hear some feedback from you guys, as I think 1) the write-up cold be improved; 2) There might be a better/easier way to simula...
Started Nov 15th, 2013 at 12:57am by dsumner |
3 | 1698 |
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Additional uses for Telepathy
OK, this is something I've been thinking about for the past few days, and I figured I'd toss it out there for you guys to look at. In comics, it's not unusual to see telepaths use their abilities for ...
Started Jun 16th, 2012 at 8:27pm by dsumner |
28 | 4161 |
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Absorbtion Power: Worshipers
Call them what you want. Worshipers, Thralls, Devotees or even Groupies.
The character with this Power is able to draw on the psychic energy of any being who is completely devoted tho the charact... Started Jun 5th, 2011 at 12:20pm by THE ONI |
26 | 6756 |
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Modifying Invulnerability
Instead of using the standard Invulnerability power, as written, characters would roll 1d8 and consult the following table to see how many points of Invulnerability their character has. Unlike the sta...
Started Jul 26th, 2014 at 7:55am by dsumner |
9 | 2152 |
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Speed Bonus: Falling Variation
Here's a variant option for Speed Bonus. Instead of increasing the character's speed, this option decreases the character's falling speed by d10 x 10" per turn. So instead of falling a base rate of 10...
Started Aug 19th, 2020 at 9:19am by polarboy |
0 | 112 |
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Another take on a small selection of Combat Manoeuvres
With a few sessions of our new V&V campaign under our belts, and without a rules upgrade imminent (but would love to see it one day!), and having looked at John's stuff and one of Majestic's sugges...
Started Feb 24th, 2012 at 6:27am by PulpCitizen |
31 | 4398 |
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Regeneration
"How is the patient" the doctor asked as he entered the private room. Doctor Mitchell always hated dealing with vigilantes. Not because he had anything against them. It was because the security mea...
Started Jul 17th, 2020 at 11:49pm by Display Name |
0 | 93 |
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Inquiry: Interest in Converting V&V Characters into Marvel Super Hero RPG?
As I side project, I've been developing guidelines to relatively easily convert V&V characters into the Marvel Super Heroes RPG that was also popular during the 1980s. Those were the only two game sys...
Started Jun 22nd, 2020 at 12:12am by polarboy |
15 | 430 |
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Arsenal
Arsenal/Utility Belt: The character has 1d8+4 unique single use weapons/devices he may make use of each day. Additional weapons/devices of the same type may be carried at the "cost" of one of the avai...
Started Oct 14th, 2015 at 3:03pm by dsumner |
14 | 2929 |
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Psychic Awareness & Mystic Awareness
Here's the rough drafts for a couple of new heightened senses.
Heightened Senses: Psychic Awareness: By using an Action, the character can detect the use of mental/psionic abilities within a radius of... Started Sep 30th, 2013 at 12:17am by dsumner |
10 | 1146 |
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Triplicate Girl/Duo Damsel/Duplicate Girl
Hmm... So, my question regards the "Earth-247" version specifically.
https://comicvine.gamespot.com/duplicate-girl/4005-1262/ The question is: "So what happens when Luornu has split into th... Started Jun 16th, 2020 at 12:12am by Display Name |
1 | 112 |
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Psionics: Sensory Overload
Psionics: Sensory Overload: The victim’s sensory system is bombarded with so much information it overloads, and his brain shuts down. Unless they save vs. Intelligence (d100), the victim falls unconsc...
Started Aug 31st, 2013 at 11:35am by dsumner |
3 | 683 |
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Damage Resistance
Body Power: Damage Resistance: The character is particularly resistant to a particular type of damage (heat, kinetic energy, piercing, etc.), and only takes 1/2 damage from them.
Started Oct 7th, 2010 at 10:11am by dsumner |
17 | 2631 |
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Optional Stun Rule
OK, a conversation over on the MHG forums, about some possible changes in 3.0, got me thinking, and after reading over a couple of suggestions, I "borrowed" (Hey, good GMs only steal from the best), a...
Started Apr 20th, 2011 at 2:04am by dsumner |
21 | 3583 |
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Cyrokinesis
First off, I've got to give credit, where credit is due. The idea for this power came from Polar Boy's Pyrokineis write-up posted in this very section.
Cyrokinesis: The character can mentally generate... Started Oct 27th, 2013 at 4:05pm by dsumner |
4 | 2311 |
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Nauseate
Nauseate: Attacks as Mind Control or Chemical Power (which ever is appropriate). The character can induce nausea in others. Range = C, PR=5 per successful attack. Affected characters are at -4 on all ...
Started Nov 3rd, 2013 at 12:57pm by dsumner |
7 | 1614 |
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Vertigo
First off, this one one's not mine, I just modified to be more to my liking.
Vertigo: The character can induce vertigo in their target. Vertigo attacks Sonic Abilities. Everyone affected will be dizzy... Started Nov 22nd, 2013 at 6:05pm by dsumner |
1 | 2617 |
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Damage Transfer & Power Transfer
Damage Transfer: By spending an action, the character has the ability to heal himself by transferring damage to another. The damage will be transferred in exactly the same form it was inflicted, so a ...
Started Mar 14th, 2014 at 2:35pm by dsumner |
4 | 1148 |
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New Increased Lethality house rule
Posted on Facebook and cross posting here.
Just had an idea that scales up lethality if someone wants a more street level vigilante type game. When a damage roll is the maximum on the die, take t... Started Apr 17th, 2020 at 1:16pm by Imaginos |
0 | 102 |
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