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The Villains and Vigilantes Forum. Check out our latest discussion threads! › The Hall of Justice › House Rules |
House Rules
Post your rules here for discussion. (Moderators: John, Paul)
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Topics: 517
Posts: 6475 |
Pages: 24 25 [26] |
Solid Hit
I have been rolling this idea around in my head for years. I have never actually played it, and this is the first time I am writing it down. Let me know what you think.
If you rolled to hit t... Started Jul 9th, 2009 at 6:42pm by John |
4 | 1622 |
Jul 10th, 2009 at 1:22am By: Paul |
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Magic Spells: Hex Power
I have another house rule for Magic Spells. Type A Magic would be the familiar process of learning to cast spells like in most fantasy/adventure stories and comics. Research and wands, quests, rea...
Started Jun 21st, 2009 at 3:12pm by John |
18 | 4727 |
Jul 9th, 2009 at 4:03pm By: John |
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Perks
I added "Perks" to the list of Skills. It's an idea I "borrowed" (as in flat out stole), from Golden Heroes.
Perks: The character has 1d4+2 Perks, chosen form the list below: Ally: The character can call on ... Started Jun 10th, 2009 at 8:57pm by dsumner |
2 | 1148 |
Jun 30th, 2009 at 4:23pm By: SuperFriend |
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Character Advancement Rules
In V&V, Inventing Rules favored the high Int. inventor types, but in the comics everyone advances. So I cooked up:
Character Advancement Rules: Every level, your character improves. Here's how:<br... Started Jun 10th, 2009 at 7:01pm by Doctor Foom |
4 | 1656 |
Jun 11th, 2009 at 9:12am By: Doctor Foom |
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Jumping
8.4 Leaping Tall Buildings And Throwing Trucks
In place of the jumping rules set forth in the rulebook, which base jumping ability on Carrying Capacity, use the following formula: Base Jump ... Started Jun 10th, 2009 at 10:01pm by Majestic |
6 | 2162 |
Jun 10th, 2009 at 10:13pm By: John |
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Templates
I've never used templates regularly when creating heroes and villains, but for fun I'm going to start posting some possible templates for certain types of super-archetypes.
Started Oct 3rd, 2017 at 5:02pm by polarboy |
1 | 273 |
Oct 3rd, 2017 at 5:15pm By: polarboy |
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Psionics: Emotional Overload
Psionics: Emotional Overload: The character has the ability releases all the target's emotions and subconscious feelings in one great flood. To escape this overwhelming onslaught emotions, the the tar...
Started Feb 3rd, 2019 at 4:33pm by dsumner |
0 | 238 |
Feb 3rd, 2019 at 4:33pm By: dsumner |
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Pcionics: Inhumane
Inhumane characters roll Hd20 when they do evil acts. They earn 100x the difference in the die roll fover their humanity score. In effect they get points for committing evil acts.
Started Oct 24th, 2018 at 6:16am by John |
0 | 290 |
Oct 24th, 2018 at 6:16am By: John |
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Deflection
Deflection: The character is capable of deflecting physical and/or energy based attacks away from himself. The character is capable of deflecting a maximum of AGL/3 number of attacks each turn. To suc...
Started Nov 22nd, 2013 at 6:07pm by dsumner |
1 | 740 |
Jan 28th, 2019 at 12:36am By: dsumner |
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Skills
Will all the threads about specific skills, I thought I would make it easier and condense everything into one thread.
This is my house rules for skills; If you want to do something and you don't... Started May 10th, 2013 at 3:00pm by John |
20 | 4765 |
Jan 20th, 2019 at 1:44pm By: THE ONI |
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Experience Points
I always thought that gaining experience should be more than just what you get for just fighting. So here are some of my ideas for when you get experience.
Defeating Enemies and Overcomming Trap... Started Jan 12th, 2019 at 8:57pm by John |
3 | 505 |
Jan 22nd, 2019 at 9:59am By: Hammer |
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Virtues/Flaws
I am toying with a new idea.
During character creation you can pick a flaws and or virtues. You pick something that exists in the real world, like weakness or superpowers but actual real thing... Started Oct 1st, 2017 at 8:55pm by John |
7 | 1341 |
Mar 25th, 2018 at 2:02pm By: THE ONI |
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Magic and Spellcasting
Magic is the ability to tap into the various forces and manipulate them to your will. This is a great power, but it takes a lot of intelligence and knowledge to utilize it effectively. No magician...
Started Nov 2nd, 2009 at 10:30pm by John « Pages 1 2 all » |
58 | 25122 |
Nov 18th, 2017 at 10:52pm By: THE ONI |
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The Metapsychosis
Earthlings were not ready for super powers. They have been contaiminated by alien technology. Due to this, the sudden ablity to defy gravity or generate nova flames can cause harmful effects in the ...
Started Dec 1st, 2010 at 2:49pm by John |
15 | 3479 |
Oct 26th, 2017 at 8:39am By: John |
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Replace to hit table with damage reduction matrix
Have any of you houseruled getting rid of the to hit table and replacing it with a damage reduction matrix? In other words you would roll to hit with the same probability of hand to hand, but defense...
Started Sep 12th, 2017 at 2:27pm by Jeff |
6 | 1079 |
Oct 12th, 2017 at 4:29pm By: dsumner |
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Templates
I've been thinking of creating some templates for common super hero/villain archetypes. Let's start with one of the most popular archetypes ...
THE BRICK The character's first power is Heightened... Started Oct 5th, 2017 at 12:54am by polarboy |
0 | 416 |
Oct 5th, 2017 at 12:54am By: polarboy |
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Environmental Hazards
Here's a question for you guys. How many of you have introduced environmental hazards into your games? Things like extreme weather, fire, smoke, toxic fumes, etc.?
Started Mar 25th, 2017 at 11:42am by dsumner |
8 | 1557 |
Aug 7th, 2017 at 3:06pm By: Hammer |
Pages: 24 25 [26] |
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