House Rules House Rules
Post your rules here for discussion.
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Heightened Senses
Here are a couple of new Heightened Senses variants.
Heightened Senses: Analyze: By taking an action the character can determine the chemical composition of a substance. Unless the character has some ...

Started Sep 3rd, 2012 at 1:22pm by dsumner
8 2105 Last Post Jan 24th, 2019 at 5:49pm
By: dsumner
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Psionics: Emotional Overload
Psionics: Emotional Overload: The character has the ability releases all the target's emotions and subconscious feelings in one great flood. To escape this overwhelming onslaught emotions, the the tar...

Started Feb 3rd, 2019 at 4:33pm by dsumner
0 217 Last Post Feb 3rd, 2019 at 4:33pm
By: dsumner
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Pcionics: Inhumane
Inhumane characters roll Hd20 when they do evil acts. They earn 100x the difference in the die roll fover their humanity score. In effect they get points for committing evil acts.

Started Oct 24th, 2018 at 6:16am by John
0 277 Last Post Oct 24th, 2018 at 6:16am
By: John
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Psionics: Sensory Deprivation
Psionics: Sensory Deprivation: The victim’s sensory impulses are prevented from reaching his brain, effectively making him deaf and blind, as well as losing his ability to smell, taste, and feel. All ...

Started Oct 14th, 2013 at 8:47pm by dsumner
3 843 Last Post Jan 24th, 2019 at 5:53pm
By: dsumner
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Deflection
Deflection: The character is capable of deflecting physical and/or energy based attacks away from himself. The character is capable of deflecting a maximum of AGL/3 number of attacks each turn. To suc...

Started Nov 22nd, 2013 at 6:07pm by dsumner
1 724 Last Post Jan 28th, 2019 at 12:36am
By: dsumner
Hot Topic (More than 10 Replies)
Skills
Will all the threads about specific skills, I thought I would make it easier and condense everything into one thread.
This is my house rules for skills;  If you want to do something and you don't...

Started May 10th, 2013 at 3:00pm by John
20 4671 Last Post Jan 20th, 2019 at 1:44pm
By: THE ONI
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Experience Points
I always thought that gaining experience should be more than just what you get for just fighting.  So here are some of my ideas for when you get experience.
Defeating Enemies and Overcomming Trap...

Started Jan 12th, 2019 at 8:57pm by John
3 482 Last Post Jan 22nd, 2019 at 9:59am
By: Hammer
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New Psionics
Psionics: Mind Spike: Attacks as Mind Control, Target is affected as though struck with a Paralysis Ray attack. R=C", PR=5.
Psionics: Neural Spike: Attacks as Mind Control, Target is affected as Fatig...

Started Apr 23rd, 2019 at 5:42pm by dsumner
0 302 Last Post Apr 23rd, 2019 at 5:42pm
By: dsumner
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Virtues/Flaws
I am toying with a new idea.
During character creation you can pick a flaws and or virtues.  You pick something that exists in the real world,  like weakness or superpowers but actual real thing...

Started Oct 1st, 2017 at 8:55pm by John
7 1286 Last Post Mar 25th, 2018 at 2:02pm
By: THE ONI
Very Hot Topic (More than 25 Replies)
Magic and Spellcasting
   Magic is the ability to tap into the various forces and manipulate them to your will. This is a great power, but it takes a lot of intelligence and knowledge to utilize it effectively.  No magician...

Started Nov 2nd, 2009 at 10:30pm by John
« Pages 1 2 all »
58 24827 Last Post Nov 18th, 2017 at 10:52pm
By: THE ONI
Hot Topic (More than 10 Replies)
The Metapsychosis
Earthlings were not ready for super powers.  They have been contaiminated by alien technology.  Due to this, the sudden ablity to defy gravity or generate nova flames can cause harmful effects in the ...

Started Dec 1st, 2010 at 2:49pm by John
15 3397 Last Post Oct 26th, 2017 at 8:39am
By: John
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Replace to hit table with damage reduction matrix
Have any of you houseruled getting rid of the to hit table and replacing it with a damage reduction matrix?  In other words you would roll to hit with the same probability of hand to hand, but defense...

Started Sep 12th, 2017 at 2:27pm by Jeff
6 1046 Last Post Oct 12th, 2017 at 4:29pm
By: dsumner
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Templates
I've been thinking of creating some templates for common super hero/villain archetypes. Let's start with one of the most popular archetypes ...
THE BRICK
The character's first power is Heightened...

Started Oct 5th, 2017 at 12:54am by polarboy
0 400 Last Post Oct 5th, 2017 at 12:54am
By: polarboy
Hot Topic (More than 10 Replies)
Probability Control
Here's my take on Probability Control.
Probability Control: The character has the ability to alter the outcome of certain events. Attacks as Transmutation. For every 2 Points of Power the character ch...

Started Jun 10th, 2009 at 9:22pm by dsumner
24 4935 Last Post Aug 13th, 2017 at 7:43pm
By: dsumner
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Environmental Hazards
Here's a question for you guys. How many of you have introduced environmental hazards into your games? Things like extreme weather, fire, smoke, toxic fumes, etc.?

Started Mar 25th, 2017 at 11:42am by dsumner
8 1518 Last Post Aug 7th, 2017 at 3:06pm
By: Hammer
Very Hot Topic (More than 25 Replies)
Guns, Gadets, and Gear
Over the years, I've written up inventions, namely weapons and/or defensive items, for use by characters and/or NPCs. I figure I might as well post some of them here. If any of you guys feel like post...

Started May 29th, 2009 at 11:53am by dsumner
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111 21294 Last Post Jul 13th, 2017 at 1:08am
By: dsumner
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