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The Villains and Vigilantes Forum. Check out our latest discussion threads! › The Hall of Justice › House Rules |
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House Rules
Post your rules here for discussion. (Moderators: John, Paul)
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Topics: 516
Posts: 6452 |
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Heightened Senses
Here are a couple of new Heightened Senses variants.
Heightened Senses: Analyze: By taking an action the character can determine the chemical composition of a substance. Unless the character has some ... Started Sep 3rd, 2012 at 1:22pm by dsumner |
8 | 2105 |
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Psionics: Emotional Overload
Psionics: Emotional Overload: The character has the ability releases all the target's emotions and subconscious feelings in one great flood. To escape this overwhelming onslaught emotions, the the tar...
Started Feb 3rd, 2019 at 4:33pm by dsumner |
0 | 217 |
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Pcionics: Inhumane
Inhumane characters roll Hd20 when they do evil acts. They earn 100x the difference in the die roll fover their humanity score. In effect they get points for committing evil acts.
Started Oct 24th, 2018 at 6:16am by John |
0 | 277 |
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Psionics: Sensory Deprivation
Psionics: Sensory Deprivation: The victim’s sensory impulses are prevented from reaching his brain, effectively making him deaf and blind, as well as losing his ability to smell, taste, and feel. All ...
Started Oct 14th, 2013 at 8:47pm by dsumner |
3 | 843 |
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Deflection
Deflection: The character is capable of deflecting physical and/or energy based attacks away from himself. The character is capable of deflecting a maximum of AGL/3 number of attacks each turn. To suc...
Started Nov 22nd, 2013 at 6:07pm by dsumner |
1 | 724 |
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Skills
Will all the threads about specific skills, I thought I would make it easier and condense everything into one thread.
This is my house rules for skills; If you want to do something and you don't... Started May 10th, 2013 at 3:00pm by John |
20 | 4671 |
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Experience Points
I always thought that gaining experience should be more than just what you get for just fighting. So here are some of my ideas for when you get experience.
Defeating Enemies and Overcomming Trap... Started Jan 12th, 2019 at 8:57pm by John |
3 | 482 |
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New Psionics
Psionics: Mind Spike: Attacks as Mind Control, Target is affected as though struck with a Paralysis Ray attack. R=C", PR=5.
Psionics: Neural Spike: Attacks as Mind Control, Target is affected as Fatig... Started Apr 23rd, 2019 at 5:42pm by dsumner |
0 | 302 |
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Virtues/Flaws
I am toying with a new idea.
During character creation you can pick a flaws and or virtues. You pick something that exists in the real world, like weakness or superpowers but actual real thing... Started Oct 1st, 2017 at 8:55pm by John |
7 | 1286 |
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Magic and Spellcasting
Magic is the ability to tap into the various forces and manipulate them to your will. This is a great power, but it takes a lot of intelligence and knowledge to utilize it effectively. No magician...
Started Nov 2nd, 2009 at 10:30pm by John « Pages 1 2 all » |
58 | 24827 |
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The Metapsychosis
Earthlings were not ready for super powers. They have been contaiminated by alien technology. Due to this, the sudden ablity to defy gravity or generate nova flames can cause harmful effects in the ...
Started Dec 1st, 2010 at 2:49pm by John |
15 | 3397 |
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Replace to hit table with damage reduction matrix
Have any of you houseruled getting rid of the to hit table and replacing it with a damage reduction matrix? In other words you would roll to hit with the same probability of hand to hand, but defense...
Started Sep 12th, 2017 at 2:27pm by Jeff |
6 | 1046 |
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Templates
I've been thinking of creating some templates for common super hero/villain archetypes. Let's start with one of the most popular archetypes ...
THE BRICK The character's first power is Heightened... Started Oct 5th, 2017 at 12:54am by polarboy |
0 | 400 |
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Probability Control
Here's my take on Probability Control.
Probability Control: The character has the ability to alter the outcome of certain events. Attacks as Transmutation. For every 2 Points of Power the character ch... Started Jun 10th, 2009 at 9:22pm by dsumner |
24 | 4935 |
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Environmental Hazards
Here's a question for you guys. How many of you have introduced environmental hazards into your games? Things like extreme weather, fire, smoke, toxic fumes, etc.?
Started Mar 25th, 2017 at 11:42am by dsumner |
8 | 1518 |
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111 | 21294 |
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