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The Villains and Vigilantes Forum. Check out our latest discussion threads! › The Hall of Justice › House Rules |
House Rules
Post your rules here for discussion. (Moderators: John, Paul)
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Topics: 517
Posts: 6475 |
Pages: [1] 2 3 ... 26 |
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Mar 15th, 2016 at 6:07pm By: Majestic |
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House rules I use (and Don't use)
Different aspects of my RPG life have influenced how I play V&V. I normally try to stay close to the rules (even with House Rules) because I enjoy the challenge of squeezing a lot from the very min...
Started Mar 1st, 2013 at 12:57pm by Ironnerd « Pages 1 2 all » |
35 | 12565 |
Oct 23rd, 2013 at 4:48pm By: Majestic |
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Knock Outs
Hello. Time for me to pick your brains.
One thing that has always bothered me about the standard knockout rules is that it does not factor in the relative health (i.e.: hit points) or toughness ... Started Jan 29th, 2015 at 1:26am by 80sGamerGeek |
22 | 4401 |
Feb 16th, 2015 at 2:01pm By: John |
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Combat clock... thinking out loud.
Gonna make what I think are some reasonable assumptions here, but feedback is appreciated.
For the sake of a game that doesn't get bogged down by combat that never resolves, I was looking at "com... Started Feb 15th, 2015 at 6:00pm by AlabasterKnight |
3 | 3026 |
Feb 16th, 2015 at 7:47pm By: AlabasterKnight |
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Balance
So, I've been looking at how we tend to look at the rules. We know that this is a game based on a lot of negotiation and reasonable assumption.
What is missing from the assumptions of a GM contro... Started Jul 20th, 2014 at 2:07am by AlabasterKnight |
32 | 4771 |
Jul 23rd, 2014 at 3:24pm By: Baretta |
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Force Field "revision" from VIGIL
This was in the VIGIL fanzine that was recently unearthed, in an article written by Jeff Dee. I kind of like this idea.
It replaces the way that the Force Screen portion of the Force Field power ... Started Jul 30th, 2010 at 11:04am by Allen Shock « Pages 1 2 all » |
45 | 10329 |
Jan 4th, 2024 at 2:14am By: dsumner |
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4 | 922 |
Dec 22nd, 2009 at 5:52pm By: AslanC - Ex Member |
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V&V SRD?
So I finished reading V&V last night, and while I didn't read every power (the print is way too small) I remember someone here saying they had a word document of the rules, sort of like an srd.
I... Started Dec 19th, 2009 at 7:59pm by AslanC (Ex Member) |
3 | 887 |
Dec 20th, 2009 at 12:52am By: Justice - Ex Member |
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My Thread For Rules Questions/Clarifications
Rather than start a whole new topic each time I have rules questions, I will just add to this one as I go.
So to start; 1] Levels. What are the real benefits of going up levels and what is ... Started Dec 15th, 2009 at 11:14pm by AslanC (Ex Member) |
21 | 3155 |
Dec 19th, 2009 at 10:19pm By: Hammer |
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First Edition Combat Table
Not everything from the 1979 edition of V&V translates (or holds up well) with the revised rules. But there are a few items on the combat table worth noting.
Here are some of my favorites: I... Started Mar 3rd, 2014 at 2:42pm by Baretta |
23 | 3907 |
Oct 22nd, 2015 at 11:49pm By: polarboy |
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Training Rooms and Experience Points
I notice in the Destroyers module that the villains have a training room that can provide robotic sparring partners, flamethrowers, guided missiles, etc. akin to the original Danger Room in the X-Mans...
Started Feb 17th, 2014 at 11:15pm by Baretta |
16 | 3046 |
Feb 25th, 2015 at 10:47am By: AlabasterKnight |
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Bonus XP
The rule book notes that a GM might give out as much as 500 bonus Experience Points per session to a hero. What are your guidelines for giving out extra XP? I am interested in hearing others' approach...
Started Feb 12th, 2015 at 9:43pm by Baretta |
7 | 1747 |
Feb 16th, 2015 at 10:55pm By: AlabasterKnight |
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Nightmare V&V
This variation of the game works a lot like regular V&V, except that the super-powered community is rather debilitated. Mutations, cybernetics, and supernatural forces tend to be disproportionately di...
Started Jan 31st, 2015 at 10:17pm by Baretta |
1 | 1662 |
Feb 1st, 2015 at 12:33am By: Phrennzy |
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Heightened Ability Scores
Because there is a pretty strong consensus that Agility is so much more useful than other basic characteristics, I'm thinking of the following House Rule:
Heightened Agility A: +2d6 Heighten... Started Nov 19th, 2014 at 1:21pm by Baretta |
4 | 1024 |
Dec 14th, 2014 at 4:17am By: Coriolis |
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Four-Color Weaknesses
To get things started...
Special Requirement: Whenever the hero fails to detect danger or is otherwise reasonably surprised or dumbfounded, he or she must shout a uniquely corny catch phrase. The ... Started Jul 18th, 2014 at 6:23pm by Baretta |
12 | 2238 |
Aug 23rd, 2014 at 1:01pm By: Baretta |
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Prejudice vs. Reduced Charisma
I think that these two weaknesses can be good opportunities to expand on the backstory of a character. Here are some thoughts on how the two weaknesses might differ.
With Prejudice, there is som... Started Aug 9th, 2014 at 12:40am by Baretta |
4 | 1115 |
Aug 15th, 2014 at 3:01am By: Ramble |
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Four-Color Powers
This thread is meant for powers that don't make a lot of sense under scrutiny but that have appeared a lot in cartoons or perhaps elsewhere.
Speed Bonus Device: The grappling line allows the character ... Started Jul 14th, 2014 at 7:07pm by Baretta |
29 | 4782 |
Aug 10th, 2014 at 1:35am By: Baretta |
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New Powers for V & V
High Self-Control: This is the opposite of the weakness Low Self-Control. The character has exceptional precision with one or more powers. Examples: 1) Instead of rolling randomly, the character can d...
Started Jul 26th, 2014 at 1:30am by Baretta |
2 | 759 |
Aug 4th, 2014 at 3:00pm By: dsumner |
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Grappling/Wrestling
Hey Guys,
has anyone come up with some decent rules for grappling? Thanks, G. Edit: Sorry - just saw the rules for Holds. Looks good. Started Jun 2nd, 2010 at 10:19am by Big-G |
3 | 871 |
Jun 3rd, 2010 at 2:36pm By: Black Bolt |
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Natural Weaponry and Force Field.
so I was wondering... as written, is Natural Weaponry bonus damage considered part of "HTH damage" for purposes of determining damage dealt by the Force Field power? If not, could you designate Natura...
Started Aug 1st, 2012 at 6:27am by Bill Kropp |
24 | 3365 |
Sep 26th, 2012 at 9:14pm By: Majestic |
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