House Rules House Rules
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More New Powers
Body Power: Self-Detonation: <<< PLACE HOLDER>>>
Crystal Production: The character has the ability to project crystal from his body. As an attack it has a range of (S+E) divided by 5 inches, doing Id12 damage. The atta...

Started Dec 18th, 2023 at 4:55am by dsumner
0 45 Last Post Dec 18th, 2023 at 4:55am
By: dsumner
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Training x 2
A number of published V&V characters have a Body Power or Mutant Power that doubles one of their five basic characteristics of Strength, Endurance, Agility, Intelligence, or Charisma. One of the earli...

Started Sep 17th, 2020 at 3:18am by polarboy
0 167 Last Post Sep 17th, 2020 at 3:18am
By: polarboy
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Speed Bonus: Falling Variation
Here's a variant option for Speed Bonus. Instead of increasing the character's speed, this option decreases the character's falling speed by d10 x 10" per turn. So instead of falling a base rate of 10...

Started Aug 19th, 2020 at 9:19am by polarboy
0 126 Last Post Aug 19th, 2020 at 9:19am
By: polarboy
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Regeneration
"How is the patient" the doctor asked as he entered the private room.  Doctor Mitchell always hated dealing with vigilantes.  Not because he had anything against them.  It was because the security mea...

Started Jul 17th, 2020 at 11:49pm by Display Name
0 105 Last Post Jul 17th, 2020 at 11:49pm
By: Display Name
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New Increased Lethality house rule
Posted on Facebook and cross posting here.
Just had an idea that scales up lethality if someone wants a more street level vigilante type game. When a damage roll is the maximum on the die, take t...

Started Apr 17th, 2020 at 1:16pm by Imaginos
0 120 Last Post Apr 17th, 2020 at 1:16pm
By: Imaginos
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Minigun; how would you stat this?
(cross-posted from MHG V&V forum)
So I am running a V&V PbP game set in late 1963 after the Kennedy assassination. One weapon that was available then and was being mounted on choppers was the min...

Started Jun 29th, 2013 at 12:20pm by xhaosdaemon
0 303 Last Post Jun 29th, 2013 at 12:20pm
By: xhaosdaemon
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Heightened Attack Variant
rather than a flat +1 damage per level, consider allowing the player choice of a second dose of "Training" per level. this includes picking an immediate benefit to replace the +1 dmg at 1st level.

Started Jun 20th, 2012 at 11:38pm by Bill Kropp
0 277 Last Post Jun 20th, 2012 at 11:38pm
By: Bill Kropp
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The Combat Checklist
  Here is a list of things I need to remind myself of during combat.
Facing:  +4 to hit back, + 2 to side
Relative Speed:  What speed is the attacker/target moving?   

Relative Size
:  I compare the HF ( see Size Change) ...

Started Nov 14th, 2011 at 3:55pm by John
0 471 Last Post Nov 14th, 2011 at 3:55pm
By: John
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Combat Tracker spreadsheet
Hey folks,
I just posted this to the Yahoo group, but figured I'd post it here too.  This is a combat tracking spreadsheet I built for my last V&V IRC game.  It is pretty simplistic, but it was a...

Started Oct 14th, 2010 at 3:40am by Imaginos
This topic contains 1 attachment
0 417 Last Post Oct 14th, 2010 at 3:40am
By: Imaginos
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Multiple Attacks
3.5 MULTIPLE ATTACKS (p. 26)
     Unless a character has a superpower that allows them to make more attacks than usual, they are limited in how many attacks they can make per action/phase.  In al...

Started Jul 5th, 2010 at 4:43am by Majestic
0 382 Last Post Jul 5th, 2010 at 4:43am
By: Majestic
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Poison/Venom
Poison/Venom (p. 15)
     In order for most poisons, venoms, and toxins to have their effects on victims, they must first get past any outer barriers a target may have (Invulnerability, Armor B, ...

Started Jul 4th, 2010 at 4:38am by Majestic
0 389 Last Post Jul 4th, 2010 at 4:38am
By: Majestic
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Welcome to your new YaBB 2.5 Anniversary Edition forum!
Welcome to the first post on your new YaBB 2.5 Anniversary Edition forum. Grin
The YaBB team would like to greatly thank you for choosing Yet another Bulletin Board for your forum needs. We pride ...

Started Jul 3rd, 2010 at 8:05pm by John
0 428 Last Post Jul 3rd, 2010 at 8:05pm
By: John
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Spectacular Maneuvers
8.8 SAVING THROWS
Spectacular Maneuvers (p. 47)
     Every so often, superheroes would like to be able to perform an amazing use of their powers or abilities that are far beyond their normal mean...

Started Jun 20th, 2010 at 2:38am by Majestic
0 354 Last Post Jun 20th, 2010 at 2:38am
By: Majestic
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Jumping
As many have noticed (I just read somebody complaining about this in V&V over on WebRPG earlier today), the jumping rules as written are a little wonky.  Over on this forum today, somebody commented a...

Started Jun 20th, 2010 at 2:34am by Majestic
0 451 Last Post Jun 20th, 2010 at 2:34am
By: Majestic
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C.H.E.S.S.
Not really a new rule, per se, but in our game C.H.E.S.S. broke away from simply being a U.S. only institution a number of years ago.  They're now global, and answer to the U.N.  Appropriately, the le...

Started Jun 19th, 2010 at 4:24pm by Majestic
0 395 Last Post Jun 19th, 2010 at 4:24pm
By: Majestic
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Body Power: Martial Arts Kata
Kata      
  The character has a designed set of defensive moves whose purpose is to position the opponent into an unprotected position.  An action is used to perform the Kata, the character gain...

Started May 21st, 2010 at 3:28pm by The Cougar
0 412 Last Post May 21st, 2010 at 3:28pm
By: The Cougar
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Ramming
Ramming (p. 26)
     When one character rams or smashes intentionally into a target (or unintentionally as a result of a coincidental hit due to a miss), it will typically cause damage to both co...

Started May 1st, 2010 at 6:46pm by Majestic
0 466 Last Post May 1st, 2010 at 6:46pm
By: Majestic
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What Constitutes "Superhuman"?
I know we've talked about this a bit before on other threads, but I thought I'd throw out our official house rule on the matter:
2.4 BASIC CHARACTERISTICS (p. 3)
Physical Basic Characteristics (St...

Started Apr 15th, 2010 at 6:19pm by Majestic
0 442 Last Post Apr 15th, 2010 at 6:19pm
By: Majestic
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New Power: The Swarm Infection
Back in 1999 (yeah, I know I know), I had an idea for a villain that was a swarm of demonic creatures.  It was a single entity, had one attack, but consisted of a multitude of small demonic humanoids....

Started Nov 24th, 2009 at 4:03pm by Imaginos
0 494 Last Post Nov 24th, 2009 at 4:03pm
By: Imaginos
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Combat Modifiers
Here is a partial list of things that modify the combat roll.
First off, I label things as impossible, hard, difficult, normal,  easy, very easy, broad side of a barn.
Impossible: -10
...

Started Nov 22nd, 2009 at 3:40pm by John
0 462 Last Post Nov 22nd, 2009 at 3:40pm
By: John
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