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Very Hot Topic (More than 25 Replies) Rough Ideas (Read 23611 times)
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Re: Rough Ideas
Reply #35 - Jun 5th, 2012 at 1:43am
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I want an all-Canadian cast, but I guess we could have a Hugh Jackman cameo if they flashback to Department H's origins.
  
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Bill Kropp
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Re: Rough Ideas
Reply #36 - Jun 5th, 2012 at 1:53am
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go Lexx-style. 50/50 canadian/german cast.
  
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Kap
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Re: Rough Ideas
Reply #37 - Jun 5th, 2012 at 2:33am
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Only Lex I know is Luthor.
  
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Bill Kropp
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Re: Rough Ideas
Reply #38 - Jun 5th, 2012 at 4:29am
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The Lexx. canadian sci-fi series. 4 seasons. pretty dark. 2nd season is amazing.
  
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THE ONI
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Re: Rough Ideas
Reply #39 - Jun 5th, 2012 at 10:16pm
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Wow. I vaguely remember that series. SciFi channel
  
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Bill Kropp
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Re: Rough Ideas
Reply #40 - Jun 6th, 2012 at 4:55am
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yep, made originally as Showtime Canada series. the pilot movie was alt titled Tales of A Parallel Universe: I Worship His Shadow
  
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Kap
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Re: Rough Ideas
Reply #41 - Jun 6th, 2012 at 4:49pm
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Only Canadian show I know is "You Can't Do That on television."
  
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Bill Kropp
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Re: Rough Ideas
Reply #42 - Jun 6th, 2012 at 7:32pm
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then you should also be familiar in passing with Out of Control (w Dave Coulie) and Salute Your Shorts? ah, classic Nickelodeon.
  
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Re: Rough Ideas
Reply #43 - Jun 9th, 2012 at 1:12am
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White Lotus and Samurai Steel..I would love flesh out those characters...let me know Dsumner..
  
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Re: Rough Ideas
Reply #44 - Jun 11th, 2012 at 11:59am
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AMG wrote on Jun 9th, 2012 at 1:12am:
White Lotus and Samurai Steel..I would love flesh out those characters...let me know Dsumner..


I'll get with you on them, and a few more (namely Iron Butterfly, and Snap Dragon) over the next few weeks.
  

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Re: Rough Ideas
Reply #45 - Jun 11th, 2012 at 1:36pm
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Wow all the Asian flavor. I feel like I'm back in Hong Kong or Tokyo again Wink

AMG I absolutely love some of the stuff you've done the guys have posted here. Most recently Silent Fury and Agent Omega.  Two thumbs up
  

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Bill Kropp
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Re: Rough Ideas
Reply #46 - Jun 14th, 2012 at 4:42pm
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what if you ran a game combining original Battlestar Galactica with Legion of Super Heroes?
  
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Re: Rough Ideas
Reply #47 - Jun 29th, 2012 at 11:47pm
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Micro Man

Identity: Dexter Fields
Side: Good
Affiliation: Independent Hero
Sex: Male
Age: 30
Level: 5
Training: Endurance

Powers:
1. Size Change: Smaller (Device):
2. Flight (Device): Jet Pack:
3. Force Field (Device): Force Field Belt:
4. Heightened Senses (Device): Sensor Helm: 4x Detect Hidden - Telescopic/Night Vision, Enhanced Hearing
5. Life Support: Life Support Suit

STR: 13
END: 14
AGIL: 13
INT: 17
CHR: 12

Origin and Background: Former research scientist, now full time adventurer.
« Last Edit: Jan 16th, 2020 at 8:06pm by dsumner »  

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Bill Kropp
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Re: Rough Ideas
Reply #48 - Jun 30th, 2012 at 1:51am
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throw in a power blast device and he could be "Nucleus". when shrunk, his force field could look like the classic "electron orbitals"
  
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Re: Rough Ideas
Reply #49 - Jun 30th, 2012 at 8:35am
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Bill Kropp wrote on Jun 30th, 2012 at 1:51am:
throw in a power blast device and he could be "Nucleus". when shrunk, his force field could look like the classic "electron orbitals"


I got the urge to roll up a gadget/device type character last night, and whipped him up in less than five minutes. Right now, his powers are completely random (I dropped his Invisibility Device), but some sort of offensive power will definitely be on his list of possible inventions.
  

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Re: Rough Ideas
Reply #50 - Jun 30th, 2012 at 6:36pm
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OK, I've been thinking and I'm really liking the name Nucleus, so it just might stick. Thanks Bill.
  

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Re: Rough Ideas
Reply #51 - Jul 3rd, 2012 at 10:10pm
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My pleasure Ds!
  
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Re: Rough Ideas
Reply #52 - Jul 6th, 2012 at 4:45am
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Ghost Lion



Identity: Chiumbo Onyango
Aliases: None
Place of Birth: Mombasa, Kenya
Marital Status: Single
Known Relatives: Onyango (Father), ------ Onyango (Mother)
Sex: Male
Age: 33
Side: Good
Affiliation: UNITY - The UN's official super team
Known Associates: None
Base of Operations: Kenya/Paris France
Level: 9
Training: Accuracy

Powers:
1. Armor B: ADR=75.
a) Life Support (Mask): Only vs. gases.
b) Heightened Strength (Exo-Skeleton): +20.
c) Speed Bonus (Exo-Skeleton): +100 ground speed.
d) Lions Roar: Attacks as Sonic Abilities; 1d12 damage; Range = 16", 12 charges.
2. Feline Powers:
a) Heightened Agility: +13.
b) Speed Bonus: Super Leap: 4x leaping horizontal leaping distance, 2x vertical.
c) Natural Weaponry (Claws): +3 to hit; +6 HTH damage.
d) Heightened Senses: Night Vision; 3x detect hidden.
e) Heightened Endurance: +17.
3. Non-Corporalness Device: Ghost Harness (built into his armor's chest plate):
4. Vulnerability: 2x damage from poisons, due to his high metabolism.

Strength: 33
Endurance: 30
Agility: 26
Intelligence: 14
Charisma: 17
Weight: 210
Agility Mod.: -
Basic Hits: 5
Hit Mods: (2.6)(3.8)(1.1)(2.5) = 27.17
Hit Points: 136
Heal Rate: 4.5
Power: 103
Damage: +3
Accuracy: +4
Carrying Cap.: 4,088 lbs.
Basic HTH: 2d8
Movement Rates: 189 ground speed.
Reactions from: Good: +2/Evil: -2
Detect Hidden: 30%
Detect Danger: 14%
Inventing Points: 12.6
Inventing: 42%
Origin: Kenyan, engineering, science.
Legal Status: Kenyan citizen, and member of UNITY

Origin and Background: Chiumbo Onyango was born the only son of a wealthy Kenyan family in Mombasa, Kenya. Throughout his early childhood he lived a life of privilege, attending only the best schools, wearing the finest clothes, and traveling the across the continent on business trips with his father. In his early teens, his mutant abilities began to manifest and things changed seemingly overnight. He began to exhibit certain cat like features, and his family, not sure what to do, shipped him off to a private clinic in Europe, hoping to cure him of "his condition".

After many months, and thousands of dollars in medical tests, the clinic determined that their was nothing that could be done for him. His parents, not willing to expose him possible public ridicule and humiliation, sequestered him at a private retreat, where tutors and servants catered to him and provided for his needs.

As he grew to maturity, he grew tired of being shut away, and began to sneak away from his "minders", as he called them, at night, journeying through the city's back allies, exploring the world that surrounded him.

<<< PLACE HOLDER >>>

Ghost Lion is the current leader of the official UN sponsored super-team, UNITY, as well as a spokesman for many causes, such as famine relief, AIDS education and prevention, and for greater involvement of the Western powers in humanitarian aid missions across the globe.

Combat Tactics:

Personality/Character Traits: Determined, straightforward, and brave to a fault, Chiumbo's a natural leader whose courage is well known throughout many African countries.

Rouges Gallery: The Cyber Tribe, the Dogs of War, Pestilence, The Omega Syndicate, Splice.

NOTES: Planned future upgrades to his armor: As Ghost Lion advances in level, UNITY's support staff will make additional changes to his armor.

a) Upgraded Communications Array: Satellite uplink to allow instantaneous communications anywhere he could receive a signal. (12th level)
b) Electromagnetic Shielding: Prevents overloads from EMPs and electrical power surges. (13th level)
c) Electro-Shock Defense System: Would allow him to electrify his armor, damaging anyone who came into contact with it. (14th level)
d) Energy Claws: The suit would generate a field of energy around his hands that would allow him to cut through various materials. (15th level)
« Last Edit: Jun 26th, 2016 at 9:54am by dsumner »  

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Bill Kropp
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Re: Rough Ideas
Reply #53 - Jul 7th, 2012 at 2:51am
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neato. I might bump up his vulnerability multiplier to x3 or even x4 since his armor counteracts all poison gases
  
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Re: Rough Ideas
Reply #54 - Aug 24th, 2012 at 5:57pm
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Jugular

Identity:
Side: Evil
Affiliation: Independent Villain
Sex: Male
Age: 30
Level: 6
Training: Accuracy

Powers:
1. Natural Weaponry (martial arts training): +3 to hit, +6 damage
2. Heightened Expertise: +4 to hit with Martial Arts
3. Heightened Agility A: +11
4. Heightened Endurance A: +9

STR: 14
END: 21
AGL: 23
INT: 11
CHR: 13

Origin and Background: Turkish/Professional Assassin
  

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Re: Rough Ideas
Reply #55 - Aug 24th, 2012 at 8:49pm
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Bill Kropp wrote on Jul 7th, 2012 at 2:51am:
neato. I might bump up his vulnerability multiplier to x3 or even x4 since his armor counteracts all poison gases

Except most poisons are delivered through a liquid medium and after the first strike of two that armor will be down to 50% effectiveness. It's the Non-Corporealness which is the Ghost Lion's best defense. With his stats and skills, GL is going to be a tough nut to crack
« Last Edit: Aug 24th, 2012 at 8:49pm by Ranger »  

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dsumner
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Re: Rough Ideas
Reply #56 - Aug 24th, 2012 at 9:56pm
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I did a quick update on Ghost Lion, and added a pic.
  

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Re: Rough Ideas
Reply #57 - Aug 24th, 2012 at 10:20pm
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Cool
Nice Pic. Kind of a Beast meets Iron-Man look.
  

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Re: Rough Ideas
Reply #58 - Aug 24th, 2012 at 10:34pm
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Chinook

Identity: Malcolm Richards
Side: Good
Affiliation: UNITY - The UN's official super team
Sex: Male
Age: 32
Level: 7
Training:

Powers:
1. Air/Wind Powers: Attacks and defends as Force Field, 1d12 damage, R=Ex2 (46"), PR=3. May generate winds to carry him aloft (treat as flight); PR=3 per hour.
2. Heightened Endurance A: +11
3. Telekinesis (Modified):

STR: 13
END: 23
AGL: 14
INT: 12
CHR: 15

Weight: 160
Basic Hits: 4
Hit Mods: (1.2)(2.6)(1.1)(1.3) = 4.4616
Hit Points: 18
Heal Rate: 2.4
Power: 62
Damage: +1
Accuracy: +1
Carrying Cap.: 360 lbs.
Basic HTH: 1d6
Detect Hidden: 10%
Detect Danger: 14%
Inventing Points: 8.6
Inventing: 36%
Movement Rates: 50 ground speed, 299 mph max. flight speed
Reactions form Good: +2/ Evil: -2

Origin and Background: Canadian hero, a former police officer, and deputy commander of UNITY.
« Last Edit: Sep 9th, 2012 at 12:33am by dsumner »  

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Re: Rough Ideas
Reply #59 - Aug 25th, 2012 at 3:21am
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I love Chinooks... we have them all the time in my hometown here. It's nice to see someone else knows what they are.

Ramble
  
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Re: Rough Ideas
Reply #60 - Aug 25th, 2012 at 12:17pm
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Ramble wrote on Aug 25th, 2012 at 3:21am:
I love Chinooks... we have them all the time in my hometown here. It's nice to see someone else knows what they are.

Ramble


Thanks.  At the moment, I'm playing around with my take on a team of UN superheroes, (the UNITY team) and a few villains I've got in my head. So I'll be posting a few more over the next day or so.
  

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Sentinelle
Reply #61 - Sep 3rd, 2012 at 2:08am
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Sentinelle



Identity: Roger Orand
Side: Good
Affiliation: UNITY
Sex: Male
Age: 31
Level: 7
Training: Agility

Powers:
1. Armor B: ADR=105. 120 charges
a) Flight: PR=1 charge per hour for normal flight.
b) Life Support: PR=1 charge per hour.
c) Heightened Senses: Senor Suite: 4x detect hidden; Targeting System: +4 to hit with his armor's weapon systems.
d) Force Field: 1 Charge per 2 points of damage stopped.
2. Stun Beam (Paralysis Ray):
3. Datalink:
4. Heightened Expertise: +4 with high-tech weapons.
5. Unarmed Combat Training: +2 to hit with HTH.

Strength: 13
Endurance: 14
Agility: 14
Intelligence: 15
Charisma: 13

Origin and Background: French national. A former aeronautical engineer and member of UNITY.
« Last Edit: Oct 6th, 2012 at 8:21pm by dsumner »  

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Re: Rough Ideas
Reply #62 - Sep 3rd, 2012 at 10:58am
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Be real nice Dom if you could put these cool characters into pdf files for download! Smiley

But I'd much rather have a game post! Smiley

No pressure, just joshing with ya!  Great characters thought... love your art sources!
  

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Immortal Fighting Champion
Reply #63 - Sep 9th, 2012 at 3:57am
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Immortal Fighting Champion

Identity:
Side: Neutral (Good)
Affiliation: UNITY - The UN's official super team
Sex: Male
Age: 280 (looks to be in his late 20's)
Level: 17
Training: Accuracy

Powers:
1. Body Power: Immortality: He never ages, and is immune to the effects of all natural pathogens.
2. Regeneration: Unable to regenerate damage caused by magic.
3. Natural Weaponry (Martial Arts Training): +3 to hit, +6 Damage.
4. Weakness Detection (Skill):
5. Heightened Expertise: +4 to hit with his Martial Arts.
6. Mutation: Enhanced Physique: +6 STR, END, AGL.
7. Willpower A: PR=1 per turn when used as a defense.
8. Phobia/Psychosis:

STR: 16
END: 19
AGL: 23
INT: 12
CHR: 14

Origin and Background: He's an agent of the Chinese government and member of the UNITY team, who was cursed to walk the Earth until he found a bit of humility.

Personality/Character Traits: He's still a bit full of himself.
« Last Edit: Sep 19th, 2013 at 10:19pm by dsumner »  

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Re: Rough Ideas
Reply #64 - Sep 9th, 2012 at 4:58am
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Looked at the first page... LOVE the Rapture character ...Really Neat!  Love to see a picture of her! Smiley

Oh... and Sentinel is AWESOME!
  

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Re: Rough Ideas
Reply #65 - Sep 10th, 2012 at 3:38pm
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Love the look of Sentinel!  Cool
  
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Re: Rough Ideas
Reply #66 - Sep 24th, 2012 at 5:30am
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Blackstar

Identity: Sabiha Shd
Side: Good
Affiliation: ???
Sex: Female
Age: 24
Level: 5
Training: Agility

Powers:
1. Darkness Control:
2. Flight: 299mph max flight speed, PR=1 per hour.
3. Heightened Endurance A: +11
4. Paralysis Ray (Shadow Bolt): A successful hit causes unconsciousness in the target without hit point loss. Range = 46", PR=7 per shot. Once the victim is knocked out, normal wake-up rules apply.
5. Force Field: PR=2 per point of damage repulsed.
6. Devitalization Ray: Range = 46". PR = 3 per shot, 3d10 damage to target's Power score.
7. Adaptation: PR=1 per hour.
8. Low Self Control: Can't hold back with powers.

Weight: 130 lbs.
Basic Hits: 3
Agility Mod: -
Strength: 13
Endurance: 23
Agility: 13
Intelligence: 11
Charisma: 11
Reactions from: Good: +1/Evil: -1
Hit Mods: 4.732
Hit Points: 14
Healing Rate: 1.8
Power: 60
Damage Mod.: +1
Accuracy: +1
Carrying Capacity: 292 lbs.
Basic HTH Damage: 1d6
Movement Rates: ground, 299 mph flight.
Detect Hidden: 8%
Detect Danger: 12%
Inventing Points: 5.5
Inventing: 33%
Legal Status: US citizen with no criminal record.

Origin and Background:

Personality/Character Traits:
« Last Edit: Oct 11th, 2012 at 12:31pm by dsumner »  

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Re: Rough Ideas
Reply #67 - Oct 6th, 2012 at 7:37pm
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Night Wolf




Identity:
Side: Good
Affiliation: Urban Vigilante
Sex: Male
Age: 29
Level: 9
Training: Accuracy

Powers:
1. Transformation Device: Power Activation: Mystic Totem:
2. Wolf Powers:
a) Heightened Endurance: +9
b) Heightened Senses: IR Vision
c) Heightened Senses: Heightened Sense of Smell: 5x Detect Hidden
d) Heightened Agility: +13
3. Natural Weaponry: Unarmed Combat Training: +3 to hit, +6 damage
4. Speed Bonus: +80" running.
5. Regeneration: Up to one action may be spent per turn to regenerate, enabling him to regain his full Healing Rate in that phase.
6. Invention: Ballistic Cloth Costume: Treat uniform as though it has a SR of 6 vs. Ballistic/Concussive/cutting type damage.
7. Special Requirement: Powers only work at night.
8. Low Self Control: Automatically reverts back to his normal form at sunrise.

Weight: 180 lbs.
Basic Hits: 4
Agility Mod: -
Strength: 15
Endurance: 23
Agility: 25
Intelligence: 12
Charisma: 19
Reactions from: Good: +3/Evil: -3
Movement Rates: 143 ground
Hit Mods.: (1.4)(2.6)(1.1)(2.5) = 10.01
Hit Points: 40
Healing Rate: 2.4
Power: 75
Damage Mod.: +3
Accuracy: +4
Carrying Capacity: 511 lbs.
Basic HTH Damage: 1d8
Detect Hidden: 50%
Detect Danger: 14%
Inventing Points: 5 (1 point expended on his costume)
Inventing: 36%
Origin and Background: Native American urban vigilante.
Legal Status: US citizen with no criminal record.

Origin/Background:
« Last Edit: Oct 6th, 2012 at 8:13pm by dsumner »  

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Re: Rough Ideas
Reply #68 - Oct 6th, 2012 at 7:50pm
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I really like the look of him.

For some strange reason, I couldn't see an image on the one posted over on the MHG forums.  Huh
  
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Re: Rough Ideas
Reply #69 - Oct 6th, 2012 at 9:54pm
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Majestic wrote on Oct 6th, 2012 at 7:50pm:
I really like the look of him.

For some strange reason, I couldn't see an image on the one posted over on the MHG forums. Huh


Thanks. Not sure why you can't see the pic on the MHG site though. I also fleshed out Darkstar and added a pic to her write-up as well.
  

"There is no such things as a dangerous weapon, only dangerous men."

"Nemo me impune lacessit"
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