I had been playing AD&D (Greyhawk Campaign) for a long time. Any AD&Der worth their weight bought Dragon Magazine. So...
I saw the ad for Villains and Vigilantes in a Dragon Magazine.
The one with Magnetor.
The image and design grabbed me.
So I ordered the box set.
When I first got it... it was a breeze, character creation was easy, powers were descriptive and simple enough to understand, movement, velocity all of that...
Until play.
Then I hit a wall... why you might ask?
Well I had been a DM for a long time. Using the TSR rules of combat and all.
I COULD NOT WRAP MY MIND AROUND REVERSING THE D20!!!
LOL
You know... 20 in AD&D is a serious hit... 1 is an absolute miss!
In this game... 1 was an absolute hit... and 20 was a serious miss!
It was like forcing myself to be dyslexic...
I did... then it became a no-brainer.
I was hooked.
The reason I stick with it?
It is an easy game... why change a good thing?
I tried Champions... sorry... lame!
Superworld...
Mutants and Masterminds...
Hero...
and virtually all the rest...
It always... ALWAYS lead back to V&V... because it is still the best system.
It has a managable world (if you want to take the effort).
It also does not need anything than just the rulebook (Some of the add on rules such as Knock Back are good to have. Underwater Combat). But otherwise...
B R E E Z E !
What more can I possibly say?
G&