dsumner wrote on Nov 14
th, 2013 at 4:26am:
Bumping this up.
Here's what I use in my games to match the 2nd ed powers roll with some of the "flavor" of the 1st ed Origins (although I always let players reroll #8!):
The number and type of super powers a character gets is based on his origin (categories taken from 1st ed. V&V). Depending on the GM, the players may either roll, select, or be assigned their origin. All other super power selection rules are followed, including dealing with weaknesses.
1. Mutant: 3-8 [1d6+2] from Powers
2. Designed: 2-3 [1d2+1] from Skills and 1-5 [1d10/2] Powers OR Devices
3. Sponsored: 1-3 [1d6/2] from Skills and 2-5 [1d4+1] Powers OR Devices
4. Homemade: 2-4 [1d6/2 +1] from skills and 1-4 [1d4] from Devices
5. Accidental Scientific: 2-4 [1d6/2 +1] from Powers and 1-4 [1d4] from Powers OR Devices
6. Supernatural: 1 from skills and 2-5 [1d4+1] from Magic/Psionics and 0-3 [1d4-1]from Magic/Psionic Items
7. Accidental Supernatural: 2 from skills and 1-6 [1d6] from Magic/Psionics OR Magic/Psionic Items
8. Charismatic Involvement: Heightened Charisma A, 1 from skills OR 1 (latent) from Powers OR Magic/Psionics, no Weakness
9. Non-powered Adventurer: 3-6 [1d4+2] from Skills and 0-2 [1d6/2-1] from Devices
10. Extraterrestrial: 2 from skills, 2 from powers, and 0-4 [1d10/2 -1]from any except skills
Players may mix and match from either group when it says OR.
After rolling the number of super powers, players may swap one and only one super power for another, including those already in the list. The player may choose which super power to swap.
Examples
• A Homemade rolls three Skills and two Devices. He replaces one Skill with another Device.
• A Mutant rolls six powers and replaces one Power with a Magic/Psionic Device.
Swapping Limitations
• Charismatic Involvement can’t swap out powers. The latent power of the Charismatic is under control of the GM who can choose where and when the power is manifested.
• Non-powered adventurers can only swap for Skills, Devices or Magic/Psionic Devices.
• In addition to the normal swap, Supernaturals may take Heightened Charisma A instead of any one super power.