Tranq Gun: (Poison/Venom Device): Fires special darts. Victim must save vs. END on d100 or fall a sleep as though hit with a Paralysis Ray attack. +3 to hit, R=Agility.
Plasma Grenade: When detonated, they attack as a Disintegration Ray attack, inflicting 1d20 damage to everything within its 1" blast radius.
Electro Magnetic Pulse (EMP) Grenades: When detonated, they disrupt all electrical/electronic devices within a 3" blast radius for 3 turns. Cars shut down, computer screens go blank, the lights go out, etc.
Neural Scramblers: Small electronic devices, that when attached to the base of the skull, prevent the victim from forming coherent thoughts, and using mental abilities. The victim must save vs. INT or CHR (which ever is higher) to fight off the effects.
Thermobaric Grenade: 2d8 damage in a 2" blast radius. The damage inflicted =% chance of collapsing small structures such as single story buildings.
Wireless Data Scanner: A small data retrieval and storage device, that can be attached to data storage devices, without a hardline, to scan their content, and download it. The device is roughly the size of a deck of cards, and is capable of holding up to 5 terabytes of data.
Detonation Tape: Det Tape is a high powered explosive carried in a portable container, that dispenses strips of explosives, like a roll of tape. An adhesive covers on side of the tape, allowing it to be attached to objects. A standard strip detonates with the same force as a hand grenade (1d10 damage, 1" Blast Radius).
Holo-Discs: Small metallic discs that display a life like hologram (Illusions A), for a as long as the power supply will last (I'd suggest no longer than 15 minutes). The hologram can be set to activate on impact, time delayed, motion sensitive, or voice activated.
Plasti-Flesh: A small spray can of chemicals, that when sprayed on wounds, bonds with human skin on contact and accelerates the healing process by providing a layer of artificial skin to seal the wound. The person treated with the chemicals automatically recovers 2 hit points, and their healing rate is doubled for the next 24 hours.