Here are some goodies I have used:
Tanglefoot is an extremely sticky, string-like substance developed as an anti-personnel device. It can be deployed through a gun type device that shoots streams like Silly String (R=5") or as area coverage (10 sq ft.) using small grenades that do no other damage. It is formed by a combination of three chemicals, mixing with nitrogen. The reaction is almost instantaneous.
Tanglefoot strands have a tensile strength equal to that of Kevlar (SR=12) and will stick tenaciously to virtually every surface. The effects last for approximately 20 minutes in air or 1 hour in water. It weakens as it oxidizes, losing all of its strength in the last 6 minutes.
Tanglefoot has a refractive index near that of water and it virtually disappears when submerged. In air, it is readily visible under normal lighting conditions. Deployment by area grenade or gun carries the same saves against agility as any other such device. Once trapped, the victim can save versus strength to snap the strands but must save against both agility and strength to escape from the binding agent, which will glue limbs together or to anything they touch.
Somnolence is a gas that causes the nervous system of humans and meta-humans to release a significant quantity of melatonin, the hormone that causes sleep. Because the gas is a natural compound found in the human system, it will affect any character that requires sleep, both corporeal and non-corporeal and is not a poison. It has been distilled into a near pure form and is far more potent than anything produced by the body. Willpower (Type A) is the only defense that can fight off the effect and must be active in a relevant way to have any chance. It is left to the GM to determine any applicable modifiers to saves.
Victims of Somnolence will sleep for 25 to 36 hours (24+1d12) and will likely find it hard to get back into a regular sleep-wake cycle. This is due to the depletion of melatonin in the system and may take two to three weeks to fully recover, depending on Endurance or Willpower.
The players in my current game have access to these for ground transportation:
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Omnicycle is a single person vehicle with one wheel of approximately 7’ in diameter. The engine and seat rest at the bottom of the wheel and the tire runs around the outside of the wheel. Powered by fuel cells, this unique vehicle has a top speed of 150 MPH (660”/turn) and can take a typical street corner at 60 MPH (265”/turn). It can accelerate to top speed in 6 seconds on pavement with an occupant weighing up to 250 lbs. Omnicycles can be fitted to players with unusual body forms and restraints automatically deploy when a sufficient mass (25 lbs) mounts the seat. Due to the open, light design (900 lbs, SR 9), it provides no protection for the occupant besides mobility. Omnicycles have no offensive capabilities.
Omnicycles transmit location, biometric and mechanical telemetry to the player's headquarters, which can override all functions, including holding an occupant with the safety restraints and transporting the occupant wherever HQ chooses. This was designed as a lifesaving protocol but has been used to deter rogue agents or the theft of an Omnicycle by driving the occupant to a secluded place where they can be dealt with. An Omnicycle can be destroyed remotely (as a small bomb, 1d12 damage to all within a range of 3") by HQ if necessary.
Omnicycle design incorporates gyros and stabilizers, allowing new users to operate one with moderate training and experience, limited only by the courage and daring of the operator.
The image was stolen from somewhere and is not my art.