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Very Hot Topic (More than 25 Replies) DC Villains for V&V (Read 28162 times)
dsumner
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Re: DC characters for V&V
Reply #105 - May 24th, 2010 at 5:21am
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Just out of curiosity, is there any DC villain in particular you guys want to see? Just remember, that when it comes to people like Black Adam, I have to start "fudging" numbers to make them fit into the system, as V&V really isn't designed to handle guys of their power level.
  

"There is no such things as a dangerous weapon, only dangerous men."

"Nemo me impune lacessit"
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Re: DC characters for V&V
Reply #106 - May 24th, 2010 at 5:29am
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Anomaly



Identity: Floyd "Bullets" Barstow
Aliases: None
Sex: Male
Age: ?
Marital Status: Single
Known Relatives: None
Place of Birth: Metropolis
Side: Evil
Affiliation: Superman Revenge Squad, Intergang
Known Associates: None
Known Grudges: Superman
Base of Operations: Metropolis
Level: 3
Training: Strength

Powers:
1. Absorption: Anomaly can absorb, and mimic, the physical characteristics of any substance he comes into physical contact with. 
2. Heightened Strength: +20.
3. Natural Weaponry: Street Fighting: +2 to hit, +4 damage.

STR: 35
END: 18
AGL: 12
INT: 11
CHR: 10

Origin/Background: Floyd Barstow is a clone created by Project Cadmus, a large scientific "think tank" specializing in genetics research. His "clone-source" was a convicted murderer called "Bullets" Barstow. After a scuffle with a woman named Misa, Floyd noticed a few scratches on his right hand. These scratches appear to inflame and cause Floyd’s powers to manifest. It appears to Floyd that he’s inherited evil intent from his genetic source, and after escaping from Cadmus, he joins the Superman Revenge Squad where Superman defeats him. Intergang, a vast criminal organization, easily gets him out of prison and Anomaly begins working with the group. Intergang's mission to kill Cadmus' protector, Guardian, fails when Anomaly experiences a change of heart, and instead helped rescue him.  In return, Guardian took Anomaly back to Cadmus to see if he could be helped.

Combat Tactics/M.O.:

Personality/Character Traits:
« Last Edit: Sep 16th, 2014 at 6:26pm by dsumner »  

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Re: DC characters for V&V
Reply #107 - May 24th, 2010 at 5:37pm
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Ultra-Humanite



Identity: ?
Side: Evil                     
Sex: Male
Age: ?                         
Level: 11
Training

Powers:
1. Heightened Intelligence (B): +15
2. Ape Powers:
a) Increased Mass: 3x normal weight
b) Heightened Strength: +12
c) Heightened Endurance: +10
d) Heightened Agility: +8
3. Telepathy:
4. Telekinesis:
5. Psionics: Mind Transfer: The Ultra-Humanite is able to transfer his brain to a new host body whenever it needs to.
6. Willpower A: PR=1 per turn when used as a defense.

STR: 25
END: 23
INT: 31
AGL: 18
CHR: 14

Origin/Background: He is the greatest adversary of the Justice Society of America, but little is known about the true origin of the Ultra-Humanite. It is speculated he was originally a male scientist who came into conflict with some of the mystery men of the 1940's, though no one can verify this. He was apparently killed at some point, with his still-living brain then transplanted into the body of kidnapped film actress Dolores Winters.

As Winters, the Ultra-Humanite clashed with several prominent Golden Age heroes, including the Justice Society of America. Since then, his brain has been transplanted from body to body.

Combat Tactics/M.O.:

Personality/Character Traits:
« Last Edit: May 8th, 2013 at 9:31pm by dsumner »  

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Charger & Deuce
Reply #108 - May 24th, 2010 at 5:53pm
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Charger



Identity: Unknown
Side: Evil
Affiliation: Fearsome Five, The Circle
Sex: Male
Age: Unknown                        
Level: 2

Powers:
1. Lightning Control: 2d8 damage
2. Absorption: Electricity:
3. Heightened Expertise" +4 to hit with Lightning Control.

Deuce



Identity: Unknown
Side: Evil 
Affiliation: Fearsome Five, The Circel
Sex: Female
Age: Unknown
Level: 2

Powers:
1. Psionics: Mental Illusions: Deuce has the ability to enter other people's minds, and produce telepathic illusions, usually the illusion that she is in multiple places at once, which she uses to confuse her opponents.
2. Heightened Expertise: Illusion Powers

Origin/Background: Little is known about the couple called Charger and Deuce, as their real names have never been revealed. The super-powered couple answered an ad placed in The Voice by the (at the time) three remaining members of The Fearsome Five, Shimmer, Mammoth and Gizmo, who had previously expelled two of their former teammates, their founder, Doctor Light, and Psimon, and after a third member, Neutron, had left the group. While other members of the Five had joined for reasons of wealth or power, Deuce and Charger joined out of animosity towards Superman, whom they hoped to kill. Deuce made allegations that Superman committed "crimes against her people" but what this meant is unclear, and has never been explained by her.

With the Fearsome Five, Charger and Deuce attempted to steal a jewel from a diamond expo in Metropolis, and later raided a luxury liner to rob its rich patrons. Both times, they were thwarted by Superman, and incarcerated, but they soon escaped police custody.

Charger and Deuce were revealed as being part of "the circle", who believed that Superman was their lost companion. Though Superman was not the lost one, he could use his energy to help the circle leave Earth.
« Last Edit: Oct 1st, 2020 at 2:37am by dsumner »  

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Re: DC characters for V&V
Reply #109 - May 27th, 2010 at 7:12am
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Tigress



Identity: Artemis Crock
Side: Evil
Affiliation: Injustice Society    
Sex: Female
Age: ?                         
Level: 11
Training:  Accuracy

Powers:
1. Heightened Endurance (A): +8.
2. Heightened Agility (A): +10.
3. Heightened Expertise: +4 to hit w/anything.
4. Heightened Senses: Tracking Ability:
5. Natural Weaponry: Unarmed Combat Training: +3 to hit, +6 damage.
6. Heightened Defense: -5 to be hit  while conscious and mobile (-1 from training).

Equipment/Weapons:
1. Hand-held laser sighted Crossbow: +5 to hit, HTH +1d3 damage, R=Ax4
2. Bolas: +3 to hit, HTH+1d3 damage, R=A
3. Dagger: +2 to hit, HTH+1d2 damage, R=A

S: 16
E: 19
A: 25
I: 13
C: 14

Origin/Background: Daughter of Sportsmaster and the original Tigress, Artemis Crock carries on her parents' tradition of plunder and murder with her crossbow and superhuman fighting skills.

Combat Tactics/M.O.:

Personality and Character Traits:

*NOTE* - Trigress is villainess Artemis' current criminal identity.
« Last Edit: May 22nd, 2020 at 11:17pm by dsumner »  

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Re: DC characters for V&V
Reply #110 - May 31st, 2010 at 8:10pm
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Okay, looking at "Black Bolt's" X-Men thread got me motivated, so I started converting some of these into PDF's for download. The first one is Darkseid, it's an attachment ot the bottom of each write up. Their PDF layout is the same style as Balck Bolt's. so it should look pretty familiar.
  

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Re: DC characters for V&V
Reply #111 - Jul 10th, 2010 at 2:31pm
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dsumner wrote on May 24th, 2010 at 5:21am:
Just out of curiosity, is there any DC villain in particular you guys want to see? Just remember, that when it comes to people like Black Adam, I have to start "fudging" numbers to make them fit into the system, as V&V really isn't designed to handle guys of their power level. 


I'd like to see more of the street level villains (Batman/ Flash) as they fit more into the V&V level of play.

And a few more villain teams...as that's what most V&V adventures end up with.

And I'd love to see the Legionnaires Era Fatal Five...
  
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Re: DC characters for V&V
Reply #112 - Jul 12th, 2010 at 12:32am
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Gigglestick wrote on Jul 10th, 2010 at 2:31pm:
I'd like to see more of the street level villains (Batman/ Flash) as they fit more into the V&V level of play.

And a few more villain teams...as that's what most V&V adventures end up with.

And I'd love to see the Legionnaires Era Fatal Five...


I'll see about getting around to knock out some of the "Rouges", as they should be relatively easy to whip up, and I'll have to check on the Fatal Five.
  

"There is no such things as a dangerous weapon, only dangerous men."

"Nemo me impune lacessit"
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Re: DC characters for V&V
Reply #113 - Jul 13th, 2010 at 10:45am
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Well, we can always use more villains of any stripe.

(We all have enough heroes...but we need more villains to beat down...erm...I mean arrest.)
  
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Re: DC characters for V&V
Reply #114 - Nov 29th, 2010 at 3:25am
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moved to another thread.
« Last Edit: Apr 1st, 2013 at 7:18am by dsumner »  

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Re: DC characters for V&V
Reply #115 - Jan 2nd, 2011 at 9:56pm
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Cupid



Identity: Carrie Cutter
Side: Evil
Sex: Female               
Age: ?
Level: 5                      
Training: Damage

Powers:
1. Natural Weaponry: Unarmed Combat Training: +2 to hit, +4 damage.
2. Heightened Expertise: +4 to hit with bows
3. Heightened Senses: 2x Detect hidden/Danger.
4. Training Bonus: +2 to hit in HTH.

Origin/Background: Carrie Cutter was a special ops soldier, working for a top secret program called Cobalt, who thought her husband Ross abandoned her. During a mission in Georgia she encountered something that deeply disturbed her. She volunteered for a program that would make her fearless. It also turns her emotions up to the extreme when it came to falling in love. Other effects included memory loss and increased strength. She fell off the radar for a long time. Years later, she found out that her husband Ross was still alive tracked him to Star City and killed him. Green Arrow thought that the unknown man was abusing his wife so he shot the arrow. Cupid picked up that arrow which began her obsession with Green Arrow.

Combat Tactics/M.O.:

Personality/Character Traits: Cupid is an obsessed admirer of Green Arrow, and has taken it upon herself to hunt down his enemies to prove her love to "her man". She nurses an extreme hatred for Black Canary.
« Last Edit: May 22nd, 2020 at 11:18pm by dsumner »  

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Re: DC characters for V&V
Reply #116 - Jan 17th, 2011 at 1:33pm
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Just to satisfy my curiosity, what do you guys think of the latest additions?
  

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Re: DC Villains for V&V
Reply #117 - Dec 31st, 2012 at 1:37am
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Silverback

"This is your last chance to prove yourselves. Fail again and I'll be there to clean up the mess."



Identity: ?
Aliases: None
Sex: Male
Age: ?
Marital Status: ?
Known Relatives: None
Place of Birth: ?
Side: Evil
Affiliation: Brotherhood of Evil
Known Associates: None
Known Grudges: Blue Beetle, La Dama
Base of Operations: Mobile
Level: 7
Training: Accuracy

Powers:
1. Robotic Body: 0% human Appearance; +20 STR; 4x weight
a) Bonus Ability: Computer Enhanced Reflexes: Act as Heightened Defense: -4 to be hit and add +10 to initiative rolls.
2. Ape Powers:
a) Natural Weaponry: +3 to hit, +6 damage; also grants him the ability to climb vertical surfaces, like walls, at 1/2 his normal movement rate.
b) Heightened Strength: +12.
c) Heightened Endurance: +12.
d) Heightened Agility: +12.
e) Speed Bonus: +50" running/doubles Leaping distance.
3. Heightened Expertise: +4 to hit with everything.

Weapons:
1. Machete: +2 to hit, HTH+d6 damage.
2. Mini-Gun: R=Ax10”, HTH+1 per bullet over one, 2d6 damage per bullet -1 per die per bullet over one; must fire in 5 round bursts. 50 rounds.
3. M-4 Rifle/M-203 40mm Grenade Launcher:  Rifle: +4 to hit, 1d10 damage, R=Ax10, 30 round magazine. Grenade Launcher: Damage varies depending on grenade type. R=Ax10", Minimum Range = 5".
4. Mossberg 500 Shotgun: +2 to hit, 2d6 damage, R=A, 7 shots.
5. HK UMP Sub-machinegun:

Weight: 800 lbs.
Basic Hits: 16
Agility Mod: -4
Strength: 44
Endurance: 26
Agility: 21
Intelligence: 13
Charisma: 14
Reactions from Good: -1 / Evil: +1
Hit Mods: (3.2)(3)(1.1)(2.2) = 23.232
Hit Points: 372
Healing Rate: 11.2
Power: 104
Damage Mod.:+2
Accuracy: +4
Carrying Capacity: 35,114 lbs.
Basic HTH Damage: 4d10
Movement Rates: 131” ground
Detect Hidden: 10%
Detect Danger: 14%
Inventing Points: 9.1
Inventing: 36%
Legal Status: US Citizen, with an extensive criminal record

Origin and Background: Silverback is a human mind transferred into a powerful mechanical ape-like body. When Phobia, Plasmus, and Warp returned to Paris after failing to secure Blue Beetle’s scarab, they were met by Silverback who, the Brotherhood of Evil, had assigned to either ensure their success or eliminate them if they failed. During a battle with Blue Beetle, many of Silverback's systems were knocked offline. The other members of the Brotherhood abandoned Silverback in order to avoid being killed by him, at a later point in time. Silverback, pleaded with Blue Beetle for help, revealing that he wasn't a robot, but a human who’d downloaded his mind into a robotic body. And that if he didn’t transfer it back soon, his mind would become trapped in the body. But, Blue Beetle paid no heed to him, left him in a decrepit building.

Combat Tactics/M.O.:

Personality and Character Traits: Cruel, and authoritative.
« Last Edit: Aug 22nd, 2014 at 5:06pm by dsumner »  

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Re: DC Villains for V&V
Reply #118 - Mar 20th, 2013 at 9:22pm
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If I get time this weekend, and that's a big if, I've got a few more characters I'd like to post, namely some of the Rouges (Capt. Cold, Capt. Boomerang, Pied Piper), for your reading/viewing pleasure.
  

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Re: DC Villains for V&V
Reply #119 - Mar 21st, 2013 at 7:34pm
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Woot  Smiley

Good to see you got some free time pal. Enjoyed re-reading the whole thread. I was surprised I didn't see Joker or Ra's al Ghul in their somewhere ... or have you slipped those masterminds in another thread? Wink
  

aka Dracos aka DarkStar aka Star Guard
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Re: DC Villains for V&V
Reply #120 - Mar 28th, 2013 at 6:29pm
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IIRC, Justice posted a Joker write-up somewhere in the thread. I'll see what I can do about a Ra's write-up.
  

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Re: DC Villains for V&V
Reply #121 - May 10th, 2013 at 3:02pm
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I'm making a number of updates, as well as cleaning up the format of the write-ups, and fleshing out the stat blocks on several of the characters.
  

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Re: DC Villains for V&V
Reply #122 - May 10th, 2013 at 5:52pm
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Merlyn



Identity: Arthur King
Aliases: Dark Archer, Merlyn the Archer, Merlyn the Magnificent
Sex: Male
Age: ?
Place of Birth: ?
Marital Status: Single
Known Relatives:
Side: Evil
Affiliation: League of Assassins, Injustice League Unlimited, The Killer Elite
Known Associates:
Grudges: Green Arrow
Base of Operations: Mobile
Level: 13
Training: Accuracy

Powers:
1. Heightened Expertise: +4 to hit with bows.
2. Natural Weaponry (Unarmed Combat Training): +2 to hit, +4 damage.
3. Willpower B: Through intense training, and focus, he's honed his body to near peak physical performance (see stats below).
4. Willpower A (Modified): By focusing on a target, he gains a +4 to hit.
5. Heightened Defense: -4 to be hit while conscious and mobile.
5. Training: Accuracy: +4 to hit with bow.

Weapon: Long Bow: +4 to hit, HTH+1 damage with bow, R=Ax3 (54")

Weight: 160 lbs.
Basic Hits: 4
Agility Mod: -
Strength: 16
Endurance: 18
Agility: 19
Intelligence: 14
Charisma: 14
Reactions from Good: -1 / Evil: +1
Hit Mods.: 6.4372
Hit Points: 26
Power: 67
Healing Rate: 2.0
Damage Mod.: +2
Accuracy: +3
Carrying Capacity: 472 lbs.
Basic HTH Damage: 1d6
Movement Rates: 53” ground
Detect Hidden: 10%
Detect Danger: 14%
Inventing Points: 18.2
Inventing: 42%

Origin and Background: Years before Oliver Queen would become Green Arrow, he was inspired to take up archery by the amazing archer, "Merlyn the Magician". Once Green Arrow began to become famous, the two met again, as Merlyn challenged the hero to a public archery contest and defeated him. With that victory under his belt, Merlyn vanished for years, only to resurface as a member of the League of Assassins. Merlyn and Green Arrow faced again as Merlyn tried to fulfill a contract to assassinate Batman. Green Arrow was able to deflect one of Merlyn's arrows with an arrow of his own, saving Batman's life. Merlyn admitted that Green Arrow had become the better archer, but escaped before he could be captured. Unable to return to the League of Assassins, he became a freelance assassin.

Combat Tactics/M.O.:

Personality/Character Traits:
« Last Edit: Sep 12th, 2014 at 6:31pm by dsumner »  

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Re: DC Villains for V&V
Reply #123 - May 11th, 2013 at 7:25pm
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Captain Cold



Identity: Leonard Snart
Side: Evil
Affiliation: The Rouges
Sex: Male
Age: ?
Level: 11
Training: Accuracy

Powers:
1. Special Weapon: Cold Gun: +3 to hit; Attacks as Ice Powers. 1d12 damage. Creates ice as per Ice Powers.
2. Heightened Expertise: +4 to hit with Cold Gun.
3. Training: +4 accuracy with Cold Gun.

STR: 11
END: 14
AGL: 12
INT: 14
CHR: 14

Origin and Background: Leonard Snart grew up in a trailer park outside of central city with his sister. His father was an alcoholic and his mother frequently left after the beatings his father handed her. His father would also regularly beat Leonard and his Sister. Their only respite was their Grand Father who was an ice deliveryman, who would take them with him on his rounds. However Leonard’s Grandfather died and with it all the good things in his life.

Years later he left his sister with his father and joined up with a gang of criminals. Their first robbery was foiled by the then Flash Barry Allen and Leonard was sent to prison. While incarcerated Leonard studied kinetic energy and thermal motion with a plan to face of against the Flash when he was released. On his release he stole some blue prints from a lab and created his cold gun. Adopting the identity Captain Cold he set out on his career of crime.

Combat Tactics/M.O.:

Personality/Character Traits: Captain Cold portrays himself as an cold-hearted, ice-cold criminal, but in reality he cares deeply for his fellow Rogues and just wants to earn a dishonest buck. Despite Bart Allen’s death, Leo is not a killer, he will go out of his way to immobilize rather than kill.

Note: Capt. Cold has a grudge against the villain Chillblaine.
« Last Edit: Mar 8th, 2016 at 4:32am by dsumner »  

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Re: DC characters for V&V
Reply #124 - May 14th, 2013 at 4:25pm
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dsumner wrote on Jul 21st, 2009 at 5:31pm:
Brainiac



Identity: Brainiac                
Side: Evil                           
Sex: Male                           
Age: ?
Level: 20                              
Training: Damage

Powers:
1.Robotic Body: 60% human appearance; Weight Factor 2; Heightened Strength: +30; 100% Internal Repair Capacity.
a) Free Ability: Machine Control: Brainiac may attempt to take control of electrical and electronic circuitry, as per Lightning Control (page 14) This requires a successful special hit on the device, plus the following: To take control: PR = 4 per attempt. Save vs. Intelligence on 1d20 to gain control, plus save vs. Agility on 1d20 to avoid mishap every time an attempt is made to make the device do something (this can be ignored if he becomes skilled in controlling that particular device). Range of control = 2 x E, and each use of the controlled device may cost movement or an action (GM's option).
2. Computer Intellect (Heightened Intelligence): +30
3. Willpower (A): PR=1 per turn, or when used as a defense.
4. Disintegration Ray: R=50", PR=2, 1d20 damage
5. Vehicle: Skull Ship: (See Below)
6. Weakness Detection: R=1"
7. Personality Transfer: Brainiac is capable of transferring his vast intellect into either intelligent lifeforms or machines as long as even the smallest part of his personality survives. 
8. Psychosis: Megalomania: Brainiac believes that it is superior life form, and that other beings should bow down to its supreme intelligence.

Weight: 400 lbs.            
Basic Hits: 8
Agility Mod: -                         
Strength: 50
Endurance: 23                  
Agility: 16
Intelligence: 50                        
Charisma: 28
Reactions from Good: - 5 / Evil: +5
Hit Mods.:
Hit Points: 276
Power: 139
Healing Rate: 4.8               
Damage Mod.: +7
Accuracy: +2
Carrying Capacity: 25,460 lbs.
Basic HTH Damage: 3d10   Movement Rates: 89” ground
Detect Hidden: 34%          
Detect Danger: 38%
Inventing Points: 100            
Inventing: 150%

Origin/Background: Vril Dox was once a scientist on the planet Colu. Because of his genius, Dox was allowed to serve the planet's computerized tyrants. Attempting to overthrow the tyrants and rule Colu himself, Dox had invented a teleporter. Discovering his plan, the tyrants used the teleporter on Dox, apparently killing him. Dox's mind survived and traveled thousands of light years to earth. Using his vast telepathic and psychokinetic powers, Dox possessed the body of a sideshow mentalist called the Amazing Brainiac (Milton Fine) to become the power hungry villain known as Brainiac. Only Superman has stood in the way of Brainiac’s many ingenious schemes.

Combat Tactics/M.O.:

Personality/Character Traits: Cold, mechanical, and machine like, Brainiac seeks to conquer the Earth and destroy Superman. His eventual goal is the assimilation of all knowledge. His obsession with knowledge has led him to shrink down many cities to bottle size for transportation on his Skull Ship, including Kandor on Krypton.



Hey, I would think Brainiacs Intellegance would be a least 30 points higher. The guy has a least a 10 level intellect in the 20 cen and with his constant up grades and advancement make him one of the deadliest villains ever. Would like to see also a version of him when he is combined with lex Luthor. That would cool.
  
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Re: DC characters for V&V
Reply #125 - May 14th, 2013 at 4:55pm
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Thanoseid wrote on May 14th, 2013 at 4:25pm:
Hey, I would think Brainiacs Intellegance would be a least 30 points higher. The guy has a least a 10 level intellect in the 20 cen and with his constant up grades and advancement make him one of the deadliest villains ever. Would like to see also a version of him when he is combined with lex Luthor. That would cool.


Hmm...I might tinker with it a bit, and see what I can come up with.
  

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Re: DC Villains for V&V
Reply #126 - May 14th, 2013 at 6:49pm
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dsumner wrote on May 14th, 2013 at 4:55pm:
Thanoseid wrote on May 14th, 2013 at 4:25pm:
Hey, I would think Brainiacs Intellegance would be a least 30 points higher. The guy has a least a 10 level intellect in the 20 cen and with his constant up grades and advancement make him one of the deadliest villains ever. Would like to see also a version of him when he is combined with lex Luthor. That would cool.


Hmm...I might tinker with it a bit, and see what I can come up with.


Also, As you said you are going to boost Darkseid. Even tho he seems powerful there he still needs a little extra. His weakness is also to find the anti life equation. Right now I'm trying to right up a Thanos. Tough. Guy is super powerful
  
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Re: DC Villains for V&V
Reply #127 - May 14th, 2013 at 8:38pm
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John wrote on Jun 3rd, 2009 at 11:35pm:
Funny, I am currently re reading the New Teen Titans.    I hated that he ended up killing Wintergreen.

Wow, you mean Terminator killed him?! That's so out of character...at least it was back when I was reading New Teen Titans. Didn't Terminator have like a super code of honor he lived by, in fact so much so that it cost his son (Jericho) his voice when Terminator wouldn't give up a contract to save his own kid?
  
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Re: DC Villains for V&V
Reply #128 - May 14th, 2013 at 8:40pm
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Shoot, didn't realize I was replying to a comment 4 years old. Sorry.
  
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Re: DC Villains for V&V
Reply #129 - May 14th, 2013 at 10:22pm
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Matt wrote on May 14th, 2013 at 8:40pm:
Shoot, didn't realize I was replying to a comment 4 years old. Sorry.


No worries, the years before the reboot, a LOT of DC's characters went off the rails. Terminator was so different than how he'd previously been portrayed it wasn't even funny.
  

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Re: DC Villains for V&V
Reply #130 - May 15th, 2013 at 10:56am
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I have been out of the comic book scene for a long time aside from back issue bargain bins, but what I see on the new comics racks doesn't appeal to me. A lot of mutilation and blood spewing and women dressed as strippers. I guess ignorance is bliss in my case.

Too bad there's no line of V&V comics featuring class acts like Manta Ray and the other Crusaders.
  
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Re: DC Villains for V&V
Reply #131 - Aug 22nd, 2014 at 4:02pm
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Predator



Identity: Carol Ferris
Aliases: None
Sex: Male
Age: ?
Marital Status: Single
Known Relatives: None
Place of Birth: ?
Base of Operations: Mobile
Side: Evil
Affiliation: None
Known Associates: None
Known Grudges: Green Lantern (Hal Jordan)
Level: 7
Training: Agility

Powers/Training/Abilities:
1. Transformation: Power Activation: Transforms into the Predator.
2. Armor B: ADR=90.
a) Heightened Senses: Thermal Vision.
b) Glider Wings:
c) Natural Weaponry: Claws: +3 to hit, +6 HTH damage. Claws allow him to climb vertical surfaces with, at 1/2 normal movement rate, with a successful AGL save. PR= 1 per turn
2. Willpower A: PR=1 when used as a defense.
3. Heightened Agility: +13.
4. Heightened Defense: -4 to be hit when conscious and mobile.
5. Heightened Expertise: +4 to hit with everything.
6. Natural Weaponry: Unarmed Combat Skil: +3 to hit, +6 HTH Damage.
7. Acrobatics: Evasion can be performed with the cost of movement
only at any part of a turn.
a) Knock Back Recovery: When knocked back from a hit, an Agility save allows Predator to recover without taking damage.
d) Falling Recovery: When falling from a height of less than Ax2, an Agility save will result in Predator's Agility score being subtracted from any damage taken. This is normally done only at A" in height for others at PR=3
8. Phobia/Psychosis: Split Personality: Carol Ferris/Predator.

Weapons/Equipment:
1. Hand Axe: +1 to hit, HTH +1d6 damage, R=2xA".
2. Knife: +2 to hit, HTH +1d2 damge, R=A".
3. Swing Line: swinging speed of 78"

Weight: 185 lbs.
Basic Hits: 4
Agility Mod: -
Strength: 19
Endurance: 19
Agility: 26
Intelligence: 15
Charisma: 16
Reactions from Good: -2 / Evil: +2
Hit Mods: 10.56
Hit Points: 42
Healing Rate: 2.0
Power: 79
Damage Mod.: +4
Accuracy: +4
Carrying Capacity: 810 lbs.
Basic HTH Damage: 1d8
Movement Rates: 64” ground, 78" swinging
Detect Hidden: 12%
Detect Danger: 16%
Inventing Points: 10.5
Inventing: 45%
Legal Status: US Citizen, with an extensive criminal record
Knowledge Areas: Business, Finance

Origin and Background: The Predator was an odd manifestation of Carol Ferris powers, which happened after a long string of defeats in her business life (as she encountered strong opposition from Congressman Jason Bloch when she became the new head of Ferris Aircraft, after her father retired), love life (Hal Jordan had left Earth) and Star Sapphire life (as her evil, spiteful alter ego had been defeated numerous time, most often by Hal Jordan).

In some never-replicated incident, Ferris split into two beings: a more peaceful, happy Carol Ferris and the new, never seen before, Predator. Carol apparently manifested the Predator as she felt that, as a woman, she wasn’t strong, aggressive, direct and brutal enough to overcome all the problems she was struggling with; at any rate she regarded the Predator as the “masculine”, aggressive site of her personality. The Predator was going to make everything alright.

Most of the Predator’s wrath was directed at Congressman Jason Bloch, still trying to ruin Ferris Aircraft. Predator defeated Bloch’s agents, the Demolition Team, and killed him, before establishing a multinational corporation called Con-Trol in order to regain full ownership of Ferris. For a time, it seemed nothing could stop him: he defeated Eclipso when he attacked Ferris, fought Hal Jordan when he came back and started to court Carol Ferris (who was, in that state, too much in love with Jordan to his liking) before kidnapping her. When Jordan found the Predator and Ferris where she was abducted, they oddly merged together to become Ferris’ third persona, Star Sapphire. The Predator was not seen again for a while.

Combat Tactics/M.O.:

Personality/Character Traits: The Predator was a deadly, powerful and extremely agile fighter. He was ruthless, very intelligent, and had a great understanding of tactics, whether in the field, the courtroom or the boardroom.
« Last Edit: Apr 4th, 2020 at 10:15am by dsumner »  

"There is no such things as a dangerous weapon, only dangerous men."

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Re: DC Villains for V&V
Reply #132 - Aug 22nd, 2014 at 4:53pm
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I also modified Brainiac's write-up and will probably be doing the same to Deathstroke and Darkseid's as well.
  

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Re: DC Villains for V&V
Reply #133 - Sep 12th, 2014 at 6:17pm
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Hazard

"I feel a first class hot streak coming on."



Identity: Rebecca "Becky" Sharpe
Aliases: None
Sex: Female
Age: ?
Place of Birth: ?
Marital Status: Single
Known Relatives: Steven Sharpe III (AKA: The Gambler/Grand Father)
Side: Evil
Affiliation: Injustice Unlimited
Known Associates: None
Base of Operations: Mobile
Known Grudges: Justice Society, Infinity Inc.
Level: 3
Training: Accuracy

Powers:
1. Psionics: Probability Control: Hazard has psionic powers that she uses in conjunction with special dice to influence probability as she wishes. by expending and action, she can cause good luck or harmful "accidents" to befall someone. For every 2 points of Power she channels into this ability, he can alter a die roll by +1 or -1. When used as an attack, it attacks as  Transmutation. R=CHR.
2. Heightened Expertise: +4 to hit with her powers.
3. Special Requirement: Her powers must be used in conjunction with a special pair of dice.

STR:13
END: 14
AGL: 13
INT: 12
CHR: 14

Origin and Background: Rebecca (Becky) Sharpe's grandfather was the criminal known as the Gambler and was a member of the original Injustice Society of the World. After being recently paroled from prison, Stephen (the Gambler) Sharpe gambled at Seymour Taj's Taj Mahal Casino in Las Vegas, Nevada. However, the games were fixed to ensure that Taj could control the outcome. Although he was a master gambler, Stephen Sharpe gambled away all his money.

His spirit totally broken by his defeat, Sharpe fatally shot himself. Sharpe's granddaughter Rebecca was determined to avenge him. Somehow she had gained the psionic ability to influence luck and probability through the use of special dice.

She made her first public appearance as Hazard in the company of other members of the new incarnation of the Injustice Society, called Injustice, Unlimited. She had joined the group on the condition that the group refrain from committing murder. The group's leader, at the time, the Wizard, assented to her terms, although he had no intention of abiding by them.

Injustice Unlimited made a group of businessmen, attending an international trade conference in Calgary, Canada, their prisoners and held them for ransom. Members of the original Infinity In.c and Global Guardians were on hand to guard the conference, but felt compelled to do the bidding of Injustice Unlimited, who held Hourman II captive - and had also hypnotized the Global Guardian known as Ice Maiden.

Accompanied by Wildcat II and Tasmanian Devil, Hazard went to Taj's casino and used her powers to win games there - thereby avenging her grandfather's death by causing financial disaster to Taj. Hazard's conscience was troubled when Injustice Unlimited threatened an innocent; Mike Dugan, the young son of Infinity, Inc's mechanic, Stripesey. She refused to become a murderer and turned against her own team.

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Personality/Character Traits:
  

"There is no such things as a dangerous weapon, only dangerous men."

"Nemo me impune lacessit"
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Re: DC Villains for V&V
Reply #134 - Nov 21st, 2014 at 4:45pm
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I would argue Lex has a much higher Intelligence than 33, he has an IQ of 200 and is the smartest person in DC universe (Barely ahead of Bruce Wayne).

Other than that, these characters are all awesome!! Thanks guys!
  
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Re: DC Villains for V&V
Reply #135 - Nov 21st, 2014 at 5:35pm
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Thanks for the compliments. I'll eventually get around to fleshing everyone out, standardizing the layout, and updating the thread.
  

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Re: DC Villains for V&V
Reply #136 - Nov 24th, 2014 at 10:41pm
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Nemo_the_Clown wrote on Nov 21st, 2014 at 4:45pm:
I would argue Lex has a much higher Intelligence than 33, he has an IQ of 200 and is the smartest person in DC universe (Barely ahead of Bruce Wayne).

Other than that, these characters are all awesome!! Thanks guys!


Great to see you again, Nemo!  You should stick around.
  
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Re: DC Villains for V&V
Reply #137 - Dec 16th, 2014 at 12:29pm
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Psi



Identity: Gail Marsh
Aliases: None
Sex: Female
Age: Unknown
Marital Status: Single
Known Relatives: None
Place of Birth: Chicago, Illinois
Side: Evil
Affiliation: None
Known Associates: None
Known Grudges: Supergirl
Base of Operations: Metropolis
Level: 3
Training: Endurance

Powers:
1. Telepathy:
2. Telekinesis (Modified):
3. Illusions A:
4. Psionics: Empathy:
5. Invulnerability:
6. Psionics: Mind Blast: Attacks as Mind Control, victim affected as through struck with Paralysis Ray. Normal wake-up rolls apply. R=C inches. PR=3 per a shot.
7. Teleportation:

Origin and Background: Born in Chicago, Gayle Marsh had a fairly normal and undistinguished childhood. At the age of 12, however, the child began to display the signs of extraordinary psychic power. Her parents were frightened by the powers that Gayle was displaying and so they consulted the family doctor. He recommended that Gayle be turned over to the more experienced hands at the Institute of Higher Psychokinetic Study, a Chicago based research facility specializing in the study of such extra sensory phenomena.

The researchers at the institute were excited at the prospect of examining Gayle, finding her telekinetic powers to be some of the most powerful ever recorded. One researcher, Daniel Penderghast, seemed to find Gayle's powers particularly fascinating and a friendship quickly developed between him and his young subject.

Initially Gayle was only meant to be at the Institute for a week or so, but during her stay there, her parents were killed in a road accident. As Gayle had no other family to take her in, Pendeghast petitioned the courts and was made her legal guardian.

Under Penderghast's supervision, Gayle was taught how to use and develop her great powers. Penderghast had plans for Gayle to help him fight a grave menace he believed held the world in its sway. He saw something called "decay" affecting everything and everybody - stripping the world of order and anything that was good. In Gayle he saw a warrior capable of fighting these forces of decay.

By the time Gayle entered college at Chicago's Lake Shore University, her powers had reached their peak and Penderghast decided that it was time for the battle with decay to be joined. Yet Gayle was hesitant to take up the fight, fearing the emotional backlash from her victims would be too painful for her to handle, due to her being a "sensitive" - a receiver of emotions from others.

Gayle was unleashed upon Chicago after a frightening encounter on the campus of Lake Shore University, when she sensed the presence and power of Supergirl and mistook her as an ally of the decay.

Combat Tactics/M.O.:

Personality/Character Traits:
« Last Edit: May 10th, 2021 at 4:17pm by dsumner »  

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Re: DC Villains for V&V
Reply #138 - Dec 18th, 2014 at 11:01am
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These are cool to read - the way you modify the powers to fit the character is really ingenious.  Instead of re-inventing the wheel each time with "Mutant Power", you just clip an existing power.  Very cool.

Some of the bio info reminds me how cheeseball comics can get.  LOL.
  
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Re: DC Villains for V&V
Reply #139 - Dec 18th, 2014 at 12:38pm
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Interesting takes on fairly powerful villains.

I agree about Brainiac's intelligence though.

Ultra humanite's real name is Gerald Shugel a mad scientist and technically the first super villain of Superman. Predating Luthor.

I have only looked at the last page so I will have to go back and view the rest here when I get a chance.
  

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