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Very Hot Topic (More than 25 Replies) DC Villains for V&V (Read 28144 times)
dsumner
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Re: DC Villains for V&V
Reply #140 - Mar 8th, 2016 at 4:43am
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Bumping this up, as I'm feeling the urge to do some updates and/or new additions.
  

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Re: DC Villains for V&V
Reply #141 - Mar 8th, 2016 at 9:28pm
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Threads like this are one of my favorite things about this forum... thank you for all the hard work!
  
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dsumner
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Re: DC Villains for V&V
Reply #142 - Mar 9th, 2016 at 2:10am
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You're welcome. Glad you're enjoying this stuff, and I hope you get some use out of it.
  

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Re: DC Villains for V&V
Reply #143 - Mar 9th, 2016 at 10:56am
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How about some writeups for the Fatal Five of the DC's 30th Century~ the recurring villains of the Legion of Super Heroes?

Mano, Nyuen Chun Ti {The Persuader}, Ray Sah {Flare},
Sarya {The Emerald Empress}, Chi Tsan (Caress), Tharok,
and OF COURSE - Validus!

« Last Edit: Mar 9th, 2016 at 11:09am by Thunderbolt »  

"...No amount of force can control a free man, a man whose mind is free. No, not the rack not fission bombs, not anything - you can't conquer a free man; the most you can do is Kill him."
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Re: DC Villains for V&V
Reply #144 - Mar 11th, 2016 at 12:42am
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I have no idea who any of them are, but Alan Davis art means they look awesome!  Cool
  
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dsumner
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Re: DC Villains for V&V
Reply #145 - Mar 13th, 2016 at 6:02am
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That's the Fatal Five from the Legion of Supervillains. I'll see what I can work up for them next week.
  

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dsumner
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Re: DC Villains for V&V
Reply #146 - Apr 4th, 2020 at 9:51am
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Bumping this up, as I'll be making a few additions.
  

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John
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Re: DC Villains for V&V
Reply #147 - May 2nd, 2020 at 5:22pm
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I went to my storage unit and found a stack of Legion of Super Heroes comics I haven’t read yet.
  

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dsumner
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Re: DC Villains for V&V
Reply #148 - May 4th, 2020 at 12:59am
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John wrote on May 2nd, 2020 at 5:22pm:
I went to my storage unit and found a stack of Legion of Super Heroes comics I haven’t read yet.


Which version of the Legion?
  

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Re: DC Villains for V&V
Reply #149 - May 14th, 2020 at 9:37am
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Scarab II



Identity: Maat Shadid
Aliases: None
Sex: Male
Age: Unknown
Marital Status: Single
Known Relatives: None
Place of Birth: Egypt
Side: Evil
Affiliation: Covenant Of Ka, Daughters of Acheron
Known Associates: None
Known Grudges:
Base of Operations: Cairo
Level: 5
Training: Strength

Powers:
1. Armor B: ADR=80.
a) Flight:
b) Power Blast: R=**, 1d20 damage, 16 charges
c) Heightened Strength: +14.
d) Heightened Agility: +6.
2. Natural Weaponry (Unarmed Combat Training): +2 to hit, +4 damage.

Weight: .                  
Basic Hits:
Agility Mod: -                     
Strength:
Endurance:
Agility:
Intelligence:                  
Charisma:
Reactions from Good:  / Evil:
Hit Mods: ()()()() =
Hit Points:
Healing Rate:   
Power:
Damage Mod.:
Accuracy:
Carrying Capacity: lbs.
Basic HTH Damage:
Movement Rates:
Detect Hidden:            
Detect Danger:
Inventing Points:            
Inventing: %

Origin/Background: Scarab is an Assassin for hire who was first contracted by Johnny Warlock to kill Red Robin. Scarab is unlike other villains who follow a code of only killing people that she was paid to kill. She is a woman from Egytian descent. She is highly respected by many people, and was paid by Detectives Marcus Wise and Ramon Cavallo, two crooked cops who wanted Tim Drake dead because he evidence of their corruption.

Combat Tactics/M.O.:

Personality/Character Traits:
« Last Edit: Mar 13th, 2021 at 2:21am by dsumner »  

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Re: DC Villains for V&V
Reply #150 - May 18th, 2020 at 5:09pm
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Lynx



Identity: Unknown
Aliases: None
Sex: Female
Age: Unknown
Marital Status: Single
Known Relatives: None
Place of Birth: Hong Kong, China
Side: Evil
Affiliation: Golden Dragon Tong
Known Associates: None
Known Grudges: None
Base of Operations: Gotham City & Hong Kong
Level: 7
Training: Agility

Powers:
1. Heightened Agility A: +8.
2. Heightened Defense: -4 to be hit while conscious and mobile.
3. Natural Weaponry (Martial Arts): +2 to hit, +4 HTH damage.
4. Heightened Expertise: +4 w/martial arts swords.
5. Acrobatics:
a) Evasion can be performed with the cost of movement only at any part of a turn.
b) Knock Back Recovery: When knocked back from a hit, an Agility save allows her to recover without taking damage.
c) Falling Recovery: When falling from a height of less than Ax2, an Agility save will result in her Agility score being subtracted from any damage taken. This is normally done only at A" in height for others at PR=3.

Weapons:
Sword:
Dagger:
Claws: +1 to hit, +2 HTH damage.

Weight: .                  
Basic Hits:
Agility Mod: -                     
Strength:
Endurance:
Agility:
Intelligence:                  
Charisma:
Reactions from Good:  / Evil:
Hit Mods: ()()()() =
Hit Points:
Healing Rate:   
Power:
Damage Mod.:
Accuracy:
Carrying Capacity: lbs.
Basic HTH Damage:
Movement Rates:
Detect Hidden:            
Detect Danger:
Inventing Points:            
Inventing: %

Origin/Background: Lynx II joined The Network after Batman's death and helped fight the street gangs in Gotham. During one of these fights, she was outnumbered and had to be saved by Man-Bat.

Personality/Character Traits:

Combat Tactics/M.O.:
« Last Edit: Mar 13th, 2021 at 2:22am by dsumner »  

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Re: DC Villains for V&V
Reply #151 - May 22nd, 2020 at 9:46pm
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Harkker wrote on Mar 8th, 2016 at 9:28pm:
Threads like this are one of my favorite things about this forum... thank you for all the hard work!


I second that. Great work! Smiley
  
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dsumner
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Re: DC Villains for V&V
Reply #152 - May 22nd, 2020 at 10:04pm
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StrikeForce wrote on May 22nd, 2020 at 9:46pm:
Harkker wrote on Mar 8th, 2016 at 9:28pm:
Threads like this are one of my favorite things about this forum... thank you for all the hard work!


I second that. Great work! Smiley


Thanks. I'm slowly tinkering around and adding info.
  

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Re: DC Villains for V&V
Reply #153 - May 22nd, 2020 at 10:48pm
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Kobra



Identity: Lord Naga
Aliases: None
Sex: Male
Age: Unknown
Marital Status: Single
Known Relatives: None
Place of Birth: The Himalayas
Side: Evil
Affiliation: Kobra Cult
Known Associates: None
Known Grudges:
Base of Operations:
Level: 15
Training: Agility

Powers:
1. Heightened Charisma A: +8.
2. Willpower A/B: PR=1 per turn or when used as a defense. Through sheer force of will he's honed his body to near peak human performance: +6 to STR, END, AGL.
3. Heightened Intelligence A: +8.
4. Heightened Defense: -4 to be hit conscious and mobile.
5. Natural Weaponry (Unarmed Combat Training): +3 to hit, +6 HTH damage.
7. Invulnerability Device: Armored Costume: 6 points per turn. 
8. Psychosis: Megalomania

Weight: 190 lbs.                  
Basic Hits: 4
Agility Mod: -                      
Strength: 18
Endurance: 18               
Agility: 26
Intelligence: 23                  
Charisma: 19
Reactions from Good:  / Evil:
Hit Mods: ()()()() =
Hit Points:
Healing Rate:   
Power: 85
Damage Mod.:
Accuracy:
Carrying Capacity: 649 lbs.
Basic HTH Damage: 1d10
Movement Rates: 62”
Detect Hidden:             
Detect Danger:
Inventing Points:            
Inventing: 69%

Origin/Background: A key prophecy of the India-based Cobra Cult concerns the birth of a man who would lead them and the world through the Kali Yuga, the fourth age of the world in which the forces of Chaos would win against those of Order. This savior was to be one of a pair of Siamese twins. A vacationing American couple gave birth to conjoined twins in New Delhi, then had the twins surgically separated. The cult kidnapped one of the infants and began training him to conquer the world.  Kobra’s schemes are always spectacular; he manipulates hundreds of individuals to do his bidding, scouring the planet for objects of power to assist him in his bid to bring about Kali Yuga.
« Last Edit: Mar 12th, 2021 at 11:14pm by dsumner »  

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Re: DC Villains for V&V
Reply #154 - May 22nd, 2020 at 10:49pm
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Kobra Cult Cultist



Identity: N/A
Aliases: None
Sex: Male/Female
Age: Unknown
Marital Status: varies
Known Relatives: varies
Place of Birth: Varies
Side: Evil
Affiliation: Kobra Cult
Known Associates: N/A
Known Grudges: N/A
Base of Operations: Mobile
Level: 4
Training: Agility

Weight: 170 lbs
Basic Hits:4
Agility Mod: -                     
Strength: 12
Endurance: 11
Agility: 10
Intelligence: 10
Charisma: 9
Reactions from Good: -  / Evil: -
Hit Mods: ()()()() =
Hit Points:
Healing Rate:   
Power: 43
Damage Mod.:
Accuracy:
Carrying Capacity: lbs.
Basic HTH Damage:
Movement Rates:
Detect Hidden:            
Detect Danger:
Inventing Points: 4          
Inventing: 30%

History: Originally a cult in India, Kobra had a prophecy that one day someone would lead them to greatness. Finding this someone as one of a set of twins, they selected one at random and took him to be raised by them. This baby, named Jeffrey Burr by his parents, grew to be a formidable warrior and a criminal mastermind. As he took control of the organization, he was awarded the title "Naga Naga".

Under Burr, Kobra began using cutting-edge science and terrorist tactics to fulfil it’s ultimate goal of bringing about the Kali Yuga - the Age of Chaos, in which the imperfect world will be swept away by a divinely-inspired, better version.

Kobra's members are religious fanatics that will fight to the death, and will commit suicide rather than be captured. As a result the organization has been able to maintain a veil of secrecy for decades - possibly centuries.
« Last Edit: Mar 13th, 2021 at 2:57am by dsumner »  

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Re: DC Villains for V&V
Reply #155 - May 22nd, 2020 at 10:50pm
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Knockout



Identity: Kay
Aliases: None
Sex: Female
Age: Unknown
Marital Status: Single
Known Relatives: None
Place of Birth: Apokolips
Side: Evil
Affiliation: Female Furies, Secret Six
Known Associates: Scandal Savage
Known Grudges: Superboy
Base of Operations: Mobile
Level: 5
Training: Agility

Powers:
1. Heightened Strength B: +25.
2. Heightened Endurance B: +18.
3. Natural Weaponry: +3 to Hit, +6 HTH damage.

<<< PLACE HOLDER >>

Origin/Background: Knockout is a former trainee of the Female Furies on Apokolips. However Granny Goodness didn't like her lack of respect and obedience so she sentenced Knockout to inner-circle solitary, which meant she was to be chained to the walls of a fire-pit. During her time in the fire-pit she was approached by Himon, who told her that she could choose her own destiny, before he vanished into the fire-pit. Knockout thought that what she had seen was a fever-dream and didn't think more of it. Having survived her time in inner-circle solitary Knockout earned Granny Goodness' forgiveness and was allowed to complete her special powers training and become a Fury. When Big Barda, whom Knockout respected like no other, escaped, she began to question being a Female Fury and was once again sent to inner-circle solitary. This time however, Knockout struggled to get free of the chains and when she eventually did she remembered her fever-dream and leapt into the fire-pit. As she entered the pit a Boom Tube opened below her and sent her to the rim of the Kilauea Volcano in Hawaii. There she became an exotic dancer and tried her best to keep a low profile. That all changed when she saw Superboy on the news. Desperately wanting to meet him she stole the Spear of Lono to get his attention. Shortly after Superboy showed up and they began to fight.
« Last Edit: May 24th, 2020 at 9:51pm by dsumner »  

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Re: DC Villains for V&V
Reply #156 - May 22nd, 2020 at 10:51pm
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Chiller

“Cool your jets, Director. I’m the best hit man money can buy Your pigeons are tough marks - but I’ll take ’em out easy !”



Identity: Unknown
Aliases: None
Sex: Male
Age: Unknown
Marital Status: Single
Known Relatives: None
Place of Birth: Unknown
Side: Evil
Affiliation: Former member of the 1000, Killer Elite
Known Associates: None
Known Grudges: Booster Gold
Base of Operations: Metropolis
Level: 7
Training: Agility

Powers/Training:
1. Transformation; Shape Change (Impersonation): Requires one action,  molding his head with both hands, and must be done with access to the person to be copied or extensive photographic documentation.  Can not be maintained for long periods without a special freezing fluid.
2. Body Power: Acidic Skin: Anyone coming into contact with his skin suffers 1d4 damage.
3. Armor B: ADR = 70. The armor's high, rigid collar includes built-in nozzles spraying his head with his freezing compound.
a) Duress Signal Locater: Emits a signal to call in reinforcements, by allowing them to home in on his position.
b) Teleportation: 100 mile range to a predetermined location. 1 charge. Activated by "panic button".
4. Special Weapon: Acid Gun: +3 to hit, Attacks as HTH. Inflicts 1d8 damage. 8 charges.
5. Heightened Expertise: +4 with everything.
6. +2 Accuracy from training.

Inventions/Weapons:
1. Knife: +1 to hit, HTH+1d2 damage.
2. Energy Pistol: Attacks as HTH, 1d12 damage. 12 charges.
3. Shock Grenades: 1d6 damage. 2" Blast Radius. (2) carried.

Weight: 165 lbs.                  
Basic Hits: 4
Agility Mod: -                     
Strength: 14
Endurance: 16               
Agility: 16
Intelligence: 12
Charisma: 12
Reactions from Good: +1/ Evil:-1
Hit Mods: 3.8016
Hit Points: 15
Healing Rate: 1.6
Power: 58
Damage Mod.: +1
Accuracy: +2
Carrying Capacity: 348 lbs.
Basic HTH Damage: 1d6
Movement Rates: 46”
Detect Hidden: 10%
Detect Danger: 14%
Inventing Points: 5.4
Inventing: 36%

Origin/Background: Nothing is known about the super-powered mercenary named Chiller. He is a high-paid killer and disguise expert wanted by police agencies around the world. Chiller was hired by the 1000 to assassinate President Ronald Reagan and Vice-President George Bush.

Personality/Character Traits: An overconfident, fearless cowboy and psycho-killer who loves his job. He sees himself as the capricious rock star of assassination. In his eyes Chiller is a super competent, unstoppable macho wonder boy of murder.

His temper is terrible and he’s a fairly casual killer, reasoning that it bolsters his rep in any case. What he craves is rep and fame.

Though he’s overconfident, his daring serves him pretty well. With it, he can pull fairly impressive stunts. He’s mentally quick on his feet, and he’s quite aware of how flexible and useful his impersonation power is.

Chiller has a sick sense of humor, bantering with people who know he’s going to kill them

Combat Tactics/M.O.: <<< PLACE HOLDER >>>
« Last Edit: Sep 22nd, 2023 at 5:09pm by dsumner »  

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Re: DC Villains for V&V
Reply #157 - May 22nd, 2020 at 10:52pm
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Capt. Boomerang



Identity: George "Digger" Harkness
Aliases: George Green
Sex: Male
Age: Unknown
Marital Status: Single
Known Relatives: None
Place of Birth: Kurrumburra, Australia
Side: Evil
Affiliation: The Rogues, Secret Society of Super Villains, Suicide Squad
Known Associates:
Known Grudges: The Flash
Base of Operations: Central City, Missouri
Level: 11
Training: Accuracy

Powers:
1. Special Weapon; Boomerangs:
<<< PLACE HOLDER >>>
2. Heightened Expertise; +4 with boomerangs.

<<< PLACE HOLDER >>>

Origin/Background: Australian born George Harkness is the illegitimate son of an American toy-maker W.W. Wiggins. He was a troubled teenager always getting into scrapes with the law. His presumed father always resented him because of his mother's affair with Wiggins, and after one of George's capers led to a particularly nasty family fight, his mother sent him to the United States, arranging with Wiggins to give him a job in Central City. "Captain Boomerang" was created as a gimmick to create interest in boomerangs.
One day, after a particularly lousy performance, Boomerang tried to pick someone's pocket. He was spotted by the Flash, but Digger threw a boomerang at him and flattened him. Realizing what he could do, he began his criminal career as Captain Boomerang.
« Last Edit: May 24th, 2020 at 11:54pm by dsumner »  

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Re: DC Villains for V&V
Reply #158 - May 22nd, 2020 at 11:22pm
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The Gambler



  

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Re: DC Villains for V&V
Reply #159 - May 22nd, 2020 at 11:23pm
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Shado

  

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Re: DC Villains for V&V
Reply #160 - May 22nd, 2020 at 11:25pm
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Talia Al Ghul



  

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Re: DC Villains for V&V
Reply #161 - May 22nd, 2020 at 11:41pm
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Blood Rose



  

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Re: DC Villains for V&V
Reply #162 - May 22nd, 2020 at 11:42pm
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Lady Shiva

  

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Re: DC Villains for V&V
Reply #163 - May 22nd, 2020 at 11:44pm
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Black Manta

  

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Re: DC Villains for V&V
Reply #164 - May 22nd, 2020 at 11:51pm
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Deuce

  

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"Nemo me impune lacessit"
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Re: DC Villains for V&V
Reply #165 - May 22nd, 2020 at 11:53pm
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Death Angel



  

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Re: DC Villains for V&V
Reply #166 - May 23rd, 2020 at 1:40am
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Harlequin

  

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Re: DC Villains for V&V
Reply #167 - May 23rd, 2020 at 1:41am
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Fiddler

  

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Re: DC Villains for V&V
Reply #168 - May 23rd, 2020 at 2:07am
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NKVDemon


  

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Re: DC Villains for V&V
Reply #169 - May 23rd, 2020 at 2:08am
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Nox

  

"There is no such things as a dangerous weapon, only dangerous men."

"Nemo me impune lacessit"
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dsumner
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Re: DC Villains for V&V
Reply #170 - May 23rd, 2020 at 2:26am
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Sensei

« Last Edit: May 23rd, 2020 at 2:27am by dsumner »  

"There is no such things as a dangerous weapon, only dangerous men."

"Nemo me impune lacessit"
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dsumner
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Re: DC Villains for V&V
Reply #171 - May 23rd, 2020 at 2:39am
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Shadow-Thief II



  

"There is no such things as a dangerous weapon, only dangerous men."

"Nemo me impune lacessit"
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dsumner
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Re: DC Villains for V&V
Reply #172 - May 23rd, 2020 at 2:41am
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Sonar

  

"There is no such things as a dangerous weapon, only dangerous men."

"Nemo me impune lacessit"
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Re: DC Villains for V&V
Reply #173 - May 23rd, 2020 at 2:44am
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Sudden Death

  

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Re: DC Villains for V&V
Reply #174 - May 23rd, 2020 at 2:49am
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Talon



  

"There is no such things as a dangerous weapon, only dangerous men."

"Nemo me impune lacessit"
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