Doctor Foom wrote on Oct 17
th, 2009 at 9:37am:
I try to keep Dee and Herman's intention that Charisma isn't beauty, it's your personal "aura." Another way to say that is strength of personality or "will." (see other thread on this)
For the primary meaning, my games have tended to primarily fall back on the paragraph from p. 7 of the rules: "Charisma is a rating of how Good or Evil intelligent characters are (i.e. how much conviction they have in terms of their chosen side)." Using this definition first made sense with the role charisma plays during criminal prosecutions (p. 38), when characters change sides (p. 39), and to a lesser extent, when determining security clearance (p. 34).
The word
conviction is consistent the way V&V uses charisma as a stat for mental resistance, as Dr. Foom notes above, and as described on p. 3 of the rulebook. I tend to use that as the auxillery definition.
Over time I've come to use the word Conviction synonymously with Charisma within the game. The word
dedication also comes to mind.
Rolling trial results has been a source of anicipation after adventures--always harking back on the way a villain with high charisma is more likely to be convicted, but a hero with high charisma is more likely to be cleared (i.e. good/evil charisma scores run in opposite directions).
In talking with a friend yesterday who hasn't gamed in 20+ years, he said off the top of his head that in V&V terms Captain America would epitomize good charisma and Dr. Doom would represent evil charisma. Considering how infrequently we even talked about the stat when he played V&V, I was amazed that he remembered that V&V inherently ties charisma scores to alignment, per reaction chart (p. 7) and charisma adjustments when changing sides (p. 39).
Ken Cliffe's module Organized Crimes is the only V&V adventure or sourcebook that seems to primarily equate charisma with physical attractiveness (as opposed to strength of character). I've come to regard that resource as the exception that proves the rule.
All things considered, charisma is by far the buggiest stat in V&V. It almost begs for a priortized interpretation in the game.