Most Wanted Vol. 3 features
Tomcat. His abilities include
Body Power: Cat Abilities: he can perform all the tricks a can can do. This would include always landing on his feet, expert climbing, excellent jumping ability, and cat vision (see in darkness and x2 Detection).
These next three come from
Super-Crooks.
Highwayman has a variation of
Heightened Expertise: Thieving Abilities. If the Highwayman is conducting a robbery or burglary he only fails on a 20 when rolling an Agility save. This ability includes picking pockets, shoplifting, and other acts of nimble dexterity. (He has 18 Agility.)
Stallion has powers/skills include
Acrobatics: Acts as evasion but costs only movement per turn and can be started and stopped whenever desired.
Thats nothing compared to
Quebecois. He also has
Acrobatics: Evasion can be performed with the cost of movement only at any part of the turn.
a) Missile Deflection: Missile attacks ranging up to bullet in strength can be deflected with an Agility save per attack deflected. PR of 2 per deflection out of turn, PR of 1 normally.
b) Staff Return: After having thrown a section of the staff, it can be angled to return on a successful Agility save with a PR of 1.
c) Knock Back Recovery: When knocked back from a hit, an Agility save allows Quebecois to recover without taking damage [using the rules option at the end of Super-Crooks].
d) Falling Recovery: When falling from a height of less than Ax2, an Agility save will result in Quebecois' Agility score being subtracted from any damage taken. This is normally done only at A in height for others at PR = 3.
e) Climbing: Quebecois can climb any sheer surface with only a minimum of hand grip. Agility roll required per movement rate climbed. PR = 1 per turn.
f) Stealth: Due to his black costume, Quebecois can hide in shadows as if invisible. Agility save required to determine success. Invisibility negated when movement is made. No PR.
g) Bonus Leap: The following bonuses are added to pre-existing jump limits: Standing Broad Jump: +2", Running Jump: +4", Vertical Jump: +1". PR of 1 per extended leap.
h) Wire Walking: Wires can be walked like a circus performer. Agility save required per movement rate. PR = 1 per turn.
He also has these devices/skills:
1. Electronics Knowledge: Quebecois is versed in all modern security systems and can operate them (i.e. shut them off).
2. Climbing Gloves: On these garments are small suction cups allowing Quebecois to climb smooth, sheer surfaces,walls, and ceilings. No PR.
Diguise artists might want to check out the make-up kit and some of the powers in the transformation thread:
http://www.villainsandvigilantesforum.com/cgi-bin/yabb2/YaBB.pl?num=1253423780