BatmanIdentity: Bruce Wayne
Side: Good
Sex: Male
Age: 35
Level: 19
Training: Accuracy
Powers:
1. Heightened Defense: -4 to be hit
2. Willpower (A): PR=1 per hour for use as a defense
3. Natural Weaponry: Martial Arts Training : +3 to hit, +6 Damage
4. Heightened Expertise: +4 to hit with any of his weapons.
5. Heightened Charisma: +8
6. Utility Belt:
a) Batarang: +3 to hit, HTH +1d2 damage, R= AGL (AGL x 2 w/out return).
b) Rebreather:
c) Jumpline Gun:
d) Gas Pellets:
1) Choking Gas:
2) Smoke Pellets:
3) Sleeping Gas:
e) Mini-Laser cutting torch:
f) Plastic Explosive:
g) Glass Cutter:
h) Flashlight:
i) Emergency Knife:
j) Skeleton Key:
k) Fingerprint Kit:
l) Acid: Eats through shatter-proof glass
7. Vehicle: The Batmobile:
Inventions/Equipment:
1. Armored/Insulated Cowl:
a) provides 6 points of invulnerability.
b) Infrared Lenses: No penalties for darkness.
2. Vehicle: The Batwing:
This is a work in progress, so I'll be making additions over time.