Orion: The Hunter"If you run, you'll just die tired."
Identity: Hunter Alexander Wolfe
Aliases: None
Sex: Male
Age: 36
Marital Status: Single
Place Of Birth: Boston, MA
Known Relatives: Thomas Wolfe III (father), Elizabeth Wolfe (mother)
Side: Evil
Group Affiliation: The Brotherhood of Power
Known Associates: None
Known Grudges: Condor
Base Of Operations: Mobile
Level: 13
Training: Agility
Powers:
1. Willpower A: PR=1 per turn when used as a defense.
2. Heightened Expertise: +4 to hit with everything.
3. Heightened Defense: -4 to be hit while conscious and mobile.
4. Heightened Agility A: +9.
5. Weakness Detection: By spending and action, Orion determines his target's weaknesses gaining a +5 bonus. Range=1".
6. Heightened Senses: Tracking Ability Skill: <<<PLACE HOLDER >>>
7. Training: Ricochet Shot: By spending an action to set up a shot, Orion is capable of ricocheting shots off of walls, ceilings, floors,
etc., to allow him to strike targets from the top, side, or rear arcs. Each successive “bounce” adds an additional -1 to hit. So if he fired a shot off the wall and the ceiling, he’d receive a -1 to hit. If he fired a shot that hits two walls, then the ceiling, it would receive a -2 to hit.
8. Training: +4 to hit with his crossbow.
9. Training: Aim/Precision Shot: Requires one Action to use and declare a target; the next action by the character using Aim must be an attack against that target or the benefits are lost. With the Aim attack, add +4 to the to-hit roll required.
10. Invention: Explosive Quarrel: 1d10 damage. 2" blast radius.
11. Invention: Electric Shock Quarrel: Carrier for Lighting Control attack. 1d12 damage.
12. Invention: Night Vision Goggles:
Weapons:
Laser Sighted Crossbow: +6 to hit, 1d4 damage, R=92".
Boot Dagger: +1 to hit, HTH+1d2 damage.
Bola: +3 to hit, HTH +1d3 damage, R=23".
Hand Axe: +1 to hit, HTH +1d6 damage, R=46".
Hair: Blond
Eyes: Blue
Height: 6' 3"
Weight: 205 lbs.
Basic Hits: 5
Agility Mod: -
Strength: 19
Endurance: 19
Agility: 23
Intelligence: 16
Charisma: 16
Reactions from: Good: -2 / Evil: +2
Hit Mods.: 9.2928
Hit Points: 46
Healing Rate: 2.5
Power: 77
Damage Mod.: +3
Accuracy: +4
Carrying Capacity: 898 lbs.
Basic HTH Damage: 1d8
Movement Rates: 61” ground
Detect Hidden: 12%
Detect Danger: 16%
Inventing Points: 1.8
Inventing: 48%
Origin and Background: Human/Alien hybrid
Legal Status: Wanted in by US, EU, Russia, and many other nations.
Origin and Background: Born into a life of privilege, Orion grew tired of the trappings of wealth, and sought out something different. He spent several years traveling the world, hunting its most dangerous predators, and he found that he was a natural, but craved more. He finally found it when he encountered a band of mercenaries operating in Africa. Using his skills, he tracked and killed them to a man. It was like nothing he'd experienced before. And he wanted more.
<<< PLACE HOLDER>>>
Combat Tactics/M.O.: He'll normally hold an action, using his Weakness Detection ability to determine any weaknesses a character may have, before striking.
Personality/Character Traits: Smart, charismatic, and cunning, Orion loves the thrill of the hunt, almost as much as he loves life itself.
Notes: Orion is filthy rich and is the man behind the Orion Group - An offshore "investment group" that acts as a front for, as well as providing funding for, many of Orion’s illegal activities.
PLOT SEEDS:
Night of the HunterThe player(s) hear of the murders of several high profile criminals. They murders have taken past over the past few weeks. All of the clues lead the police to believe that the perpetrator is the same man, and he’s rumored to be a highly skilled professional assassin. So far law enforcement officials have been unable to determine why he murders are being committed. What’s unknown to everyone is that Orion has been hired to take out one or more of the PCs by an enemy of theirs. Who that person, or persons is, is up to the GM.
Orion is using the murder of the criminals as bait to lure the PCs out. He’ll observe them over the course of several days to determine any patterns they may have, who they associate with, and how they conduct themselves at a crime scene before determining a course of action.
He’ll try prepare an area where he plans to confront the hero, laying traps, additional ammo and/or weapon caches, and planning several escape routes out of the area, in case things go badly for him.