Normal Topic Harkker's Villians Mandible Man (Read 1409 times)
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Harkker's Villians Mandible Man
Apr 27th, 2010 at 9:39am
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Since my website went under I will post some of my favorites here (view post to see picture)
Mandible Man

IDENTITY: John Awes SIDE: Evil
NAME: Mandible Man SEX: Male 
EXPERIENCE: LEVEL:3                     AGE:19
POWERS:  TRAINING: Endurance +5, Strength +1, Agility +1, Intellgence +2, Charisma +6 
1)Bionic Mandible Bite +4 to hit +2d10, Invunerability 7 points (total damage is 12-33)
2) Natural Weapontry +3 to hit +6 damage
3)Ht Attack +3 damage
4)Ht Defense -4 to be hit.
Weakness- Off balance. If knocked down it takes Mandible Man at least 2 rounds to get back up

WEIGHT: 190 BASIC HITS: 4 AGILITY MOD: 0 
STRENGTH: 10 ENDURANCE: 10
AGILITY: 10 INTELLIGENCE: 11
CHARISMA: 9 REACTIONS FROM: GOOD: -0 EVIL:+0
HIT MOD (1) (1 (1 (1 ) =1 HIT POINTS (4):
DAMAGE MOD:+0 (+9hth) HEALING RATE: 1
ACCURACY: +0 (+7hth) POWER (41):
CARRYING CAPACITY: 190 BASIC HIT DAMAGE: 1d4
MOVEMENT RATES: 30' running 
DET HIDDEN: 8% DET DANGER: 12%
INVENTING POINTS: 3.3 CASH: $0.00
INVENTING (81%):

ORIGIN AND BACKGROUND: John Awes was diagnosed with cancer of the jaw while a young teenager. Unfortunately while the cancer was removed it also left him with a prosthetic jaw. Made fun of by all the other kids john ran away from home. A chance encounter with a bionics researcher named Doctor Gibbs left him as a voluntary candidate for a government grant to produce crime fighters. Doctor Gibbs told Awes that he would soon be able to "take a bite out of crime". His bionic mandible left Awes unstable and he quickly chewed his way out of the high security installation. Wanted for the murder of Doctor Gibbs, Mandible man seeks only to punish those who lead normal lives. 
LEGAL STATUS: U.S. Citizen currently wanted for murder.

(SECURITY CLEARANCE = None)
OTHER INFORMATION:
Mandible man is unstable and a coward, he will run at the first chance he gets if one of his allies gets knocked out.
« Last Edit: Apr 27th, 2010 at 10:10am by Harkker »  

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Re: Harkker's Villians Crane-ium
Reply #1 - Apr 27th, 2010 at 9:44am
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Crane-ium

IDENTITY: John Crane SIDE: Evil

NAME: Crane-ium SEX: Male 
EXPERIENCE:132  LEVEL:13                     AGE:33
POWERS:  TRAINING: Endurance +5, Strength +2, Agility +3, Intellgence +2, Charisma +6 
1)Psionics attacks as mind control, Damage 1d20 avoids any physical protections Pr 5 per use range 27'
2)Animal Plant Powers -2 strength -2 endurance +3 agility, a)Speed Bonus +70, b)Natural weaponary (Beak) +1 to hit +2 damage, c) Ht Intelligence A +15 d)Ht Endurance A +4.
3)Telepathy Range 270' scan 1 pr

WEIGHT: 220 BASIC HITS: 5 AGILITY MOD: 0 
STRENGTH: 12 ENDURANCE: 16
AGILITY: 19 INTELLIGENCE: 27
CHARISMA: 15 REACTIONS FROM: GOOD: -2 EVIL:+2
HIT MOD (1.2) (1.8) (1.6) (1.9 ) =6.5664 HIT POINTS (33):
DAMAGE MOD:+5 (+7hth) HEALING RATE: 2.0
ACCURACY: +5 (+6hth) POWER (74):
CARRYING CAPACITY: 367 BASIC HIT DAMAGE: 1d6
MOVEMENT RATES: 117' running 
DET HIDDEN: 20% DET DANGER: 24%
INVENTING POINTS: 7.0 CASH: $0.00
INVENTING (81%):

ORIGIN AND BACKGROUND: Life for a small crane changed forever when it landed in the polluted lake. The lake had long since been the dumping grounds for the nuclear plant that was nestled between the college and the army base. The crane was discovered by a local science professor who found that the mutated crane possessed superior intelligence. While it was educated in college level classes it could never truly attend the school. Despite its vastly superior brain, the crane soon found that all rights were barred to it. It was not and could never be a legal citizen. Growing disgusted with each passing day the crane decided that it would make the "mammals pay" for the second class treatment. Raiding the army base the crane set about destroying the small college. While the Crane-ium could not make the FBI's most wanted it indeed made the NSA's list. Seeing it's self out gunned the Crane-ium fled into outer space working as an interstellar space mercenary.

LEGAL STATUS: Not a legal Citizen.

(SECURITY CLEARANCE = None)
OTHER INFORMATION: The Crane-ium hates "Mammals" in general and will always attacked them first. While loathing the mammals who serve under him, he still see their usefulness. paranoia has the Crain-ium sweep the area he is in once every 6 hours to check for enemies.
« Last Edit: Apr 27th, 2010 at 9:49am by Harkker »  

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Re: Harkker's Villians Mandible Man
Reply #2 - Apr 27th, 2010 at 10:10pm
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Harkker, good to see you posting again.
  

"There is no such things as a dangerous weapon, only dangerous men."

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Re: Harkker's Villians Mandible Man
Reply #3 - Apr 30th, 2016 at 8:39am
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Hmm found an old picture of another member of the bone thugs.. (crane-ium, mandible man, blast-femur and a few others) who were the starter bad guys for a campaign.  Post stats later
  

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