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Very Hot Topic (More than 25 Replies) Guardians Issue Summaries (Read 157010 times)
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Re: Guardians Issue Summaries
Reply #35 - Sep 20th, 2010 at 9:34pm
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Majestic wrote on Sep 20th, 2010 at 9:03pm:
#24 - Along Came a Spider… - Remaining in California to train under the Sensei, Dr. Desist, accompanied by Entropy and ally Sinder, gets called into action against the powerful robotic R.A.M. 101.  Damage from the battle disables the robot's programming and terminates its rampage.


R.A.M. is one tough mo-FOE. Is this a new campaign you're running? Or are these "back issues" ? It seems like you play regularly.
  
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Re: Guardians Issue Summaries
Reply #36 - Sep 21st, 2010 at 12:57pm
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Goliath wrote on Sep 20th, 2010 at 9:34pm:
Majestic wrote on Sep 20th, 2010 at 9:03pm:
#24 - Along Came a Spider… - Remaining in California to train under the Sensei, Dr. Desist, accompanied by Entropy and ally Sinder, gets called into action against the powerful robotic R.A.M. 101.  Damage from the battle disables the robot's programming and terminates its rampage.


R.A.M. is one tough mo-FOE. Is this a new campaign you're running? Or are these "back issues" ? It seems like you play regularly.


This is a long-running campaign, so characters like R.A.M. 101 get progressively better (and higher level, usually) each time they're faced.

At least that's usually the case.  I just was going through an old adventure - not one of the Guardians issues, but for a different group of characters (but still part of the main campaign), and I discovered that I'd used R.A.M. 101 there as well.  So I think the first time I used the robot was here (issue #24 of the Guardians), which was back in late 1993, then used it again for that other group (called the Misfits) in something like 2002 (I think I made the spider something like level 6), and then I used it again recently (earlier this year), and I'm pretty sure I went with level 4 again (without any of the upgrades given from 2002, since I'd forgotten about that encounter and missed it when I searched the Guardians write-ups).  Oh well, I guess I can chalk it up to being a different writer (even though I was the GM in all three cases!).    Embarrassed
That usually doesn't happen, though.  Being an ongoing campaign, I'm usually very careful to make sure that characters stay consistent, timelines are followed, major events are coordinated, etc.  So in this case (where there's a boo-boo), I'll come up with some in-game story reason why the spider might have had different weapons that he/it suddenly no longer had; perhaps they were temporary based on the work of some mad scientist or something along those lines!).   Levels aren't as huge in our game (4th level and 6 are the same on our chart), so goofing that up isn't the end of the world (though I will fix things for next time R.A.M. is faced).

As to how often we play, we try to game every other weekend, and we usually play for 4-6 hours.    Smiley
« Last Edit: Sep 21st, 2010 at 1:01pm by Majestic »  
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Re: Guardians Issue Summaries
Reply #37 - Sep 21st, 2010 at 1:02pm
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#25 - The Suite of Wands - Called back to New York for a seminar, Entropy, along with Shadow Knight, Panther, and Freeze, intervene to stop a bank robbery in progress.  They take down Strength and some members of the Wand Suite, a division of the Tarot Masters, and foil the crime.  A corrupt judge grants Congressman Maxwell bail and he is freed from confinement.
  
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Re: Guardians Issue Summaries
Reply #38 - Sep 22nd, 2010 at 3:00pm
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#26 - Strange Days Indeed - Shadow Knight and Entropy investigate bizarre happenings in Maine, then find themselves somehow in a temple on Nacht Island, where they are crushed by Doctor Apocalypse.  Waking back in New York at the headquarters of the Destroyers, they have a run in with Behemoth and Ratman.
  
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Re: Guardians Issue Summaries
Reply #39 - Sep 23rd, 2010 at 6:04pm
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#27 – An Unexpected Welcome – The Guardians sever official ties with C.H.E.S.S. and Entropy attempts to resign as security chief.  The team is called to the U.C.L.A. campus in Los Angeles where an experiment gone awry has pulled five strange beings through a dimensional gate.  Shadow Knight, Quiasar, Entropy, and Dr. Desist struggle with the intruders for a short time, but eventually peace is made.  The government takes the visitors away, but later finds that they are alien soldiers called Gorgs from the planet Targo.  They claim that they had become trapped in the dimension Chaosia after a struggle with a malevolent entity they call Cr’tegorf (the Devil).
  
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Re: Guardians Issue Summaries
Reply #40 - Sep 24th, 2010 at 5:45pm
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#28 – Opposing Force – The Guardians of Earth Corporation is formed and Quiasar becomes team leader.  Troubles with the Zap clone are revealed in a team meeting, as are problems in China (from the T.O.T.E.M. missile) and New Babylon (from civil war).  Entropy, Dr. Desist, and Shadow Knight encounter millionaire Franklin Emerson and his bodyguard Oliver Harris (Mr. Magnum).  They later have a run-in with Force, who they discover is Emerson, and they decisively trounce the android.  The villain is able to transfer his essence before his artificial body is destroyed.
  
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Re: Guardians Issue Summaries
Reply #41 - Sep 25th, 2010 at 2:37pm
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#29 – The Return of Croc – While Dr. Desist, Entropy, and Quiasar help Panther transport a prisoner, they are suddenly teleported away by the Zodiac.  The mysterious organization accuses Panther of killing one of their own, his former teammate Scorpio, and demand a trial by combat.  To even the odds, the Zodiac teleports in Freeze and new Guardians Sinder and Cobra.  The vigilantes are also stunned by the sudden reappearance of Crocodile, who is not able to remember where he has been during his time away from the team.  Opposing them are nine members of the Zodiac: Taurus, Sagittarius, Virgo, Aquarius, Libra, Pisces, Gemini, Leo, and Cancer.  The fierce and violent struggle ends with the Guardians and their allies victorious, but Cobra ends up killing Virgo and Gemini during the battle.
  
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Re: Guardians Issue Summaries
Reply #42 - Sep 25th, 2010 at 2:39pm
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I'm leaving tonight and going out of the country for about a week.  I'll be likely without internet access, so there will be a short interlude on these daily posts.  I'll fire them back up when I return from the Bahamas!    Smiley
  
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Re: Guardians Issue Summaries
Reply #43 - Oct 3rd, 2010 at 10:40pm
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#30 – Power Play – C.H.E.S.S. sends Cobra, Sinder, and Panther to Belgium for a counter-terrorism assignment.  In an unpopulated rural area they disrupt a meeting and engage S.K.U.L.K. agents Adamantron, Dustdevil, and Kiloton, and their commander, Master Zero.  The group takes down the criminals, but Master Zero eludes capture.  Staff members are hired for the Corporation, including accountant Julian Wonti, publicist Ami Johnson, and lobbyist Heidi Chen.  David Sweet agrees to serve as a government/C.H.E.S.S. liaison.
  
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Re: Guardians Issue Summaries
Reply #44 - Oct 4th, 2010 at 8:15pm
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#31 – Welcome to the Neighborhood – The Guardians are attacked in their new headquarters in Washington, D.C. by disguised workers.  Alliance member Sting, masquerading as an architect, attempts to kill Entropy while his gang of Roustabouts and Bandit tackle Crocodile and Dr. Desist.  Japanese terrorist Osore watches the fight, which is won by the heroes.  The villains are traced to a carnival in Virginia that is crawling with military police.  General Brown, head of Army Intelligence, has been abducted and the trail leads to the nearby estate of the carnival owner, Mr. Dark.  The original three Guardians, accompanied by Cobra and Quiasar, enter the seemingly abandoned house and contend with illusions and despair generated by Mr. Dark.
  
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Re: Guardians Issue Summaries
Reply #45 - Oct 5th, 2010 at 4:16pm
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#32 – The Widow’s Sting – Mr. Dark escapes via a portal, and the Guardians find that the Alliance has been running a major crime ring out of the mansion.  A phone call from Widow draws the team back to their garage, where they find a waiting ambush.  Widow teleports away, leaving them with a ticking bomb, the tied-up General, and her female hit squad.  The mercenaries and Asta attack, but the Guardians defeat them, stopping the bomb and freeing their captive.  Osore again observes the struggle, but does not get involved.
  
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Re: Guardians Issue Summaries
Reply #46 - Oct 6th, 2010 at 8:13pm
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#33 – No More Secrets – Sinder, Dr. Desist, Shadow Knight, Entropy, Quiasar, and Crocodile travel to China to check on the effects of the T.O.T.E.M. missile.  They meet some villagers, who take them to the fortress of an evil despot high in some cliffs.  The team invades the mountain stronghold, facing weapons, traps and robots.  They are captured by Dr. Destroyer, who does an extensive mind probe on each of them, revealing the secrets of their pasts both to him and to each other.  Shadow Knight is thrown into a large tank of water, and his teammates watch helplessly as he is savaged by the mutated shark King.
  
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Re: Guardians Issue Summaries
Reply #47 - Oct 7th, 2010 at 5:30pm
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#34 – In the Lair of the Destroyer – An unconscious Shadow Knight is pulled from King’s tank.  Entropy is dropped in and fights the shark to a draw.  He is removed and Dr. Desist is put in.  The Doctor disintegrates the lid of the tank, breaking himself and then the others free.  Challenging them are Dr. Destroyer and his henchmen: Brainwave, Detonator, Harpy, Warwagon, and Super Nova.  The tide of battle is turned when Tibetan dissident White Leopard joins the heroes.  Victorious, they hand the evil warlord and his cronies over to Chinese authorities and leave the country with their new ally.
« Last Edit: Oct 7th, 2010 at 5:31pm by Majestic »  
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Re: Guardians Issue Summaries
Reply #48 - Oct 8th, 2010 at 5:18pm
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#35 – The Star-Devourer – Shadow Knight, Sinder, White Leopard, Crocodile, Entropy, and Dr. Desist are called to San Francisco to look into some missing Polynesian statues from the de Young Museum.  Cultists of the Darkspawn call down a massive creature from the stars, and the heroes intercept it just as it gets to the Golden Gate Bridge.  The over 500-ton behemoth can hardly be slowed down, so the team turns their attention to the gathered cultists near Mount Tamalpais.  Subduing the gestalted followers chases the beast back to the heavens.  Congressman Maxwell’s attorneys attempt to have his case dismissed, but only a delay is granted.
  
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Re: Guardians Issue Summaries
Reply #49 - Oct 9th, 2010 at 1:40am
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I've updated some pictures on this forum's Photo Bucket account (adding images, counters, and a character sheet) for two of the founding members of the Guardians - Dr. Desist and Entropy.

It can be found under "Guardians Campaign".

I'll try to add Crocodile (my first Guardian) soon.
  
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Re: Guardians Issue Summaries
Reply #50 - Oct 9th, 2010 at 1:41am
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Identity: Kramer Thomas
Name: CROCODILE
Side: Good
Sex: Male
Level: 15
Age: 57

Powers:
Heightened Intelligence : +21.
Heightened Defense: -4 to be hit.
Animal Powers: Reptile; +2 S; +2 E.
     Natural Weaponry: +3 to Hit; +6 to Damage; Teeth, Claws, Fin; no Agility - from Reptile Powers.
     Heightened Senses: 'Sixth Sense'; Detect Danger x3.
Armor: Type A; ADR-98; regrows 42 overnight; weight x 2.94.
Heightened Attack: Skill; +15 to Damage.
Heightened Endurance: Skill; +11.
Heightened Expertise: Skill; +4 to Hit – all HtH attacks.
Diminished Senses: Poor sense of taste and smell.
    
Weight: 590 (7'4")
Basic Hits: 12
Agility Mod.: -4

Strength: 15
Endurance: 26
Agility: 12
Intelligence: 34
Charisma: 19

Reactions From:   Good: +4   Evil: -2

Hit Points: 118
Power: 88
Healing Rate: 8.4
Damage Mod.: +5
Accuracy: +1
Carrying Capacity: 1,763
Basic HtH Damage: 1d10

Movement Rates: 53"

Det. Hidden: 24%
Det. Danger: 84%

Inventing: 102%
Security Clearance: 3
Rep. Pts.: 6
Perception: 32

American Citizen

Training: +2 to Hit – Claws

Biology (Genetics) – 4/20
Intimidation – 3/16
Research – 3/19
Computers – 2/18
Literature – 2/18

Chance to Hit / Damage:
Claws – 15 / 1d10 +26
Teeth, Fin, HtH - 13 / 1d10+26
Born and raised in Jackson, Mississippi, Kramer Thomas was a bright and inquisitive child.  After high school he enlisted in the U.S. Army and was shipped off to Vietnam, where he endured two years of savage and brutal warfare.  During the invasion of the Quang Tri province, his best friend Henry Tromidor was nearly blown in half and died in the young soldier's arms.  After the war, he achieved a Master of Science in Education and was appointed as a professor of Genetics and Molecular Biology at the University of Florida, where he met and married Shirley Potter.  While studying reptile DNA and behavior on an expedition to Kakadu, Australia, he was terrified by an encounter with a large salt-water crocodile; he nonetheless was fascinated by the powerful, primordial crocodylus porosus, and after his return to the U.S. he continued to study the species.  Over the next few years his marriage deteriorated, and eventually his wife left him.  Despondent over the loss and frustrated about nearly depleted government grant money and recent Vietnam flashbacks, he decided to pursue a dangerous scientific experiment: to transform himself into a human crocodile.  After applying an external cream and ingesting an unusual serum, the scientist submerged himself in a strange liquid and activated a switch.  After an explosion, a large, armored, reptilian creature emerged from the tank; Kramer Thomas had been transformed into a seven foot tall, six hundred pound monster.  Choosing the name Crocodile, he contacted C.H.E.S.S. and became a founding member of the Guardians.  He adventured with the group for seven years, then spent the next eight only occasionally getting involved in paranormal affairs.  When he learned that the alien Gwai'ir faced extinction from a genetic threat, he volunteered his biological expertise and left Earth to aid the dying race.  Upon his return, he has again become a (mostly) retired superhero that spends his time studying genetics.
« Last Edit: Oct 9th, 2010 at 1:50am by Majestic »  
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Re: Guardians Issue Summaries
Reply #51 - Oct 9th, 2010 at 5:13pm
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#36 – Trials – Entropy and Cobra interrupt Paladin and Reaver as they are robbing a bank.  During the struggle Cobra recklessly kills one hostage and severely injures another.  He is criminally charged and chooses to have a speedy trial.  The Guardians hire A.J. Thornton to represent him and face negative exposure in the media as Cobra is bailed out of jail.  In a jury trial he is acquitted of manslaughter but found guilty of reckless endangerment, a felony.
  
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Re: Guardians Issue Summaries
Reply #52 - Oct 10th, 2010 at 1:09am
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If you check this site's Photobucket account:

http://s976.photobucket.com/albums/ae247/VandVforum/Guardians%20Campaign/

You can see pictures (as well as counters and a few character sheets) for the three first (and long-time) members of the Guardians - Dr. Desist, Entropy, and Crocodile.

I hope to post a few more soon as well.
  
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Re: Guardians Issue Summaries
Reply #53 - Oct 11th, 2010 at 1:27am
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#37 – Honor – White Leopard, Entropy, Dr. Desist, Crocodile, and Quiasar stop eight ninjas from assassinating business magnate Yasunari Yamashito in New York; all of the incapacitated assassins are then found to be dead.  The Japanese man’s aide, Yooso, contacts the heroes and informs them that the family is secretly in conflict.  In two days Yamashito is selling his electronics company to Vanguard to keep his corrupt son John from inheriting it.  His son is in league with the evil Dragon’s Claw cult, and is planning to kidnap his father and have him taken back to Japan.  Crocodile returns to D.C. and the rest of the team discreetly guards the businessman.  At midnight on the evening before the sale, a dozen ninjas strike Yasunari’s hotel suite.
« Last Edit: Oct 11th, 2010 at 1:32am by Majestic »  
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Re: Guardians Issue Summaries
Reply #54 - Oct 11th, 2010 at 5:11pm
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#38 – Enter the Dragon’s Claw – The Guardians successfully fight off the ninjas; many are knocked out and again found dead.  As the heroes escort Mr. Yamashito to the sale, the owner of Vanguard, Leslie Richter, is replaced with a duplicate.  During the formalities, ninjas drug, kidnap, and replace Yooso as well.  In the middle of the transaction, supervillains Shogun, Tsunami, Komodo Dragon, and Raiden attack from the sewers and begin destroying everything.  The battle serves as a distraction, and the Dragon’s Claw attempts to spirit away Yasunari.  Quiasar shoots out the tires of the fleeing limousine to rescue him from the ninja impersonating Yooso.  Komodo Dragon and Raiden are captured, but Shogun is found to be dead.
  
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Re: Guardians Issue Summaries
Reply #55 - Oct 12th, 2010 at 1:09pm
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#39 – The Dragon’s Den – A microchip leads to Yamashito Electronics and the Dragon’s Den below it, where the Guardians find the enemy.  They fight many samurai guards, making their way to the great hall.  Inside they find the man in charge to be the real Yooso, who it turns out is a member of the Dragon’s Claw High Council.  Quiasar chases Tsunami outdoors, while the others fight more samurai and ninjas and a reincarnated Shogun.  Yooso nearly escapes with captive John Yamashito via helicopter, but Entropy and C.H.E.S.S. corral him.
  
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Re: Guardians Issue Summaries
Reply #56 - Oct 13th, 2010 at 6:15pm
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#40 – A Day at the Mall – Osore, of the Rising Sun political party, has issues with the team for their recent interference in Japanese affairs.  While Quiasar, Shadow Knight, Entropy, White Leopard, Dr. Desist, and Crocodile deal with an out of control robot at the National Mall, Osore and his Elite Guard of ninjas attack them.  The Guardians fend off the offensive, capturing one of the Guard.  Osore penetrates their secure holding cell and kills the captive before he can talk.  Epilogue: The group sends a diplomatic overture to the terrorist, and the two sides reach an understanding.
  
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Re: Guardians Issue Summaries
Reply #57 - Oct 14th, 2010 at 6:42pm
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#41 – Work of Art – The team is contracted to guard an expensive art exhibit in Philadelphia.  Entropy, Crocodile, and White Leopard set up a defense at the building, then face a blitzkrieg of common thieves.  Entropy is distressed after he accidentally kills one of the thugs with a single shot.  The rest of the criminals are easily put down.  At a detention facility with his powers neutralized, Cobra defends himself against two malicious inmates.
  
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Re: Guardians Issue Summaries
Reply #58 - Oct 15th, 2010 at 6:50pm
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#42 – Athabasca – The LeBeque gang captures and holds a uranium mine for ransom in Athabasca, Alberta.  The Canadian government hires the Guardians for discreet aid.  Crocodile, Entropy, Quiasar, Shadow Knight, and Freeze investigate, then launch an assault on the mine.  They clash with Mr. Mind, Miss Body, Coral Snake, Stump, and Earth Mother.  The team scores a victory, talking Earth Mother into surrendering and capturing the rest of the gang.
  
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Re: Guardians Issue Summaries
Reply #59 - Oct 16th, 2010 at 1:49pm
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#43 – Cardinal Sins – Cobra is paroled and rejoins the team.  He accompanies Crocodile and Entropy to New York to help Father Dowling protect Cardinal DeAngelo from a Mafia hit.  Power Princess and a large group of armed females make a frontal attack on the cathedral during Mass as a distraction.  This flushes the Cardinal out the back, where he is attacked by Bronze Blade.  Several Power Infantry of Intercrime show up looking for Shadow Knight and end up killing Power Princess for her bracelets.  Cobra and Crocodile defeat the assassin as Entropy flies the injured Cardinal to the hospital.
  
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Re: Guardians Issue Summaries
Reply #60 - Oct 18th, 2010 at 12:27am
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#44 – Resisting the Inferno – Plasma Ranger, Entropy’s former leader in CEF1, comes to the Guardians base and introduces new superhero Firemist to Quiasar, Shadow Knight, Crocodile, and Entropy.  The Seven Servants to Sargatanas: Devilspawn, Sabredance, Sequoya, Albatross, Supersonic, Firefall, and Oblivion teleport into the team’s lab and attack.  The two sides are evenly matched and the battle rages on for a great deal of time.  Devilspawn concentrates powerful magical spells on Quiasar, who remarkably resists them.  Sensing imminent defeat, Devilspawn negotiates a truce and the villains are apprehended.
  
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Re: Guardians Issue Summaries
Reply #61 - Oct 19th, 2010 at 1:30am
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#45 – The Four Horsemen – During a celebrity golf tournament, the Guardians foursome of Crocodile, Quiasar, Entropy, and Cobra investigate bizarre activity at a clubhouse.  They are suddenly attacked by the Four Horsemen of the Apocalypse: War, Famine, Plague, and Death.  The heroes are successful in fending off the assault; the beings, their steeds, and the room completely disappears.  Epilogue: Crocodile, Quiasar, and Shadow Knight receive Top Secret files from C.H.E.S.S. regarding the Guardians team of the 70’s and their run in with the Protocista entity.
  
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Re: Guardians Issue Summaries
Reply #62 - Oct 19th, 2010 at 3:57pm
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Majestic wrote on Oct 19th, 2010 at 1:30am:
Epilogue: Crocodile, Quiasar, and Shadow Knight receive Top Secret files from C.H.E.S.S. regarding the Guardians team of the 70’s and their run in with the Protocista entity.


What my friend James did with this storyline was one of the coolest I've seen in all my years of playing V&V.  Somehow, even though I'd read the rulebook cover-to-cover many times, I'd somehow missed that one of the teams listed a few pages in (on p. 1) was called the Guardians (just like our main superhero team).

So my buddy James hands three of us (the ones of the group that were still C.H.E.S.S. agents) a manilla packet each with a "Top Secret" stamp on it (we'd gotten a cool stamp with those words back in the day when we played the RPG by that name).  Inside was classified information about these old Guardians and what had happened to them recently (in our campaign, that is).  He placed those "old Guardians" as a team in our campaign from the 70's.  And he created a cool storyline that incorporated some of them interacting with our modern-day Guardians (sort of like Watchmen does with some of the old Minutemen).

So we got to adventure alongside Action Man, Black Glove, and Flying Cobra (and I drew markers/counters based on some images we had from the rulebook) and Straasha (well, Straasha robots) became part of the campaign.  You'll see the specifics starting with issue #50, but it was back in issue #45 that he first did some foreshadowing about what was to come.    Cool
  
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Re: Guardians Issue Summaries
Reply #63 - Oct 19th, 2010 at 3:58pm
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#46 – Intercrime – Dr. Desist, Entropy, Quiasar, White Leopard, and Firemist travel to a college in Arkansas to meet a scientist.  They arrive to find a razed building and a critically injured Dr. Thrip, whose equipment has been stolen by Intercrime.  They track the criminals to a clearing where they are conducting tests, and engage them in battle.  Power Infantry, Assassins, and Garrison personnel are backed up by supervillains Spyder, Tengu, and Shadowjack.  With so many combatants, the field becomes a tremendous battleground, and the fight is very lengthy.  Eventually, the Guardians defeat the thieves and recover the equipment.
« Last Edit: Oct 21st, 2010 at 1:14am by Majestic »  
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Re: Guardians Issue Summaries
Reply #64 - Oct 21st, 2010 at 1:08am
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#47 – A Stranger Among Us – David Sweet puts the team in contact with the C.I.A. regarding a stolen high-tech hydrosub.  Mr. Wesley and Agent Simpson send Entropy, Cobra, and Crocodile to Delaware, where they set up an ambush at a secret government laboratory.  The heroes encounter Chaos and his advanced vessel, and interrupt the alien’s theft of hydrogen.  After a struggle, the lightning fast stranger turns each of them temporarily into an amoeba and makes a clean get-away.  Congressman Phillip Maxwell (Purple Mask) goes to trial on charges of coercion and is acquitted.
« Last Edit: Oct 21st, 2010 at 1:13am by Majestic »  
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Re: Guardians Issue Summaries
Reply #65 - Oct 21st, 2010 at 12:21pm
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Into an ameoba?!!! Shocked
The visuals must have been stunning.
« Last Edit: Oct 21st, 2010 at 12:21pm by Galaxy Boy »  
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Re: Guardians Issue Summaries
Reply #66 - Oct 21st, 2010 at 6:20pm
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Galaxy Boy wrote on Oct 21st, 2010 at 12:21pm:
Into an ameoba?!!! Shocked
The visuals must have been stunning.


IIRC, I had different amoeba-looking markers/counters left over from The Devil's Domain.  Basically I'd made a bunch of slime-type/amoeba markers in different colors, so I think I used different ones that matched up roughly with the colors of the various characters' uniform colors.  So the guy dressed in red turns into a red amoeba, the darker one into a brownish-black, etc.    Shocked Cool

That alien character - Chaos - has returned at least once.  That's a pretty nasty power (Transmutation), especially when it's combined with somebody that moves way faster than everybody else (with Heightened Speed)!    Wink
« Last Edit: Oct 21st, 2010 at 6:20pm by Majestic »  
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Re: Guardians Issue Summaries
Reply #67 - Oct 21st, 2010 at 6:21pm
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#48 – Three Yards and a Cloud of Dust – Peter Dark, a C.H.E.S.S. agent also known as the superhero Mindprobe, invites the team to a preseason NFL game.  During the contest, the alien Guzon and a drone land on the field and begin attacking the players.  White Leopard, Cobra, Crocodile, Entropy, and Mindprobe intervene and eventually incapacitate the confused visitor.
  
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Re: Guardians Issue Summaries
Reply #68 - Oct 22nd, 2010 at 12:40pm
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#49 – The Hit – The Guardians are asked to help the Zap clone reintegrate into society, but also receive a warning from Plasma Ranger about a possible assassination attempt.  Entropy, White Leopard, and Dr. Desist attend the release ceremony, where a missile, followed by gunfire, turns the proceedings into a war zone.  Shadow Company: Agent V (Panther), Agent W (Hans Wagner), Agent X (Mercury Mercenary), Agent Y (Niles Foxworth), and Agent Z (Timothy Roberts) surround Zap and terminate him.  The heroes attempt to stop them, but are hindered by a force field.  Squaring off, the two sides negotiate rather than fight, and the assassins depart.
  
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Re: Guardians Issue Summaries
Reply #69 - Oct 23rd, 2010 at 3:55pm
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#50 – The Siberian Incident – A world-class threat is assessed, and C.H.E.S.S. King Homer Grimsby gives a briefing at Guardians headquarters about the Protocista parasite.  Straasha, a hero missing for over 14 years, has resurfaced in Siberia and the Russians have lost contact with a secret paranormal research center.  A group of C.H.E.S.S. Knights has secured the base, but reports a hostage situation and asks for the Guardians.  Dr. Desist joins Action Man, Black Glove, and Flying Cobra of the 70’s Guardians team in forming Smoke unit, while Entropy, Crocodile, Quiasar, Shadow Knight, White Leopard, Firemist, and Flaming Star make up Fire unit.  The Smoke unit jet develops engine problems and is diverted, while Fire unit lands at the hanger.  Two impassive Knights meet the team and take them to see Straasha, but the heroes spot an ambush.  The group battles Dragon, Snowball, Backfire, Cold Warrior, Straasha androids, and controlled Knights in an epic confrontation.  Quiasar goes down, then Flaming Star, and the odds look bleak for the Guardians.
  
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