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Very Hot Topic (More than 25 Replies) Guardians Issue Summaries (Read 157248 times)
Ramble
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Re: Guardians Issue Summaries
Reply #525 - May 15th, 2014 at 3:51am
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Majestic wrote on May 13th, 2014 at 2:37pm:
#394 – Acts of Extortion – The President and many world leaders gather in New York for a U.N. special session to discuss the threat of superpowered villains.  Spirit is showing Psypher and Perihelion the Guardians’ base when a call comes in that someone with a bomb is blocking the 3rd Street Tunnel under the Capitol Reflecting Pool.  Helios and Warlock (Kimi) join the others from nearby, where a man calling himself Munition demands money.  Together they quickly take the extortionist out, Warlock sending the explosive back in time via a portal.  Warlock learns that Robert, the child of wealthy businessman Andrew Topple has been kidnapped, but the millionaire is requesting discretion.  The five heroes visit the daycare in Baltimore where he was abducted and view video of the woman who took him.  Warlock tracks the boy to rural Westmoreland County, Virginia, where he is held in some underground caves.  Deadly Wasp, leading an insect-themed group called the Cluster, refuses to surrender the hostage until Topple accepts responsibility for a massive water contamination incident in West Virginia.  The two sides fight, Painted Lady only defending herself.  Helios and Warlock go down, but the vigilantes rally.  Perihelion fells Army Ant and inadvertently slays Deadly Wasp.  Lightning Bug surrenders, and Flea is dropped as he attempts to escape.


You can expect to read more about Andy Topple and his machinations again in some upcoming books I'm working on. Nice to see you're having fun with Painted Lady as well. You can also expect to see some new villains and heroes with an insect/spider flavour to them.

RAMBLE
  
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Re: Guardians Issue Summaries
Reply #526 - May 15th, 2014 at 2:27pm
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That's awesome, Ramble.  Fun characters, for sure! Cool

I decided to use Andy Topple at the last minute, figuring it would be better to use somebody at least some of them (though none of the PCs on this adventure) had met before.  I mean, I was looking for a 'evil corporate dude', and he fit the bill nicely!  Also, during the adventure, the Guardians' android servant Delphi was able to relay that "Guardian files indicate this Andrew Topple was involved in a matter a couple of years ago that involved some Guardians' affiliates; it is believed he was in league with the Zodiac, though no charges stuck".
  
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Re: Guardians Issue Summaries
Reply #527 - May 17th, 2014 at 3:10am
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Well, that's great, Majestic!

I like to add people other than just super-humans into the adventures I write because I think it offers another layer of realism and it gives the GM another kind of opponent or resource who isn't necessarily about a solid punch to the head, at least not initially. Besides, wealth can be a pretty insidious form of power all on it's own. Smiley

If you need insight into the future of Andy, Painted Lady, or the rest, just drop me a message.

Have fun!

RAMBLE
  
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Re: Guardians Issue Summaries
Reply #528 - May 18th, 2014 at 12:32am
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I'll probably do that, they're really awesome, well-developed characters, and a lot of fun to use!  Cool
  
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Re: Guardians Issue Summaries
Reply #529 - May 25th, 2014 at 5:38am
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Some pictures from our session two weeks ago.  First shot is from the first part in the 3rd Street Tunnel in Washington, D.C.  Perihelion has rolled up right to Munition with his car Halley.  You can also see Psypher's Dire Rat, Princess.  Together the team just overwhelmed Munition, disabling his explosives before they took him out.

  
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Re: Guardians Issue Summaries
Reply #530 - May 25th, 2014 at 5:39am
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From the other end of the tunnel, you can see Psypher and Helios.

  
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Re: Guardians Issue Summaries
Reply #531 - May 25th, 2014 at 5:41am
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The group confronts the Cluster in a cave out in the Virginia wildernerness, where they hold a captive boy.

  
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Re: Guardians Issue Summaries
Reply #532 - May 25th, 2014 at 5:41am
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A shot after the boy has been rescued and Army Ant knocked out.

  
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Re: Guardians Issue Summaries
Reply #533 - May 25th, 2014 at 5:45am
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A view from the other side of the table.

  
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Re: Guardians Issue Summaries
Reply #534 - May 25th, 2014 at 5:46am
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Finally, the villains surrendered.  Flea attempted to run (upper right), but that didn't go so well for him (as Helios could easily fly circles around him, and Warlock had 'marked' him so he could be tracked anywhere).

  
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Re: Guardians Issue Summaries
Reply #535 - Jun 24th, 2014 at 11:49pm
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I like all of your photos!
  
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Re: Guardians Issue Summaries
Reply #536 - Jun 26th, 2014 at 12:37pm
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Glad to hear it, Baretta!  I'll be posting a few more soon, from an adventure run at GuardianCon 12.  One GM ran a tale he's been talking of doing for years, where the squirrels and raccoons are having an all-out war in Central Park!  Grin
  
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Re: Guardians Issue Summaries
Reply #537 - Jun 27th, 2014 at 4:37pm
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Last weekend - at GuardianCo 12 - my friend kept the streak alive (of there being at least one Guardians adventure) and ran a V&V session.  He's long joked about doing a story where "Oh no!  The squirrels and raccoons are totally having a war down at the park!".

So this year he did it.

It took place in Central Park, and the squirrels (nasty little buggers that they are) had contracted human parnormal mercenaries (for this he picked nature-themed adversaries from the V&V Emporium).

  
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Re: Guardians Issue Summaries
Reply #538 - Jun 27th, 2014 at 4:39pm
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The squirrels had also done a ritual where they called forth a Cthulhu-esque horror.  When we finally destroyed the beast, there was a circle of squished squirrel carcasses!

  
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Re: Guardians Issue Summaries
Reply #539 - Jun 27th, 2014 at 4:41pm
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Haven't really given this one a number yet, as we're going to finish out "Menagerie" first.

#396 – Rumble in the Park – Maccane alerts the Guardians that the squirrels and raccoons are battling in Central Park, with superpowered mercenaries fighting alongside the squirrels!  Compass responds in the Guardian Angel along with Wraith and Rune’s new apprentice Cold Witch, and the three join Maccane in contesting supervillains Ravage, Savage, Terrorsaur, Gargoyle, and Bloodhunt.  Summoned by the squirrels, an immense octopus-like monster with massive tentacles appears and attacks both sides!  The legendary knight Galahad then materializes in a stream of sunlight, and each hero feels completely replenished.  The villains and vigilantes unite against the beast, and the smaller mammals leap at them (the squirrels at the criminals and the raccoons at the champions), sacrificing themselves to allow their spirits to empower each paranormal.  During a lengthy struggle, they use animal-like claws to repel the horror.  Finally, Compass drives his wrecking ball, complete with an icy spike courtesy of Cold Witch, into the evil monstrosity’s brain.  Reality warps, and the fiend disappears, leaving a circle of dead, squished squirrels.  Galahad remains from the past, and the animal spirits depart from their hosts.  Compass feels relieved at last of the nightmare curse he has suffered from for over a year.

There was yet another brand-new player of V&V at this game!

[Late edit: It gets issue #396]
« Last Edit: Jul 21st, 2014 at 5:23pm by Majestic »  
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Re: Guardians Issue Summaries
Reply #540 - Jul 7th, 2014 at 4:59pm
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#395 – [Name Redacted] – Psypher and Halley race the child to safety; Perihelion seems shaken with his companion vehicle gone.  Army Ant awakens and refuses to surrender.  He runs through tunnels up to a field on the surface, but Helios flies after him with Warlock and they drop him again.  The others make their way there, and each time the villain comes to and refuses to relent, the team takes him out.  Eventually agents from F.I.S.H. arrive, but all present are stymied by how to incarcerate the 19-foot, 9-ton behemoth.  Finally, C.H.E.S.S. personnel transport the felon back to his native Congo, for authorities there to deal with.
« Last Edit: Jul 9th, 2014 at 10:28pm by Majestic »  
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Re: Guardians Issue Summaries
Reply #541 - Jul 7th, 2014 at 5:48pm
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Majestic wrote on Jul 7th, 2014 at 4:59pm:
#395 – [Name Redacted] – Psypher and Halley race the child to safety; Perihelion seems shaken with his companion vehicle gone.  Army Ant awakens and refuses to surrender.  He runs through tunnels up to a field on the surface, but Helios flies after him and drops him again.  The others make their way there, and each time the villain comes to and refuses to relent, the team takes him out.  Eventually agents from F.I.S.H. arrive, but all present are stymied by how to incarcerate the 19-foot, 9-ton behemoth.  Finally, C.H.E.S.S. personnel transport the felon back to his native Congo, for authorities there to deal with.


I noticed that both F.I.S.H. and C.H.E.S.S. are active in your game. How do you keep them apart?
  
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Re: Guardians Issue Summaries
Reply #542 - Jul 8th, 2014 at 2:40am
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Years ago C.H.E.S.S split off from U.S. and became more of a world entity (answerable to the U.N.).

F.I.S.H. remains a U.S. entity, answerable to the Department of Justice (just like the F.B.I.); M.E.D.U.S.A., though they haven't come up much at all, reports to the Department of Defense (like the C.I.A.).

So C.H.E.S.S. doesn't usually have authority to take action on U.S. soil, unless given permission.  In this case, F.I.S.H. couldn't handle things, so they allowed C.H.E.S.S. to step in and lend aid.
  
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Re: Guardians Issue Summaries
Reply #543 - Jul 21st, 2014 at 5:19pm
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#395 – World Under Siege – Psypher and Halley race the child to safety; Perihelion seems shaken with his companion vehicle gone. Army Ant awakens and refuses to surrender. He runs through tunnels up to a field on the surface, but Helios flies after him with Warlock and they drop him again. The others make their way there, and each time the villain comes to and refuses to relent, the team takes him out. Eventually agents from F.I.S.H. arrive, but all present are stymied by how to incarcerate the 19-foot, 9-ton behemoth. Finally, C.H.E.S.S. personnel transport the felon back to his native Congo, for authorities there to deal with.  A few days later, after being contacted via fan mail, Rey LaCosta (Spirit) meets a Turkish man named Kaya at the Connecticut Inn in downtown D.C. with Augustus Swakhammer (Perihelion), Ryan Henderson (Helios), and Kimi Castle (Warlock) ready to intervene if necessary.  Kaya explains that he is an apprentice to Yonday, a missing white mage, and that both he and the world are threatened by the evil magician Black Seer.  The four take the young man back to the Guardians’ base for protection.  Spirit privately confronts Warlock about possible drug abuse, but the mercenary only admits to using steroids.  Perihelion reveals to the others that he wears a harness, and would otherwise be confined to a wheelchair.  That night, Shadow Slayer teleports into the office Kaya sleeps in and nearly kills the apprentice before being taken out.  Delphi informs them that the assassin was recently brought back from the dead, likely by Black Seer, a sorcerer possibly linked to Freedom of Chaos.    Early in the morning they visit Yonday’s mansion in Philadelphia, and Kaya helps them bypass its mystic defenses.  In Yonday’s study the old wizard’s image tells them of his imprisonment by Black Seer, who seeks to gain control over the world’s leaders by performing a complex ritual.  Yonday also directs them to the villain’s lair, an abandoned coal-fired power plant outside the capital.  The heroes rush to the complex in Alexandria, Virginia, and rush inside, interrupting Black Seer’s ritual and forcing him to magically teleport away.  The group then quickly takes down Cestus, Pit Viper, Surge, and Whip.  Imageer slips away while the others are fighting her psychokinetic illusions.
« Last Edit: Jul 22nd, 2014 at 1:27pm by Majestic »  
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Re: Guardians Issue Summaries
Reply #544 - Jul 21st, 2014 at 9:25pm
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After the attack by Shadow Slayer at the Guardians' base, their sentient android assistant Delphi shares what she's found with the team:

  
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Re: Guardians Issue Summaries
Reply #545 - Jul 21st, 2014 at 9:26pm
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At Monday's home, they were surrounded by mystical energy beings, one of the mansion's protections, before Kaya dismissed them:

  
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Re: Guardians Issue Summaries
Reply #546 - Jul 21st, 2014 at 9:27pm
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At the abandoned coal-fired power plant, they confronted Black Seer and his minions:

  
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Re: Guardians Issue Summaries
Reply #547 - Jul 22nd, 2014 at 9:04pm
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A shot of the early action:

  
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Re: Guardians Issue Summaries
Reply #548 - Jul 22nd, 2014 at 9:05pm
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And towards the end, when the only opponents standing were Cestus and two creatures (actually solid energy illusions):

  
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Re: Guardians Issue Summaries
Reply #549 - Aug 18th, 2014 at 4:29pm
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#397 – Chesapeake Bay Blues  - Scion urges the other Council members to review the current team roster.  Helios, Psypher, and Perihelion are made full-time mission specialists, and Warp, Goliath, and Spartan are moved to inactive status; no contact can be made with Warp or Goliath.  An emergency call comes in, so pilot Hammond drops off Phase, Araneae, and Witness in Chesapeake Beach, Maryland, before flying Scion in the Guardian Angel to New Haven, New York to check out Goliath’s home.  The trio bravely rescues citizens out of the water off the docks of the Chesapeake Beach Resort and Spa as giant Aquin Megalodon and a dozen tiger sharks under his control savagely rip into them.  The heroes save all the people they can and knock out the deadly warlord.  As Helios and Warlock arrive, they spot a small blue-skinned observer in the Bay.  Helios briefly apprehends Wave, who arrogantly claims to be one of the Five Ancients named Legolon and breaks free.  As the team finishes their rescue efforts on the beach, Wave returns, taunting and challenging the champions to face him in the water.  Araneae protects the being from Warlock and attempts to reason with him, but Wave insists that his kind will destroy the human race, then departs into the sea.  The legendary hero Psimon appears in astral form, asking the group to claim a powerful artifact in the Badlands at sunset before adversaries acquire it.  Scion finds no clues in Goliath’s dwelling, a refurbished church.  Delphi alerts the Guardians that the Gwai’ir ark has been stolen from the trophy room in their base, an elaborate device fooling their security.
  
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Re: Guardians Issue Summaries
Reply #550 - Aug 18th, 2014 at 8:33pm
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Re: Guardians Issue Summaries
Reply #551 - Sep 3rd, 2014 at 4:42pm
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#398 – The White Buffalo Pipe – Scion alerts the team that Goliath appears to have been missing for some time.  Neutron returns to Earth over concern about the stolen ark, and after some Council discussion he and Phase institute new security procedures for the base.  Hammond flies Phase, Araneae, Helios, and Witness in the Guardian Angel from Maryland to a remote locale in the South Dakota Badlands, where they set up and wait for hours.  As the sun sets, a lightning strike and funnel cloud deposit a Sioux White Buffalo Pipe, which Phase secures.  Moments later, supervillains Brickibrak, Kali, Focus, Sir Lance, Cobra Queen, and Hyper teleport in for the relic and a fight ensues.  Quickly the heroes trounce the enemy, and Phase uses the Pipe to heal the wounded.  The adversaries are turned over to F.I.S.H.
  
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Re: Guardians Issue Summaries
Reply #552 - Sep 4th, 2014 at 12:49am
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Here's the collection of mercenaries the Guardians went up against:

  
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Re: Guardians Issue Summaries
Reply #553 - Sep 4th, 2014 at 12:52am
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Soon three of the six opponents were down, and only Kali, Sir Lance, and Brickibrak remained.



All told - even with this very fast bunch - it took just over a turn (so about 20 seconds) for the four Guardians to take down the six villains.
  
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Re: Guardians Issue Summaries
Reply #554 - Sep 25th, 2014 at 1:41pm
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#399 – The T.O.T.E.M. Strain – Goliath remains missing.  The team gets counseling for Perihelion, who was rethinking his decision to be a superhero due to his accidental slaying of Deadly Wasp.  There are reports of internal power struggles within T.O.T.E.M., with a group supporting Adalwolf contesting another faction.  Middle East Respiratory Syndrome (MERS) begins to affect paranormals.  Rune and Ragnarr travel to an archaeological dig site in Tennessee, where an ancient Viking ship was unearthed.  Quiasar, Neutron, Compass, and Phase respond to an explosion at the Shops at Georgetown Park.  They find wounded citizens, but there doesn’t appear to be any serious casualties.  A darkly clad stranger present refuses to surrender, responding instead by shooting each of them (except Frostpaw) in turn with a blast of energy that washes over and through them without causing harm.  Their opponent vanishes, and the heroes learn that they each now have a slight variance on a cellular level.  In the wreckage they find a metallic box with strange symbols.  Neutron sets up monitoring equipment on the four affected teammates, who quarantine themselves as a precaution.  Scion confirms that the markings on the box are Alteran and say “need source blood”; he suggests that he (or someone he trusted) made the device.  The next day, C.H.E.S.S. alerts the Guardians that T.O.T.E.M. villains Bjorn and Panthera were assassinated in prison (killed by Silent Shadow), though details are unclear.  A short time later, C.H.E.S.S. responds as if they’ve never heard of them before, and no record can be found of them ever existing; only the four Guardians remember the pair.  The adventurers are contacted about a death at a water reservoir on the outskirts of D.C., where they discover the deceased body of Jedi Guardian.  Paradigm arrives and confirms his identity.  Jedi Guardian’s corpse disappears, and later others there (including Frostpaw) do not recall Paradigm being present.  Both vigilantes appear to have been erased from history, again remembered only by the quartet.  The group finds markers in the water, apparently there to test flow.  Neutron queries the cosmos and ascertains that Adalwolf is both Patient Zero and the “source blood”.  They learn that both the box and the armor worn by the mysterious stranger are made of the same dimensionally-locked alloy, then deduce that their armored opponent was a female martial artist.  They realize that the entire party (including Frostpaw) are infected by MERS, and begin to coordinate with C.H.E.S.S. and Dr. Peter Embarek, who is analyzing the strain.  Together they reason that they are also affected by a second condition, carried (and masked) by the MERS, retarded in the four of them due to the cellular variance.  They construe that Frostpaw likely has less than a day to live!
  
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Re: Guardians Issue Summaries
Reply #555 - Oct 2nd, 2014 at 1:36pm
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Whodathunk we'd make it to issue #400!?!

#400 – Adalwolf’s Last Stand – Razor arrives to aid the group, and Quiasar contacts Paradigm via an online message board.  Dr. Embarek works up a possible cure to the MERS-x, which Neutron relays from Avian Base.  Paradigm puts Quiasar in contact with Sable via phone, who reveals that Adalwolf is using a virus that unravels DNA; she also tells them that her and Judicator hope to assassinate their former leader and shares the location of one of T.O.T.E.M.’s ‘Green Sky’ devices to prevent him from fleeing.  Phase takes new blood samples and Neutron flies her to Avian Base to assist Dr. Embarek.  Paradigm joins the others, and Neutron flies them all to an abandoned D.C. office building, where they quickly demolish most of a squad of LSTs and secure the Green Sky device.  Dr. Embarek sends new serums to the team to help retard the MERS-x, and Phase helps him experiment to find a cure for the chronal virus, which they all learn now affects Razor and Paradigm as well.  Neutron then flies Quiasar, Compass, Paradigm, and Razor to an empty warehouse in suburban Baltimore, where they activate the Green Sky device.  Each hero blacks out for a second, then comes to alone inside.  Each of them soon find themselves fighting enhanced LSTs, except for Neutron who finds himself locked in combat with an augmented HST.  The androids they fight are extremely tough, and appear to instantly regenerate damage.  As they battle, they find that they are unable to affect or hear the other pairs of combatants, even when they can see them (as Adalwolf caused a distortion of time, making them out of phase with each other).  Adalwolf suddenly appears behind Paradigm and the two spar.  Over time other Guardians converge on their location, and eventually the adventurers drop the mad man.  The androids all stop immediately.  They put some of the villain’s blood into the Alteran box, and a massive pulse sweeps over the entire planet.  The deceased bodies of Bjorn, Panthera, and Jedi Guardian all reappear where they were last seen, with their histories restored.  The box disappears and a metal eye patch (with the inscription “to see the Silence”) appears in its place.  Epilogue: In custody, C.H.E.S.S learns that the insane Adalwolf clone is dying.
  
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Re: Guardians Issue Summaries
Reply #556 - Nov 12th, 2014 at 10:50am
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Your stuff is crazy awesome and totally gets me riled up to play!  I love all the custom pieces.
  
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Re: Guardians Issue Summaries
Reply #557 - Nov 12th, 2014 at 7:10pm
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Thanks so much, PhrenzySmiley
  
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Re: Guardians Issue Summaries
Reply #558 - Dec 18th, 2014 at 5:46pm
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Though we've slowed down our regular pace, I plan on still doing occasional Guardians sessions (not ready to completely end the campaign).  In fact, for this session, one old regular (who hadn't joined us for nearly a year) was able to make it.  He even talked about eventually coming back and reinvigorating the campaign! 

So I put something together for just three players, and ran it on Monday (as I have the whole week off).

Here two heroes (the third player hadn't joined us yet) are ambushed by ninjas:

  
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Location: Seattle
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Gender: Male
Re: Guardians Issue Summaries
Reply #559 - Dec 18th, 2014 at 5:50pm
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There was a funny moment right after this shot.  Traffic had stopped (the fight is in Singapore), and some young daredevil had decided to duck through traffic riding his motorcycle (of course no helmet).  Warlock/Kimi hit him and did massive knockback just as the motorcycle went by.  I had the unconscious ninja fly into the motorcycle, causing it to crash.  So he got a two-fer! (though the second person was just a reckless bystander).

  
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