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Very Hot Topic (More than 25 Replies) Guardians Issue Summaries (Read 157007 times)
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Re: Guardians Issue Summaries
Reply #560 - Dec 18th, 2014 at 5:52pm
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When the adventurers left a later crime scene, Syndicate ninjas lined up on the tops of shipping containers, prepared to ambush them (every one of the PCs detected their attack, though!)

  
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Re: Guardians Issue Summaries
Reply #561 - Dec 18th, 2014 at 5:53pm
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The final confrontation with the big bad - Jade Spider!

  
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Re: Guardians Issue Summaries
Reply #562 - Dec 18th, 2014 at 6:00pm
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The villainess suddenly creates many duplicates of herself, each as ghostly and mysterious as the original (and as difficult to hurt!)

  
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Re: Guardians Issue Summaries
Reply #563 - Dec 18th, 2014 at 6:02pm
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The heroes struggled against her.  She wielded a powerful sword, and they tried hitting different versions, but she seemed to jump between different forms (each of them moving differently!)

  
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Re: Guardians Issue Summaries
Reply #564 - Dec 18th, 2014 at 6:03pm
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One final shot of the action, as the duplicates of Jade Spider converged on the vigilantes.

  
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Re: Guardians Issue Summaries
Reply #565 - Dec 18th, 2014 at 6:04pm
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#401 – Jade Spider – Edward Fink (Ratman), following a lead on weaponry connections of Motivator, discovers dangerous biotoxins at a manufacturing facility in Singapore.  He then alerts the Guardians via an anonymous phone call from a mystical emporium a few miles away.  Associates Kensai and Warlock fly to the island, meet C.H.E.S.S. agent Joseph Ng, then investigate the locale of the call, The Monkey’s Paw, and question the proprietor, Shelvas.  Outside, after Fink passes by unrecognized, a thug demands they leave the area.  Warlock confronts him, and the pair is assaulted by ninja assassins of gangster Koya Ree, who they swiftly dispatch.  Warlock questions one of the attackers and learns details of a mysterious crimelord called Jade Spider, whose Syndicate has taken over most of the territory in Singapore.  Ng introduces them to novice hero Blackbeard, and the three investigate the target location within Tanjong Pagar Terminal, on the southern coast of the city-state.  They spy on and enter the building, finding it empty except for bodies of more of Ree’s assassins.  They also discover elaborate avian synthetic facsimiles that appear to be delivery vehicles for biological weapons.  Authorities arrive, but the local police appear disinterested in pursuing matters.  As they leave, the group is attacked outside by eight Syndicate ninjas.  They make quick work of the martial artists, but as the last one falls Jade Spider appears, delivers a challenge, and disappears.  Suspecting a trap, the trio confronts her at the small building across the city.  The villainess confounds them with many duplicates of herself, and they struggle to harm her.  After a long fight, Jade Spider decides she has made her point and teleports away.
  
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Re: Guardians Issue Summaries
Reply #566 - Dec 24th, 2014 at 2:57pm
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Based on some player feedback, I rewrote the last part of issue #401:

#401 – Jade Spider – Edward Fink (Ratman), following a lead on weaponry connections of Motivator, discovers dangerous biotoxins at a manufacturing facility in Singapore.  He then alerts the Guardians via an anonymous phone call from a mystical emporium a few miles away.  Associates Kensai and Warlock fly to the island, meet C.H.E.S.S. agent Joseph Ng, then investigate the locale of the call, The Monkey’s Paw, and question the proprietor, Shelvas.  Outside, after Fink passes by unrecognized, a thug demands they leave the area.  Warlock confronts him, and the pair is assaulted by ninja assassins of gangster Koya Ree, who they swiftly dispatch.  Warlock questions one of the attackers and learns details of a mysterious crimelord called Jade Spider, whose Syndicate has taken over most of the territory in Singapore.  Ng introduces them to novice hero Blackbeard, and the three investigate the target location within Tanjong Pagar Terminal, on the southern coast of the city-state.  They spy on and enter the building, finding it empty except for bodies of more of Ree’s assassins.  They also discover elaborate avian synthetic facsimiles that appear to be delivery vehicles for biological weapons.  Authorities arrive, but the local police appear disinterested in pursuing matters.  As they leave, the group is attacked outside by eight Syndicate ninjas.  They make quick work of the martial artists, but as the last one falls Jade Spider appears, delivers a challenge, and disappears.  Suspecting a trap, the trio confronts her at a small building across the city.  The villainess confounds them with many duplicates of herself, but both sides struggle to harm each other during a long fight.  Kensai begins to discern her tactics, so Jade Spider stops attacking, and shortly after teleports away.
  
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Re: Guardians Issue Summaries
Reply #567 - Jun 24th, 2015 at 3:40pm
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[Moved the entry for Exploits #41 over to the Exploits thread where it belonged]
« Last Edit: Jun 28th, 2015 at 3:57am by Majestic »  
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Re: Guardians Issue Summaries
Reply #568 - Oct 10th, 2015 at 5:46am
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It's been a LONG time since we'd sat down for a typical weekend evening to play V&V with my old group, and we had a lot of fun tonight doing so.

I brought back some of the old Tarot Masters, and - by sending overwhelming numbers at my small group - made it quite challenging for them.

#402 – Rescue of Goliath – With Goliath missing for many months, Scion investigates his home, a converted old church in New Haven, New York, but finds nothing.  He returns there via the Guardian Angel with Rune, Compass, Araneae, Phase, and Sir Rathos, but the entire group disappears, and all contact with them is lost.  The next day Quiasar flies to the locale in a borrowed F.I.S.H. craft, accompanied by Spirit, Makeshift, and Helios.  In the spot where Goliath’s home once was, they find a smaller, two-story building.  They enter through an upstairs door into a hallway with ankle-deep water.  Snow strangely begins to fall as they journey down the long corridor, which is clearly much longer than the entire building.  After passing through three different colored barriers at long intervals, they finally emerge into an open area covered in a light fog, where they are significantly outnumbered by many members of the Tarot Masters: World, Diablo, Moonflash, Empress, Hanged Man, Strength, King of Swords, and four Sword warriors.  Soon after, they observe the missing Guardians, including Goliath, unconscious nearby in some sort of mechanical apparatus.  The villains explain that they wish for Goliath to replace Tower in the Major Arcana.  Quiasar attempts to persuade them to release the captive Guardians, while Spirit flirts with Moonflash.  After Hanged Man psychically attacks, the heroes retaliate, and Makeshift flees to get reinforcements.  The vigilantes attempt to free their restrained companions, but quickly learn that they are only illusions; Judicator joins the fight but is later found to be an illusion as well.  The remaining three champions hold their own during an extended skirmish, but are eventually forced to withdraw as they near exhaustion.  When they exit the building, they learn that three months have passed during the few minutes they were in the pocket dimension.  Hours later, Goliath and their other teammates are returned, the Tarot Masters having decided that their original goals were not worth the trouble.
  
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Re: Guardians Issue Summaries
Reply #569 - Oct 10th, 2015 at 5:47am
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The team as they discovered that they were facing pretty overwhelming odds:

  
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Re: Guardians Issue Summaries
Reply #570 - Oct 10th, 2015 at 5:49am
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Re: Guardians Issue Summaries
Reply #571 - Oct 10th, 2015 at 5:51am
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A full shot of most of the bad guys.  Hanged Man used his Illusions to make it difficult to tell which one was actually him, and he also made an illusion of the captive Guardians (plus one villain).

  
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Re: Guardians Issue Summaries
Reply #572 - Oct 11th, 2015 at 11:23pm
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I actually ran V&V on both Friday night and again on Saturday night (same players, but with a different adventure and different PCs).

Here's some pics of Saturday night's game.  This first shot is of the warehouse where a 9 year-old girl was kicking ass like a ninja.  The two arriving PCs just kept an eye out to make sure nobody else interfered.

  
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Re: Guardians Issue Summaries
Reply #573 - Oct 11th, 2015 at 11:24pm
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Angelus went up mano a mano against Zyklon.

  
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Re: Guardians Issue Summaries
Reply #574 - Oct 11th, 2015 at 11:26pm
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Zyklon attacked multiple targets with a noxious chemical attack.

  
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Re: Guardians Issue Summaries
Reply #575 - Oct 11th, 2015 at 11:27pm
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The heroes combined their fire on the single villain, whose Power score was devastated by two hits from Psypher's Devitalization Ray attack.

  
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Re: Guardians Issue Summaries
Reply #576 - Oct 11th, 2015 at 11:28pm
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#403 – Zyklon – The Queen of C.H.E.S.S. tells the Guardians Council that the missing members searching for Goliath are unreachable due to powerful magic, but are still alive and will eventually return.  Psypher and Angelus fly to San Diego, where a paranormal assassin has been making underworld hits.  They visit the site of one grisly murder and find the word “Ausländer” (German for foreigner) stenciled on a wall.  At a warehouse by the docks at night, they encounter a young Asian girl (Hoshi Carter, daughter of Majestic and Kageryu) efficiently dispatching many adult criminals without difficulty; Angelus takes out one of the thugs that attempts to flee.  The novice adventurer introduces herself to the pair as Ryutsume, and Angelus is surprised when she recognizes them.  Another charred body is found in the warehouse, along with the same word.  The girl teleports away as the police arrive, and Angelus intimidates one of the captured felons into spilling the name of the superpowered hitman: Zyklon, who appears to be slaying enemies he finds racially impure.  Delphi informs the heroes of the villain’s World War II origin and history, and Psypher’s pet manticore Princess tracks him to an apartment above a pawn shop across town.  The war criminal confronts the trio outside and proves nearly untouchable as they battle in the street.  Psypher is able to drain the former Nazi of energy, which eventually forces Zyklon to flee.  Angelus flies after him, swiftly and stealthily pummeling his adversary until Zyklon’s gaseous body completely disperses.  He returns and explains that the supervillain escaped.  His report to the Guardians also only refers to Ryutsume as an unidentified local costumed vigilante.
  
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Re: Guardians Issue Summaries
Reply #577 - Feb 29th, 2016 at 5:58pm
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#404 – River of Time – The Council meets and some changes are made: Helios is made co-Security Chief instead of Neutron, and Perihelion, Sir Rathos, Summoner, and Rune are moved to inactive status.  Accepting an invitation by Dr. Ralph Boescher of George Washington University, Psypher watches as Helios, Spirit, and Kensai undergo an experimental hypnosis treatment to make subjects resistant to illusions; disappointingly, it does not seem to work.  Days later, the group is contacted by Professor Michael Robinson, an expert in Egyptology.  He asks the heroes to come to Egypt, to lend credence to his theory as he presents it to other scholars.  Three days later, the four heroes meet him in Cairo at the Ramses Hilton, and he explains that a discovery has led to his new belief that the ancient Egyptians used super-strength to build the pyramids.  As his meeting is delayed for a few days, he arranges for the curator to give them a private tour of the Cairo Museum.  Later, as they view the exhibits, most of the adventurers notice a display of bronze weapons change to iron, the description by Dr. Manuel also changing mid-sentence!  Outside they perceive other changes, and when on the phone Dr. Robinson mentions his magnetism theory (for how the pyramids were built), they realize that some alteration must have happened to the timestream!  Helios recognizes that a news story he was following (of missing iron from a mine) has disappeared, so team pilot Hammond flies him and Psypher in the Guardian Angel to the Hull–Rust–Mahoning Open Pit Iron Mine in Hibbing, Minnesota; they don’t notice that Hoshi Carter also sneaks aboard.  Helios impresses security at the front gate, and when their craft hovering above registers strange readings below, the starstruck guards accompany him to the main processing building.  Psypher, Kensai, and a hidden Ryutsume also make their way into the building, where an energy sphere swirls around a hooded man stealing iron.  Helios convinces Hourglass to power down his time travel powers, but when he threatens him with arrest, the paranormal reveals that he is Felix McClain, owner of McClain Iron Company.  The guards are sent away, and Hourglass agrees to take them with him when he returns to the past.  When he does so, Ryutsume also jumps through at the last second, and they all find themselves in a desert with a cliff and a new pyramid nearby, surrounded by many ten-foot tall, bald men!  Hourglass orders the Super-Slaves to attack, and the four vigilantes make quick work of Hourglass and the seven gigantic Egyptians.  After looking around and seeing a great army of Super-Slaves outside the pyramid, they are greeted by a wise old man, Scribe, who takes them back to his humble home in a nearby cave.  Scribe explains that a false god named Pharaoh has imprisoned their leader, the divine Ramses.  He believes Pharaoh is trying to help Egypt, but Scribe feels it is not right.  He tells the travelers how they must overcome the Sphinx, slip into the pyramid, and defeat Pharaoh and those that came with him, rescuing Ramses, the only one who can rally the people and restore history.
« Last Edit: Mar 14th, 2016 at 1:52pm by Majestic »  
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Re: Guardians Issue Summaries
Reply #578 - Mar 14th, 2016 at 1:53pm
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#405 – Pharaoh’s Curse – As they squeeze out of Scribe’s cave, the company is attacked by paranormals Phoenix and Scorpion, as well as four Super-Slaves.  The attackers are defeated and Phoenix is forced to fly away, but Scribe is found to have been killed by stray fire.  The heroes rest in a nearby cave, then follow Scribe’s directions into a ravine, where they encounter a mythical Sphinx.  They solve the creature’s riddle, and it gives them a key, which opens a tower in the valley below, freeing Ramses II.  They escort the true pharaoh to the Valley of Exiles, where he rallies his army.  The loyal troops draw the Super-Slaves south, away from the pyramid, allowing the adventurers an opening.  Psypher’s dragon Princess knocks out both Super-Slaves above the entrance, while Helios, Kensai, Psypher, and Ryutsume make their way inside.  They discover a secret door that leads to a hidden interior, and make their way up a spiral staircase.  In a great, opulent chamber filled with vast treasures, they battle Pharaoh, Hourglass, Felina, Mummy, and Set.  Pharaoh creates many sand creatures and flees through an escape tube, but is followed by Ryutsume.  The others take down the villains, then Helios races to join his young companion, and both confront Pharaoh as he emerges from a cave by the Nile.  The pair briefly fights the powerful magician, who acknowledges that his plans have been defeated.  He chants a powerful curse, then disperses his life essence!  As all of the vigilantes find themselves pulled back to their own time, their desire for restoration of the timeline causes the iron and supervillains from modern times to return as well.  Epilogue: At night in the Museum of Fine Art in Boston, an Egyptian mummy comes to life.
  
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Re: Guardians Issue Summaries
Reply #579 - Apr 13th, 2016 at 5:09pm
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For this adventure, I used SUPERS! RED to run it (the fifth different game system for the campaign).

Both adversaries were drawn from the Supervillains! supplement, which are eleven characters that I'd converted to V&V years ago (though I've never used any of them in the campaign yet).

#406 – Energion – Joined by Kensai, Araneae, Phase, and Angelus break up a gang meeting in a D.C. underground parking garage, intimidating nearly twenty thugs into fleeing in fear.  About a week later, the same four drive the team’s prototype ground vehicle out to Charlottesville, Virginia at night, responding to strange reports about Quiasar.  They arrive to find their teammate flinging bodies from the roof of a building, apparently controlled by some kind of entity.  The heroes attack and try to convince their team leader to snap out of it, but the alien Energion taunts them in reply, using Quiasar’s force fields to hold them at bay.  Energion/Quiasar leads the Guardians, leaping and flying deeper into the city, then rouses the monstrous Green Gargoyle by damaging an old church.  The heroes work together, shattering Green Gargoyle and grounding Energion, forcing the electrical creature to flee the body of their companion.  Angelus brings the slain N.A.S.A. scientists back to life.  Epilogue: Green Gargoyle takes up residence atop Washington National Cathedral, while Energion plots at an undisclosed location.
  
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Re: Guardians Issue Summaries
Reply #580 - Apr 25th, 2016 at 9:12pm
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I love reading these Majestic.

Keep up the posts
  
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Re: Guardians Issue Summaries
Reply #581 - Apr 25th, 2016 at 9:13pm
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What happened to the pictures?
  
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Re: Guardians Issue Summaries
Reply #582 - Apr 27th, 2016 at 5:04pm
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Well, that last adventure was played using SUPERS! which is more narrative and doesn't have need of counters.  So it was all theater of the mind (no ranges, movement, etc.).

I'll definitely snap some pics next time we go with V&V, though, and probably have a few still on my phone I need to download.
  
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Re: Guardians Issue Summaries
Reply #583 - Apr 27th, 2016 at 6:55pm
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Cool1  I like your counters/maps/layouts.  Very creative.

Do you realize this thread is nearly six years old?
  
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Re: Guardians Issue Summaries
Reply #584 - Apr 28th, 2016 at 10:06pm
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Hard to believe my campaign is twenty six years old!  Shocked

And thanks for the compliment!  Smiley
« Last Edit: Apr 28th, 2016 at 10:07pm by Majestic »  
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Re: Guardians Issue Summaries
Reply #585 - May 29th, 2016 at 2:23am
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It's been awhile since I've posted any pictures for any of my games, so I plan to do so again (it should be easier now that I use my phone instead of a camera!).

In any event, this first one is just to show some counters I made for some Egyptian statues (of gods) for the "The Sands of Time" adventure (that I renamed "River of Time", being as we'd already used the aforementioned title for one of our past tales).

I repurposed some of the Egyptian deities (from Jeff Dee's old art in "Deities & Demi-gods").  The PCs didn't end up messing with any of them, so they didn't end up serving anything other than set dressing.

  
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Re: Guardians Issue Summaries
Reply #586 - May 29th, 2016 at 2:26am
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The final battle with the baddies was in a pretty crowded room full of ancient artifacts, so I made a ton of props.

  
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Re: Guardians Issue Summaries
Reply #587 - May 29th, 2016 at 2:28am
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Here's the same shot from a different angle.  I was pretty pleased with how my counters representing tons of 'Egyptian Treasures' turned out.  I found some Google images of such, and ran it through one of those free sites that turns pictures into comic book images.

  
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Re: Guardians Issue Summaries
Reply #588 - May 29th, 2016 at 2:30am
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Here's a shot of the earlier fight with Phoenix and Scorpion (not the most original villain names!) and giant super-slaves.

  
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Re: Guardians Issue Summaries
Reply #589 - May 29th, 2016 at 2:40am
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I'm not sure why Photobucket is displaying these out of order, but here's another shot of that earlier fight.

  
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Re: Guardians Issue Summaries
Reply #590 - May 29th, 2016 at 2:42am
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And right before they entered into that chamber with the final battle.

  
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Re: Guardians Issue Summaries
Reply #591 - May 31st, 2016 at 1:20am
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Next up (for pictures) was dsumner's "Rising Sun".  This first image is from the set-up by the vigilantes before the villains arrive.  Wraith is by the pump station, while Raijin waited up on the pipeline.

  
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Re: Guardians Issue Summaries
Reply #592 - May 31st, 2016 at 1:22am
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This shot shows where Psilight set up (I used a sheet of paper to represent the building where the security office was).  He went to the corner of the building, but Geist went right by him and straight into the wall of the building!

  
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Re: Guardians Issue Summaries
Reply #593 - May 31st, 2016 at 1:23am
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Wraith rushed out to meet the oncoming group, where he was seriously outnumbered!

  
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Re: Guardians Issue Summaries
Reply #594 - Jun 1st, 2016 at 12:19am
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This shot came out extremely blurry (I'm tempted to just recreate it), but it was an awesome moment during play.  Raijin waited until he had a bunch of the eco-terrorists around him, then he did a power stunt with his sword/lightning, where it hit all of them.  It dropped all but two, and the two remaining had a single Hit Point remaining!

  
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