Emotion control is one of the harder powers to play. It requires some acting on the players and the GM. And it sucks when your player has to pretend to be afraid of something he would rather smash. I have yet to have a player possess this power*. And I think I have only had two NPC's use it. For years I just avoided it, but I have come to some basic rules that I will use to keep the accounting low. Keep in mind, when I make up rules, I think of the average human's stats and I assign the modifers based on that. So when a character is afflicted by Emotion Control, they get a pentalty of -4. This penalty comes into play accourding to the type of emotion. If they are made to fear something, they will have a -4 to hit, -4 on intitative due to their fear, and a -4 on Intellegence saves if needed. Using this simple modifier, you can insert it into any type of Emotion. Say a player is made to love another player. The afflicted player than has a -4 on Intellegence saves when it comes into play ( like not realising he is being used, or to walk first into a trap, etc...) If the character has two doses of one paticular emotion than its -8. Fear becomes Terror, Hate becomes Obessive Hate, Love becomes Obessive or Possessive Obession, Courage becomes Foolhardiness, etc...
I think that one of the most crippling emotions would be Doubt. The player would get a -4 to hit, intitivate and Intellegence saves. Wouldn't doubting yourself in combate be deadly for a superhero?
Also, not all emotion control attacks are bad. Think about a patriotic superhero than can inspire Hope, or Bravery, or even Confidence. I Would assign those emotions a +4 when applicable.
What about a sneak with Trust? Or Paranoia? Hoplessness? So many emotions to play with.
So in my game, Emotion Control can be a very powerful, and subtle power. I would write the emotion they are afflicted by on a small note and hand it to the player in question so the other players don't really know what is going on. I would even reward extra experience points if role played well.
* Paul's Character had Emotion Control: Fear, I forgot about that as he rarely used it.
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