Very Hot Topic (More than 25 Replies) Harry Dresden (Read 17786 times)
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Harry Dresden
Jul 16th, 2011 at 12:20pm
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  Oni gave me a copy of Stormfront, the first in the Dresden files books.   I started reading it yesterday and while I am only a few chapters into it,  I have to say I am enjoying it.  It has already given me a few ideas for  V&V.   
  I think it will be a quick read, and I should finishe it in a few days.    So thanks, Oni,  this goes  with Stormdance, as you both recomended  some good books.*



* He turned me on to the Lensmen, which I have already read two of the books from that series.
  

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Re: Harry Dresden
Reply #1 - Jul 16th, 2011 at 3:20pm
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I Gave a copy of Stormfront to to Anton a few weeks ago and he went through that and the next two I gave him. He should be ready for the fourth by next weekend.
  
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Re: Harry Dresden
Reply #2 - Jul 16th, 2011 at 3:30pm
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So far  Dresden used two spells.   Here is my take on them.

1. Postcognition:  Divination.  Pr=5  Dectection x4 to see into the immediate past of an area.   Range is Cxlevel in feet. VSM

2. Soulgaze: Divination, Enchantment Pr=10 Castor must make eye contact with target.  Castor rolls C vs target's C.   The number of successess reveals how much information the castor learns about their targets.   This information is always true.   THEN the target gets to roll vs Castor's C.  If the target's roll is better, he then learns about the castor.
Then whomever has the best success score, has a perment plus for any future die roll agains the other.   The loser  has a perment minus on any die roll against the winner. VSM



Harry used no componets other than thought with these spells, but he did have his cane/staff with him, so they could have been prepared spells.  I would add componets if they were used in V&V.

I think I will try to keep a running list of all of Harry's spells, as this is fun for me.
« Last Edit: Jul 16th, 2011 at 5:47pm by John »  

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Re: Harry Dresden
Reply #3 - Jul 16th, 2011 at 3:33pm
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I suggested the book for two reasons. One was because I thought you would enjoy the series of course. The second was because I saw a lot of similarities between some of your ideas and the books. You will come across them at some point.

I will borrow as many ideas as I can for Dick Dante of course.
  
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Re: Harry Dresden
Reply #4 - Jul 16th, 2011 at 5:47pm
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He used a Detect Magic on the scorpian necklace.

3. Detect Magic  Pr=5 ( divination) Caster can instantly see magic auras. Detect Hidden x3. If the roll is under caster’s intelligence, the circle of magic can also be gleaned.  VSM
« Last Edit: Jul 17th, 2011 at 10:37pm by John »  

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Re: Harry Dresden
Reply #5 - Jul 16th, 2011 at 11:45pm
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All I have to say is Skills: 75-81  Cool

I saw the Sci-Fy series before I found the books, and it tops my list of favorites with the Honor Harrington series.

btw, for reading pleasure I highly recommend Rachel Morgan in the Hallows series by Kim Harrison
« Last Edit: Jul 16th, 2011 at 11:52pm by Ranger »  

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Re: Harry Dresden
Reply #6 - Jul 17th, 2011 at 10:36pm
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4. Magic Circle: (Abduration) S,M  A magic circle is a useful spell for defining the boundries of magic.   This is useful in two ways; either keeping magic OUT of the circle, or keeping magic CONTAINED in the circle.
  The magician draws the circle.   For each foot radius of the circle, it cost 1 power.  It will automatically work against ambient, unfocused magic.  If the circle is challanged, then the wizard must roll I+Ld20.  The challanger rolls the same.   Whomever has the higher success roll, is the winner.  If the caster of the circle wins, the circle contains the magic, if the challanger wins, the circle is broken.   
    Now, other things can make the circle stronger, but so far, those are not in the book, but in my game  they have yet to found by aspiring wizards....

5. Summon Faerie: (conjuration) VSM PR=10.  The wizard must be in a place that is pleasing to faeries, no cities, garbage heaps, etc...  The wizard makes a ID20 roll vs the faerie's Wd20.  If the wizard has a higher success then the faerie is summoned. 
    If the wizard uses sweets, bread, milk, then the fae suffers a -1 on his save PER type of item (-3 max).


The book also mentions useing True Names*.   If a wizard knows its target's true name when casting a spell, and incorporates that name into the spell when cast, the target suffers a -5 on the save, or +5 damage, or 25% bonus of some sort in the wizard's favor.



* I already had this idea in my game ( I swear) but my one magic using player had not come across this information as of yet.
« Last Edit: Jul 17th, 2011 at 11:43pm by John »  

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Re: Harry Dresden
Reply #7 - Jul 17th, 2011 at 10:43pm
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The book also touches on another idea I had in my game but my magic player hasn't come across it yet.  To be trueful, I stole the idea a few years ago from Zatanna in a Justice League comic.
   This idea is blood magic.   The book says that magic contains power.   So I would say that one can use blood instead of power points to cast magic.   For each hit point of damage from blood loss,  it can be converted to  3 power points.   However, one must have the occult knowledge area of Blood  Magic.  And the blood must be fresh.  Once it cools, the power is gone.      It can still be used for certain magical uses, but  not as a source of power.
« Last Edit: Jul 18th, 2011 at 9:01pm by John »  

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Re: Harry Dresden
Reply #8 - Jul 18th, 2011 at 7:54pm
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6. Light of Day: (evocation) VSM  Pr=4.  The magus must expose an imaculatly white hankerchief of cotton or silk to the sun.  Then when the spell is cast, the hankerchief will burn with the True Light of the sun.   This spell is perfect for repelling and attacking Undead.   Undead are treated as they are exposed to real sunlight.   Lasts as many actions as the caster has levels.

7. Eavesdrop:  (Enchantment) SM Pr=3/turn.  Increases the caster's sense of hearing by a factor of three.  So their detection score triples.   Lasts as long as the caster spends the power.

8. Fulmination:  (Evocation) VSM Pr=4  Caster summons a lighting bolt to attack their target.  2d8 damage as lighting control.  Caster needs a bit of amber.


Geomancy. 
Harry used a storm as a source of power for a fulmination spell.    He even stated that its tricky to do, and would only do so if he were desperate.
   The Earth is a source of magic, and tapping that souce requires extreme care.   Unlike most sorces which require a roll vs C, geomancy requires a roll vs Will.
   The Sorceror rolls W- the power points for the spell desired d20 and if he succeeds, then he has the power for the spell.  If he fails, there is a chance of mishap based on how poorly he failed.
    Ex.   Harry has a will of 15.  He taps the power of the storm for a spell.  He rolls a 17 so he failed.    Since he failed by 2,  he then rolls another d20.  If he rolls a 1 or 2, then the magic when haywire and who the hell knows what is going to happen!     When it comes to Geomancy,  the buyer must beware!
« Last Edit: Jul 18th, 2011 at 8:53pm by John »  

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Re: Harry Dresden
Reply #9 - Jul 18th, 2011 at 8:01pm
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9. Zephyr:  (Evocation) VSM Pr=3+1 per turn, per obect deflected.  This spell creates a wind that protects the caster from harm.  THe wind can also be used to move things or even attack.   Treat as a Telekinetic Filed with a strenght twice that of the caster.   It also provides the castor, and what ever else is protected by the spell with a sonic defence.


9. Soulstrike: (Evocation, necromancy) VSM Pr=6.  This spell alows the caster to strike anything within range, regardless of defences, as long as it has a soul/mind.   So astral projections, animated shadows, ghostforms, non corporeal, etc.. are all subject to this attack.   The caster rolls Wd20, the defender rolls Wd20.  If the caster has a higher success then that is the damage done TO THEIR SOUL!  If the defender has a higher success score, then no damage is done.   Caster must have a some sort of silver blade.
« Last Edit: Jul 18th, 2011 at 8:52pm by John »  

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Re: Harry Dresden
Reply #10 - Jul 18th, 2011 at 9:02pm
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John wrote on Jul 17th, 2011 at 10:36pm:
4. Magic Circle: (Abduration) S,M  A magic circle is a useful spell for defining the boundries of magic.   This is useful in two ways; either keeping magic OUT of the circle, or keeping magic CONTAINED in the circle.
  The magician draws the circle.   For each foot radius of the circle, it cost 1 power.  It will automatically work against ambient, unfocused magic.  If the circle is challanged, then the wizard must roll I+Ld20.  The challanger rolls the same.   Whomever has the higher success roll, is the winner.  If the caster of the circle wins, the circle contains the magic, if the challanger wins, the circle is broken.   
    Now, other things can make the circle stronger, but so far, those are not in the book, but in my game  they have yet to found by aspiring wizards....

5. Summon Faerie: (conjuration) VSM PR=10.  The wizard must be in a place that is pleasing to faeries, no cities, garbage heaps, etc...  The wizard makes a ID20 roll vs the faerie's Wd20.  If the wizard has a higher success then the faerie is summoned. 
    If the wizard uses sweets, bread, milk, then the fae suffers a -1 on his save PER type of item (-3 max).


The book also mentions useing True Names*.   If a wizard knows its target's true name when casting a spell, and incorporates that name into the spell when cast, the target suffers a -5 on the save, or +5 damage, or 25% bonus of some sort in the wizard's favor.



* I already had this idea in my game ( I swear) but my one magic using player had not come across this information as of yet.


Your Spellcaster is working on it. He just happens to be way behind in updating his posts from his,my, adventures as well. He'll come along eventually.
  
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Re: Harry Dresden
Reply #11 - Jul 18th, 2011 at 10:25pm
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10. Tracking ( Conjuration, Enchantment) VSM   The caster needs something of the target to make this spell work.  Something like blood, hair, fingernails, etc...    Pr= 10.  Make a detect hidden roll if nothing but a name is known.   If some blood or such is used, make a detect obvious.   It will last one minute per level of the caster.
  

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Re: Harry Dresden
Reply #12 - Jul 19th, 2011 at 1:14pm
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11. Shadowself (alteration, enchantment) VSM Pr=15/hour.  The castor enchants his own shadow and sends his consciousness into it.  He can then use his shadow to travel quickly and without being hampered by material objects, and gravity.   It is similiar to astral projection.   In dark areas, the shadowself is invisible.   However light is very dangerous to one's shadowself.   It can not go into well lit areas, and light attacks do normal damage as well  dispelling the form. 
   The caster needs to make a candle with some of his blood mixed into the wax, and a wick with some of his hair braided in as well.   He then must sit and let the candle create a shadow for him.  If the candle is exstinguised, then the spell ends.
  

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Re: Harry Dresden
Reply #13 - Jul 19th, 2011 at 5:06pm
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12.  Third Eye: (Divination) VSM Pr=10 lasts one turn per level.  Grants the caster with cosmic awarness. However, the power cost for correct answers is reduced by a third.
« Last Edit: Jul 19th, 2011 at 8:01pm by John »  

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Re: Harry Dresden
Reply #14 - Jul 19th, 2011 at 7:59pm
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13. Fireball.  (evocation) VSM Pr=3  Needs a tiny ball of sulpher, or an existing flame.  As flame attack.  Range is  I+E.

14. Unlock: (enchantment) VSM Pr=3.  Unlocks one lock.  I+leveld20 for it to work.  If the lock is magically locked then the caster rolls I+leveld20 vs the I+level of the locking wizard.  Whomever has the higher succes score wins the contest.

15. Clean Sweep: (enchantment) VSM Pr=5 per hour.   Must have a straw from the broom that the wizard wishes to enchant.   Causes an ordinary broom to get up and sweep an area clean.  It will keep sweeping untill commanded to stop, or until the spell expires.

16. Scorpion Assassin: (Alteration, Necromancy) VSM Pr=20 per scorpion.  This horrid spell enchants a dead scorpion to animate, and attack.  The scorpion will grow accourding to the size change chart on factor each minute untill it is destroyed or it reaches the size factor equal to the level of the wizard.   This is a very dangerous spell.

17. Obedience: (Enchantment) VSM Pr=1+variable.   This spell can only be used under two strict conditions; one, the caster knows the target's true name, and two, the target has been summoned magically.
    If these conditions are met, then the wizard and utter this spell and take control of the summoned thing.    This involves a lot of effort, and strong will.
    The wizard rolls Wd20, the opposing wizard rolls Wd20, and the summoned rolls Wd20 ( if it has any Will!).  Whomever has the highest success score wins the challenge.   The variable power is equal to all the other two's successes.   Even if you don't win, the strain can be enournous.
  

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Re: Harry Dresden
Reply #15 - Jul 19th, 2011 at 8:04pm
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OK, I just finished Storm Front, and as you can tell, I enjoyed it very much.  I am going to order the second book from Amazon.   Its a quick and easy read, and very fun.    I like the way magic is explained, and you can tell the author is a big fan of roleplaying games.  I would be very suprised if he never played V&V.
  It gave me a lot of ideas for my magic rules for V&V, some of which will be posting shortly, some of which you will have to find out when the occasion arises.
  

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Re: Harry Dresden
Reply #16 - Jul 19th, 2011 at 10:08pm
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I am going to count on my familiarity with the Dresden Books to help with my Spellcaster Dick Dante. NBow all he needs besides more spells and training is a Back Bone.
  
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Re: Harry Dresden
Reply #17 - Jul 19th, 2011 at 10:11pm
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I am thinking I may have to order Jim Butchers "Dresden Files" Roleplaying Game just to have a look.
  
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Re: Harry Dresden
Reply #18 - Jul 19th, 2011 at 10:13pm
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I didn't include any of his magic items.  I was more interested in the spells.  But here is a quick rundown of what he had.

A. Forcefield Bracelet.  As  the power.  It burnt out.
b. Blasting Rod.  Havested ambient magic power into focused powerblasts.
c. Pentagram Necklace.  It contained the essence of his mother.  I am sure this comes into play in future books.
d. Bob.  A skull with a spirit guide bonded to it.  I gives him formulaes for spells and potions.
e. Force Ring.  For every 5 power channeled into the ring, the wearer's carrying capacy doubles for purpouses of the next punch.

And the book goes pretty deep into potion making, and as cool as it is,  I have other ideas for potions.
« Last Edit: Sep 26th, 2011 at 4:38pm by John »  

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Re: Harry Dresden
Reply #19 - Jul 21st, 2011 at 9:39am
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Not that they would be of much help in superhero game but have you read the series The Wheel of Time, by Robert Jordan? some really good stuff there as well
  

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Re: Harry Dresden
Reply #20 - Jul 21st, 2011 at 3:38pm
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No, I haven't read them.  My old group of gamers all did, and they would rave about them.
  

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Re: Harry Dresden
Reply #21 - Jul 21st, 2011 at 4:37pm
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I gave my wife a pentagram necklace with my blasting rod last night.

She didn't realize it until she woke up in the morning.

  

Anticipation of death is worse than death itself -- Steven Segal
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Re: Harry Dresden
Reply #22 - Jul 21st, 2011 at 5:26pm
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Well they do say good things come in small packages.
  

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Re: Harry Dresden
Reply #23 - Jul 21st, 2011 at 7:46pm
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So at least you admit you like what comes out of my small package.
  

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Re: Harry Dresden
Reply #24 - Sep 26th, 2011 at 5:06pm
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I read both  Fool Moon and Grave Peril   Here are some of the spells Harry used.

18. Soul Bond: Pr=10 +1 per level of the target. ( the caster must guess the aproximet level and spend the power, if this is not enough, the spell fails, so its best to err on the side of caution and spend too much) ( enchantment)  VSM  Caster needs a totem item to represent the target, like a voodoo doll.
      The caster casts the spell on the item and  the target must save vs his Cd100.  If successful, the target is bound and must move just like the voodoo doll.  If the doll is left alone, the target will just lay in  the same postion until the spell wears off.   Every time the doll is moved, the target gets a new save.  If left alone, the spell will wear off in 24 hours.   
   If the target is harmed, he gets a new save with each attack.

19.  Blow Out. (evocation) VS Pr=3+1 per tire.  Range is level x 10 feet.  This handy spell will blow out all targeted tires. Good for escapes!

20. Dimension Door ( conjuration) VS  This spell causes a rift between planes of existance.  It will stay open one hour per level of the caster.    The caster must know personally of the dimension he is trying to open, so its not really good unless  the caster has been there before.   Also, doors work two ways!

21. Enchant Missal:  ( enchantmen) Pr=5+3 per damage modifier. VSM  this spell places an enchantment on an item that the wizard then throws at a target.  It is dangerous cause the item enchanted takes equal damage, so be careful what you throw!

22. Blood Bond: ( Enchantment, Divination)  VSM  PR=15   The caster needs some blood from the target.  When cast  the caster then knows the general location and mood of the target.  Lasts one hour per level of the caster.

23. Mental Sheild:  (Abjuration)  VS  This spell creates a mental armor of 30 pluse the wizards level and intellegence.  This ADR works against any mental attack.   IF the mental attack does not do damage, then it works as a percentage against the attack working.    This percentage deplets and the mental ADR depletes.    It works  one minute per level of the caster.    PR=10

24. Wizard's Senses: (Divination) Pr=10 VS.  This spell enchances a wizard's senses by 5 for one turn per level of the caster.

25. Spirit wrack: (Necromancy, Aburation, Enchantment) Pr 35 VSM  This horrid spell tortures ghost and spirits.    The caster must always make a Cd20 roll or lose a point of charisma when this spell is cast. 
    When cast, the wizard must make a Id20 vs the spirit's Cd20.  If the wizard wins, then the spirit is held in antagonising pain.  The spirit will do what is asked of the wizard if it fails a Wd20 roll.   The spirit, due to the pain, is treated as fatigued.     The spell lasts one day per level of the wizard.   Once free, the wizard surely made and enemy for life!      The caster needs  ground bones of a person dead for over 100 years, and iron filings from an antique torture instrument.

26.  Dreamless Sleep: (Aburation, Enchantment) Pr=15.   VS   This spell causes a target to fall into a deep coma like dreamless sleep.  It lasts until the target is fully healed, and then they must save vs Ed20 per day to wake up.     There is no save when cast on an already sleeping target, but if cast on a waking or resisting target then the wizard must save Id20 vs the targets Ed20.
    This spell was created to fight back against Nightmares or other horrid creatures of the Dreamlands.

27. Ghostswarm: (Necromancy, Conjuration) VSM Pr=50.  This nasty spell can only be cast in a graveyard,  morgue or battlefield ( or other place where the dead hang out).   When cast it summons all the lingering spirits and causes them to go into a beserk frenzy.  They will attack ANYONE  in the area, so buyer beware!
  

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Re: Harry Dresden
Reply #25 - Sep 26th, 2011 at 5:09pm
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Also Harry, when casting the Ghostswarm spell, was so exhausted he used his soul to cast the spell.   This is called Animancy or Soul Magic.  A magician who does this can really damn himself if not careful.    This burns up your soul ( experienc point pool)   Animancers can use 100 experience points for each point of power they need to work a spell.     Any Magician that burns his soul to less then zero runs the risk of becoming a lich!

And there are a few evil animancers that found the secret of using OTHER people's souls as sources of power, those evil bastards!
  

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Re: Harry Dresden
Reply #26 - Jun 14th, 2012 at 1:07am
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28. Deathward: (Abjuration, Enchantmen, Necromancy) Pr=25.  VSM  Requires the castor to touch the target.   This spell prevents a patient from dying.  Simply, they can not die until the spell wears off.   They can be in pain, but that is how the cookie crumbles.  Duration equals castor's level times ten minutes.     The wizard needs  any medicine, or in the absence of that, a ripe apple.

  

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Re: Harry Dresden
Reply #27 - Jun 14th, 2012 at 1:16am
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29. Create Fire: (evocation) Pr=2 VS  Creates a small fire, equal to a match.

30. Veil Magic: ( Enchantment)  Pr=3 per hour.  Caster rolls Id20 and compares against any challenged roll.  This spell hides auras of the magic, so that it can't be found via Detect Magic or such.   It doesn't make your fireball invisible, it just hides the magical "residue" of such magic.   VSM  Requires a black silk hanky that is not consumed.

31. Wizard's Word: (enchantment) Pr 15 per person involved.  This spell creates a bond between two people.   This makes the oath sword between them sancrosanct.   That means that they can not break their word to each other.   There is no condition, they simply can not break their word.

32. Blood Oath: (Enchantment) VSM Pr=25 per person involved.  An oath is sworn and a condition is made.  If the oath is broken, then that condition falls upon the oathbreaker.
   "If I don't get you tickets to see Pearl Jam, then I will just drop dead."   This spell is also sworn over a spell book, that will also be destroyed if the spell is broken.
  

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Re: Harry Dresden
Reply #28 - Jun 14th, 2012 at 12:55pm
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you may enjoy the 1st few Necroscope books by Brian Lumley, before he goes off on a rifts tangent for like 4 books
  
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Re: Harry Dresden
Reply #29 - Jun 14th, 2012 at 8:02pm
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John,

Have you pulled anything out from the Roleplaying game too or are you just taking what you like from the books and modifying them???

  
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Re: Harry Dresden
Reply #30 - Jun 14th, 2012 at 9:45pm
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I haven't read the role playing books yet,  I heard that they are full of spoilers.  I am reading the 8th book now, so I figure I will be done with the 13 books in about two more months.
  

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Re: Harry Dresden
Reply #31 - Jun 20th, 2012 at 1:00am
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33. Astral Stalking:  This is a very expensive spell.  One must first buy or make a model replica of an area.  Harry made one of Chicago out of pewter.     He looked for his targert, which he placed a Tracer on, and then used this model to astrally stalk him.   When stalking, the caster's astral form uses the model as a focus.  The astral form can then see his target, his surroundings, and see and hear what is going about near his Tracer.   The astral form can even look up off the model table and see his body, to make sure its ok.    Becareful, cause the astral form is vulernable to anything than can harm astral forms.
     VSM  (Divination, Enchantment, Necromancy)  PR=12 per turn.   To cast this spell, one must previously have successfully cast Tracer.

34. Tracer (Enchantment)  Pr=2.  Lasts one hour per level of caster.   This spell targets a person or object for later.  The caster must make a successful attack but pretty much no non magical defences will work against this attack.  Range is I x5 feet.   The target, if able, will be able to detect a faint aura of enchantment magic.

35.Lay On Hands VS (Necromancy, Enchantment) Pr=5 per turn.   The magican can heal non critical damage.  They must physically touch the damaged area.  No curses, diease, infection etc... just normal non life threatinging damage.

36.  Whirlwind: Pr=5 turn VSM.  Needs a staff, and air, neither of which is consumed.   The caster forms a whirlwind that cones outward from the staff.  It can hold gases at bay or do damage as vibratory. (1d12)  Range is W in feet. (Evocation)

37. Commune: Pr=3 turn (Divination)  This spell permits telepathic comunication with a willing target.

  

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Re: Harry Dresden
Reply #32 - Jun 20th, 2012 at 9:33pm
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Ok the book White Night confirmed a problem I have with wizards in popular fiction.

Both Harry's, Potter and Dresden's worlds suffer the curse of the mutant.

What that means is that  in most worlds, Star Wars included, one is born a wizard.   They are a race within like mutants in Marvel.  I don't like that.  I prefer that anyone can become a wizard by study and learning about magic.   If its an innate ablity then its a super power.   I know its nitpicky but it bothers me.

Other than that,   the Dresden files are excellent.
  

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Re: Harry Dresden
Reply #33 - Jun 20th, 2012 at 9:37pm
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Oh crap, I just realised that I am reading the 8th book before the 7th!  And I am two chapters from the finish!

Craparoni.
  

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Re: Harry Dresden
Reply #34 - Jun 20th, 2012 at 9:52pm
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John allow me to provide an alternative line of thought to the mutant idea. I've read all of the Dresden books and I look at it kind of like this.

Not everyone but a lot of guys played high school football. A small percentage are born with the physical ability to play in college, an even smaller amount play Division I. Of those a tiny percentage are good enough to make it to the pros, let alone make a career out of it. Dresden's on the way to becoming a perrenial all-star.

But contrary to what some believe, I'm pretty sure teh Mannings aren't 'mutants'.  Grin

The thing is none of those guys make it anywhere without putting in the hard work. It seems to me in Dresden's universe there's a whole lot of magic of one kind or another, but only those born with greater gifts that work at it make it to the big leagues.

No? Okay how about Wizards are to Butcher as Inhumans are to Stan Lee  Wink
  

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Re: Harry Dresden
Reply #35 - Jun 20th, 2012 at 10:23pm
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I have always thought of magic use as a skill to be learned rather than something you are born with.

Like I said, its nitpicky.
  

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Re: Harry Dresden
Reply #36 - Jun 20th, 2012 at 10:40pm
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John wrote on Jun 20th, 2012 at 9:37pm:
Oh crap, I just realised that I am reading the 8th book before the 7th!  And I am two chapters from the finish!

Craparoni.



Cast a Forget Spell on yourself and read the 7th book. Then go read the 8th again. What's the problem???
  
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Re: Harry Dresden
Reply #37 - Jun 20th, 2012 at 11:47pm
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I thought Molly Carpenter became a major character so suddenly.
  

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Re: Harry Dresden
Reply #38 - Jun 21st, 2012 at 12:03pm
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Molly the Hottie Wink
  

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Re: Harry Dresden
Reply #39 - Jun 25th, 2012 at 8:15pm
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I started reading "Side Jobs" in the bookstore while waiting for my wifes Nook to get fixed.

I only got through the first few pages of the first story but I enjoyed it so far. I guess I will be picking it up after I finish Lovecraft.
  
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Re: Harry Dresden
Reply #40 - Jun 25th, 2012 at 9:17pm
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I am halfway through Side Jobs now,  but I need to stop and read Proven Guilty before I finish, as the short stories are in order.
  

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Re: Harry Dresden
Reply #41 - Jul 2nd, 2012 at 12:25am
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Ranger wrote on Jun 20th, 2012 at 9:52pm:
John allow me to provide an alternative line of thought to the mutant idea. I've read all of the Dresden books and I look at it kind of like this.

Not everyone but a lot of guys played high school football. A small percentage are born with the physical ability to play in college, an even smaller amount play Division I. Of those a tiny percentage are good enough to make it to the pros, let alone make a career out of it. Dresden's on the way to becoming a perrenial all-star.

But contrary to what some believe, I'm pretty sure teh Mannings aren't 'mutants'.  Grin

The thing is none of those guys make it anywhere without putting in the hard work. It seems to me in Dresden's universe there's a whole lot of magic of one kind or another, but only those born with greater gifts that work at it make it to the big leagues.

No? Okay how about Wizards are to Butcher as Inhumans are to Stan Lee  Wink

I agree in part.    Where as you have to be born with magical talent in most  fictional magic universes, and to a lesser degree in  the Dresden books, it takes away from the wish fufillment aspect of the story.

   You can't be a beautiful model, cause you were werent born with the right genes, you can't be a Jedi, cause you don't have that genetic twist,  you can't go to Hogwarts, cause you are a muggle.    Its all kind of exclusitory.

    While I may never be a quarterback for the Giants and win a superbowl ring,  I CAN be a quarterback.  I can practice and practice and, while never making it to that big game,   no one can stop me from  being a football player, even if I am not that great.

The way  magic is treated in most fantasy worlds, it might as well be apartheid.
  

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Re: Harry Dresden
Reply #42 - Jul 2nd, 2012 at 12:54am
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(holy cow John, I forgot all about that post  Smiley)

It's okay to have dreams. Tim Tebow dreams of being a quarterback also ... poor kid.  Wink
« Last Edit: Jul 2nd, 2012 at 12:56am by Ranger »  

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Re: Harry Dresden
Reply #43 - Jul 2nd, 2012 at 2:46am
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LOL 

True, but I just hate the idea of  You don't have the mitaclorians so you can never be a Jedi, no matter how much you train.    It turns the fun of Star Wars into something akin to racism.   Same with Harry Potter, and all those other wizard worlds.    Something I have always hated about D&D. 

Dwarves can never be wizards, even though every culture that has dwarf legends has them as the very holders of mystic secrets and maker of magic weapons.  But you can't cast a  Hold Monster spell!
  

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Re: Harry Dresden
Reply #44 - Jul 3rd, 2012 at 9:39pm
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They can in The Ravenswood......
  
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Re: Harry Dresden
Reply #45 - Jan 12th, 2013 at 4:36pm
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Other spells I need to write up later

Sanctorum ( Enchantment/Alteration)
  The wizard makes this place his "Place of Power".   Only one wizard can claim a place as his sactum at a time.   The place is then his refuge,  and all spells cast whithin are considered to be cast with the best number  he can roll.   The chance of this spell working and it lasts for Level Years, is C+Wd100.  Caster needs to make a wealth roll-5 to gather the materials for this spell.    Very expensive!    Pr=100.

Dreamless sleep

Gavity Warp

Rave

Plane Walk

Threshold
« Last Edit: Jan 13th, 2013 at 3:28am by John »  

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Re: Harry Dresden
Reply #46 - Jan 12th, 2013 at 4:44pm
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Commune with Local Spirit

Summon Local Spirit
  

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Re: Harry Dresden
Reply #47 - Jan 12th, 2013 at 4:51pm
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Death Curse
  

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Re: Harry Dresden
Reply #48 - Aug 11th, 2013 at 11:18am
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I am so far behind in reading. Just picked up Side Jobs this morning. Good that it is short stories so I can read through it slowly.

Need to get some more Dick Dante ideas and just a Good Read with some relaxation after a crazy few months.
  
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Re: Harry Dresden
Reply #49 - Aug 11th, 2013 at 1:22pm
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I should get the last Dresden  book in September.   I hope its good, cause I didn't like Ghost Story ( a first) too much.
  

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Re: Harry Dresden
Reply #50 - Aug 11th, 2013 at 7:40pm
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Yeah, I totally did not like Ghost Story. Next one is back to old standards.
  
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Re: Harry Dresden
Reply #51 - Aug 14th, 2013 at 6:22pm
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Thoroughly enjoying Side Jobs and I can read one chapter each night without going crazy just waiting for the next chapter.

I cannot say I loved Ghost Story but I enjoyed it well enough.

I started reading the first few pages of the newest book on his website. Looks like he is back to his old self.
« Last Edit: Aug 14th, 2013 at 6:23pm by THE ONI »  
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Re: Harry Dresden
Reply #52 - Aug 15th, 2013 at 1:51pm
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John wrote on Jul 2nd, 2012 at 12:25am:
The way  magic is treated in most fantasy worlds, it might as well be apartheid.


But I felt in the Dresden books that you may not always know you were skilled at magic until you started to pursue it. Some people are completely incapable and some are OK at it, but you never know until you try.

Our real world doesn't have the means to try, so we'll never know.

It's less football and physical beauty than it is art and literature.
« Last Edit: Aug 15th, 2013 at 1:52pm by Lord Inar »  
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Re: Harry Dresden
Reply #53 - Sep 12th, 2013 at 8:04pm
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I am about 1/4 of the way through the newest Book and enjoying it thoroughly.

No spoilers though from me. I just think he is back on course again.

Tonight would be a good Spell Casting night here in New York. Just no Circle Magic because of the rain. Fulmination however.....
  
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Re: Harry Dresden
Reply #54 - Sep 12th, 2013 at 9:07pm
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I read the first three chapters.  Just got to what Mab asked Dresden to do.   Then I put the book down for two days.  I like to let things simmer in my head when I am enjoying them.

  

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Re: Harry Dresden
Reply #55 - Sep 16th, 2013 at 6:19pm
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I really liked the Emotion Control Attack the Outsider did in MacAnally's pub.   Good example of despair.
  

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Re: Harry Dresden
Reply #56 - Sep 16th, 2013 at 9:06pm
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I took Harry a minute to throw up the Will Power defense. Sure he has a strong will but maybe something else too so he can still concentrate during all that fighting.

No more spoilers. I was just starting that chapter
  
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Re: Harry Dresden
Reply #57 - Sep 16th, 2013 at 9:29pm
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Oh shit!  Sorry. So you didn't get to the part where Molly  has sex with Butters?
  

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Re: Harry Dresden
Reply #58 - Sep 18th, 2013 at 5:20pm
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John wrote on Sep 16th, 2013 at 9:29pm:
Oh shit!  Sorry. So you didn't get to the part where Molly  has sex with Butters?

Marlon Brando?
  
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Re: Harry Dresden
Reply #59 - Sep 18th, 2013 at 6:18pm
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Spoiler  (  Oni you are warned!!!)


Harry used an inventing point to do a power stunt with his soulfire.  He made his success roll and freed himself from being pinned down by Mother Winter's godlike will.
  

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Re: Harry Dresden
Reply #60 - Sep 18th, 2013 at 11:58pm
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Just finished the book.  Ok  Jimmy what are your thoughts?
  

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Re: Harry Dresden
Reply #61 - Sep 19th, 2013 at 8:14pm
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First thought is you cannot put "Spoiler Alert" because I will read it anyway and I did. read that chapter that night but I am moving slowly. Late nights

I think it is better than Ghost Story. One thing I thought that was over done was the ribbing brotherly love between Harry and Thomas. It seemed a little too much.

So far I am enjoying it but I still have quite a bit to read. He just left the Cottage to find out "The Truth"

  
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Re: Harry Dresden
Reply #62 - Sep 19th, 2013 at 9:46pm
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It was better than Ghost Story, which was my least favorite.      The Dresden Stories are formulaic, but they are fun.    My only complaint was the out of place, and totally jarring speech about gay marriage.  I guess people still need to be conditioned in every medium.  Oh well.


(For the record,  don't think the government can limit what people do without good reason, and  if the only reason against gay marriage is religious, then its not valid, still doesn't mean I like this topic inserted into everything these days, and this was very ham fisted*)

My other favorites is the peak into Mac's past and  the secret identity of Santa Clause



* hehehe not to subtle gay love joke! Cheesy
  

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Re: Harry Dresden
Reply #63 - Jun 22nd, 2014 at 12:20pm
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Just picked up Skin Game.

Was in the midst of another book and I am putting that one to the side just to start this one!!!
  
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Re: Harry Dresden
Reply #64 - Jun 28th, 2014 at 2:52pm
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I am waiting until it come out in mass paperback like all my other copies.   I  can't break the pattern. So  until September, shut your fucking mouth.
  

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Re: Harry Dresden
Reply #65 - Jun 28th, 2014 at 3:14pm
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You mean you don't want me to tell you about.......
  
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Re: Harry Dresden
Reply #66 - Jun 29th, 2014 at 8:54am
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So you finished Side Jobs?   What did you think of the Oblivion War that is going on behind the scenes?

I think its a great idea, but find it hard that the White Vampires would be fighting it, especially for the reasons given.
  

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Re: Harry Dresden
Reply #67 - Jun 29th, 2014 at 3:48pm
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Finished side jobs a while back. Now I will re read it for more clues but I have an idea of what you are talking about from a few stories.

Also just finished Skin Game last night.

Yep,

Another Wild Saturday night in The Oni residence while The Little Devil now gets deeply into her Supernatural Marathon on Netflix.
  
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Re: Harry Dresden
Reply #68 - Dec 8th, 2014 at 11:16pm
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Finished Skin Game.

I loved the Hades plot, and I loved the moving forward of the Karen and Harry love plot.


But I thought  Butcher broke one of the rules of writing and it bothers me.  He lied to the readers.

Even though Harry hired the  Skinwalker before  Nicodemus,  Harry's inner thoughts talked about  him as if he didn't know home.  This was done to make the reveal that he was hired by Harry a shock, but it came off as a deliberate, and cheap, lie.  Why would Harry think about him as if he didn't know him, when it was not true.  The books are narrated by him, and he has never lied to the readers before.  True, he has kept things from us, but never out right changed the truth.    This really bothered me.

Other than that, I like where the books are going.  I love that Waldo is now a bad ass, and I love that Michael Carpenter played such a big role.  He is probably my third favorite character ( after Harry and Karen).
  

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Re: Harry Dresden
Reply #69 - Jan 27th, 2016 at 9:31pm
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I read the E Book  "Working for Bigfoot". Three stories. Basic but enjoyable and liked the way he portrayed Bigfoot.

I was thinking. With all the various Sci Fi and Fantasy books turning into TV series and such what Actor would make a good Harry?

For some reason Liev Schreiber came to mind.

Yes, I know about the previous attempt to go TV but don't want to think about that one.
  
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Re: Harry Dresden
Reply #70 - Jan 28th, 2016 at 12:50pm
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I assume you're talking about the older Dresden Files show that is available on Netflix?  I've never watched it, but had it in my queue to perhaps check out someday (I've also never read any of the books).  Is it not very good?
  
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Re: Harry Dresden
Reply #71 - Jan 28th, 2016 at 6:42pm
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I never watched the series. John told me a bit about it and I immediately did not want to watch it based off some things they did with one of my favorite characters.

May be a good watch. I would definitely pick up the first book to see if you enjoy it.
  
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Re: Harry Dresden
Reply #72 - Jan 28th, 2016 at 8:09pm
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If the show was called  Frank Weems, Magic Detective we would like it.    I never understand why they by a show and then change it.
  

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Re: Harry Dresden
Reply #73 - Jan 28th, 2016 at 8:27pm
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Hey. Don't miss the initial question.

Who would you have play him in a TV Series or Movie?
  
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Re: Harry Dresden
Reply #74 - Jan 29th, 2016 at 6:09am
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I actually liked the guy they cast in the  T V show.
  

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Re: Harry Dresden
Reply #75 - Jan 29th, 2016 at 8:34pm
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Now I have to watch the show.........
  
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Re: Harry Dresden
Reply #76 - Jan 29th, 2016 at 11:12pm
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I watched the first two episodes.   


I liked them.  Again,  if it was named something else,  I thing we would have enjoyed it.
  

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Re: Harry Dresden
Reply #77 - Jul 18th, 2017 at 6:23pm
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Bump for Daniel
  

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