The Mysterious Visitor: A Special Mercenary.
This unknown being is shrouded in legend. Is he an angel? A demon? An immortal wizard? What is known is that sometimes he takes an interest the Kings of Minaria and intervenes. When he does he offers three gifts, which the Monarch he has taken a shine to may select one. After the Magic Item is given, he disappears. He may show up again to help a king on the other side. The Mysterious Visitor moves in, well, mysterious ways.
Gifts.
The Hour Glass: This powerful Artifact can reverse time. Each time it is used the holder must roll a d6. A roll of one sucks the user into a hole in time, eliminating him from the game. All other rolls it works normally.
It can, reverse time so that a new Random Event Roll is made.
Let the player re reroll a combat die.
Let the player re reroll a fate roll.
Re draw a diplomacy card.
Re roll a diplomacy roll.
Pretty much re reroll any die roll.
The Hour Glass can be used only 6 times before it dissolves.
The Lion Skin: This ancient cloak has the power of summoning the Free Children.
The Free Children are the offspring of humans and the beasts. They are considered combat units. Their strength is that off the land hex that they were summoned from, plus one.
So of Swamp Children were called, then they are 2+1=3. They need to take three damage in one attack to be killed. Mountain children are pretty tough, 3+1=4! If they only take 3 damage, ignore it.
Only one Free Children unit can be called at a time. If one dies, they can be summoned again next turn, but only one type per terrain can be called. When all times are killed off, the Lion skin dissolves.
Harju's Lamp: This powerful Lamp contains a powerful Djinn that will grant its user three wishes.
1. Wealth 1d6 treasures 2. Friendship: One free draw from the Mercenary Randomizer 3.Magic: One random Magic Item. 4.Escape: The wielder can go to any hex on the map. 5.Power: return two lost regulars, or two common mercenaries. 6. Love: Get one free female ( Queen, Dancing Girl, Damsel, or Witch) If Female get male ( minstrel, rouge, Warlock or King) 7. Remove Curse: Any one curse is lifted automatically. 8. Heal: cure a wound or end an epidemic. 9. Theft: take all treasure from a stack, or one magic item of your choice. 10.Beguile. Change the loyalty of one monarch to your side.
After three wishes the Lamp dissolves.
If the Mysterious Visitor is drawn again, he can only give the gifts he has not already given.
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