Very Hot Topic (More than 25 Replies) Additional uses for Telepathy (Read 4367 times)
dsumner
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Additional uses for Telepathy
Jun 16th, 2012 at 8:27pm
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OK, this is something I've been thinking about for the past few days, and I figured I'd toss it out there for you guys to look at. In comics it's not unusual to see telepaths use their abilities for far more than what the standard V&V rules allow. What I'm thinking about doing is allowing characters with Telepathy to train in performing some additional "feats" with their powers (you'd say for my next level, I want to train to do "x"). Two of the ideas I've come up with are:

1) Confuse
2) Memory Alteration

Confuse is pretty straight forward, It'd be based on a Mind Control attack vs. INT. (Things like Willpower would also come into play). If the character failed his save, he'd be confused for that turn, and unsure as to what he's supposed to be doing, losing that turn.

Memory Alteration is a little more complicated. The Character would be able to implant memories, alter them, or completely erase them.

The more power the character spent, the more drastic the changes. I'm still tinkering with the specific PR costs for each as well, but I'm thinking something like planting a memory that you've meet a person before would run around 3, while mind wiping someone (erasing all of their memories), would cost you 20 points of power.

What I'd like to know is does this sound like I'm at least on the right track, or am I talking out the side of my neck?
« Last Edit: Jan 2nd, 2024 at 3:44am by dsumner »  

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Bill Kropp
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Re: Additional uses for Telepathy
Reply #1 - Jun 16th, 2012 at 9:13pm
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Mental Illusions (ie only seen by the target)
  
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Re: Additional uses for Telepathy
Reply #2 - Jun 16th, 2012 at 10:15pm
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I think they sound great, Dom.  I'd like to see somebody with Telepathy use these as Power Stunts in our game.
  
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Re: Additional uses for Telepathy
Reply #3 - Jun 16th, 2012 at 11:02pm
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Bill Kropp wrote on Jun 16th, 2012 at 9:13pm:
Mental Illusions (ie only seen by the target)


Thanks Bill, I'd thought about Mental Illusions before, and then completely forgot about them (getting older sucks sometimes).

I'm also thinking about Psychic/Mental Static. Basically a telepath would "broadcast" mental static that would make it hard for another someone using mental abilities to get a fix on a person or object. Sort of the mental version of electronic warfare.

And Psychic Awareness, where a telepath would be able to sense the use of mental/psionc powers within a certain distance.
« Last Edit: Aug 30th, 2020 at 5:23pm by dsumner »  

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Re: Additional uses for Telepathy
Reply #4 - Jun 16th, 2012 at 11:03pm
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Would the memory implant/wipe be permanent or temporary?  If permanent, that's quite a power at a very low price.
  
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Re: Additional uses for Telepathy
Reply #5 - Jun 16th, 2012 at 11:07pm
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Kap wrote on Jun 16th, 2012 at 11:03pm:
Would the memory implant/wipe be permanent or temporary?  If permanent, that's quite a power at a very low price.


The character could try to regain the memories through whatever means the GM feels appropriate, and with a PR of 20 points, isn't "cheap" for a complete memory wipe. I'm thinking the character would get two saves 1 vs. INT and 1 vs. CHR. If both saves are failed, then they'd be wiped clean. If only one is failed, they'd be knocked unconscious for a number of hours = to how many points they missed their save by, and when they finally awake they'd act as though fatigued for the same number of hours. But, I'm open to suggestions. 
« Last Edit: Apr 30th, 2020 at 6:27pm by dsumner »  

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Re: Additional uses for Telepathy
Reply #6 - Jun 16th, 2012 at 11:10pm
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You know ... I was just reading some stuff on Despero and the Martian Manhunter today, and I was thinking ... there's no way I'd let a player have all these powers.

But I like the idea of power stunts. As well as they're well thought out and you don't allow them to interfere with the ability for good story-telling. March forth Garfield, and lead the way  Smiley
  

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Re: Additional uses for Telepathy
Reply #7 - Jun 17th, 2012 at 12:49am
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I'd allow them, as long as the character spent the time to train for (1) ability at a time, so he'd have to make a decision. Do I want that extra point of Agility, or do I train in a new use for my Telepathy?
  

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Re: Additional uses for Telepathy
Reply #8 - Jun 17th, 2012 at 10:04am
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my pleasure. telepathic invisibility (making viewers instantly "forget" they see you), "scanning" (potentially lethal psiblasting), phobia detection
  
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Re: Additional uses for Telepathy
Reply #9 - Jun 17th, 2012 at 10:22am
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Bill Kropp wrote on Jun 17th, 2012 at 10:04am:
my pleasure. telepathic invisibility (making viewers instantly "forget" they see you), "scanning" (potentially lethal psiblasting), phobia detection


I've got a Psionic/Mental Blast listed in my house rules thread, and I've got a character posted with my take on psionic invisibility. I'll see if I can pull them up.
« Last Edit: Aug 30th, 2020 at 5:25pm by dsumner »  

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Re: Additional uses for Telepathy
Reply #10 - Jun 17th, 2012 at 11:13am
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telepathic gestalt
  
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Re: Additional uses for Telepathy
Reply #11 - Jun 17th, 2012 at 11:25am
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If you go to my house rules  ( click on the banner) there are many rules for telepathic tricks one can do.
  

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Re: Additional uses for Telepathy
Reply #12 - Jun 17th, 2012 at 12:04pm
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John wrote on Jun 17th, 2012 at 11:25am:
If you go to my house rules  ( click on the banner) there are many rules for telepathic tricks one can do.


Damn, I'd forgotten out those. But no worries, like any good GM, if I see something I like, I'll steal it, and make it mine.  Wink

Bill Kropp wrote on Jun 17th, 2012 at 11:13am:
telepathic gestalt


Already in my house rules, under a thread titled "Gestalt".
« Last Edit: Jun 17th, 2012 at 12:05pm by dsumner »  

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Re: Additional uses for Telepathy
Reply #13 - Jun 20th, 2012 at 3:20pm
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telepathically creating "Blind Spots" in a target's vision? or even telepathic sensory deprivation? maybe a "Karmic Shield": where anyone striking the telepath in hth takes a portion of the damage as projected pain feedback?
  
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Re: Additional uses for Telepathy
Reply #14 - Jun 20th, 2012 at 3:54pm
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Bill Kropp wrote on Jun 20th, 2012 at 3:20pm:
telepathically creating "Blind Spots" in a target's vision? or even telepathic sensory deprivation?


I've got two versions. One is "Sensory Block" where a character can "block" sensory input from their victim's senses (sight, hearing, smell, touch, taste), from reaching the victim's brain. The second version is sort a of a mental invisibility, where the character can psionically cause people to ignore her presence. She's not really invisible, but as far as anyone's concerned, she's not there, so for all intents, she's invisible. 

Bill Kropp wrote on Jun 20th, 2012 at 3:20pm:
maybe a "Karmic Shield": where anyone striking the telepath in hth takes a portion of the damage as projected pain feedback?


Hmmm...I'll have to give that one some thought.
« Last Edit: Jun 20th, 2012 at 3:55pm by dsumner »  

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Re: Additional uses for Telepathy
Reply #15 - Jun 20th, 2012 at 4:14pm
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i had a champions villain back in the day named Rictus (no relation to newer boring villain of same name w powers unrelated to name) with a bunch of pain-telepathy powers, including a mental damage shield where anyone contacting his mind takes damage
  
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Re: Additional uses for Telepathy
Reply #16 - Jun 20th, 2012 at 4:15pm
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he could also make a specific action cause pain to a targets nervous system for a brief period after use, like movement, speech, or using ones powers
  
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Re: Additional uses for Telepathy
Reply #17 - Jun 20th, 2012 at 4:38pm
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creating a telepathic disguise: not a disguise based on telepathy, but a false decoy surface impression to fool a telepathic probe?
  
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Re: Additional uses for Telepathy
Reply #18 - Jun 20th, 2012 at 4:41pm
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creating "Psi-Scaffolding"- using telepathy to compensate for another's mental scars, allowing them to overcome Phobias, Psychoses, etc for short periods of time? like when Jonn made Joker temporarily sane, or X bringing Wolverine out of rage?
  
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Re: Additional uses for Telepathy
Reply #19 - Jun 20th, 2012 at 9:26pm
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Bill Kropp wrote on Jun 20th, 2012 at 4:14pm:
i had a champions villain back in the day named Rictus (no relation to newer boring villain of same name w powers unrelated to name) with a bunch of pain-telepathy powers, including a mental damage shield where anyone contacting his mind takes damage


So it'd be like a modified version of Champions Damage Shield power?
  

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Re: Additional uses for Telepathy
Reply #20 - Jun 20th, 2012 at 11:22pm
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yep. he had two of em actually: Ego Attack, continuous, damage shield. thats causes damage if people target him w any power Based on Ecv. the 2nd is 6d6 eb, continuous, ds, avld (mental def). that causes mental dmg if u physically touch him.
  
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Re: Additional uses for Telepathy
Reply #21 - Jun 20th, 2012 at 11:24pm
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if he had bought the 1st one with Aggressive Damage Shield (+3/4), it would damage anyone HE targeted with a mental power too
  
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Re: Additional uses for Telepathy
Reply #22 - Jun 21st, 2012 at 4:47pm
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Bill Kropp wrote on Jun 20th, 2012 at 3:20pm:
telepathically creating "Blind Spots" in a target's vision? or even telepathic sensory deprivation? maybe a "Karmic Shield": where anyone striking the telepath in hth takes a portion of the damage as projected pain feedback?


A lot of these are great, but (in my view) should be stuff that falls under the "Psionics" power (which is the default "wild card" for psionic abilities).

One of my players has the "Blind Spot" ability, so is able to hide in plain sight (when it works).
  
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Re: Additional uses for Telepathy
Reply #23 - Jun 21st, 2012 at 5:18pm
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I agree with Majestic with a caveat. Character starts with 5,6 powers then play it straight. 3,4 powers fudge for flavor. 1 or 2 powers? Go butt wild with the power stunts Wink. I'd do that with any power where it was possible though.
  

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Re: Additional uses for Telepathy
Reply #24 - Jun 21st, 2012 at 5:27pm
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Ranger wrote on Jun 21st, 2012 at 5:18pm:
I agree with Majestic with a caveat. Character starts with 5,6 powers then play it straight. 3,4 powers fudge for flavor. 1 or 2 powers? Go butt wild with the power stunts Wink. I'd do that with any power where it was possible though.


We're on the same sheet of music.
  

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Re: Additional uses for Telepathy
Reply #25 - Jun 23rd, 2012 at 11:11pm
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"thought radar"- concentrating on receptive telepathy over a wide radius to determine general direction and very rough distance of nearest sentient mind. no other details revealed. longer you do it, the wider the radius. useful in desert, tundra, asteroid
  
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Re: Additional uses for Telepathy
Reply #26 - Jul 20th, 2012 at 12:05am
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Blocking one's own pain centers when entering combat? that is probably more Willpower oriented... but if you could give ANOTHER person limited invulnerability to pain, thats telepathy. or possibly Emotion or Mind Control, if you stretch it.
  
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Re: Additional uses for Telepathy
Reply #27 - Nov 8th, 2013 at 6:30pm
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Bumping this up, as I'm feeling motivated this weekend.
  

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Re: Additional uses for Telepathy
Reply #28 - Aug 30th, 2020 at 5:26pm
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Bump, bump, bump.
  

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Re: Additional uses for Telepathy
Reply #29 - Jan 2nd, 2024 at 3:50am
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Bill Kropp wrote on Jun 20th, 2012 at 4:14pm:
i had a champions villain back in the day named Rictus (no relation to newer boring villain of same name w powers unrelated to name) with a bunch of pain-telepathy powers, including a mental damage shield where anyone contacting his mind takes damage


I don't know why I never replied to this, as this is a really great character concept.
  

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