Hot Topic (More than 10 Replies) Age of Allies (Read 2665 times)
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Age of Allies
Jul 29th, 2012 at 5:12pm
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Age of Allies is a WWII V&V campaign I'm running in the Indy Role Play website. I greatly appreciate their admins let me run this campaign (my 1st in 20 years) as I am as techno-oriented as Rampart. Smiley I want to share these stories with you all and will be posting mini-Issues from time to time as the stories roll along.

I describe the campaign as a WWII setting with a Bronze Age of comics attitude ... or at least that's what I'm trying for. Current characters in one story are a gargoyle named the Jersey Devil, a weapon specialist called the Atlantean, and a merchant marine engineer turned powerhouse goes by the moniker of Crude. In the other is an Apache weather summoner named Thunderbird and his current companion is the luscious lady of speed from the backwoods of Kentucky, White Lightning.



« Last Edit: Jul 29th, 2012 at 5:13pm by Ranger »  

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Re: Age of Allies
Reply #1 - Jul 29th, 2012 at 5:28pm
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(Prologue) The Atlantean returned from a northern research expedition to find his home, a colony of New Atlantis devestated by Nazi U-boats. They slaughtered his friends and family all in order to steal technology and an artifact from his people. He has sworn venegeance.

At the same time ...

A monstrous creature from the deep controlled by a cadre of Atlantean outcast has stopped the SS Hancock, a very specially built 'liberty ship' not officially listed as existing. They boarded the ship and while lightning spewing tridents and spec. op marines exchange fire, the Jersey Devil's 'father' is captured along with a very special artifact that was to be delivered to agents in europe.

The story picks up with the Atantean having tracked a Nazi destroyer and his family artifact to a mysterious gree fog covered island in the north Atlantic. At the same time the Jersey Devil and Crude - recently transformed after an explosion in the ships engine room, and a squad of marines have made their way to the same island.

AoA: Issue #2 Secrets of Power
The beach is dark, but the sounds of reverberate from the other side of the island, as Petty Officer Jackson secures the boat. Anderson as the senior corporal is making sure Dee and Herman have their weapons and equipment prepped. Each of them received the special briefing before signing on for this assignment, but until that ‘thing’ struck from the ocean and the ship was boarded by fish-men, none of them really believed half of what they were told. Anderson looks at Lieutenant “Crude” and just hopes he doesn’t go into shock when the shit hits the fan. The trek up the hill is short and when they arrive their ‘special’ friend is peering down from a broken tower onto the beach, looking every bit the gargoyle from myth. There is a rumbling growl of a stone lion from the tower. Looking down Anderson sees the Nazi’s chaining an old man to the side of an amphibious landing craft.

A pack of sharks swim through the rough waves as they lap at the beaches edge. A shadowy figure arises from the tumultuous surf. His long wet black hair and dark skin making it difficult, even for genetically enhanced senses, to see who is following the archaically dressed Atlanteans onto the beach. One of the searchlights sweep across the waters and you catch a glimpse of his Grecian dress, clad in a long white tunic clasped about the shoulders with a golden shell. Suddenly a cold chill, like the northern current, runs down your spine. You feel an unexplainable primal fear arise in you like never before.

The searchlight catches the Olympian like figure on the beaches edge, spotlighted as if on center stage. His mammoth two and a half meter form slowly, gracefully walks out of the ocean as if he were the son of Poseidon. A look of cruel amusement lights his dark blue face and coal black eyes, then with a contemptuous wave he calls one of his pets’ forward. Behind him a smaller figure swims through the waves stopping at the giants heels. At first it looks like one of the sharks, but then it arises on hands and knees like a servant at its master’s feet. Even from a distance you can see the Man-Shark fighting for control … futilely … with the ancient atlantean evil.

(Thanks AK)

Waving his archaic clad Atlanteans forward with the waterproof chest, “Calm yourselves surface men.” Lifting the shining golden shell, a glowing crystal with the promise of power around his neck, he shows all how he had already claimed what he came for. “If we wanted to ‘cheat’ you, you would have been powerless to stop us. We keep our word hu-man. Here is your trinket as promised. My master gladly leaves it and the old wizard in your possession with this warning.”  The Atlantean soldiers drop the waterproof container beside one the Nazi trunks.

“You search for power beyond your understanding.  .  .  We hope you find it.”
« Last Edit: Jul 29th, 2012 at 5:34pm by Ranger »  

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Re: Age of Allies
Reply #2 - Jul 29th, 2012 at 5:31pm
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AoA: #2.1 Welcome to the Allies Kid

It’s past midnight when your ship pulls into the port of Clydebank. A fog has rolled in off the ocean and the full moon fills the night sky.  You’ve packed the last of the clothing and gear in the duffel bag the army supplied you with after the Virginia training course. Leaving your home was hard, but when the Commander brought you the government’s offer to join a special fighting force, you couldn’t refuse.  “Welcome to the Allies kid.”

A knock on the cabin door brings you back to the present. One of the ship’s young officers greets you with a friendly smile. He explains that the Captain received a communiqué over the radio a few minutes ago. He was asked to relay the following message to you. Your presence on the ship has been enjoyed by the crew and he wishes you, “Fair winds and following seas”. Handing you the crisp white envelope, the young officer departs for his other duties.

The Commander had told you he would be meeting you in Scotland a few days. He was following on another ship with special equipment and the other half of the team. You think to yourself Who else knows I’m here? Ripping the envelope open, you see a simple if cryptic message.

‘See you on the docks hero.'
Agent X

Agent X. The Commander said in case of an emergency you would be contacted by the team’s British counterpart. Something must have happened. Grabbing your duffel bag off the bunk, you just have to trust the ship’s crew to make sure your footlocker makes it to the transfer station.  Making your way through the ship’s corridors you make it up to the main deck. As you’ve about to make it to the ship’s gangway you bump into a vaguely familiar face, and . . . and you notice a symbol on their duffel bag, a duffel bag that is the same unusual color of khaki as your own.

« Last Edit: Jul 29th, 2012 at 5:39pm by Ranger »  

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Re: Age of Allies
Reply #3 - Jul 30th, 2012 at 4:33pm
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Great stuff, Ranger!  What happend to issue #1, though?
  
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Re: Age of Allies
Reply #4 - Jul 31st, 2012 at 1:01am
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The Prologue is a very short summary of the initial two threads that led up to where we are at. Timing issues with players joining the campaign and all. Same reason I started a seperate story for Thunderbird and White Lightning.

Maybe I should have numbered it Issue #1.1 Smiley  It's been twenty years, so I'm still getting my GM storytelling mojo back, but I'm having fun weaving all the characters and background elements together. I hope along the way I can surprise the players with a twist here and there that they'll enjoy being part of.
  

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Re: Age of Allies
Reply #5 - Jul 31st, 2012 at 1:44pm
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It sounds like fun (and like you're doing a great job!).  Best of luck with it! Smiley
  
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Re: Age of Allies
Reply #6 - Aug 4th, 2012 at 2:44am
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good stuff Ranger! I will read as much of this as you will post.
  
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Re: Age of Allies
Reply #7 - Aug 4th, 2012 at 12:47pm
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Adventures of Thunderbird and White Lightning

At the bottom of the ramp you see a tall blonde woman, dressed in a long sleeved black wool sweater that clings to her slim yet athletic form. Her khaki explorer pants would look more at home in the jungle forest, but the way they are cut suggest she wears them more for function than to accentuate her figure. Her smile is alluring, like a chesire cat playing with a mouse.

"Welcome to Scotland you two. I'm sure the Commander will want you to join the rest of the team he arrives. I wish we could show you better hospitality, but there's a potential crisis underway and we could really use your help, if your willing to lend a hand." Both the young Americans agree and follow their British contact from the ship.

"Follow me, we can talk on he way." Agent X leads through the naval dock's warehouse complex to her car. "We got word from sources on the continent that the German's have sent a team of commandos to assasinate the Prime Minister."

Racing through the naval base like a whirlwind, the small sporty car theatens to tip and roll at least twice as she takes corners at break neck speeds. You can sense the urgency in her body language as she guides the vehicle with nerves of steel. "We just recieved word their tem might include some of you 'super' chaps. Excalibur is on his way back from Norway, but we don't think he's going to make it in time."

Pulling up in front of an inn so old it looks straight out of a medival history book, the car skids into the gravel parking lot to the side looking at the delapitated wooden sign proclaiming the inn's name you see the same symbol as on your duffel bags. The Raven Inn

"If your in, I can brief you on the where. The when in is in less the a few hours. You two are the only ones fast enough to get there in time to help. Please ... he may be a wanker but even Neville doesn't deserve to die at the hands of assasins."

The old Inn looks abandoned, delapitated from years of non-use. As Agent X steps onto the dirty wooden stairs leading up on the porch the front door swings open into the dark empty office. Swept along in her wake you follow her into a spiderweb covered entrance only to hear the door slam shut behind you.

Down the hall she uses a a key to gain entrance through a locked door. Stepping into the well lit banquet room you look to the right seeing three woman operating telepohone boards. To the left a wall of various maps of the european continent. In front of you a master-crafted table four by eight feet with a perfect miniaturized representation of Great Britain.

"I'm sorry we're in such a rush but the Minister's speech is due to start in Birmingham in an hour. I was hoping to get you some intel before you took off but, even with your great speeds you'll have little time to spare."

"You can change back there if you wish. I'll be back in a minute to answer any questions I can."


Quickly she turns to the duty officer and both quietly confer as they walk to check the latest dispatches.

Not what they were expecting as they arrived in the middle of the night, but native american weather warrior and luscious lady of lightning agree are shown spare rooms to change into their fighting gear.

Motioning for you to follow her to the operations table the agent uses a wooden pointer to indicate your current position. "Time is of the essence, so we can't afford you two getting lost traipsing all around merry old England. Right now we're here in Scotland and the port of Clydebank." Tapping the pointer she traces a path from nothern Scotland down into the belly of southern England. "The Prime Minister's speech is here in the Birmingham soccer stadium."

"Even with your speed there's no time to waste. I know neither of you have been to England before, but you should be able to get there in time if you follow the road signs on the way south. We suspect the assasination team consist of a 12 man Brandenburger squad with superhuman support elements. Where they are or how they will strike we don't know."

Agreeing there is little time to be wasted they take the assignment and a map of the roads of Great Britain and take off in a race with time to save the Prime Minister.
« Last Edit: Aug 4th, 2012 at 12:56pm by Ranger »  

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Re: Age of Allies
Reply #8 - Aug 4th, 2012 at 1:05pm
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. . . meanwhile on a mysteriously fog covered island in the north Atlantic.

Lt. Crude looks down the cliff at the beach from a broken wall. In a whisper just loud enough to carry up the tower. “Jersey Devil, let’s use the tension between the two groups to retrieve what we lost. You're choice on order of retrieval. Go on my mark.” Calling over his senior devil dog, Crude gives instructions to be followed by rest of the team. “I need your best shot Anderson. I want one of those things that attacked our ship dropped. I want it to look like the Nazi's are double crossing their partners. Jackson, Dee, and Herman hide. You are to provide cover fire if the Jersey Devil needs it. If there are any flyers I want you to take them down. If there are no flyers then take out the searchlights.”

Once Lt Crude sees everyone is in position.

Seeing the situation getting worse by the moment, John looks at the nervous troops. Knowing that they will continue to worsen, John makes up his mind.

Crude’s gravelly voice cries out “Mark”

With muscles strong as the stone, the Jersey Devil silently launches into the air on large bat-like wings (PP 1). Arcing high into the air momentarily a silhouette against the moon, he rolls and begins a glides toward the beach. The marking his target, he folds back his wings and power dives at his top speed, heading toward the spotlights and the men with guns.

Across the beach in the shadows of the rocky boulders, a form sits thinking. Orin stares in shock at the sight that has risen from the depths. A vague memory tickles at the back of his mind, like he should know this being. He stays crouched watching and scouring his memory.

Diving straight for the amphibious vehicle sporting his father as a hood ornament, Jersey Devil rockets down over and pass the German soldiers. His wings suddenly spread wide and catch the incoming wind from the ocean. His rapid decent slowed, He lands, feet first, on the front of the APC. Father is straddled between his clawed feet. He quickly grabs the chains on either side of the loop that holds his father, with his left hand. He leans back with his weight and strength and rakes the steel chains with his hardened claws (17hp). As the old man drops exhausted onto the sand, the Jersey Devil musters his best fake German accent, hoping and praying that the sniper's shot will ring out within seconds of his shout. “Uzzen killin zem'n unt stupfen!”

“Anderson I pass command to you. You are to provide cover fire and take our packages to safety. Don't try to rescue Jersey Devil or myself.” With that, Crude looks at a large fallen section of the wall section. While the Marines start to fire toward the beach, he finds a suitable chunk of wall and starts to draw from the ancient earth around him (PP 2), adding it’s mass to his own a strange glow courses through his body and just as quickly fades away. Lifting the massive section of wall he turns to beach and heaves the weathered masonry and the massive stone material passes inches over the giant blue skinned Atlantean.

The Marines on have results of a totally different kind. Even with double aught buckshot loads, at this range in the night they’d need luck to hit anything, and luck is what they had in spades tonight. While trying to provide cover fire for their bat-winged ally Dee’s shot goes wild and strikes the demon with a soul (7 hp). Herman’s equally fantastic shot knocks out the amphibious vehicles searchlight, just as the second amphibious landing craft rolls through a gap in the hills and back onto the beach.

What follows is mass confusion. Sure that the bat-winged demon sweeping in from the sea belongs to the Atlanteans, Germans open fire on Triton and his Atlanteans … including their airborne ally trying to free their prisoner. Two of the machine pistols stitch lines of fire across the Jersey Devil’s chest, pain burning under his arm as one of the shots penetrates a weak spot in his stony hide. Even as he braces himself taking the German gunfire, uncaring of its damage while attempting to free his father, the Jersey Devil can only marvel at the fury of fire striking the Atlantean called Triton. Both amphibious vehicles concentrate fire of their heavy machine guns … and when the smoke clears he stands there grimacing, his tunic in tatters, but undamaged.

Watching at the miracle of this ancient outcast of his people, Orin's brain finally clicks. He recognizes the energy source on the tall being's clasp. Standing up, he strides forward. "Lord Triton!" He yells. "Have you come to avenge your people?" Orin believes that this is going to be the wrath of god upon the air breather's who laid waste to his homeland. Hearing his native tongue from the beach confuses the blue giant but then he sees the young noble Atlantean, and a look of hate and disdain old as the ocean waves rise upon him.  With clenched fist and a voice filled with poison, “Your people child of Atlantis will pay for casting me out. Your cities will burn and be buried beneath the ocean floor before the year is out.” With that he and the retreating Atlanteans head back into the ocean with their prize the Power Gem.


OOC:
Atlantean - 44 HP, 66 PP
Crude (12 ft) - 109 HP, 66 PP
Jersey Devil - 52 HP, 72 PP, 64 ADR

Strange Happenings. Tom, I think Archer's "luck" struck. Our Marines rolled a "1" to hit, it was 50/50 Devil or Father, then a 1"19" put out a searchlight. Top that off with Triton being hit by both heavy machine guns. The dude has a 25 ADR if I read AK's write up correctly. Rolled a "3" and "5" the dude has luck.

Any questions on the results of combat or current NPC actions just holler. Here we go ...

Turn 2
« Last Edit: Aug 4th, 2012 at 1:16pm by Ranger »  

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Re: Age of Allies
Reply #9 - Aug 4th, 2012 at 1:08pm
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Turn Two: Rise of the Kraken

John keeps his wings swept out, obscuring his father from the incoming gunfire. He crouches to both protect him and pick up the beleaguered old man. Back muscles clenched to resist the onslaught, his arms sweep up the old man with a gentle tenderness. Holding him close to his chest, John leaps high into the air and arcs out to sea. He makes a long sweeping pass around to the area his fellow American's hold. “Hey! Dee! Father's safe back here. Don't forget em !!!” The young marine take the old man and carefully lays him behind a solid section of the old tower masonry walls, protected from any potential gun fire from the beach below. “He's out cold!"

Confident in his father’s safety the Jersey Devil steps back and crouches low to the ground. A powerful figure of elemental earth and air, he launches into the sky and again circling out to sea and makes his approach on the Nazi position. Determined to make the Nazis pay for his father’s capture, he makes another attack run. Knowing that others have orders for the search lights, this time, he targets the heavy machine gun on the second APC. Bullets from two of the machine pistols bounce off his stony hide (-12 ADR) as he make his run but the thunderous slugs of the APC’s machine gun strike like the hammer of a Teutonic god. Both the gargoyle’s claws shred the heavy weapon, but not before puncturing his own chest (-12 hp), their thunderous impacts knocking him back to the ocean’s edge.

Watching the ancient Atlantean outcast slip back into the dark sea, the engineer of earth and oil works on adjusting the aim of his two armed one man two artillery. “Hmm, I must need a little more back spin.” Crude picked up another piece of wall and throws it at one of the heavy machine guns. The huge masonry piece flies across the rocky beach barely missing the young Atlantean noble standing slack jawed a few feet away. Exploding on impact inside the empty weapon pit the heavy weapon is knocked over its barrel bent, its tripod broken.

At a loss from Triton's reply Orin looks stunned. He watches the vile Atlantean legend fade back under the sea waves. The outcast warriors cover his retreat. The Lightning Tridents and German machine pistols exchange fire between the two groups, as they fade back into the ocean with the sharks swimming the beaches edge. When they are gone from sight, the lone Atlantean surveys the beach and the air-breathers on it. Suddenly with a scream of a soul tortured the Man-Shark burst from the ocean’s edge and rushes the small chest the archaically armored Atlanteans left behind. His eyes blazing like a man possessed, dives back into the dark waters disappearing into their dark depths. The Necronomicon is gone.

Then the ocean waves are silent, unmoving not a sound to be heard as the gunfire stops and all eyes are inexplicably drawn to the sea. Slowly a figure emerges, a shadow at first, then every individual on the island feels it. The fear of ancient evil, evil that has crawled from the past, the Kraken has returned.



OOC:
Atlantean - 44 HP, 66 PP
Crude (12 ft) - 109 HP, 66 PP
Jersey Devil - 47 HP, 65 PP, 52 ADR
« Last Edit: Aug 4th, 2012 at 1:08pm by Ranger »  

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Re: Age of Allies
Reply #10 - Aug 4th, 2012 at 1:18pm
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Although I borrowed the stats from Supercrooks and Criminals with a small bump here and there, in the campaign the Kraken is a mad Titan that had been trapped under the see by Poseidon for a few millenia. I hadn't apparently thought it well enough through as you'll see in a future post  Wink
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Re: Age of Allies
Reply #11 - Aug 27th, 2012 at 12:31am
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Turn Three: Out of the Frying Pan into the Fire

A deathly silence falls across the ancient island beach, as the monstrous crab like creature rises from the ocean. The remaining searchlight moves almost lazily from the dark ocean surface up along its long crustacean legs, to its titanic humanoid torso. Water cascades from its armored form, its massive ninety foot long tentacles slam into the beach, exploding large boulders into jagged shards of shrapnel. The mad and tortured Titan has ascended from the deep.

As the searchlight plays across the Kraken’s eyes, it shakes its head and let’s loose with a roar as deep as the ocean trenches and loud as the crashing surf. Death has come to the ancient island. Stepping onto the beach one of the creatures four sixty foot long tentacles hammers down upon the amphibious vehicle (51hp). The lightly armored vehicle’s searchlight and tracks are smashed under the tentacle gargantuan weight. The men inside are trapped screaming in fear.



From the dark side of the rocky shore, the lone Atlantean left on the beach watches in terror at the ancient horror arising from the depths of time and space. Orin recognizes the beast as something even his own race reviled, something that he had thought only existed in whispers to scare children at night. Remembering Triton’s dismissal and his threat to the rest of his Atlantean race, Orin feels the dark fear crawling through him change. Slowly at first, then like an erupting volcano, that fear transforms into anger. Where once stood the young naïve explorer, now walked a warrior of vengeance … the last Son of Lancaster.

“The Kraken”



Watching monstrous creature crawl from the black ocean waters, Crude ‘feels’ almost frozen with the fear of its elemental evil. Looking to his right he sees his marines in shock. "Devil Dogs … Anderson! Dee! Herman! All of you! SNAP out of it! Yes that creature destroyed our ship but it doesn't matter! Follow your orders!  … get Jersey Devil's father the hell out of here! All of you withdraw now! Inform the Commander that the Necronmoicon is still possessed by the Fish Faces. Jersey Devil and I will buy you time! Once you are out of the mist we will follow you! Devil Dogs MOVE now!" Still in his twelve foot height, Crude steps to the edge of the cliff and waves a flashlight to get his ally’s attention. “All right calamari, you want a piece of me! I sure want a piece of you!”



John rolls to his clawed feet as metal and glass shrapnel explode around him. He realizes the fear that most men feel when they gaze upon him. The guardian gargoyle sees the lieutenant waving a lantern to and fro. Depending on the human nature within the hearts of the Nazi soldiers to either flee of fight the harbinger of destruction, the Jersey Devil spreads his wings and launches into flight. Banking and weaving a tight pattern through the flailing tentacles of the Kraken, he returns to Crude and the marines who are preparing to escort his father back to the rescue boat. Recognizing the young men’s courage, the ability to keep moving in the face of an elemental evil instills John with the courage for what lay ahead.



Crude thinks, I should have died once already tonight. Seems it was just temporarily delayed. If we all run this … thing … is likely to chase us down anyway. Suicide mission or delaying action at least the ‘Dogs’ will be able to get Devil’s dad and the message back to the Commander. With a grim smile Lucas watches the Jersey Devil land close by. Walking over the armored avian guardian, with a calmness only those prepared for passing beyond the veil can acquire, he gives what he expects to be the last order of his very brief career as an officer in combat. “Jersey Devil, don't attack the creature. Pick me up and throw me in the Kraken's mouth."

“Dis'll be a rough pick up!” he shouts. Launching into the air once again the stone cold devil with a soul quickly twist around and swoops down grabbing Crude and banks high into the air. When he reaches a sufficient height, as in the maximum of his movement left from the pick-up and climb, he will stall and turn toward the beast. With a mighty flap of his wings, the pair jet downward to the behemoth's head. Now moving at maximum velocity, Jersey Devil hurls Crude toward the beast's gaping maw... as he dodges the last tentacle its unearthly size and form sparks a memory of darks things that lay beyond the veil of consciousness and sanity. Dominus, placere hoc opus  “Dat damnable giant Adlandian summoned a lessa sea gahd from da Dahkhold! Dat Som' Bitch!!!"

Suddenly the beach is ablaze with fire the small arms of the Nazi’s useless against heavy crab-like armor of the demi-god gone mad. The German storm troopers fall back to the remaining amphibious vehicle. The kommander can be heard screaming incoherently into the vehicles radio-phone. From the dark a lean muscular figure leaps with sea-born muscles launching himself over the heads of the retreating air-breathers. "I say thee, NAY!" Orin’s trident a fire with his electrical eel-like powers, the last Atlantean strikes, burying his weapon deep between the armored joints (16hp).

From the top of the island, with a sound of thunder, a figure flies out of the dark clouds and toward the embattled beach. His claws barely capable of holding his oily ally, the Jersey Devil prays for success, and the young man’s soul. As a spark of lightning shoots from creature’s claw into the sky, it screams, its dagger toothed maw gaping wide, with an unearthly sound. The lieutenant yells … “NOW!” and John launches the one time merchant marine with all his might. Pulling up into the clouds high above the beach, he watches as the man change shape and take the form of an oily glob … splashing into the jagged toothed mouth of the monster and disappear.

Fortes fortuna juvat.


OOC: Hope you enjoy the write up. I now know why Jeff does this once a month – and he has twice as many players.  Cool

@ Tom – I felt the story ended well at this point. Consider yourself heavily clapped on the back, apparently the dice did indeed favor the bold and you have two (2) full Actions to use in the next Turn. The rules for how the combat within the oral cavity will be fought are in place but won’t start until next Turn. At this moment you are in your 1” form. Good news from that is you will can two attacks to the Titans one from the inside during Turn Three … or whatever other sneakiness you can come up with.  :mrgreen:

Current Condition:
Atlantean - 44 HP, 62 PP
Crude (1") - 34 HP, 62 PP
Jersey Devil - 47 HP, 63 PP, 52 ADR

PS: Thanks for the advice guys  :ugeek:


  

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Re: Age of Allies
Reply #12 - Aug 27th, 2012 at 12:32am
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Turn Four: Fire in the Belly of the Beast

John spreads his large leather-like wings and banks high into the air.  He soars upward entering the unnatural green fog high above the island.  As John reaches the apex of his climb over the island, he hands suspended, momentarily floating high above, looking back through the wavering green fog and suddenly, everything below disappears. On the horizon far to the south he can see the lights of the liberty ship ablaze in the night. To the east, a pulsing sickly emerald energy beneath the surface of the ocean, a pulse matched by the wavering green fog of the island. Then as he banks and starts to dive downward, entering the fog once more, the liberty ship disappears and the sounds of the wounded Kraken roar like the crashing surf from below.

'Ahh, ya gotta be kiddin' me!', he whispers to himself.  :shock:

He dives away from the tentacled leviathan, minding the flailing reach of the beast.  He makes for his fleeing teammates and his Father.  The brave young men hurriedly place the elderly man in one of the boats. John lands near them.

'Yuze gotta get outta here NOW.  We ain't in Kansas any mohr.  Yuze gets dem boats inda wahta an ya go straight dat way!'  He points in the direction the boats approached the island, roughly to the south. 'Da Hancock is dat way, ya go as hard an fast as dem boats'll go!  No Stoppin'!  No Lookin' Back!  Got it?  GOOD!'

John looks to the boat holding his Father.  He then, again, takes to the air.

On the beach the Atlantean rips his crackling lightning trident free of the creature’s claw and looks into the air at the insane god’s tortured and transformed form. Deciding he might find a weak spot under the belly of the beast he dives into the dark ocean waters and quickly swims under its monstrous crab-like form using his deep ocean vision looking for a soft spot.

The humans left alone on the boulder strewn beach slowly recover from shock and fear fills them. Half run into the night, the others fire uncontrollably at the approaching Kraken. Bullets whiz and zing off its armored form and then the ancient evil strikes back. Colossal tentacles slam down again and again destroying man and vehicle alike scattering the remaining Nazi’s into the darkness.

Crude quickly looked for a weakness in the foul tepid mouth of the Beast. Teeth the size of boulders attempted to chew at his oily form. Oozing under the tongue of the titanic beast willing he willed himself to grow (PR 2) and prepared to strike. ”Okay Monster! You destroyed me ship now I will destroy you!” His massive black oily hands ripped and tore at the mad Titan’s tongue (16 hp) The acidic saliva of the legendary leviathan ate at Crudes growing form (roll of ‘1’) catching fire to his petroleum based body (13 x2 due to Weakness = 24hp).

His body on fire, his vision turns black and only through an unquenchable desire to live and fight does Lucas focus past the pain and once again strike. "BOOM! BOOM! I might burn but, I will take out your lights!" Grown to a full twelve feet Crudes burning form strikes at the beast slamming his fist into the roof of the creatures bloodied and screaming mouth (14 hp).  From the beach and skies a bright red fire burns from the Kraken’s toothy maw. "C'mon ya damnable Beast fall! Too dumb to know when you are licked, are ya! Well your beat! Now fall!"





Current Condition:
Atlantean - 44 HP, 62 PP
Crude (12’) - 85 HP, 58 PP
Jersey Devil - 47 HP, 63 PP, 52 ADR

OOC: Okay I apologize if I missed something but it looked like the only one to make an attack this Turn was Crude. Devil was escorting the Marines and Father off the island and the Atlantean lost his focus and went for a swim, sorry Z. Tom you’ll never know how close you came to your goal (60% chance) … if only one of your team mates had also struck a blow
  

aka Dracos aka DarkStar aka Star Guard
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Re: Age of Allies
Reply #13 - Aug 27th, 2012 at 12:33am
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Added Turns 3 and 4 of the Kraken battle for those interested Smiley
  

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Re: Age of Allies
Reply #14 - Aug 27th, 2012 at 12:46am
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In addition to the Kraken battle above we have the two Allies rushing off to save Chamberlain in Birmingham.


White Lightning will look at Thunderbird " Then we have no time to waste. Let's go." TB responds with a quiet and determined "Agreed".

Agents X hands you a map of Great Britain with a route marked for your trip and wishes you 'godspeed'.

OOC: Okay you two consider this time to take a few post to plan any tactics or share anythng about yourselves along the way. Your in the vicinity of Fort William and have to make it to Birmingham in 50 minutes.



White Lightning will look at Thunderbird. " I am my fastest on the ground.  I can run pretty fast. I don't know what you can do as far as your powers."  Thunderbird replies to White lightning Fast mover, huh. I can fly and affect the weather. I would prefer if we matched speed so that we arrive together. I will fly high enough that I can spot any problems ahead of us. Is that o.k. with you?" " Sounds good to me." White Lightning will step outside and wait for Thunderbird. Once he is up in the air she will try to make sure that she keeps matching speed with him. Thunderbird steps outside immediately after White Lightning "Let us depart." he says to his partner. Thunderbird leaps skyward gaining the appropriate height and syncronises his speed with White Lightning.

Stepping outside the 'abandoned' warehouse office, Agent X watches as the two Americans speed south to save Britain's Prime Minister. "Godspeed Yanks"

The trip south takes you through some of the most beautiful ancient emerald green hills of the british isles, but you have little time to appreciate this ancient bastion of the western world. You have a mission to complete and you're on the clock. Twice you failed to navigate the old roads properly and the set backs have cost you precious time.

You're on the final leg of your run. No two other people on the planet could have made it this far this fast. White Lightining, in front of you is a military check point barring your way into the city. You both realize you'll need help finding the Prime Minister.

Thunderbird, you feel something wrong in the atmosphere. The clouds above have shadows that are moving in a quite unnatural fashion.

White Lighning will signal for Thunderbird to come down. When he lands she will signal to the blockade. "We could use their help to find the prime minster." Observing his partners request to land, Thunderbird sets down beside her, and listens to her statement. "I agree." he replies. "But they may not be willing to help us out.  Let us keep our guard up White Lightning, there is something strange going on in the clouds and atmosphere around here. I fear that there is supernatural forces aligned against us."

As you approach the military check point, a single covered diesel truck is blocking the road leading into Birmingham. Four men armed with carbines have noticed your arrival. Two of the soldiers step forward, while the others take up positions next to the old stone walls that bracket  this portion of the road.

As Thunderbird sets down next to White Lightning, he catches a glimpse of something in the night sky. For a split second inbetween the cloud cover, you see the form of a large man with bat-like wings silhouetted by a full moon.

  

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Re: Age of Allies
Reply #15 - Aug 27th, 2012 at 1:42pm
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Great stuff, Ranger.  Thanks for sharing it!  Cool
  
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Re: Age of Allies
Reply #16 - Aug 28th, 2012 at 1:00am
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Coaches coach, players play and the game tells the story. After so many years I'm lucky I have really good players.
  

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Re: Age of Allies
Reply #17 - Aug 28th, 2012 at 4:57pm
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Ranger wrote on Aug 28th, 2012 at 1:00am:
Coaches coach, players play and the game tells the story. After so many years I'm lucky I have really good players.


A priceless resource!  Smiley
  

If it's not fun, we're not doing it right.
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