Blackheart
Identity: Shamus McCoullough
Aliases: To many to mention
Sex: Male
Age: 1000+
Marital Status: Single
Known Relatives: None, though he is known to have fathered several children
Place of Birth: Alba
Side: Evil
Affiliation: Independent Villain
Known Associates: None
Base of Operations: Edinburgh, Scotland
Level: 17
Training: Agility
Powers:
1. Mutation: Immortality: Shamus never ages.
2. Heightened Strength B: +17.
3. Heightened Senses: Mystic Awareness: Allows him to detect the use of, or presence of mystical energy.
4. Heightened Intelligence A: +14.
5. Heightened Charisma A: +11.
6. Willpower A: PR=1 per turn when used as defense.
7. Magic Spells Device: Enchanted Ring: Allows him to draw on he ambient mystical energies present in the area, and channel them.
a) Mystic Bolt: Attack as Powerblast, 1d20 damage, R=Ex2 (38”), PR=3.
b) Mirror Image: This spell creates a mirror image of the spellcaster. Treat as Illusions A. R=Ix2, PR=2+1 per every three additional images additional image created.
c) Thunderbolt: Attacks as Lightning Control, doing 2d8 damage, and serving as a carrier for a Sonic Attack of 1d12. R=INTx2, PR=7.
e) Banshee’s Whale: Attacks as a Sonic attack inflicting 1d12 damage. PR=2, R= INT x 2.
e) Spirit Drain: The victim is affected as though they were hit with a Devitalization Ray attack. R=Ix2, PR=3.
f) When the spellcaster claps his hands, a massive sonic boom is created. Attacks as Sonic Abilities.1d12 damage, R= END, PR=3.
8. Invention: Amulet of Protection: Provides him with 20 points of invulnerability vs. magic and mystical/supernatural creatures.
9. Training: +4 Accuracy w/Magic Spells.
10. Training: +2 to hit with sword cane.
11. Curse: Shamus is cursed with immortality.
Weapons:
Sword Cane: +2 to hit; HTH +1d6 damage
Boot Dagger: +1 to hit; HTH +1d2 damage
Weight: 210 lbs.
Basic Hits: 5
Agility Mod:-
Strength: 27
Endurance: 19
Agility: 17
Intelligence: 27
Charisma: 27
Reactions from Good: -5
Evil: +5
Hit Mods:. 12.3904
Hit Points: 62
Healing Rate: 2.5
Power: 90
Damage Mod.: +4
Accuracy: +2
Carrying Capacity: 2,266 lbs.
Basic HTH Damage: 1d12
Movement Rates: 63” ground
Detect Hidden: 20%
Detect Danger: 24%
Inventing Points: 28.7
Inventing: 81%
Origin and Background: Arcane studies
Legal Status: UK Citizen
Origin and Background: Shamus McCoullough was born in a small village in what would become the Scottish countryside not long after Roman troops first set foot in what would one day become the United Kingdom.
<<<PLACE HOLDER>>>
Combat Tactics/M.O.: While Blackheart prefers not to sully his hands with such mundane tasks as combat, he more than capable of handling himself. He prefers to use his magical abilities to quickly incapacitate an enemy. He likes to lead off with Spirit Drain to weaken his intended target, before quickly following up with either a Mystic Bolt or Thunderbolt spell to test their mettle. When forced t go on the defensive, he’ll use his Shield spell to fend off attacks, and his Mirror Image to either gain the advantage during an attack, or to allow him to beat hasty retreat. He saves his sword cane for those who truly earn his respect.
Personality/Character Traits: While Blackheart likes to portray himself as an aristocratic Scottish gentleman, interested in the arts and culture, he is in reality, nothing more than a common thug with a temper and penchant for alcohol, and mood altering chemical substances.
BLACKHEART’S CRIMINAL EMPIRE Over his many years of existence, Blackheart has amassed a sizable criminal empire, accounting for a large portion of the world’s black market trade in rare antiquities, stolen artworks, and mystically themed items. His operatives are continuously scouring the world for items his clients may find of interest.