Very Hot Topic (More than 25 Replies) Dick Dante (Read 71749 times)
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Dick Dante
Mar 3rd, 2013 at 2:19pm
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Mysterion

Identity: Professor Richard Dante    Level:22 (+8-8)
Side: Goodliness                                  Sex: Male
Age:  551( Appears 33)                                              Training: Intelligence
Experience 263,541                  Occupation: MD/Retired Marine Master Sergeant Project Delta
Powers:                                         Clearance: 33

1.      Magic Spells- Spells Pr affected in relation to distance to or from Chaos. Watch your Dimension +1 Since Wally moved us closer to Chaos
   
W. Hippocratic Oath: Once Dick takes on a patient or case he will do whatever he has to help them without hurting anyone else.

Weight: 180             Basic Hits: 3.6            Agility Mod: 0
Strength: 15                                           Intelligence: 22
Endurance: 15                                       Agility: 15
Charisma: 19                                         Will: 20
Humanity 21                                         Wealth 13
Hit Mods: (1.4)x(1.8)x(1.4)x(1.6)x(1.3)=7.33 Hits: 26
Healing: 1.08                                             Power:86
Inventing:10.2 pts 66%                                          Movement:45
Carrying: 438lbs                                     HTH: 1D6
Damage Mod:+2++3+1=6                     Accuracy: +2/+3=+5


Det. Hidden:38%                                    Det. Danger:42%
Height: 5’10”                                              Meta Score:NA
Knowledge Areas:
Medical: Alternative Medicine
Scholar: Occult
Scholar: Mysticism
Presitdigitation
Spell Craft
Tumbling
Dodge
Divination
Evocation
Enchantment
Abjuration
Alteration
Conjuration
Necromancy
Spell Craft
Spell Theory
Language of Creation  additional Letters -5 PR to Spells (31 Total Letters)
Protection from Meta Beings (Circle Magic)
Protection from Magic (Circle Magic)
Library Score of 15
Lab Stat 8
Silver Key Dick may Control Dreams sv VS Will D20
Dragon Anatomy
May Dream Walk and Lucid Dream if Sleeping with the Silver Key
Spectacles w/Lenses made of clear crystal
Knowledge of Ley Lines
Silver? Leaf from the Arcadian Elves
Encyclopedia Galactica
Ecology of The Mi-Go
Stellar Cartography
Mighty Mars/Marshall Strong
The Star People/Stellar Patrol
Wand Craft
Staff Making
Empower Item
Earth History 2416 and Prior
Exo Botany
The Vhoorl
Cold Fusion
Botany
Xeno Botany
Biology
Xeno Biology
Art Theory
Drafting
Robotics
Calculus
Musical Theory
Violin
Language Ancient Dwarven
Language Eldari
Language Interlack ( Future Earth Speak)
Hyper Space Routes
Carpentry
Architecture
Engineering
Metal Craft
Tattoo Art
Egyptology
Computers
Computer Programming
Military
Observation
Fighting
Survival
Small Arms
Athletics
Swimming
Lucid Dreaming
Dreamscape
Dream Walking
Leatherworking/Tanning
Mechanic
Repair
Metal Smithing
Advanced Metalurgy
Electonics
Soul Magic 100 Xps to replace Material Components or PR to cast spells
Cats
Russian
Scholar Demonology
Scholar Elemental Lore
Scholar Giant Lore

Elderwood Staff with Mithral Head and Tip. Mitral Lined. +2 To Hit HTH + 1D6
Mithral Dirk +1 To Hit HTH + 1d4
Silver Pen Wand
Bracers of Defense- These items combine Dicks Protection from Normal Missles and Iron Hide Spells. 32Point Inv against normal missles 10 Pt Force Field and Force Filed Defense. 1 Pt of Force Field Defense Returns Per Minute
« Last Edit: Feb 10th, 2024 at 8:29pm by THE ONI »  
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Re: Dick Dante
Reply #1 - Mar 3rd, 2013 at 2:27pm
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Dick Dante's  Spells:


Read Magic
Pr=5 per turn (divination) Caster can read any arcane language. A perfectly ground lens must be used, and is consumed by the spell.  All this does is let the caster read a language that is mystical in nature, not cast unknown spells. Each time this spell is cast on an new piece of unknown text, there is a 1% chance that one may find a prieviously unknown letter in the Language of Creation.




Read Languages:
Pr=3 per turn.  (Divination)  Caster must dry out and make a powder out of three different  classess of animals' toungues.  This powder is sprinkled on the text that the caster wishes to read.  Normal, non magical writtings may be read if the caster makes a Id20 per turn.   Once the caster fails a roll, the spell is over.

Identify Magic
Pr=5+5 per hour. (divination) This spell is what a Mage uses to find out what a magical enchantment does. There is a 10% cumulative chance per hour to divine what the item does. The caster needs a silver mirror, and a small glass lens  Each hour the caster must save vs Id20.  Each save reveals one thing about the enchantment.  Once the caster fails a save, the spell is over.

Read Aura

Pr=5 per turn. (Divination) As the power of the same name.  The caster must save Id20 per turn.  Once the caster fails, the spell is over.   The magician needs a sphere of purest crystal to look through for this spell to work.


Aura Perception:  Pr=5  constantly active  as any sense.  Can see a being’s aura.  +4 to hit them x4 for detections. With an action, can look deeper into the aura.  Save 1d20.  The number of success  above the intelligence of the user gleans more information.         
                                                           1-3  no more information
                                                           4-6 can see things like true form, or if they are Meta   Human or magical.                                                                                                         

                                                           7-9       can see if under mental attacks/mind control.
                                                                     Or a character’s approximate experience level
10-12 What race the being is,  it won’t give you  their name but you will recognize the aura’s racial traits, ei  dwarven,  human,  alien, etc..




See Magic

Many people confuse this with Detect Magic.  They are two different, yet highly useful, spells.  See Magic lets a wizard actually see the formulae of a spell when this spell is cast while another spell is in effect or being cast.    The casting wizard must save Id20 to be able to see the actual formula used to create the magic the caster is observing.  This can be cast on an enchanted item, person, or area.  Each time this spell is cast for the first time on an new bit of magic, there is a 1% chance that a new letter of the Language of Creation may be observed.   
   This spell is very rare, and is a highly guarded secret!

See Magic:  Pr=10 ( Divination) Caster must prepare a powder made from dried and crushed butterfly wings, cat whiskers, toad skin, and tanis root.

Magic Circle: (Abjuration) S,M  A magic circle is a useful spell for defining the boundries of magic.   This is useful in two ways; either keeping magic OUT of the circle, or keeping magic CONTAINED in the circle.
  The magician draws the circle.   For each foot radius of the circle, it cost 1 power.  It will automatically work against ambient, unfocused magic.  If the circle is challanged, then the wizard must roll I+Ld20.  The challanger rolls the same.   Whomever has the higher success roll, is the winner.  If the caster of the circle wins, the circle contains the magic, if the challanger wins, the circle is broken.

Fairy Glamour:

Don't know all the specifics. Illusion:Visual and Psionic. Seems like a Combo of Illusions and Phantasm. May cause the caster to appear as someone else. Material Component is Fairy Dust. Basically something that Faries secret like sweat. Not exactly common

Iron Hide:

A Protection Spell that gives him Force Field Defense and 10 pts protection for each 3 Pr spent.  ! Action per rd plus Pr to maintain,Range is Self/Touch Material Component: An Ingot of Iron

Mysterions Infallable Curse Bolt:

A Mystic Bolt that unerringly fires and strikes it's target for 1d6 damage. No roll to hit needed.  Pr=3 Range= Sight?

The Ruby Slippers

Conjuration,. Somantic. Pr= 9+1. The caster spends the 9 Power and casts the Spell in a sepecific location. This location will now be where the Caster will appear when the final 10th point of power is used and the Spell completed. Upon Completion of the Spell and the last point of Power used the caster will be magically Transported to the Location the original Spell was cast. The Caster must be able to click their heels together. No material Components are needed

Spirit Wrack: (Necromancy, Alteration) Pr=100   V, M, S.

    The person this spell is cast on must be starved and then fed blood.   Only when the target has feed on blood can this spell be cast.    The target is transformed in to a canniblistic Doglike beast over the course of the next three nights.  Each night, the victum must be fed fresh humam meat and blood.  Then he gains the following ablities and weaknessess.
   Lowered Charisma 
   Lowered Will
   Heightened Endurance
   Heightened Strength
   Natural Weapony: + 2 hit, +4 damage
   Improved Healing:  will recover from any wound that does not kill them and will slowly recover any limb that is lost.  No critical wounds nor dieasse.
   Immune to Cool Rolls.

Imagine what damage a warlock with just a hand full of these beasts could do!

This book has vivid instructions on how by horrible and blashemous means, one can warp and twist a human into a demonic, canine beast.

This spell, called by the Comte, Spirit Wrack, is a horrid bit of necromancy and alteration.  Any wizard who uses this on an innocent person should suffer a Charisma loss as well as place his first step on the road to being a Warlock.


Dark Gate: (Conjuration)  Pr=35 V, S,    Must be cast during the night of the New Moon.   Gate stays open only untill sunrise.   Becarful, as gates work both ways!
This book also has a spell that can open a portal to the Underworld of the Dreamlands.   This realm is the home of many nightmares and other, worse beings.  Cast at own risk!


Contact Guardian:  (Conjuration)  Pr=50 VSM   This spell sends a message to the "guardian of the gate of slumber". For what purpose, this is not known.    Caster must make a save vs Cd100 plus what ever power he spends above the 50 casting.  This is the chance that the spell worked and that you have made contact with the guardian.     Then caster must make a cool roll-20 to not panic and break the spell!
Then a rection roll-20 is made for the Guardian to respond favorably to you.    This roll can be modified by knowing the guardian's name, or by having the Sliver Key.

And last, this book  talks about the "Guardian of the Gate"  a vast and poweful being that guards the walls of wakefulness and the veils of sleep.    It has a spell to contact him and to gain his attention.   Why anyone would want to disturb such a being is folly.

Protection from Weather



Protection from Fire




Protection from Normal Missles



Cure Wounds



Cure Illness



Levitate
This spell allows the caster or a chosen target to float slowly through the air. Levitate requires 1 power point per target's Basic Hits and 1d4 HPs. The caster must be able to see the target properly to levitate it. The effect lasts 1d4 minutes. The spell levitates the target 1" off the ground or floor. If falling from a height, the target falls in slow motion and halts 1" off the ground. Each extra power point expended after the spell is cast allows the user to move himself or the target at the caster's ground movement rate. If the target is a living being who is unwilling to be levitated, the caster must make a successful Telekinesis attack first to grab hold of the target. The target floats as the caster wills, helpless to stop moving except by grabbing a tree limb or similar brace (Strength check with the spell having a roll of 2d10).



Detect Magic
Pr=5 ( divination) V/S  Caster can instantly see magic auras. Detect Hidden x3. If the roll is under caster’s intelligence, the circle of magic can also be gleaned

Light
Pr=1+1 per hour (evocation) V/S(M) This spell creates a ball of light that will illuminate a 50’radius. It also causes invisible beings to cast shadows. A dead glow bug is needed to cast.

Restoration
Pr=40. (Necromancy) V/S/M This spell restores a target from paralysis, and or heals a lost limb. If used on a corpse, the corpse becomes freshly dead. If cast on an undead they take 1d100. Caster must touch target. Caster needs a frog leg to cast this spell.

Exorcise
Pr=75+level of the possessor. (abjuration) The Caster tries to send the spirit out of the body that it inhabits. Success is 50% + caster’s level minus the possessor's level + 1% per extra power spent on this spell.

Perplex

PR=2. Enchantment. V/S. Victim must save vs Int D100 or lose next action from being "perplexed" as to what to do next.

Fumble

PR=1 Attacks as Mind Control. Enchantment. V/S (M) Victim of this Spell must save vs Agility on a D100 or either Slip and Fall or Drop whatever is being held at the time. If a Bannana peel is used as the Material Component the Caster receives a +4 Bonus to the Spell

Purify Water

  PR= 1+1 Per gallon of water being purified. Alteration magic. V/S. The caster may cause normal water to be purified. This is not Holy Water. It becomes purified water to be used. 1 Gallon of Purified Water
« Last Edit: May 30th, 2015 at 8:26am by THE ONI »  
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Re: Dick Dante
Reply #2 - Mar 3rd, 2013 at 2:41pm
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The Items Below are not for Dicks Personal Use. They are only for his use when he is summoned to become the Master of The Hunt.


The Humurru Eye: This ancient artifact is intune with the Immateria, that other planular world that is the source of meta powers.   It can tell when too much power is being channeled and the metapsychosis is reached.   


The Horned Crown:  This artifact crafted by the Smithgod in ancient Atlantis is mithril diadem with a cresent moon shape on the front that when worn resembles horns.   Usually a black velvet mask draps the face of whomever dons the Horned Crown.
     If you are unfortunate enough to wear the crown, you are drapped in the equivilent of a magic circle as cast by a 30th level wizard.  Also it grants adaption and will power defence, free of charge.
    The wearer also gets a +30 to their charisma while wearing it and can telepathicly speak with his 12 huntsmen.
    Also the Master of the Hunt can summen 13 Mastiffs from pure shadow.  These dogs have astral defence, and can never loose track of those they hunt.  The can see, hear and smell each at X4  normal.  No unenchanted weapon can harm them.  Only super powers or magic can sway them.

Each Hunstmen is given a mask and a Burning Spear.  These 13 weapons are never to be used except in their purpose of eradicating one who the gods have driven mad.
   

Burning Spear:  +5 hit hth +1d6  Each wound is critical and if a critical hit is rolled, the wound festers right away for an additional point of damage per festering wound.    No defence works agaisnt these spears.  Normal things like dodging, level bonus work, but things like vibratory, astral,  stretching, etc..  are treated as if they aren't in play.

« Last Edit: May 16th, 2012 at 9:29pm by John »   
« Last Edit: Feb 16th, 2014 at 10:54am by THE ONI »  
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Re: Dick Dante
Reply #3 - Mar 3rd, 2013 at 4:17pm
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The Black Abbey

Dick is now the Magus of The Abbey which is a Coven of 13 plus Dick

Located in the heart of London, one can find, if one knows what one is looking for, the Black Abbey.
Founded in 908 by the Sisters of St. Herne, the Black Abbey has been a haven to those seeking sanctuary from the forces of zealousness.
   The legend states that Merlin himself picked the first Mother Superior and the location itself of the Abbey. Over the centuries,  Paracelsius,  John Dee and Nicolaus Hawksmoore have been some of the patrons of this secret convent.  It is said that the library within is one of the top four occult libraries in the world.  I would love to give you its address, but, alas,  I can't seem to recall it.
« Last Edit: Feb 16th, 2014 at 10:59am by THE ONI »  
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Re: Dick Dante
Reply #4 - Mar 3rd, 2013 at 4:19pm
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The Esoteric Order of Dragons

Belladonna and Mandrake: The famous husband and wife team of magic and mystery are not just stage performers.  They are also members of the Esoteric Order of the Dragon and the founders of Pentacrime.

Adding Pentacrime Reference Below. (Dick does not have any real knowledge of this)

Pentacrime is a world wide criminal organization based on the occult.  They are broken into four suits;  Wands, Pentacles, Cups, and Swords.    They are dedicated to the service of some unknown magical power and as such all their crimes are focused on furthering the agenda of that being.   No one out side of  Pentacrime knows whom it is that they serve.
     They have been operating in Europe for centuries and have within the last 20 or so years been upping their presence in the US.  CHESS wants to know why they are doing this.
    They are divided into two divisions; the Major Arcana, and the Minor Arcana.  The Minor Arcana are the foot soldiers.  They are ranked from 1-10 and their leaders are Pages, Jacks, Queens  and Kings   Pentacles and Cups are comprised of females,  Wands and Swords, males.  There are more than 10 “numbered” agents,  it is a rank, not a name.
    Pages are the secretaries of each suit, doing logistical work and what-not.  Jacks are team leaders for minor missions.  Kings and Queens are the leaders of their suit, and they also are the exception to the gender rules.  However, the correct gender of royalty is the higher rank.   So the Queen of Pentacles outranks the King of Pentacles, as does the Queen of Cups out ranks the King of Cups.
      Each Suit has its own specialty magic items.
   Wands carry wands that can fire   power blasts, lighting, or fire for the damage of their power type.  Each has 10 charges.
    Swords carry swords that are enchanted weapons that are +5 to hit, hth +1d5 +5 damage!
     Pentacles carry shields that reduce damage as a force field.  It has 50 charges.
    And Cups carry goblets that can produce any mundane liquid plus 10 magical potions before needing enchantments to replenish their magic.   Potions include but are not limited to Healing,  Stamina, haste, cure poison, Tongues,  and Charms.

All four  suits have access to Occult Amour that provides 55 ADR with no penalty to initiative.  The amour is enchanted as to be “obfuscated” by normal clothing.

Royals learn to enchant their own unique weapons.

The major arcana are super villains based on the tarot.  So far, only a few are known.     The Magician was Hildebrandt, who was recently captured by Oni and The Spartan.  The Emperor and Empress are currently  Mandrake and Belladonna.  Two French stage magicians traveling Europe. 
    



« Last Edit: Feb 16th, 2014 at 12:13pm by THE ONI »  
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Re: Dick Dante
Reply #5 - Mar 3rd, 2013 at 4:24pm
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The Golden Dawn Occult Society

Too many references inside other stories and posts to reference and Post

Mason Lodge

They want The Silver key

Scary Miss Dentata



« Last Edit: Feb 16th, 2014 at 12:27pm by THE ONI »  
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Re: Dick Dante
Reply #6 - Mar 3rd, 2013 at 4:24pm
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The Century House
Note: The House actually holds 101 rooms.

Former owner Mason Lodge.

Current Resident Richard Dante and "Bob"


The Century House is Located on a Ley Line Nexus. It is Considered a "Soft Point".

Dicks Bedroom Door will function as an Entrance to The Dreamlands if you have a Silver Key.

Heads Up. Careful. The Door Works Both Ways.

Update:

The House was created by Baron Kristoff Heinrich. Seems he made a deal with the Power known as Dispater. The house would Animate and have an Animated Servant. Probably had other powers as the ability to constantly manifest new rooms shows that. As stated the House is built on a Ley Line or Ley Line Nexus. The House feeds and so feeds Dispater by the suffering and eventual Death of it's owner. Dick has broken that cycle or so he believes as he did not pass the House to anyone else but who knows. It needs to be destroyed and a new house with 100 rooms needs to be built in it's place since the actual spot is a True Place of Power. The house should be surrounded by a constantly flowing stream of Pure Water. Hey I read The Illuminatus Codex too.

Double Update

The Century House just Collapsed
« Last Edit: Feb 16th, 2014 at 5:53pm by THE ONI »  
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Re: Dick Dante
Reply #7 - Mar 3rd, 2013 at 4:26pm
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The Five Keepers

Just who they are, where they come from, and what they are doing is not known.   They have been seen scheming about  in ancient Babylon, and in taverns of modern Moev.   All that is known is they always dress the same, and appear the same age.
    First there is the Stranger, the man in white.   The Dark Warrior, the only known person to  describe him, says he looks "kinda like those old photos of Charles Limburg."   
   Next is the Wanderer, the man in black.  He wears a short black opera cape and a black suit.   He has been seen carrying scrolls and even what looks like a magic wand. 
   Then there is the Traveller,  the man in gray.  He looks like the oldest of the five.  He dresses in a modest gray suit, slightly old fashioned.  He is disguished by a small gold crucifix on his lapel.  The Dark Warrior witnessed him putting an angel in a box, and putting that box into a wound where his heart is located.
   Also, there is the Messenger, or the boy in green.   He is the youngest of the five, and looks like how Peter Pan or Hermes is described.  He is always smiling and hovers an inch or so above the ground.
   And last is the Explorer, the man in the Chromatic Coat.  He is the only one with a positive I.D.  He is Doctor Aberrant.   He is a known time traveller as confirmed by Scion.   He also is in possesion of a warp drive spacecraft.   So this may solve a bit of the mystery of why these five have been spotted through out history and throughout the galaxy. 
     Now if only we knew what they wanted, and what they were up to.

And what exactly do they Keep?

Dicks Thoughts

Dick has had several Meetings with them. All in emergencies where He screwed up of course.

The Stranger

The Wanderer

The Traveller: Joseph Athanasius Kircher

The Messenger: Hermes

The Explorer: Dr Aberrant AKA The Anathamatician


« Last Edit: Feb 16th, 2014 at 2:45pm by THE ONI »  
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Re: Dick Dante
Reply #8 - Mar 3rd, 2013 at 4:34pm
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The Dragons Corridor

( There is an entrance at The Black Abbey and the Corridor is a Subtle realm unto itself. It is the shared Dreams of All Dragons)

For every place you can go, there is a path.  Some paths are safe, others not so.  And some are guarded by dragons.   It is not known who discovered the Serpent's Path, or the Wyrm's Way, or the Dragon's Corridor, but it is old, and it goes everywhere.  
    This place is a space between spaces.  It is a place of perpetual dusk, with ruddy skies and dust.   The main features are burial mounds and sky.   Who is buried, and who buried them is also not known.  An occuasional dead tree also litters the landscape.
   Inbetween mounds, if one knows how to look, is a path of slightly different color dust then the rest.  If you follow this path, it will take you to where you need to go.  Step off this path, and you might just befacing a dragon.
   The path will lead you to a burial mound with a cave.  Inside the cave is your destination.    A journey that can take days, weeks or years can be taken in a matter of minutes.  If one wants to risk the dragons, or worse, the unknown horrors.
   So Hell's Hallway is waiting for you.   Are you sure you are willing to risk it?


If one knows the proper spell and one possesses knowledge of where the doorways are,  one can use the Dragon's Corridor for fast transport.  Think of it as a hyper tube between many places.     There is a catch.   You just might encounter a dragon, or worse.
   
Dragon's Corridor: (Conjuration, Enchantment) Pr= all the basic hits of the matter ( people and equipment) being transported.
     Once the doorway is located * the spell is cast.   The caster will have a tugging feeling of which way to go.  The caster is the only one that will instinctivily know the path.  Everyone else will have to follow the dusty path.  Roll detect hidden d20 per turn to stay on the path if something happens to the caster.
    On the path, you should be safe.   Roll the party's basic hits (total people and equipment) d20 twice.  Once at the beginging of the trip, once when the destination is reached.  If the roll is over the basic hits, then you encountered a dragon.   If  you rolled under the basic hits, you are safe.   The roll is modified by adding one to the party's basic hits per trip you have taken in the past year.  The more you use it, the more dangerous it gets.
    If you rolled a 20,  you have encountered something worse than a dragon.
   If you rolled exactly your basic hits, you have encountered a sleeping dragon.   It may wake...
   If you rolled a 1,  you just might find something very usefull.

Also, making noise adds penalties to the die roll.


Once needs a compass made of dragon's scales to find the doorway.  This is resusable.  These are very rare and very valuable!  Making them is a nearly lost art.













« Last Edit: Feb 16th, 2014 at 11:06am by THE ONI »  
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Re: Dick Dante
Reply #9 - Mar 3rd, 2013 at 4:34pm
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Tanis Root
A seperate room was created in The Century House to Cultivate this Plant and Root.

Tanis does not appear naturally on Earth.

The Black Abbey has also been given Tanis Root and unfortunately Dick was also forced to give some away in order to protect Sister Tess Cooleridge

The Root is also growing at Dicks Los Angeles Apartment but may not be any longer.


« Last Edit: Feb 16th, 2014 at 12:29pm by THE ONI »  
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Re: Dick Dante
Reply #10 - Mar 3rd, 2013 at 4:35pm
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Dicks Bloodline and Lineage

Dick is the direct descandant of King Arthur and Morgan LaFey.

Of course he is also the Direct Descendant of Modred since that is where the Bloodline continued.

Dick is the Rightful Heir to the Throne of England. That is not necassarily a good thing at this point.

Dick is also part Fae. Traces of Fae Ichor have been found in his Blood. These have only been found so far when actually looking for it. It has been noted that Dicks Blood also has a low Iron Count. This has been attributed to Anemia. Any additonal Iron in Dicks Blood such as Iron Supplements will cause Dick to Itch.

Update:
Dick is being sought by The Mysterium and others because of this. With both bloodlines of The Pendragons and LaFey his inheritance is increased. Since he is considered too far gone and a lost cause they will now attempt to get him to have offspring and steal them instead. Lucky Dick


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Re: Dick Dante
Reply #11 - Mar 3rd, 2013 at 4:38pm
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The Eye of Creation

The Eye Of Creation is a potent magic symbol.  It is the first letter in the Language of Creation and its akin to a vowel.  Its the first symbol aprentice magicians learn.  Legend has it that an Akkadian wizard first drew this symbol in the sands out side Ninevah after a dream he had while napping.   After he drew it, the young mage was torn in half by two opposing forces.    He was the first human to realise the Eternal Struggle, and both sides claimed him as their own.
   The Eye of Creation is not just a symbol it is also a map of Creation.   Mages are instructed on its key points, as well as protocols, and how to behave if ever they happen to travel to those points.

Here is a simple map and explaination of this glyph.  Be warned, a little knowlege is a dangerous thing.





1.  This is Heaven.  Here can be found the Creator, Elohim.  He is the Balance.  The fulcrum.  The perfect point in the exact center of Order and Chaos.  The Fulcrum is a singluarity and is paradoxically the smallest point of all, yet it houses the Infinite Mansions of God.

2.This is the Iron City of Dis.  This infinite  city is located as far away from the Fulcrum as one can be, yet still be within the boarders of Neutrality.  It is a Realm of Law and Order.  Chaos and Disrule are chased out and extinguished with severe persecution.  It is the last place a material body can exist before leaving the jurisdiction of Elohim and entering the jurisdiction of Bahamat.  Beyond Dis there is pure Order.  Chemcial reactions can not happen, and the process of organic life can not happen.

3.  Pandemonium:  This is the City of Demons, of infinite Chaos.  This is as far as you can get from the Fulcrum and still be within god's creation.  Here Chaos is king, entropy is the way.  The landscape changes, as do the seasons.  It is a harsh place to call home as nothing is consistant.  The laws of physics are merely hints here.  It is the last place a material body can exist before all physical laws break down and matter can not form.  Beyond is the jurisdiction of Tiamat.  Organic life is impossible there.

4.  The "North" Fontanelle.  It is here that creation rotates on its Cosmic Axis.  North being a term we humans give to make it easier for us.  Here  the realm of stablity where all the Wormholes from the Imagination come.  If a wormhole does not enter creation from one of the two Fontanelles, it is unstable and may dissolve.   
Surrounding the Realm of Stablity can be found a being of immense power.  It is made of Ectoplasm and takes the form of what ever the place the observer percieves as desirious.  Here anything a traveller may need is found.  Be warned, there is a price,  part of your soul is drained while staying here. Its how the Creature feeds.  Its a symbiotic relationship.  It feeds, heals and shelters you, but you give it some of your soul.  Some weak willed travelers never leave, and eventually fade away, becoming part of this Last Place.
  Travellers have many names for this living Location.  Fiddler's Green,  the Last Place, or Elysium.


5. Here at the "South" Fontanelle is the other end of the Cosmic Axis.   It is pretty much the same as the North, but the being that resides here is a bit more benevolent and a bit more social.   It manifests itself as a place were travellers can meet.   Beings of all types can be seen here talking and trading information.  The Intellegence here has two rules that are kept by threat of his immense powers.  All must trade stories, for it loves gossip, and no one may fight.   
You will also be feed, sheltered and healed here, but you will give up some of your soul.    Some people have elected to stay here also, but they retain their indivuality and work as staff in the Inn Between Worlds.
   Just as up North,  there are many names for this place,   Valhalla, The Inn Between,  The Spirit Academy and many others.


6.  Here is the area out side of Law, Chaos and Balance.  This is the abyss or some have  called it, Hell.   It is filled with entities that defy description.   Few have ventured there, and even fewer have returned.

Order and Chaos are two planes of existance that are slowely converging.   When the plane of Order first clashed with the plane of Chaos Balance was created.   This event, when balance was created has many names; the birth of god, the Big Bang etc..
    As the two opposing planes creap closer and closer,  Balance grows.  Conflict has broken out, and the Eternal Struggle started.  The Agents of Order have fought against the Minions of Chaos ever since the begining.  Unfortunality, the only place they can fight is where Chaos and Order meet, which happens to be the only place where humans can exist, within Our Universe. 
   As the two planes converge, tension builds.   There are many theories as to what will happen when Order, Balance, and Chaos are all equal in the great Convergence.
  Will God, or Elohim, become supreme and absorb Bahamat of Order and Tiamat of Chaos?
  Will God begin to die as the planes then begin to pass each other and Balance dwindles into oblivion?
  Will Order become Chaos and Chaos become Order  as, again, Balance dies and diminishes?

More notes on Order, Balance and Chaos.

Tiamat is the Intellegence that forms the entirety of Chaos.   She is the Soul of that plane.  All Chaos radiates from her. She is as upredictable as she is powerful.

Bahamat is the intellegence and the soul of Order.  He is as resolute and as unchanging as he is powerful.  All order radiates from his mind.

Elohim, or God, is the soul of our plane, the plane of Balance.  He is the Fulcrum.  He was "born" when Chaos married Order.  Without either, He, and by extention, us, can not exist.  The Plane of Balance houses all matter and material planes.   It is said that there are an infinite amount of material planes, but the more common number is 144,000.  Each has its own suborinate intellegence that rules each universe.  And they all answer to Metatron, the viceroy to Elohim.
   Each Material Universe is seperated by a high energy realm refered to as Rifts.  Sometimes the rifts breakdown and universes collide.  This usually results in the destruction of both universes.
   
   Think of Balance as a diamond.  In the exact center of that diamond can be found God.   On the surface is the  boundry of Creation.  Once you leave the surface of this diamond you have left the Authority of God and are subject to either the rules of Bahamat, the whims of Tiamat, or worse, the unknown of the abyss*.
   On the inside of the Diamond, using the inside of the surface, can be found all the 144,000 material planes of existane, and between them, the Rifts that keep them seperated and safe.
  The space between the inside surface and the dot that is God, is the land of the Ethereal.  A gray place of emptyness.  Here can be found Demi planes, places where lesser intellegences have formed their own lesser, subordinalte universe.  These tend to be less stable and either dissolve, or fall to the "surface" and form a new material plane.    Some examples of these demiplanes are  the Dark Plane of Orcus,  or the Third Place**.
   Here angels can be seen leading souls to Heaven, or Necrophages eating a helpless spirit.  Poltergeists roam in small herds, wrecking havok in the nearest material world.

Since we live on the inside surface of this "diamond"  we think of  heaven as UP.  Hell is therefore DOWN as its on the other side  and beyond god.

  So to finish the diamond analogy, think of each material world as its own facet.  The edges of each facet would represent the Rifts. 

It has recently been discovered that the Eye of Creation casts a shadow.    Since all light radiates from  point one on that map,  the lines formed by the intersections cast a shadow that penetrates into the Abyss beyond.   This shadow is a universe unto itself, but a bleak, dreay universe filled with shadow life and horrors.


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Re: Dick Dante
Reply #12 - Mar 3rd, 2013 at 4:38pm
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The Letters of The Language of Creation

Dick knows  30

(Below is from John's Post on The Language of Creation)

I love big cosmic comics. I love the idea of the Anti Life Equation over in the New Gods comics. So I did what we all do when we read about something we like in comics, I ripped it off.

Enter the Language of Creation.

The Language of Creation is the language used by Elohim ( god) to speak the universe into creation, legend says. All universal languages are derived inpart from the Adamic Toungue of god. Accourding to the Sefer Codex, the Language of Creation has 52 characters. Only 28 are currently known on earth. Legend says that when all 52 characters are discovered, and then the language is translated great powers are confered to the translator. The translator in effect, can speak the language of god.
With this comes great power and knowledge. One can see the "letters of reality" and in effect, see through any trick, illusion or disguise with aglance. This person can see the "code" in reality and alter that code at will. The universe in its entirity will be an open book of letters to the translator. With a thought, those letters can be restrucured, reshaping reality with thought.
Many beings will stop at nothing to aquire this knowedge and power. Races have gone to war over rumors of the discovery of just one more letter.
Only two beings are thought to know all 52 letters, Elohim (god) and the Logos ( his avatar).

The Dark Overlord is one of those beings dedicated to finding the obscure letters of the Language of Creation. Rumors say that the Overlord comes from an alternate Universe of antimatter to seek the missing letters he seeks. Think Darkseid or Thanos!

Powers rumored to be given to a translator of the Language of Creation are as follows;

Cosmic Awarness:
Heightened Intellegence:
Heightened Senses: Omniscence; detections increased to 100% with a range of the universe.
Detect Weakness;
And pcionics: omipower: Pr=1 per 10% chance of altering reality on a universal level.

You can see why anyone would seek the Language of Creation.


As a being comes closer to translating the language, after all the letters have been found, they become transplendant with power. A halo of firey letters, all 52 of them, circle the being's head. A truly awsome and terrible new POWER has been born.

God is constantly revealing himself through nature.  Or at least that is what some philosophers and mystics claim.   Due to this thought, many magical adepts spend years, even lifetimes studing nature hoping to discover yet another letter to the Ur Speech.

     One Japanese wizard spent ten years in a feild dropping stones into a  pond.  He found the 24th letter.

      Legend says that Lord Byron discovered the 25th letter while observing the halo of the moon on an absinith binge.

    Unconfirmed rumors of the 27th letter's discovery go to Sir Isaac Newton on extrapolations of what he thought an unknown atom's electron shell would look like.   Moderen Alchemists hope to prove this theory correct with the invention of the electron microscope.  So far all their grant money has proven fruitless.
   
     The new fade in what the Hip Spellcasters call "Neoglyphic Endeavoring"  is crop circles.      Even the hint of a new crop circle sends the crunchiest of the new granola type hippie mages scurying to their volkswagon buses on  road trips.  So far, no usable results have been found.

   However,  an Indian photographer and hermit claims to have found a new glyph that he says makes his magic "more pure, more closer to the demiurge".  He has spent the better part of the last twenty years in  Tibet taking pictures of snowflakes in flight.   Maybe he has found something?

Dante has indeed discovered a new letter.  Imagine the horrors if anyone, evil maybe?,  shoud learn that he knows.

And imagine if they also learned  that Dante knows where another letter is. He saw  one as he glimpsed the frozen magma ripples of Pluto's outer moon.

Learning the Language of Creation has been the work of many scholars.  Sir Francis Bacon founded the College of Six Days Work, whose primary concern is an understanding of God's Alphabet.  It is said that this Invisible School has been laboring to finish his work. 

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Re: Dick Dante
Reply #13 - Mar 4th, 2013 at 9:32pm
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The Silver Key

The Silver Key is a magic item of tremendous power.  It is actually made of Mithril  and is covered in beautiful arabesques.   
 
If it is put under the pillow when one goes to sleep,  the sleeper has a the most refreshing sleep and has lucid dreams.

Further more it is also known to unlock doors at "soft places"  that can lead one bodily into the DreamWorld.

When in the dream world, either in dream state or bodily,   the dreamer can dreamwalk as per the power and can lucid dream ( control the dreamscape) with near perfect results.

It is rumored to be able to do other things, but there are so many stories, mostly untrue about this key so who knows if this is the limit of the power of this artifact.

What We Know

The Silver Key gives the Wielder the ability to Control Dreams and Command Dream Creatures

The Wielder may also bring Dream Items with them back from the Dream Lands and they will become real. This requires a Door as the Dream Walker must enter and leave in a physical manifestation
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Re: Dick Dante
Reply #14 - Mar 30th, 2013 at 10:54am
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The Luck Ring

This Silver Ring has been located again. Amazingly it appeared there apparently right after the White Event. It was found in Dick's bedroom on a nightstand in the Century House.

The ring is described in the Powers section.
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Re: Dick Dante
Reply #15 - Mar 30th, 2013 at 10:59am
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Sally Nile
Dick has taken an instant liking to Sally.

That does not mean however he trusts her. Magic and Magicians are secretive and it has been noted that Sally was the former protege of Mason Lodge. Dick basically took all of her Inheritance which includes The Century House, The House on Mt Atlas, The Silver Key

Sally Nile, the only known human to survive copulation and giving birth to a Dragon's offspring is showing signs of mutation.  She can currently lift 500lbs and can out run an Olympic runner.
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Re: Dick Dante
Reply #16 - Mar 30th, 2013 at 11:00am
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Dicks Library (Rank of 18 Now)

The Library was and still is in the Century House. It is also housed in Dicks Mind and unfortunately in an Alien Dragons Dreams and Probably reality at some point. Spells are updated above from some books.

The Cults De Ghouls (translated by Adriaan Vos, I would not trust this but Dick does not know that)

Vulcans Hammer (Spells not listed from that yet)

Dantes Spell Book (Spells above)

The Illuminatus Codex (Information below)

Long ago in the land of Kemet*, Nephrem Ka, The Black Pharaoh, disturbed things that should  not have been bothered.  Some say he was the first priest of Nyar, and gave him his first form.   Nephrem Ka used forbidden alchemy and created monsters.  These monsters came to be worshipped. Stories arose around them and mythologies spread.   Some Pharaohs saw the horrors of these beasts and tried to extinguish their worship.  Some succeeded, many failed.   The beast worship spread to Sumer, and the God King, Gilgamesh took action.   He inspired by the “light bringers” of Kemet, as that is what Pharaoh** means, founded a society of Monster Hunters, the Bringers of the Light, the ancestors of the modern day Illuminati.

The illuminati operated in secret for millennia, bringing the light, battling the dark.   Theseus, Perseus, Hercules,  St. George,  and even St. Patrick, who chased the last of the nagaman out of Ireland,  were Keepers of the Light.
Always working alone,   the monster hunters carry a solemn sacred duty, to be the Torch Bearers and to banish the Dark.

* Kemet is the ancient name for Egypt.  It means, "place of the black earth."

**Pharoah is the title given to the ruler of Egypt in the bible.  It means, Keepers of the Light."

One of the greatest tools a Keeper of the Light has, is knowledge.  All Illuminati keep diaries which are collated and distributed among their order.  Hence many different versions of the Illumantus Codex can be found.   

Any  codex worth its salt will tell how to deal with malicious spirits.    The trick is the four purifying forces; earth, water, fire, air.

Any body, whether that body is living or dead, can be harmed by fire.   A spirit possessing a body will be harmed by the purifying touch of fire.  This is good against the undead.  Not so great if you want to purge an innocent from an invading spirit. 

Since the sun is the purest fire,  most spirits will flee a  body if brought into direct sunlight.   This is why vampyres shun the sun.

Everyone knows about holy water and the undead.   But its an old wives tale.  What is really good to ward of evil spirits is PURE water.  That is water with not one iota of contamination.   This is harder to find than it sounds like. Pure water will mark a body possessed by an invading spirit. Running clean water, that is not polluted, will force a spirit to flee a body.  This is why witches were drowned. This was a faulty understanding of this princible and the root of Christianity's baptism.    Any possessed body that can not fly, will not walk across  clean running water.

Why do we bury bodies six feet underground?   Yes to stop disease from spreading but also to keep evil spirits from claiming the bodies.   If a body is possessed by a spirit,  burying it at least six  feet under the earth will keep it trapped.

Air is the hardest to work with. But clean, pure air will work with a spirit in a similar manner as water.  Its one of the reasons you never seem to find vampires on mountain tops, but you do find monastaries up there.
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Re: Dick Dante
Reply #17 - Apr 13th, 2013 at 9:47am
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Richard Morgan Dante (Dicks Real Name)

Dick was given his middle name after his Paternal Grandmother. Though the name Morgan is used both for Male and Female he was a little embarassed to use it since it was from the Female side of his Lineage. Hence he will never call himself by his full name or sign in that fashion.

Of course the name Dick Dante is what is normally used for him though he prefers Dr. Richard Dante.

Since only an idiot of a Wizard would use their True Name in public Dick simply hopes that everyone assumes he is not that stupid and Dick Dante must be a made up name......

Dick's probably wrong.


  
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Re: Dick Dante
Reply #18 - May 10th, 2013 at 12:47pm
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The Material component for this spell is a circle.  The weakest one, which is the basic spell, is a drawn circle.   It is weak as it can be broken by messing with the dirt that it was drawn in, or broken if it was string or rope.

The spell gets more powerful when the circle is made with more exotic stuff.

Dante made a circle with his own blood ( he is part human, part fae and a descendent of King Arthur) so his circle blew up a succubus that was trying to cross it.
  

I am scary, very, very scary.
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Re: Dick Dante
Reply #19 - May 11th, 2013 at 1:48pm
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Past and Exisitng Patients of Dick (This affects his weakness)

Gary Busey (Yes That Gary Busey)

Maurice (Later to be found out to be Oberon, King of hte Fae)

Michael Walsh (A Deep One in Transition, probably full Deep One by now)

Mrs Gupta

Munish Gupta (Problem Child, Nyarlathotep or at least a Door to Him?)

Modi

Kid Nemesis

Courtney Love

Dr Peter Acupoulus

Colonel Marshall Strong

Not a patient but worth Dicks Interest was Strange Eon. A patient he met in Innsmouth and someone he took an interest in. Of course Dick as banned from returning there.

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Re: Dick Dante
Reply #20 - Jun 8th, 2013 at 1:04pm
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Philosophers Stone
Sun Stone + Moon Stone+ Dream Essence

Update

Sun Stone = Oricalc?

Moon Stone = Mithril

Dream Essence = Ectoplasm
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Re: Dick Dante
Reply #21 - Jun 8th, 2013 at 1:06pm
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Elder Sign.
City of Irem, The Pillared City, Egypt-Petra.

Enter the Tomb with multiple Sarcaphogi? Take a piece of stone from the front wall. Beware the wathcer with the Eyes in The Dark.

Carve in The Sign.

Need more info
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Re: Dick Dante
Reply #22 - Jun 8th, 2013 at 1:07pm
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Sleeper Agent
He is a Lucid Dreamer and CHESS Agent
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Re: Dick Dante
Reply #23 - Jul 20th, 2013 at 3:02pm
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Below is a quote from one of John's Posts. Dick is in Big Trouble as usual but he wonders as he is dragged through a door in the Century House, What would such a being from beyond give to know True Love without killing? Would it even care to know such a thing. Dick is of course desperate.There are always deals to be made.

*Succubae or Incubi are spirits from the Abyss, the realms beyond Law And Chaos.  They are believed to originate in the Imagination, and are beings of pure dreams.   They are Dream Vampires and feed on the dreams of humans.   They can appear as male or female, or as non human.  They are highly dangerous.*
  
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Re: Dick Dante
Reply #24 - Jul 21st, 2013 at 7:45pm
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Craft a Wand and name it Scalpel
  
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Re: Dick Dante
Reply #25 - Aug 18th, 2013 at 1:00pm
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Dick needs to finally have his Walking Stick made.

Top to be Silver or Something Precious (something with a low iron count)

Bottom to be made of Iron that screws into place over a sharpened End.

The center should have a 1/4" hole drilled through the first third of the stick and a plastic tube should be inserted to hold certain liquids. The top of course seals this from the air with a rubber plug.

  
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Re: Dick Dante
Reply #26 - Oct 13th, 2013 at 1:19pm
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Dick needs to get his hands on "A Travelers Tale" by Father Kircher.

That would give him two books by The Five keepers.

Too many tie ins for me to keep up with so I do it on y day off two years later during research.

Two mentions of Kircher and one in The Weird West. Wonder if there is any tie in with The Omegas too? Different Angel though. Cosmiel. I like that.
  
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Re: Dick Dante
Reply #27 - Oct 26th, 2013 at 8:40am
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After returning from The Dreamlands, Dick spends a week Healing and researching Spell Creation in his Library.

The results are his first two Spells created on his own.

Iron Hide- A Protection Spell that gives him Force Field Defense and 10 pts protection for each 3 Pr spent. Range is Self/Touch Material Component: An Ingot of Iron

Mysterions Infallable Curse Bolt- A Mystic Bolt that unerringly fires and strikes it's target for 1d6 damage. No roll to hit needed. 

I will have to add the specifics in detail of the Spells.

For the first time in if you can believe four and a half years Dick has created and used his own Spells. He has never had an offensive Spell and the only time He caused damage with a Spell was when he threw up a protection circle using his own crazy blood and accidentally burnt a Succubus. She is still pissed at Him.

Dick did damage last night with a Spell and still does not know how to take that but he seems OK.

Four and a half years.......real time.
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Re: Dick Dante
Reply #28 - Nov 3rd, 2013 at 12:16pm
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Dicks Pic brought over from the Mthys, Magic and Misdirection thread.

Just change the hair and beard to all White since it changed colors during The White Event

« Last Edit: Nov 3rd, 2013 at 12:17pm by THE ONI »  

thumbnailCAWYDI1D.jpg ( 14 KB | 26 Downloads )
thumbnailCAWYDI1D.jpg
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Re: Dick Dante
Reply #29 - Dec 4th, 2013 at 7:49pm
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Concept Art for Dick
  

photo__Dick.JPG ( 122 KB | 25 Downloads )
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Re: Dick Dante
Reply #30 - Jan 12th, 2014 at 12:25pm
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There are a lot of writers who accurately predicted things, Gygax,  Kirby, Baum,  Lovecraft,  HG Wells, Shelly, etc..

Most were Dreamwalkers,  some were clairvoyant, and a few, like Baum,  were writing in codes.
  

I am scary, very, very scary.
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Re: Dick Dante
Reply #31 - Jan 18th, 2014 at 9:52am
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Last Night a Dragon was Killed. Dick was put in charge of the autopsy. Dick is comadeering a few body parts since it was smashed to pieces. Never know when these will come in handy, except for one case where he does know.

Dragons Blood
Dragon Scales
Dragon Bone
Dragon Teeth
Dragon Claw
Dragon Wing
Dragon Heart
Dragon Brain

I will probably think and add but he is also looking to see what other interesting Glands or unknown inner workings he may find
« Last Edit: Feb 1st, 2014 at 9:51am by THE ONI »  
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Re: Dick Dante
Reply #32 - Jan 18th, 2014 at 9:54am
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Dick took whatever was left over in Triage's Medical bag.

So far we know there is some type of Adrenal Enhancer. Adds 15 HP but there are issues involved with this.

Also Sedatives which seem to counter act this.

Will study the rest of the contents
  
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Re: Dick Dante
Reply #33 - Jan 18th, 2014 at 12:43pm
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Dick is thinking of Crafting his wand out of Dragon Bone. Claws or teeth possibly but Bone just sounds cooler.
  
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Re: Dick Dante
Reply #34 - Jan 18th, 2014 at 3:54pm
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Which is why Dick is going to develop his newest Spell, Portal!!

Can be cast on anything with an opening like a Dr's bag, mailbox, refrigerator etc. Ok maybe just the bag.

Opens a portal directly to his Lab/Library. Must be able to picture the item and location in your head. Material components TBD.

What do you think?
  
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Re: Dick Dante
Reply #35 - Jan 19th, 2014 at 10:10am
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I slew a Dragon two nights back. Well actually I guess I didn't really. It seems my role currently is to be assigned to follow these meta humans around and see what hurts I can assist with as well as possibly trying to guide some of the younger ones.

Technology at this moment is almost non existant, at least compared to what it was just a few weeks ago. It appears one of the CHESS Scientists saw to that. I had always wondered what it would be like to go back to the older ways of doing things. Well, I guess not always, more like I had been wondering how we could use Magic more over the last several weeks.

  It seems a group of not so nice individuals had been robbing various State Gold reserves and the next target might be the Federal reserve in New York. I must say I felt that to be extremely rude. There are plenty of opportunities for Hard working indivduals to get by these days. Just pick something you are good at and stick to it. Create and Action Plan and formulate your ideas. Stooping to petty thievery just seemed so out dated to me. But Alas, these are the times we live in. It was so much simpler just having my office in San Diego and starting with those few patients who truly needed my assistance. I wonder how Gary is doing. I feel terrible for not communicating with him in such a long time.
  
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Re: Dick Dante
Reply #36 - Feb 2nd, 2014 at 9:09am
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Richard Morgan Dante by AMG

« Last Edit: Feb 2nd, 2014 at 9:10am by THE ONI »  
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Re: Dick Dante
Reply #37 - Feb 16th, 2014 at 10:32am
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Dream Walking and True Dreaming


All intellegent beings dream.  We are all fascinated with the twists and turns that our dreams take each night.  What if we could focus our dreams?  What if we could actually control our dreams?  What if we could explore them? 
   Since man could dream, man has been trying to wrest the secrets from our dreams.   A few men have claimed to have pierced the veil of sleep.   J. M. Barrie is said to have really visited Neverland, and wrote his Peter Pan story as a result of exporation of the Dreamworld.   HP Lovecraft, the most advanced dreamer of the 20th Century explored  many worlds interlinked by sleep.
   Some yogas and monks say they can teach a person to True Dream.









True Dreaming.  New Skill.   C-20D20.  One must have a strong control of one's emotions to take control of one's dream.    Once one has taken control of their dream,  the dream becomes as real as the real world.  With the exception  that the Dreamer  makes the rules.    A true Dreamer can spend an eternity in their own dream, and wake up and only one night as passed.   Experience gained in one's own dream are 1/100th what they would be, as there are no real challanges when one is the one making all the rules.  One can then spend an inventing point to make this a "fixed" dream. 

Once one has mastered True Dreaming,  one can then learn Dream Walking.  Wd100.   When you are in a lucid dream state, one looks to a mirror.  When facing one's own reflection in the dream, you reach out to open the mirror like a door.  If the roll is successful, a door is opened to the Dreamworlds.  From this door, one can explore the Subtle Realms.   Beware, once you cross the threshold,  you are no longer  the master.   You are just denizen of the Immateria.

The Dreamworld is created by the concentration of thought and dreams of everyone on an entire world. Dreamspace is the universe created by the vast untold clusters of Dreamworlds. Remember, some infinities are larger than others, and as each dream world (the dream plane version of a world) is as infinite as the imagination of each person, that infinite world is located in a much larger infinity of the dream plane version of the universe.
Experienced Dreamers can travel about Earth's Dreamworld. They can visit other's dreams, they can visit imaginary places, and some can use the pliable dreamtime to visit the Earth in the far future or the far past.
Some dreamers have even claimed to invade the minds of slumbering people, and to live other's lives...

In some books, notablebly the Pnakotic Manuscripts, there are mentions of some places that remained fixed in the Dreamlands. Fabled Olathoe beyond the river Skae is one such place. Lomar is another, and the legendary city of Kadeth, beyond the Cold Wastes has been the failed destination of a few dreamers.
The Great Race of Yith is one of a few races that have come to Earth's Dreamland from "beyond the Gulf of Glaaki". They use the Dreamtime to travel to and from various bodies in the early Solar System to the far future. It is this race that wrote the manuscripts, named after their only remaining city, Pnakotus, in Antarctica.
It is said that only four humans have ever returned from travelling beyond Earth's dreamlands, and three were reduced to gibbering madmen. Only Randolph Carter came back to tell his story. He was able to travel between material worlds also, with the aid of his Silver Key. Alas, he has left Earth altogether and is said to reign as a king in Ulthar.

Scholars and dreamers debate exactly what the Gulf Of Glaaki is. Some say it is the Space between Dreamworlds, other the space between Dream universes! If the later is true, then the Great Race is indeed, a far travelled visitor
« Last Edit: Feb 16th, 2014 at 10:32am by THE ONI »  
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Re: Dick Dante
Reply #38 - Feb 16th, 2014 at 12:34pm
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Cantrip

Dick Understands that Cantrip is Actually a Dwarf (Like the Fantasy World Dwarfs).

   Cantrip is a very short man, who usually sports a shaggy beard and unkempt hair.  He cleaned up for the Golden Dawn's Samhain Celebration.

    It is rummored that the man is an occult expert, but no one can confirm this.   Other so called occult experts mock him, and call him an amature.   Cantrip seems to take these comments in stride and often smiles back with a wink. 
 
     He is usually seen riding about Hollywood on a moped. He is always dirty and smelling of sweat.

He has no known friends but a fondness for cats.    He has been known to give some homless people gold coins.

Update:

Dick has had a chance to spend the last three days in Cantrips Small Brick Home. He read very powerful Threshold magic while he was working on deciphering other Spells. This should be used when creating Castle Pentagram. The House is also built on a Ley Line. Dick stumbled across the 29th Letter of The Langauge of Creation. By sharing this with Cantrip, Cantrip has agreed to build The New Phoenix House. I can't believe Dirty Eddie is a female Dwarf and Cantrip thinks she is Hot.
« Last Edit: May 25th, 2014 at 8:57am by THE ONI »  
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Re: Dick Dante
Reply #39 - Feb 16th, 2014 at 7:53pm
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The Phoenix House

Also Known As Castle Pentagram

Dick will attempt to Construct roughly a 100' Diameter Castle on the current Property He owns outside of Portland. This will be on the spot formerly occupied by The Century House.

The Castle will be placed on top of a Ley Line and Draw it's protective Magics from the Ley Line. This will require several inventing points as well as plenty of $$ and resources.

Design:

The Castle will be as stated roughly 100' in Diameter. The Halls on each floor and sub basement will be in the shape of a Pentagram and the walls will close what would be considered The Magic Circle. A Tower will be placed at each point of The Pentagram and other Arcane Symbols will be drawn or etched into the floors and the walls to strengthen The Magic. Expectations are for the Castle to have six levels total. Three above ground and three below. The top of each Tower will also include Solar Panels for less Mundane uses for Energy. Lights and Electric.

Construction:

The actual stone is yet to be determined and may be based off what is most available in Oregon. Research has shown there are several Basalt Quarries in the area. Basalt is used as a Building Stone and runs Dark. (Pretty cool). It is also an excellent insulator.

The top wall on the perimeter of the third floor will have a 1/2" square carved out to complete the circle magic. It would be nice to inlay that with something rare and expensive to strengthen the Circle Magic but Dick is not made of money. Perhaps Silver but the cost would still be outrageous.

Physical Resources:

1. Magic
2. Cantrip?
3. Dirty Eddie and any Dwarves available on Earth. Yes Dick knows they are also expensive.
4. Possibly bring resources from The Dreamlands. Need to be careful as doors left open too long can be dangerous.
5. The Sisters of St. Herne
6. Mundane resources. Contractors and such. Quite a bit going on right now since Party Like It's 1999 happened.

Monetary Resources:

Dick has a Wealth of 13 and is Training in Wealth. May be wise to "Import" some funds from The Dreamlands. Perhaps another Inventing Point in Finance or Capital. Sell the Land where the "Mason Lodge" Incident took place? May have to inspect that first.  Sell the Condo in L.A.. Dick is currently there and needs to see how much Damage Robin Goodfellow (AKA Puck)has caused his entire personal life. Probably quite a bit. May need to see what Funds can be taken from The Sisters of St. Herne.

Perhaps Dick can also get some Government Funding. The Phoenix House could become a Non for Profit Agency that takes in certain less privileged individuals. Like Dwarves and Magically less experienced individuals.

Physical Design

The top point of the Pentagram would be at the Back of the house and of course have a Tower. The exact opposite of that would be the main Doors. Those doors would open to a Huge main Room with walls on angles to the right and left and come to a point straight ahead. Based off the premise that there will be a total of six levels, each level will have eleven rooms unless dividing walls are placed. Quite simply just picture entering a Giant Pentagram and the lines of the Pentagram form the Hallways and walls of each of the Rooms.

Big Update

Construction will begin on The Phoenix House!! Cantrip will assist due to a trade. Dick will still be wary as with all magic you have to be careful. Dick first needs the physical work done from His designs.
« Last Edit: May 25th, 2014 at 8:59am by THE ONI »  
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Re: Dick Dante
Reply #40 - Feb 23rd, 2014 at 10:14am
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Sorcery: Ley Lines

Ley Lines are places where planes of existence overlap.  Some are destructive, and one plane is forcing itself in the space of another, destroying on.  Sometimes one is going on in "way" rubbing against another going the opposite way.  Sometimes they crash and merge forming a new plane from the two smaller ones.

At any way, they are constantly moving, some faster, some slower.

The lines are subatomic "cracks" in reality formed by this interaction.  From these cracks,  cosmic energy seeps in. 

Some sorcerers tap into this energy for magical means.


Ley Line energy is called mana and is used to fire off spells without casting times, or reagents.   So they are similar to powers.

Here are the rules.

Ley Line Mana is quite powerful, and Ley Sorcerers have to be quite hardy.   So any mana they take OVER their endurance in one action burns them for a point of damage per point of mana.  This can not be rolled with.   

First the sorcerer must spend an inventing point to learn about Ley Lines. 

Then, they will develop a fell for mana.  They must concentrate and roll detect hidden to see if they are near a ley line.

If they make the roll, then roll a d20.

a roll of 1-10 is how many points of mana are currently available for spell casting.  Anything over 10 means there is nothing there to use.

This is a pool, not a river, so if there are 9 points available, that is it,  it will take some times for the area to refuel. 

So this is not going to help in a long protracted spell battle, but it might give a nice edge for a fast paced, quick draw spell.

Or it can be used to power and recharge area of effect magic or even magical items.

If the roll to detect was a critical success ( 01-5) then a place of power was found.   Then roll 1d100 to see how much mana is there.


Also, once the mana pool is established,  the GM will make a side roll  based on Mana found d100 to see if there is anything odd, to be found, guarding, watching, using,  hanging out,  or just something to screw with the player.

  
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Re: Dick Dante
Reply #41 - May 10th, 2014 at 1:49pm
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Things Found and to be researched after raiding the unconsciuos body of the Acolyte from The Mysterium

Wand:

-4 to reduce casting time of Spells and Power Consumption. Example Spell with 8 pr would now use 4 pr and take 4 phases less to cast


Hollow Bone with Three Scrolls

Protection from Weather
Protection from Fire
Protection from Normal Missles

One Ring

Homing Ring which can be used to return the wearer to The Mysterium. Need to update that as a copied Spell also

Three Potions

All Healing. Potions will cure all Ilnesses and grant one Healing Rate to the imbiber

Two Daven Feathers

Material Components to a very nasty Spell Dick does not yet understand. The spell will remove the individual fromm existence as well as all knowledge and memory of them. What about creating a lesser version where people forget little things about you like maybe your name but remember everything else? Hmm.....

Boots of Levitation

Levitate at Normal Ground Movement Rates. I love these......
« Last Edit: May 25th, 2014 at 11:47am by THE ONI »  
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Re: Dick Dante
Reply #42 - May 25th, 2014 at 12:29pm
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The God Kings rule Urth,  not Aerth.    Dante's bloodline is wanted by the Fae of Arcadia and the Mysterium of Aearth.   

So far the God Kings of Urth don't want anything to do with Dick Dante.   That makes them the sanest of the bunch.
  

I am scary, very, very scary.
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Re: Dick Dante
Reply #43 - May 25th, 2014 at 1:23pm
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Now to find out more about Maeve.......
  
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Re: Dick Dante
Reply #44 - May 25th, 2014 at 7:52pm
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Ideas for Cantrips. Little useful spells that cause no damage but Wizards just have to have them. Please feel free to add some ideas.

Buzz: Causes a buzzing sound like a fly, bee or gnat in the targets ear.

Itch: Causes an itching sensation on the intended target

Ignite: small flame that would only work on pre set items that are ready to ignite. Candles, cigars, stacks of kindling and such

Sneeze: Causes the intended target to sneeze of course

Cough: Causes the intended target to cough of course

Clean: Cleans a 5x5 designated area. Removes dust, small debris

Open: Can open any unlocked portal, door, box etc

Close: Same as open but in reverse

Delicious!: Causes any edible food or drink to taste Wonderful no matter how vile it may be. The items in question must be edible in the first place even if barely

Gross!!: Opposite of Delicious!!

Smelly: Causes a foul odor in an area. Nothing to cause damage of any type but it is not very pleasant and most normal people would not wish to be near it

  
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Re: Dick Dante
Reply #45 - May 26th, 2014 at 8:06am
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Nimbus: Causes a glowing nimbus to surround the intended target

Mend: fixes small tears in clothing or otherwise makes worn items seem like new

  
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Re: Dick Dante
Reply #46 - May 26th, 2014 at 8:18am
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Time Check: The caster knows the exact time in their specific location

Change Color: The caster can chnage the color of an object one step up the spectrum up or down

  
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Re: Dick Dante
Reply #47 - May 29th, 2014 at 8:12pm
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Protection from Insects: protects the receipient from minor biting insects like gnats, mosquitos, some flys. Nothing so powerful that it would protect against anything that could actually cause damage. More like a magical "Off" bug spray or a citronella candle
  
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Re: Dick Dante
Reply #48 - May 31st, 2014 at 10:11am
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True North: The Caster can locate true north from their current location
  
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Re: Dick Dante
Reply #49 - Jun 8th, 2014 at 2:55pm
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Tattoo Magic:

Thinking about this for a while with Dick. First step will be to use an Inventing point for tattooing. Thinking he can Tattoo arcane symbols on himself to take the place of some spell components and save some time and power. Spend the power points when doing the Tatooed Spell and save it up for when it is needed. He would use his own blood for the liquid as well as other things to mix in and basically have a potion or some type of stored Magic in the Tattooed symbol.
  
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Re: Dick Dante
Reply #50 - Jun 21st, 2014 at 4:20pm
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A Familiar for Dick

Dick will need a Familiar eventually. Very costly unfortunately. Will use Cosmic Awareness to find out the True Name of his most compatible Familiar and use that to help with the summoning. At least he thinks he will. Just an idea I need to remember
  
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Re: Dick Dante
Reply #51 - Jul 19th, 2014 at 6:04pm
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The quote below is from John's Rulebook Modifier.


"To use magic one must have the knowledge areas of Occult, Mysticism, Presdigitation and spell craft.    Each school of magic is also its own knowledge area. Then a wizard can learn as many spells as they have intelligence points.  If all this is met, and they have the needed reagents, they can then cast the spell.
      To cast a spell one must concentrate and move.   This takes time.   For example, the spell  “Fulmination” (evocation magic)  cost 4 power and it casts a lighting bolt.   The caster spends 4 power, and 4 movement points.  For the next four phases he is casting this spell.  If the mage’s action was on phase 20, then the spell will fire off on phase 16. If he is hit and takes damage, or hindered during the casting time, the spell is lost, the power and movement spent.  This is why most mages will have goons to protect them. Or carry amulets that instantly fire off prepared spells.  Magic can be very deadly but it can also be hard to do."

  Dicks Bonuses

  Assuming that Components are in place or not needed:

+4 For Additional known letters of The Language of Creation

+4 If using a Wand ( Dick currently has two)

+1 for older Spells prior to the White Event ( The Universe moved one step closer to Chaos)

Prior to casting a D20 must be rolled Vs Int to confirm the Spell can even be cast. Critical Hits and Fumbles count and reactions to these will be based off the type of Spell Magic used. The first D20 is just to see if the Magic can be cast. If the Spell itself requires a To Hit roll an additional D20 roll would be needed.
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Re: Dick Dante
Reply #52 - Oct 17th, 2014 at 7:16pm
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A Wizards Robe

Why not wear one and use it as a portable Magic Circle? Sew symbols into the bottom, use something special for the thread and have a pre made Magic Circle around Dick whenever he is wearing it?

The bottom would have to be sewn completley more dress fashion to complete the circle but the top can have buttons

  
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Re: Dick Dante
Reply #53 - Oct 21st, 2014 at 8:30pm
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Castle Pentagram AKA The Phoenix House Front Door:

The door must have course have swinging iron gates outside just in case of any troublesome Fairies. Also a Iron handle.

Very important. The door must have a view hole made of crystal with Read Aura Spell cast on it just to see who may be coming for dinner.......
  
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Re: Dick Dante
Reply #54 - Oct 31st, 2014 at 6:07pm
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Dispel Magic "Grenade"

Think of it as an EMP that disrupts Magic instead of Technological Devices.

  
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Re: Dick Dante
Reply #55 - Dec 4th, 2014 at 10:48pm
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Cantrip says the Dwarven foreman says that he things the best approach for a magic circle is to have a perfect silver circle buried on the perimeter of the property and then a few inches inside that circle, on the ground, an iron fence.   

Also, outside the magic circle, a few copper glyphs, powered by Dick, to ward off those who have no business with the lord of the manor.   Some sort of "mind your own business" spell.
  

I am scary, very, very scary.
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Re: Dick Dante
Reply #56 - Feb 1st, 2015 at 9:35pm
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Dicks Potential Library in Castle Pentagram

BY Wolf Girl

  
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Re: Dick Dante
Reply #57 - May 31st, 2015 at 11:43am
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Sister Alicia

  Keeper of The Library
  
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Re: Dick Dante
Reply #58 - May 31st, 2015 at 11:44am
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Sister Eunice

  There first Sister to ever die. Hers is the oldest grave in The Abbeys Cemetery and a channel to Necropolis. Of course Dick would never think to desecrate the grave.
  
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Re: Dick Dante
Reply #59 - May 31st, 2015 at 11:49am
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Baronet and Alchemist Ivan Cursk

This kind gentleman is currently residing in a copper jar in a basement in a home in Wales. At least his brain is. The Mi-Go were good enough to save that portion. Cursk found the secret of Phlogiston Flame and the Efreet. His body sadly was incinerated when he summoned The Efreet Prince Nez without the use of a Magic Circle. Phlogiston is  created when a Ley Line passes through a star. He now spends most of his time in Dreams. Dick likes him
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Re: Dick Dante
Reply #60 - Aug 15th, 2015 at 3:31pm
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New skills to take

Geology (Mineralogy)

Agriculture (Arboriculture)

  
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Re: Dick Dante
Reply #61 - Aug 21st, 2015 at 8:23pm
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New Spell Idea

Orb of Resistance ( or some other name)

The spell wraps the subject in an opaque sphere that stretches somewhat with them but hinders attacks and movement. Subject has to make all attacks against stretching defense as they are encased in that same type substance
  
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Re: Dick Dante
Reply #62 - Nov 8th, 2015 at 11:28am
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Trees

Copying Johns' Trees post as a reference point. Should be plenty of large and older ones around Castle Pentagram. Yes, Dick will be careful and does not plan on cutting any down. Heck, he even wants CHESS to buy out the neighbors and have the area considered a Sanctuary. Dick has his own reasons for that. Does not hurt or maybe it does, that Dick lives on a Ley Line Nexus Point

The roots of trees can extend deep into the earth as far down as the branches reach skyward.   The roots soak up water, minerals and food for the tree.  They provide an anchor, they create stability.  But that is not all they do.  Sometimes, when a tree is located on a ley line, the roots can also absorb power.

The ancients knew this, and they tell us the power of old trees.  We learn about this from myth and legends. We all know the power of wood.  Was not Buddha enlightened after three days under the Bodhi Tree?   Didn’t Wotan learn the secret of the Ruins while hanging from a tree? Was not Christ nailed to a wooden cross?  And how does one kill a vampire?  With a wooden stake, of course.

If one learns how to find ley lines, one could also predict which trees have power.  And just because you know that the tree has power, doesn’t mean that you can harness it, or even know what particular power it has. 

Some Hermits have found trees that can predict the future by the sound of the rustling of its leaves.  Others, when cut down and treated, create blessed objects.  Others horrible weapons.  One mystic claimed that the shadows of one wise tree taught him the formulae for powerful spells.
Be careful for the wood often protects its own.   Swampwalkers, Skunk Apes, Jack in the Green, Bogatyrs, and the Erl Kings, take offence to the harvesting of Wisewood.

But you are human, and your flaw is your belief in your own strength.   You have been warned.

« Last Edit: Nov 8th, 2015 at 11:30am by THE ONI »  
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Re: Dick Dante
Reply #63 - Nov 14th, 2015 at 7:13pm
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What is in Dick Dantes Medical Bag?

Spectacles w/Lenses made of clear crystal

10 Iron Ingots

Tanis Roots

2 Mithral Scalpels (two left in his room in the Castle)

A Vial of Modis Blood mixed with Cthulu Goo

Contents from Triage's Medical Bag. (Need Details)

1 Wands from Mysterium Acolytes (Other Wand in his room in the Castle)

1 Homing Ring from Mysterium Acolyte

2 Potions of healing

1 Scroll. Protection from Fire

1 Scroll protection from Weather

1 Scroll protection from Normal Missiles

1 Daven Feather  (The Other one is in his room in the Castle)

A copy of Jim Buthchers Storm Front ( he did not finish reading it yet)

Healing Kit, you know the kind like real Dr's have?

Need to add spell  components and qty


« Last Edit: Mar 4th, 2017 at 12:03pm by THE ONI »  
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Re: Dick Dante
Reply #64 - Dec 25th, 2015 at 11:58am
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Happy Christmas from Dick Dante and Juniper Chevalier.

Enjoy the Tree but we suggest you don't go up the Stairs.....

  
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Re: Dick Dante
Reply #65 - Dec 27th, 2015 at 10:10am
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  Dick returned to his shell of a home in Portland. The Dwarves had made quite a bit of progress and the outer walls of Castle Pentagram had been erected along with a makeshift roof.

  It was time to begin preparations for a new spell. Dick bartered with the foreman. He traded one of his now nearly useless Mithral scalpels for additional funds.

  While waiting for the funds to clear Dick took a walk to the rear of the property while enchanting his "spectacles". He was able to see the flow of the Ley Lines criss crossing his property until he stumbled into the Nexus point and came upon a great Tree that reached thousands of feet into the air.

Strange. He had never seen the tree before. Dick used his Dragon Hide levitation boots to rise up along the side of the tree. Upon reaching the top he came across a floating city of castles and Giants. Not always being a complete buffoon Dick was happy to simply look upon the city and not go wandering. He descended back down and would await another day to go exploring

As he reached back to earth Dick realized that this was one of the Great Trees. Call it a Junior World Ash for lack of a better name. The Tree straddled multiple realms. Earth, Arcadia, Aerth and Urth as well as the Cloud Cities. Lets not think what it may connect to if heading downwards, yes?

It was a gate but Dick was concerned as it must let Travelers pass both ways. It seems the Castle Pentagram was also going to have to be a watchtower. He had an idea to add telescopes to the Towers on the Castle and imbue them with the same magic as his spectacles.

  After a few days the funds from his transaction cleared and Dick prepared his spell of Calling. For seven nights Dick laid out various Gifts and Treats. Small Toys, Bits of red meat and saucers of milk. Dick would wait each night for Him to appear but always seemed to fall asleep. Each morning the little items would be gone. On the Seventh night however Dick finally met Him.

  A Gray and Black Tabby appeared and approached Dick. He of course demanded to have his back scratched. We Humans are after all simply just tools to these Creatures.

The Spell was complete and Dick had successfully called his Familiar.

Well Hello Gygax..........
  
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Re: Dick Dante
Reply #66 - Jan 2nd, 2016 at 1:39pm
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The Phoenix House

Dick has decided that since the dwelling they are building, Castle Pentagram, will be the name of the place he will live, The Phoenix House will become the name of The Order he will start.

There are too many Orders, Covens or Societies right now that do not appear to have the good of Humanity in mind as it relates to magic and its uses. Hence The Phoenix House.

Their goal will be of course to protect Humanity from those who would harm them as well as carefully share knowledge of magic to those who show a talent for it. Safely of course.

So who wants to Join Up???!!!



  
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Re: Dick Dante
Reply #67 - Jan 31st, 2016 at 11:58am
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Use Ley Line to Power Castle Pentagram it's Protections.

Thoughts. Use some type of conduit to channel a small amount of Power from the closest Ley Line. Something like a Cosmically Enhanced copper line or lead wire.
  
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Re: Dick Dante
Reply #68 - Jan 31st, 2016 at 1:00pm
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Use Cosmic Awareness to locate an untapped and unclaimed deposit of Mithral, Oricalc etc.

Split that one with the Dwarves
« Last Edit: Jan 31st, 2016 at 1:03pm by THE ONI »  
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Re: Dick Dante
Reply #69 - Jan 31st, 2016 at 1:20pm
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Check out the new robe. Make sure no surprise spells were cast on it. Just be safe.
  
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Re: Dick Dante
Reply #70 - Feb 28th, 2016 at 12:12pm
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Gygax


Identity: Mrwwrwr                    Level: 5(+2-2)
Side: Dante                                  Sex: Male
Age: 3                                          Training: Int
Experience: 5090                       Occupation: Familiar
Skills/Powers:                             Clearance:

1.      Htnd Senses Night Vision +2 to Hit X2 Detects
2.      Htnd Senses Smell +2 to Hit X2 Detects
3.      Survival
4.      Hunting
5.      Dream Walking
6.     Dodge -2 To Be Hit
7.     Tumbling
8.     Heightened Mental Affinity +2 Cha, +9 Int, +6 Will
9.     Rapport with Dick Dante (Food Guy) 100% Contact Divided by 2 Per Dimension Away (GM Call after that) No Physical Distance Limitations


Weight: 10lbs             Basic Hits: 1            Agility Mod: +8
Strength: 12                                          Intelligence: 15
Endurance: 12                                      Agility: 22
Cha/Fer:  15                                       Will: 15
Humanity: 8                                          Wealth: 0
Hit Mods: (1.2)x(1.4)x(1.2)x(2.2)x(1.2)=5.32 Hits: 5
Healing:  .3                                           Power: 76
Inventing:  1.1 45%                             Movement: 46
Carrying:  14 lbs                                         HTH: 1
Damage Mod: +1+2+1=4                                 Accuracy: +4+2=6

Meta Score 24


Det. Hidden: 17/34/68                       Det. Danger: 21/42/84
« Last Edit: Jan 28th, 2017 at 12:22pm by THE ONI »  
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Re: Dick Dante
Reply #71 - Feb 28th, 2016 at 4:55pm
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Spells

Read Magic

Read Languages

Read Aura

See Magic

Fairy Glamour

Iron Hide

Mysterions Infallible Curse Bolt:

The Ruby Slippers

Spirit Wrack

Dark Gate

Contact Guardian

Protection from Weather

Protection from Fire

Protection from Normal Missles

Cure Wounds

Cure Illness

Levitate

Detect Magic

Light

Restoration

Exorcise

Perplex

Fumble

Purify Water

Shower of Sparks

Black Cat

Create Water

Create Plant Life

Detect Life

Circle Magic: Protection from Meta Beings

Circle Magic: Protection from Magic

Cure Meta Psychosis

Summon Efreet

Obfuscate

Find Familiar

« Last Edit: Feb 28th, 2016 at 5:06pm by THE ONI »  
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Re: Dick Dante
Reply #72 - Mar 5th, 2016 at 11:08pm
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Dick has been thinking about ways to make Castle Pentagram more effective in multiple ways.

He already mentioned the Solar Panels. Let's set one panel at each point of the compass at the top of the Castle. Panels will be used for mundane use as intended. Lights, power electricity. Now lets add some magic. Mount the panels on some gears so they can also face outwards past the castle walls. Spell the panels to absorb the Sunlight for other uses.

Store Sunlight for later uses. Real Sunlight.

Who knows when that hoard of Vampires or other sun hating beasties may attack? Just turn on the Sunlight.

Focus in the side panels and make a laser.

I'll think of some other uses.

« Last Edit: Mar 5th, 2016 at 11:18pm by THE ONI »  
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Re: Dick Dante
Reply #73 - Mar 6th, 2016 at 8:41am
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Solarmancy
  
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Re: Dick Dante
Reply #74 - Mar 6th, 2016 at 1:07pm
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Next Step.

Dick needs to get four Windmills and water Wheels in place. Get a moat dug around the Castle. Mundane use once again for natural energy to power the Castle

Magic Uses. A Moat with Running Water. Cast a Purify Water Spell on the water wheel and surround the Castle with not only running water but Pure running water.

Aeromancy and Aquamancy?
  
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Re: Dick Dante
Reply #75 - Apr 3rd, 2016 at 3:00pm
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Gygax Concept Art by Wolf Girl


« Last Edit: Apr 4th, 2016 at 8:04pm by THE ONI »  
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Re: Dick Dante
Reply #76 - May 1st, 2016 at 10:07am
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Dicks next spell and idea. Clone.

It's not that he does not like being a full fledged Fae in the body of a giant insect. Heck, he even plans on staying that way for about a year so he can find out what is really going on in and around the Fae court. Increased Faerie Abductions are an issue as well as his trying to be kidnapped by Maeve.

So he plans on growing a clone and keeping it protected by a Magic Circle that only he can pass through, maybe a few others. Keep the clone in the basement of Castle Petagram. Use hairs from his brush the night before he changed as a material component.

I think I have the memory loss part figured out as this clone will have no brain.....

Clone
Pr=10 per basic hit. (enchantment/necromancy) This spell creates an exact duplicate of a target. The caster needs blood, or some other part of the original to create the clone. It takes one month per basic hit to grow. This spell costs 10,000 dollars a week in supplies and support. Remember the clone will have no memories that the original had.




  
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Re: Dick Dante
Reply #77 - Aug 27th, 2016 at 9:04am
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Scene: Dick Dante sits in his Library in Castle Pentagram sipping Chamomile Tea.

  Ah, Cantrip, I did not see you there in the doorway. Please come in and sit with me, we need to talk.

  Can I interest you in a cup? No? Very well. Would you be so kind as to pass the sugar then since you will not be joining me in a cup. No, I'm sorry not a cube, the bowl, seems I have developed a bit of a sweet tooth lately. (Laughs uncomfortably)

  Cantrip my friend. You have been so kind to me over the last several months and I want to show my appreciation for all your assistance. As you know after my "Transformation" I immediately began writing a formula for what I was going to call a "Clone" spell. My thoughts being to use a few hairs from before my transformation and create an exact duplicate of myself. I would then afterwards complete a spell to transfer my essence from this current form to the Clone.

  After much thought I have decided against this idea but that being said I have put so much work into the spell so far I want you to have my notes. Perhaps you can complete it yourself. Feel free to use the Library of course and  consider The Phoenix House to be your home away from home as it were.

  Who knows what uses it may be. Perhaps for healing someone who is beyond all hope of healing with any other means?

  What do you mean? "Why have I changed my mind with going forward with the reversion?"

  Cantrip my good friend. This is who I am. This is who I was always meant to be. I like this new body. It is mine.
  
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Re: Dick Dante
Reply #78 - Aug 27th, 2016 at 3:28pm
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New Spell Idea

Cloak of Morpheus

This spell will enable the Caster/Receiver to be immune from detection when entering/traveling/or leaving The Dreamworld

Details to be worked out with GM
  
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Re: Dick Dante
Reply #79 - Nov 13th, 2016 at 1:21pm
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Tattoo Magic

New Spell Idea

Magic Tattoo: This Spell allows the caster to prepare a spell in advance and place it in storage in a Tattoo on the body to be used at a later time. The spell cost would be the original spell cost plus one PR for every day the caster wants to store the spell. Material components would be the original spell plus the casters blood. The caster not need be an artist. The components from the spell to be stored are mixed with the casters blood and smeared on the body where the Tattoo is to be placed. The caster concentrates and the stored spell is placed on the body in whatever picture the caster can imagine.
This type of spell would most likely be best used with protection spells or body altering type spells but could also be used offensively.

Spell failure can be quite rough as a botched attempt can cause the spell to act upon the recipient in a negative way immediately so be careful where and when you cast this.
  
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Re: Dick Dante
Reply #80 - Feb 19th, 2017 at 10:53pm
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The anti matter gun does 1d1000!and cost 50 power.

Also has a hull of 20. Acts as invincibility.
« Last Edit: Feb 19th, 2017 at 10:54pm by John »  

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Re: Dick Dante
Reply #81 - Oct 14th, 2017 at 12:17pm
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Bumping for myself. Have to do a lot of updates and just deleted a bunch of posts
  
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Re: Dick Dante
Reply #82 - Oct 15th, 2017 at 9:46am
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Wand Craft:   This is a rare and guarded skill.  Many magi make fortunes crafting wands for others, but the cream of the crop know that there is nothing like creating your own wand.   Just knowing that there are no hidden spells lurking under masking spells is reason enough to want to fashion this handy tool on your own.

First you need the know how.  This skill supplies that.  Then you need an original idea for the wand,  that takes and inventing point.   Then you must fashion it, ( the inventing process).  Last, you need to empower it.

  There are several spells one can use for that,  Life Bond,  Bestow Enchantment,  Soloman's Transformation,  or Midas' Touch for example.

  Once this is done, you are ready to dazzle and bedazzle.


Staffmaking:   Now this is an art!    Just learning this skill is a quest in itself.    You can not just pick up a cool looking stick and wave it around.

Like Wand Craft,  you must first learn the skill.  Then an idea is needed, ( inventing point)  then create the thing. ( inventing process).     Then many of the same spells that work for wand will work.  How ever, the wizard must make a roll when the spells are cast.

Staff: I+Ld20.  The Success of the rolls ( the difference you rolled UNDER the total of your Intelligence and level is the total amount of mana the staff can hold.

Of course you can over charge the staff, but each point over equals the percentage that the staff will back fire when used.

This total mana storage number is fixed when the staff is created. If you want a better one, you have to start from scratch.

And when you find your total mana, you then select your spells and that's it.  This staff will only work for those spells. 

So many Wizards will have a few staves.  A battle staff full of fireballs, lighting bolts and such; a staff of protection, and maybe a general, all purpose staff.


   







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Re: Dick Dante
Reply #83 - Oct 16th, 2017 at 10:19pm
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"wands" "staffs" and "Dick"

Something you want to tell us?

  

Anticipation of death is worse than death itself -- Steven Segal
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Re: Dick Dante
Reply #84 - Oct 17th, 2017 at 6:17am
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Wink
  
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Re: Dick Dante
Reply #85 - Oct 19th, 2017 at 5:54pm
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Skills to Consider

Alchemy
Art Drawing
Art Sculpting
Art Singing
Musical Instrument Viola
Alertness
Tracking
Survival

More to come.....
« Last Edit: Oct 22nd, 2017 at 9:44am by THE ONI »  
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Re: Dick Dante
Reply #86 - Oct 20th, 2017 at 1:45pm
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Vagabond,

Check all files for languages called Gnomoi, Gnome or Gnomish. If none on file reference Dworoi, Dwarven or Dwarvish. Last case check Eldari, Elven or Elvish. Translate via Human language English and cross reference.

Send the following message via Speaker and Com Links to the area currently shown in monitors 4, 8 and 12.

  " Welcome to The Vagabond, a conglomeration of a thousand ships from a thousand worlds. I am known as Dante and I am currently commanding this ship. I am a comrade to The Mighty Mars and Bruca of The Ras." Unfortunately I was grievously injured while battling alongside the Might Mars on the planet Earth and taken captive. I managed to locate those of The Star People who assisted me with a ship for Interstellar transport. I was set off on a quest to locate " Division Zero" by the Stellar Patrol Being known as Bruca. My quest is to return to Earth at the same time I was injured so I may continue the fight to protect Earth. Mt story is a long and intricate one and I am willing to share. Will you help me to return so I may protect our Planet? "
  
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Re: Dick Dante
Reply #87 - Oct 21st, 2017 at 8:00am
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  It's funny. When I first Created Dick I was thinking of a Revolver wielding Occult expert. "Professor Richard Dante" I had John Rhys Davies in my mind the whole time. When John suggested he was a Dr. dealing in Holistic Medicine I ran with it.

Now he is Mecha Dick. How the hell did that happen?  Smiley
  
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Re: Dick Dante
Reply #88 - Oct 23rd, 2017 at 1:08pm
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Hole only has a few powers the rest are abilities of the robot body
  

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Re: Dick Dante
Reply #89 - Oct 23rd, 2017 at 1:09pm
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He only has four powers, willpower, cosmic awareness, brilliant and h. Intelligence. . One weakness and 15 th level.
  

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Re: Dick Dante
Reply #90 - Oct 23rd, 2017 at 1:10pm
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Oh and Gygax died centuries ago.
  

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Re: Dick Dante
Reply #91 - Nov 18th, 2017 at 2:51pm
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Dick Update
  
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Re: Dick Dante
Reply #92 - Nov 18th, 2017 at 3:28pm
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From now on, the magic spell bonus due to dimensional shift will be taken care of when the spell is introduced.  It lessens the accounting.
  

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Re: Dick Dante
Reply #93 - Nov 18th, 2017 at 4:09pm
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So Dick lost his Meta Powers. Bright side is he can no longer go Meta Psychotic. I am sure I can come up with a way for him to go crazy anyway without that but I will give that one time.

Kind of a good thing no more powers since it makes me go back on focus on Magic. I lost that focus. Sadly it will also make me post a bunch of short reminders to myself. You all may read them and think something cool was posted. No such luck.

Biggest issue right now will be inventing points. High level, much weaker ( for now) and less powerful will be challenging but more fun. Need to use the inventing points but use them wisely.......
« Last Edit: Nov 18th, 2017 at 4:18pm by THE ONI »  
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Re: Dick Dante
Reply #94 - Nov 18th, 2017 at 4:10pm
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Soul Magic

Figure it out
  
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Re: Dick Dante
Reply #95 - Nov 18th, 2017 at 4:11pm
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Iron Hide. I have been dong the spell wrong and John even questioned me once or twice. It is a 10pt Force Field and I have been using it as 10 hit points straight
  
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Re: Dick Dante
Reply #96 - Nov 18th, 2017 at 4:14pm
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New thought for a potential weakness. Obsession: Infinity

Why? because I like cool weaknesses and it fits. Twice Dick has been exposed to unlimited knowledge and power and  twice he lost it quickly if not immediately.

I just see him getting teased by it every time he closes his eyes or loses focus. All that power just out of his reach. Or is it?????
  
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Re: Dick Dante
Reply #97 - Nov 18th, 2017 at 4:16pm
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Spell Idea.

Fountain of Knowledge or similar name

Tap the Cosmos for Inventing Points. Short term cost for long term benefits
  
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Re: Dick Dante
Reply #98 - Nov 18th, 2017 at 4:16pm
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Reminder to post new spell. Empower Item

Dick invented this during ten years of travel along with other knowledge areas he studied in space. Thanks Vagabond!!!
« Last Edit: Nov 18th, 2017 at 4:17pm by THE ONI »  
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Re: Dick Dante
Reply #99 - Nov 18th, 2017 at 10:06pm
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November Rain
  
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Re: Dick Dante
Reply #100 - Nov 29th, 2017 at 8:01am
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Since Dick is now residing in his body from when he was 18 years old my daughter has decided he will now be referred to as..............

Dicky Dante

  
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Re: Dick Dante
Reply #101 - Nov 29th, 2017 at 9:28pm
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Need a suit of protection. Spider Silk and Enchant that like armor.

I wonder what would happen if you enchanted Protomatter????
  
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Re: Dick Dante
Reply #102 - Dec 3rd, 2017 at 3:43pm
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Spells Dick can currently use/remember and need to be copied into a new spell book

Magic Circles
Ion Hide
Curse Bolt
The Ruby Slippers
Cure Meta Psychosis
Summon Efreet
Obfuscate
Find Familiar
Empower Item

There may be some more. This does not mean he has the material components. Just that he can currently remember them

  
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Re: Dick Dante
Reply #103 - Jun 2nd, 2018 at 10:31pm
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Updated Character Sheet
  
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Re: Dick Dante
Reply #104 - Jun 9th, 2018 at 8:31pm
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Spell of the Five Elements
  
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Re: Dick Dante
Reply #105 - Jun 16th, 2018 at 10:52am
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Iron Will

Create it as a Spell and Enchant an Iron Ring

Use Will Power Protection Glyphs from last adventure as a reference. Use Empower Item to store it in the ring. Metallurgy skill to forge the ring himself. Just makes it cooler  Wink
« Last Edit: Jun 16th, 2018 at 11:09am by THE ONI »  
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Re: Dick Dante
Reply #106 - Jun 16th, 2018 at 10:53am
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Learn Dream Walking and True Dreaming from Lucid if that is what she does and is willing to share
  
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Re: Dick Dante
Reply #107 - Jun 23rd, 2018 at 7:59am
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Thoughts and Remembrances AKA Total Recall

Caster can recall exact memories for himself.

Use to rewrite old lost spells. Should have many other valuable uses with 538 years of memories Wink
« Last Edit: Jun 23rd, 2018 at 8:01am by THE ONI »  
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Re: Dick Dante
Reply #108 - Jun 24th, 2018 at 3:34pm
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Subtract 1400 xps
  
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Re: Dick Dante
Reply #109 - Sep 8th, 2018 at 12:14pm
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Cast The Ruby Slippers outside the entrance for an escape route

Use Obfuscation to Hide inside and sneak around.

Other Spells of use.

Perplex, Fumble, Read Aura(Spectacles) Black Cat, Levitate



  
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Re: Dick Dante
Reply #110 - Nov 4th, 2018 at 12:49pm
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Stay away from the Nursery?????
  
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Re: Dick Dante
Reply #111 - Nov 11th, 2018 at 9:43am
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Next two skills to begin studying as Milton Paradise.

Law and Contract Law.

What? You didn't realize Milton Paradise was really Dick Dante?
  
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Re: Dick Dante
Reply #112 - Jan 1st, 2019 at 11:37am
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Ad Astra

Jack Wu

Johnny West

Mr. Clean

Count Dante

Gina Weisman

Charles Atlas

Mr. Clean

Lucid

The Bavarian

Dicky Dander

Mason Lodge

Avatar of the Moon, Avatar of the Sun
  
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Re: Dick Dante
Reply #113 - Jun 16th, 2019 at 11:58am
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Tattoo Magic:

I have been harping on this for a few years. Dick wants to treat it like a potion or Empowering a Staff. Spells will be pre created and stored in the Tattoo ready to be released on command or released based off a set of circumstances in case of defensive spell needs. This allows Dick to store more spells and possibly create a Tattoo on another.

It also gives me an excuse to have my Daughter design them
  
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Re: Dick Dante
Reply #114 - Dec 28th, 2019 at 2:52pm
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Dick as Milton Paradise wants to Dream His way to Ad Astra. Times have been rough and He wants to see if he has a child...….
  
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Re: Dick Dante
Reply #115 - Mar 15th, 2020 at 2:07pm
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Forge a Mithral sword. Empower it with Dispel Magic and Name it SpellBreaker
  
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Re: Dick Dante
Reply #116 - Apr 26th, 2020 at 2:10pm
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Next Spells

Speak with Animals.

Shape Change

Inspiration ( To gain inventing points)

Bind

Various Elemental Spells

Offensive Spells are a bit tough for Dick since Ranged attacks can injure innocents so they have to be precise
  
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Re: Dick Dante
Reply #117 - Jun 8th, 2023 at 8:25pm
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Bump as a reminder of all the updates i have to do here and with Milton
« Last Edit: Jun 8th, 2023 at 8:25pm by THE ONI »  
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Re: Dick Dante
Reply #118 - Oct 8th, 2023 at 5:23pm
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Items

Wand +4 To Hit with Spells -4 to PR/Casting Time

Rod +2 to Hit with Spells -2 to PR/Casting Time . Can hold up to 22 Manna in Spell Magic. Silver Headed and Iron Tipped.

Staff Can hold up to 44 Manna in Spell Magic

Ring of Healing . Grants 1 Healing rate per minute to the wearer

Enchanted Sword of Smiting . +2 to Hit HTH + 1D6. 30 Pt Invulnerability. For each strike the caster rolls against their Humanity as does the target. Excess damage received by the target is based off the difference. The attacker may take damage if used against someone with a higher humanity or someone who is "Good"

Elderwood Staff with Mithral Head and Tip. Mitral Lined. +2 To Hit HTH + 1D6

Mithral Dirk +1 To Hit HTH + 1d4

Silver Pen Wand

Bracers of Defense- These items combine Dicks Protection from Normal Missles and Iron Hide Spells. 32Point Inv against normal missles 10 Pt Force Field and Force Filed Defense. 1 Pt of Force Field Defense Returns Per Minute

Bracelet of Reduction. Roll to Hit Vs Disintegration. Bracelet Holds 50 BH. Each basic Hits costs 3 PR to the wielder.

Turnip. May be magical Humunculous?

Karmas Bitch: A self portrait of Dick that will absorb his bad luck (20s). For each 20 reroll the dice. Any second roll of a 20 destroys the picture and the magic will not longer absorb it.
« Last Edit: Oct 10th, 2023 at 7:21pm by THE ONI »  
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Re: Dick Dante
Reply #119 - Feb 4th, 2024 at 5:31pm
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Re: Dick Dante
Reply #120 - Feb 10th, 2024 at 4:18pm
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Sword Of Storms
  
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