Hot Topic (More than 10 Replies) ? Re: Combat to hit #s (Read 2002 times)
JByrne_Xman_fan
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? Re: Combat to hit #s
May 7th, 2013 at 8:50pm
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Hi, just have a quick question/clarification.  If on the Attack Type vs. Defense Type Chart a (0) is shown (ex. HTH vs. Force Field) do you need a nat 1 to hit or is 0 the # you start to add your mods to?   
  
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xhaosdaemon
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Re: ? Combat to hit #s
Reply #1 - May 7th, 2013 at 9:08pm
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Rules as written state you always hit on a natural 1 regardless of the penalties to hit. That being said some people houserule that a base of 0 to hit from a defense type means you can't hit that defense at all (ex. Non-corporealness where some people rule that your attack passes through harmlessly). However, again, rules as written 0 is the base then you add and subtract modifiers to get your final number needed to hit, with a natural 1 always hitting.
  
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JByrne_Xman_fan
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Re: ? Combat to hit #s
Reply #2 - May 7th, 2013 at 9:21pm
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Thanks for the info.  I'll have to see how things develop over the first few sessions and adjust/adapt as we go along.  Was thinking that in order to hit base defense (0) must roll 2 hits ala special attk.  Any thoughts?
  
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Majestic
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Re: ? Combat to hit #s
Reply #3 - May 8th, 2013 at 5:24pm
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Welcome, JByrne!

I've run this game for over three decades, and I've always found it works great using the 0 as intended (where it just makes things really hard to hit, but it's still possible).  If you're looking for something in-between the two extremes, your method could work.

I've usually found that characters with defenses like Non-Corporealness, Vibratory, or Adaptation (which take a lot of things down to 0) already work really well, so don't need much.  Simply adding a Heightened Defense on to characters like that already make them very, very hard to hit, even without requiring a special attack.

BTW, I'm a big John Byrne fan, too, especially his older stuff (X-Men, FF, etc.)  Cool
  
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JByrne_Xman_fan
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Re: ? Combat to hit #s
Reply #4 - May 9th, 2013 at 12:59am
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Thanks for the welcome.  I find this site very interesting and informative.  It was funny, I played and loved V&V back in high school (1980-84) but could not remember the issue with (0) on the combat chart.  Got back to the game to hook my nephews on RPing as they didn't take as well to D&D. John Byrne is one of my all time favorite artist/writers when I collected comics.  I've started re-reading my old X-men and FF-ton of fun.
  
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Re: ? Combat to hit #s
Reply #5 - May 9th, 2013 at 1:01am
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Thanks for the welcome.  I find this site very interesting and informative.  It was funny, I played and loved V&V back in high school (1980-84) but could not remember the issue with (0) on the combat chart.  Got back to the game to hook my nephews on RPing as they didn't take as well to D&D. John Byrne is one of my all time favorite artist/writers when I collected comics.  I've started re-reading my old X-men and FF-ton of fun.
  
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Thunderbolt
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Re: ? Combat to hit #s
Reply #6 - May 10th, 2013 at 11:40am
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Hey I love JByrne's art and stories as well.. he really draws the best looking Wonder Woman I've Ever seen.. Ha~Chaaa!

But I REALLY wish he'd finish the Next Men series... I  mean really!?!?  ... You can't just leave us all hanging like that!!! Smiley
« Last Edit: May 10th, 2013 at 11:40am by Thunderbolt »  

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Re: ? Combat to hit #s
Reply #7 - May 10th, 2013 at 4:05pm
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Not familiar with his Next Men work will have to look into that.  Have they been collected into tpb volumes or are they individual issues?
  
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Thunderbolt
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Re: ? Combat to hit #s
Reply #8 - May 10th, 2013 at 5:00pm
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JByrne_Xman_fan wrote on May 10th, 2013 at 4:05pm:
Not familiar with his Next Men work will have to look into that.  Have they been collected into tpb volumes or are they individual issues?


Yep, They were in Graphic Novel format!

https://www.google.com/search?q=Next+Men&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:...

and...

https://www.google.com/search?q=Next+Men&oe=utf-8&aq=t&rls=org.mozilla:en-US:off...
« Last Edit: May 10th, 2013 at 5:02pm by Thunderbolt »  

"...No amount of force can control a free man, a man whose mind is free. No, not the rack not fission bombs, not anything - you can't conquer a free man; the most you can do is Kill him."
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JByrne_Xman_fan
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Re: ? Combat to hit #s
Reply #9 - May 10th, 2013 at 5:11pm
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Thunderbolt wrote on May 10th, 2013 at 5:00pm:
JByrne_Xman_fan wrote on May 10th, 2013 at 4:05pm:
Not familiar with his Next Men work will have to look into that.  Have they been collected into tpb volumes or are they individual issues?


Yep, They were in Graphic Novel format!

https://www.google.com/search?q=Next+Men&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:...

and...

https://www.google.com/search?q=Next+Men&oe=utf-8&aq=t&rls=org.mozilla:en-US:off...


Thanks will check it out. Cool
  
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Matt
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Re: ? Combat to hit #s
Reply #10 - May 15th, 2013 at 11:08am
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I am rediscovering V&V so I may be misunderstanding the rules, but looking at the combat chart it seems like there is a bizarrely low chance to hit when two characters slug it out using their fists. Am I wrong?
  
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Majestic
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Re: ? Combat to hit #s
Reply #11 - May 16th, 2013 at 2:41pm
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No, it's pretty darn low, and I know some have changed it.

In real life, it's true that actually the majority of "attacks" (be it from HTH or from other attacks that use that form, like gunfire) miss.  Does this simulate comics real well?  Perhaps not.

Most HTH based characters have lots of powers that greatly improve their chances of hitting.  Heightened Agility, Heightened Expertise, Natural Weaponry, etc.  And when they get a high "base # to hit" (like 17 or more), it means they hardly ever miss (being as the subtraction based on the combat table reduce the attack by only 5, as opposed to other defenses which might lower an attack by 16!).
  
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Re: ? Combat to hit #s
Reply #12 - May 16th, 2013 at 3:34pm
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Majestic wrote on May 16th, 2013 at 2:41pm:
No, it's pretty darn low, and I know some have changed it.

In real life, it's true that actually the majority of "attacks" (be it from HTH or from other attacks that use that form, like gunfire) miss.  Does this simulate comics real well?  Perhaps not.

Most HTH based characters have lots of powers that greatly improve their chances of hitting.


I suppose that is true about real life slugfests. As well as the martial artists getting bonuses from powers and what not. I am using the rules as written but just wanted to make sure I wasn't misinterpreting. Part of what I dig about older games is that a lot is left up to the individual and open to modification, as opposed to some games I have seen of late that instead give 200 pages to clarify for nitpickers. Love the feel of V&V!
  
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Majestic
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Re: ? Combat to hit #s
Reply #13 - May 16th, 2013 at 11:55pm
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Totally agree!

And one way to rationalize it, too, is to consider that some of those "misses" are blocks or parries (you know, when you throw up an arm and more or less deflect a punch).

Though there's a complete set of rules for Parrying that was made by Jeff Dee (came out in an old Dragon mag article, then was incorporated into 2.1 from Monkey House Games).
  
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Matt
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Re: ? Combat to hit #s
Reply #14 - May 17th, 2013 at 12:06am
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I read those parry rules but I prefer what you said about "misses" being interpreted various ways. I really want to refrain from adding any additional rules...I have a hard enough time with 48 pages of rules...same reason I don't want to add any skills rules. I'm just going to do what we always did with D&D where you just gave your character a background and the DM ruled whether your character should be able to attempt something or would know something, or what his chances are and resolve with a roll vs. attribute if necessary. For me, the shorter the character sheet the better. These days Champions requires something like 4 pages for a complete character...I remember 2nd edition (remember? still have the boxed set!) characters fit on 1 page. Stuff like that is why I've settled on V&V. Some would call it "incomplete" or "bare bones," but I find it to be just my cup of tea. Plus the community on this forum is really terrific, I'm glad I found it.
  
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Majestic
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Re: ? Combat to hit #s
Reply #15 - May 18th, 2013 at 4:15am
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Good points, Matt.  That's one of the beauties of V&V, and you can leave all of that other stuff to role-playing. Smiley
  
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