Majestic wrote on Feb 13
th, 2015 at 2:52pm:
xhaosdaemon hit the nail right on the head. For years I've liked Regeneration and it was a power I always 'kept' (rather than discarded, at character creation). But more and more I came to realize that it almost never gets used, and for characters that use it, it ends up being a wasted action (so they heal 4 points of damage, then get hit with 12).
And I began to notice that it became a 'throw-away power' for people rolling up characters, treated often like Speed Bonus or Water Breathing.
Lately I've house ruled it as a free action (often between-turns) and I think it works much better. Still a fairly weak power, ordinarily, but at least not a complete waste any more.
I had the luck to roll "Heightened Endurance B" plus Regeneration (reaching 100% HP regen.) among other powers, and even if that would benefit me A LOT, i think it won't be fair if i used it as a free action, i'd be nearly invincible
In my opinion a fair middle way would be to place it as a movement action, so you can at least decide to move (possibly away from danger) or regenerate.
By the Way i chose Invulnerability, it's true that you need good rolls with d10, but if you get a good defense you can mitigate heavily the damage recieved, and in the end it will be hard for you not to be the last one standing.