Tempest wrote on Oct 16
th, 2016 at 11:20pm:
Fair question, Ramble, especially considering the legal crapstorm just recently concluded.
My appreciation of these matters is coloured somewhat by personal inclinations; I have an inherent dislike of RPGs (and all substantive reading material, really) that are purely digital/online-based. I want something that I can hold in my hands, and transport from location to location with the sole concern being whether or not the book/s stay in good condition, not whether I'm in satellite communication range or have enough power to keep device x working until I can find an outlet.
That stated, I'll make it clear: Yes, I believe V&V does have a future...as a hardcopy, printed work/s. There's a strong and dedicated enough customer base to ensure that there's some kind of action going on, and a low enough overhead for production to make forays into the retail market not a life or death proposition. By comparison, I think of the recurring, ongoing interest in Indian motorcycles: there's certainly a very appreciable customer base ready to make purchases, but the cost of production, in relation, not to mention distribution, housing, overhead, sales and advertising makes the sale of anything more than a few prototype items not much more than a pipe dream. Indian (the company) would have to sell thousands in a single production cycle to make matters even vaguely worthwhile; V&V, as a printed RPG, has no such concerns, although the pure numeric customer base might be far less than Indian's.
What I do see as the greater problem, potentially, is the name (though not the actual property) now shared equally by two separate and uncooperative outlets. How many people is MHG going to attract with V&V/MPM? Will the redone modules, and new works, start to pull in the numbers on a steady and continuous basis? Will FGU be able to assemble a crew that will (as discussed) put together an entirely new V&V system that shares only the name with the original game engine? Would this spark a competition between the two, resulting in advertising wars, the search for free publicity, and the ongoing array of dirty tricks that one or both sides might pull - and might this end up inflicting such costs and damages to both sides, erasing profits, both real and potential, along with inculcated misery that they might decide mutually to hang up the .45s and call it a day?
I am very much hoping that, as MHG - as indicated in public releases - gets its books moving out to customers as the post-Thanksgiving/pre-Christmas season moves in, is able to maintain its distance from FGU's population, and vice versa, and avoid deliberate or accidental irritation of parties that may be quite happy to light the fuse and watch the explosions. This, I think, is the only thing that holds a realistic threat to V&V's future, MHG and FGU versions alike. The two companies are very likely to make sure the fence stays good, high, sturdy and painted bright to mark divisions between corporate houses, so as to avoid any stupid, completely unproductive conflicts; it remains to be seen if the attendant populations can also observe politesse. If there happens to be an opportunity for MHG and FGU to start finding some common ground, it could end up pretty much guaranteeing V&V's domination of the superhero RPG market for years to come.
Thank you, Tempest. I appreciate your response.
I must admit that I prefer the physical copy as well. I know that there is a heady joy with being able to take 30 books with you anywhere in your device, but I'm a writer and trying to keep 7 screens open on a laptop or a smaller device makes me ill.
I agree with your point about Indian cycles, and yeah, the overhead question is an interesting one that I don't think people have talked about. The latest FGU books (my own World War II Super Soldiers for example) have full colour illustrations for readers to enjoy (above and beyond the counters and the front/back art). But I think the paper version may still be B&W. Do you as a consumer want a low price point or do you want your book to have full colour illustrations? If my upcoming Giant for WWII is about 150 pages, are you okay with paying an extra buck or two for that extra content? What if I made another Giant that was 200 pages. Would you rather have bigger books or smaller books? If Steve and his team come out with a V&V comic book - will you buy it? Does it matter if it's an online comic?
Shifting to FGU and MHG... it seems like the trend is that FGU will keep the name/brand and has lost the rule book and MHG has kept the rule book and lost the brand. Therefore, I would suggest that over time the two companies will move farther away from each other and into similar but distinct niches. Given that both MHG and FGU are going to be coming out with new systems, it will be interesting to see what finally shakes out and whether people embrace the new rules, reject them or come up with home brews that mesh the best parts of both systems in ways Bizar/Dee/Herman never intended.
The future is wide open.
RAMBLE