Normal Topic Luna, Daughter of Selenae (Read 1550 times)
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Luna, Daughter of Selenae
May 6th, 2017 at 2:58pm
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Identity: Luna                                          Level: 13 (+5/-5)
Side: Good                                              Sex:  Female
Age:   22                                                 Training: Charisma
Experience: 90,860                                 Occupation: Priestess of Selenae
Powers:     -                                            Clearance: -

Moonsight - Heightened Senses x2/x3 depending on the phase of the moon.
Repel Undead (C casts per day) - C20, successes = damage.

Weight:   100               Basic Hits:  2             Humanity: 22
Strength:  12               Meta: -                      Intelligence: 25
Endurance:  16                                             Agility: 18
Charisma:  25                                               Will: 18
Hit Mods: (1.2)x(1.8)x(1.5)x(1.9)x(1.3)= 8.5  Hits: 16
Healing: 0.8                                                 Power: 89
Inventing: 7.6, 75%                                      Movement: 46
Carrying:  166                                              HTH: 1d4
Damage Mod:  +6                                         Accuracy: +6


Det. Hidden:  31                                           Det. Danger: 35
Height: 5’2”                                                Wealth: 20
Knowledge Areas: 

Dodge: -6 to be hit
Tumbling: can roll with damage (10% of power)

Medical, Anatomy, Comforting, Riding, Swimming, Arcandian God Lore, Book of Whispers, Sylvan

Selenae's Teachings, Alertness

Spellcasting, Occult, Mysticism, Abjuration, Enchanting, Conjuration, Divination, Alteration, Evocation

Spells: Shield (Abj), Forzare (Evo), Alter Sent (Alt), See in Darkness (Ench), Magic Circle (Abj)
« Last Edit: Nov 1st, 2019 at 3:49pm by Aki »  
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Re: Luna, Daughter of Selenae
Reply #1 - May 6th, 2017 at 2:58pm
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Spells per day: 1 + Level [11] + ( Charisma [23] / 10 ) = 14

Known Spells (Charisma + Level) 23+11 = 34
1. Healing: 4pp - Healing Rate
2. Inspire: 5pp - C20, difference = PP gained.
3. Light: 2pp - 1 turn/level
4. Darkness: 2pp - 1 turn/level
5. Bless: 4pp - C20, Difference = Karma Gained
6. Cure Disease: 25pp - Removes Diseases from patient
7. Purify Food: 4pp - Purifies 10lbs/level
8. Create Water: 2pp - Creates 10lbs/level
9. Sleep: 4pp - Causes Paralysis, E20 save
10. Wake: 4pp - Awakens target, if they wish to resist, W20 save.
11. Detect Magic: 3pp - Detect Hidden x3. If the roll < caster's Int, she learns what magic.
12. Detect Poison: 3pp - Detect Hidden x3. If the roll < caster's Int, she learns what poison.
13. Detect Evil: 3pp Detect Hidden x3.  If the roll < caster's Int, she learns what kind of Evil?
14. Identify Plant: 3pp Detect Hidden x3. If the roll < caster's Int, she learns... more?
15. Holy Oath: 50pp - Willing Participants. Target MUST do what they swore. No exceptions.
16. Stop Bleeding: 4pp - Stops bleeding
17. Set Bones: 7pp - Sets bones, causes 1d6 - Damage Mod damage to the target, cannot crit.
18. Calm Animal: 3pp - Calms animals with Basic Hits lower than Charisma + Level.
19. Far Seeing: 6pp - Detect Hidden Roll. D100 - Foreign Unknown area. D20 - Familiar Area. Guaranteed for very well known areas. Can only be cast at night.
20. Commune with Night Sky: PP = Percentage. (Use as much Power as desired) Cosmic Awareness - D100, Questions x 10. I.E. 3 questions with 0 power would be -30% chance of answers. Using 50pp, 20%, using 130pp, 100%. GM rolls.
21. Curse: 6pp - 1 turn/level Target rolls against Humanity. Negatives based on difference.
22. Lie Detector: 3pp/turn: know when someone is lying.
23. Selenae's Silver Light.  Pr1 +1 per turn.  Acts as light defense
24. Greater Healing: 8pp - 3x Healing Rate
25. Haste: 6pp - 2x Initiative for 1 turn/level
26. Protection: 5pp - Doubles your level bonus for defense. Lasts for level number of attacks. Needs holy symbol.
27. Cure Madness:  25pp - Must hit on Mind control chart.  Cures insanity,  mind control etc...   
28. Neutralize Poison:  10pp -  Does that.  Can be used on a person, or object.   Can be used as an AOD for 20 power, and cleanses all poison in Cx5 feet from caster. If used against, say, snakes etc they can regain their venoms over time.
29. Balance Chaos: 50pp - Neutralizes Chaos Affliction
30. Wolf Might - 1-4x Carrying Capacity increase based on phase of the moon.
31. Second Wind: 10pp - My Humanity + Target Humanity = Target pp recovered
32. Healing Rain: 20pp - Range 1 mile / Humanity - 1d4 hits gained, cures criticals.
33. Summon Water Elemental: 4pp per 50lbs of Water
34. Shooting Star - 7pp, as power blast. (1d20 damage)
« Last Edit: Jan 11th, 2019 at 3:08pm by Aki »  
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Re: Luna, Daughter of Selenae
Reply #2 - May 15th, 2017 at 2:34pm
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Equipment:

Priestess Robes - Can store 4 spells per day
Silver Chain of Selenae - Holy symbol, much like a magic wand
Dagger: +1 1d4
Rapier: +2 1d6
Mithril Staff: +4 1d6 (25 structure)
Parchment
Ink & Quill
Bandages
Healing Salves (Medkit)
Traveling Pack
Coin Purse
Shoes
Rations
Hooded Cloak
Elven Blanket (sleep anywhere comfortably)


Reagents:
Pebbles
Metal Squares
« Last Edit: Jan 11th, 2019 at 3:04pm by Aki »  
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Re: Luna, Daughter of Selenae
Reply #3 - May 19th, 2017 at 9:01am
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Newest invocation: Selenae's Silver Light.  Pr1 +1 per turn.  Acts as light defense. The target is bathed in pale white light that makes it hard to be directly looked at.
  

I am scary, very, very scary.
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Re: Luna, Daughter of Selenae
Reply #4 - Jan 13th, 2018 at 2:57pm
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Protection: Doubles your level bonus for defense. Lasts for level number of attacks.  Pr= 5 Needs holy symbol.

Cure Madness:  Pr=25  Must hit on Mind control chart.  Cures insandity,  mind control etc...   


Neutralize Poison:  Pr=10  Does that.  Can be used on a person, or object.   Can be used as an AOD for 20 power, and cleanses all poison in Cx5 feet from caster. If used against, say, snakes etc they can regain their venoms over time.
  

I am scary, very, very scary.
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Re: Luna, Daughter of Selenae
Reply #5 - Nov 12th, 2018 at 3:22pm
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Updated sheet, need more spells. (will figure out soon)
  
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Re: Luna, Daughter of Selenae
Reply #6 - Nov 12th, 2018 at 8:25pm
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Detect hidden?
Open Locks? (might not fit with the character but this one always comes in handy)


  

Anticipation of death is worse than death itself -- Steven Segal
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Re: Luna, Daughter of Selenae
Reply #7 - Jan 11th, 2019 at 3:38pm
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updated
  
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