Precognition (Future Sense) x2 – Liam’s brain has unlocked the ability to see a few moments into the future, anticipating the attacks and movement of his opponents. Granting him the supernatural ability to always be one step ahead of the competition.
Reflexive | Power = 1/turn
+8 to Hit, -8 to be hit, +8 to initiative. (Base 4, x2 for doubled)
Can see several seconds into the future
5 power: Can take an action spend and make an inventing roll (Int roll) to predict an event. Limit is Intelligence hours in advance
Post cognition (Past Sense) – Crime scenes seem to come alive as Liam searches for clues. Events around him unfold as if playing back reverse.
Power = 1/10 minutes in the past
Range = Will in feet (Immediate area)
Time Perception – Liam’s perception of time has changed since the incident, and whack-a-mole has lost all of its charm. Liam is able to slow down or speed up how he perceives time.
Always active | Can add +2d10 to his initiative
Sense Motive – Be it eye twitches, changes in breathing patterns, shuffling of feet, everyone has a tell, and unfortunately for them, that makes them an open book to Liam Tracer.
Power = 5
Range = Charisma in feet.
Must hit as per Mind Control. Grants bonus as per Weakness Detection
Aura Sense – Everyone used to give off different vibes, however nowadays those vibes seem to speak to Liam.
Always Active | +4 to hit, 4x detections.
With an action, can look deeper into the aura. Save 1d20. The number of success above the intelligence of the user gleans more information.
1-3: No meaningful information | 4-6: Can see their true form, or if a Meta/magical.
7-9: Can see if someone is under mental attacks/mind control. Or their approximate experience level.
10-12: Can see what race the being is.
Danger Sense – It’s almost as if Liam’s back is never turned to his enemies, as he seems to react to attacks coming from any direction.
Always Active | Detect Danger x4
Vitals Sense – Everything that can be hurt has a weak spot, be it an old wound or the center of their Chi. Liam’s tendency to hit people where it hurts has become quite literal.
1 action to study a target (Id20).
Bonus damage based on how effectively they were hit.
Ex. If Liam needs to roll a 15 to hit, and rolls a 5, the enemy will take +10 damage.
Super Sight – A good private investigator can see clues from a mile away… or at least Liam Tracer, PI can.
When using vision -
+3 to hit, x3 Detections
Third Eye – The weirdest part to Liam of having his senses open up was not how clear the world was, but rather how clear the worlds were.
Can see into nearby dimensions allowing Liam to see out of phase things, things veiled magically, maybe even ley lines, or rifts. Grants a detection roll to see through illusions. See if a being is a Meta by the link to the other dimensional source of power.
+4 to hit Metas, extradimensional beings, out of phase beings, etc. x4 detections when applicable