Normal Topic Emerald City Defenders Issues (Read 162 times)
Majestic
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Emerald City Defenders Issues
Feb 1st, 2018 at 5:47pm
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With 3.0/MP, we decided to start up another group; this time the brand new team is based in our home stomping grounds (Seattle area).

After a few sessions, the team has named itself the Emerald City Defenders, and this becomes the fifth "title" in my 27 year-old campaign.

#1 – Strange New World – A mystical accident in Seattle transforms World of Warcraft players Kyle Anderson and Amy Rodgers, merging them with their in-game avatars.  Anderson is suddenly a gigantic, bull-like Tauren death knight named Brakus, while Rodgers is the Blood Elf hunter Seleriti.  The pair learn of each other via online chat, then agree to meet F.I.S.H. agent Kris Bestyea at a Dick’s Drive-In.  Soon after Bestyea meets them in the parking lot with new local hero Deschutes, the agent learns of a superpowered attack on a Harding Industries in the Industrial District.  Deschutes flies the heroes there, where they engage the rampaging villain Polymer.  The brute’s robotic body proves difficult to harm, but eventually the trio forces him to surrender.  Hours later, as they meet at Harborview Medical Center to visit children, they are attacked in the hall by Doctor Killjoy and his sidekick Spoilsport.  They swiftly defeat the pair, but then realize Seleriti has been badly cut.  Fortunately staff there are quickly able to provide aid and save her life.
  
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Re: Emerald City Defenders Issues
Reply #1 - Feb 2nd, 2018 at 5:10pm
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Last weekend we finally played this group again.

#2 – Day at the Museum – After setting up a makeshift headquarters in Kyle’s mom’s basement, the group helps out around the city and raises their public profile.  Upon hearing reports of a monster downtown, Deschutes flies Seleriti and Brakus to the Museum of History and Industry at the south end of Lake Union.  As the three heroes race inside and split up, each going to a different level, the lights go out.  Four vicious jaguars attack vulnerable citizens, but the vigilantes quickly dispatch them and their feral controller, Wilderbeast.  Power is restored, and in the museum’s basement they discover that manager Katy Tull absconded with a mystical Aztec artifact.  No longer affected by the relic, Wilderbeast transforms back into João D'Enso, an unwitting employee with no memories of his time as a beast-man.
  
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Re: Emerald City Defenders Issues
Reply #2 - Mar 22nd, 2018 at 2:33pm
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A few weeks back I had some of DSumner's bad organization (as shown in "Mall Madness") return.

#3 – H.A.R.M. at Home – The Chosen meets Brakus, Seleriti, and Deschutes in the Anderson basement. The four hear a scream and race outside into the yard, only to find Helga Anderson (mother of Brakus) held captive, surrounded by many H.A.R.M. troopers. The two sides battle, and the heroes speedily trounce the eight armored fanatics. Mrs. Anderson is rescued, and the house is found to have suffered only minimal damage.
  
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Re: Emerald City Defenders Issues
Reply #3 - Apr 27th, 2018 at 2:31pm
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#4 – The Triskelion Gambit - Jennifer Trevanian pesters best friend Amy Rodgers about her recent seclusion.  Their plans to visit a mall are interrupted when a truck pulls up to their Shoreline bus stop, and F.I.S.H. agent Bennett informs them of a robbery in progress.  Trevanian is shocked when Rodgers climbs into the vehicle and abandons her!  Seleriti meets Bennett and the Norwegian driver, who expertly weaves through traffic, swinging by her home to pick up her bow and pet, then stopping in Ballard to grab Deschutes and Brakus.  They arrive at the crime scene in Fremont, where paranormals and multiple henchmen are robbing a small blood bank.  Ripcurl gets away with a cooler of blood, fleeing via the Fremont Cut into Puget Sound.  The driver, Tyr, joins the fight, and the heroes take down Wither and all eight mercenaries.  None of the captured criminals know the purpose behind the theft.  Tyr assists the Emerald City Defenders the next day as they move into their new headquarters downtown.  They are called to the nearby Seattle Municipal Tower, where masked thieves are robbing the Diamond Exchange on the 50th floor.  Entering via the elevator, they defeat Glamazon, Hypersonic, Bloodsport, and five more hired thugs.  Outside the window, the villains’ massive “flying tank” takes off, and the blood diamond they attempted to steal is recovered.
  
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Re: Emerald City Defenders Issues
Reply #4 - Apr 28th, 2018 at 12:01pm
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Majestic wrote on Mar 22nd, 2018 at 2:33pm:
A few weeks back I had some of DSumner's bad organization (as shown in "Mall Madness") return.

#3 – H.A.R.M. at Home – The Chosen meets Brakus, Seleriti, and Deschutes in the Anderson basement. The four hear a scream and race outside into the yard, only to find Helga Anderson (mother of Brakus) held captive, surrounded by many H.A.R.M. troopers. The two sides battle, and the heroes speedily trounce the eight armored fanatics. Mrs. Anderson is rescued, and the house is found to have suffered only minimal damage.


I'm playing around with some ideas for H.A.R.M. to make a return. More info on the organization, more bad guys for the heroes to beat up on, etc.
  

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Re: Emerald City Defenders Issues
Reply #5 - Jul 5th, 2018 at 1:38pm
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Last week was our 16th annual GuardianCon, so named after the long-running Guardians group in the campaign.  I didn't even realize until a year or two ago (when somebody else pointed it out) that we've had at least one event from the campaign each year of the Con (sometimes that event was not even run by me!).  So, to keep the streak alive, I ran another event from the campaign.  Here's the recap:

#5 – Blitzkrieg of Biters – Brakus, Tyr, and Sentinel Rejuvenator look out upon a field of Nazi zombies tearing into a large crowd of civilians.  Flashback: Henry Hyde (Rejuvenator) shares a cab with his mom Rose and friend Drake Ramoray, after a charter flight to Seattle to address the superhero’s dissociative identity disorder.  Ramoray identifies nearby supers activity with an app, and the cab diverts a couple of blocks to the area outside the Seattle Art Museum, where Brakus and Tyr try to contain the rampaging supervillain Karnage.  After chasing his friend and mother out, Rejuvenator uses the cab as a brawling weapon against the hawk-man while cabbie Sigmund Miller watches helplessly.  Eventually the trio works together to defeat the powerful creature, minimizing the loss of life.  F.I.S.H. arrives and alerts them to an emergent situation in Flint, Michigan, where monsters are attacking citizens at a park, who had gathered for a rally about their tainted drinking water.  The three heroes step through a gateway and engage fifteen zombies and their creator, Nazi Face.  The battle is long and hard, and at one point only Brakus stands against the enemy, but eventually Tyr chases Nazi Face away and the group takes down the horde.
  
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