Hot Topic (More than 10 Replies) EC One-Shot Charcter Sheets (Read 1835 times)
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EC One-Shot Charcter Sheets
Jul 24th, 2020 at 4:59am
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I'll be posting the character write-ups here for you guys to look over.
« Last Edit: Jul 28th, 2020 at 1:36am by dsumner »  

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Re: EC Charcter Sheets
Reply #1 - Jul 24th, 2020 at 5:01am
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Ironhide



Identity: Howard Ezra Klein
Side: Good
Affiliation: The Sentinels            
Sex: Male
Age: 39   
Level: 7
Training: Accuracy

Powers/Training:
1. Robotic Body: 70% Human Appearance; +19 Strength; 2x body weight with the following built-in:
a) Night Vision - Allows normal vision even in total darkness.
2. Flight: 527 mph max flight speed. PR=1 per hour.
3. Willpower A: PR=1 per turn or when used as a defense.
3. +2 Accuracy w/HTH attacks.
4. Vulnerability: Electrical attacks inflict 2x normal damage.

Equipment:
Comm Link: 1 mile range secure radio transmitter/receiver.

Weight: 320 lbs.                  
Basic Hits: 7
Agility Mod: -2
Strength: 31
Endurance: 17
Agility: 12
Intelligence: 11
Charisma: 13
Reactions from Good: - / Evil: -
Hit Mods: (2.4)(1.8)(1)(1.3) = 5.661
Hit Points: 39
Healing Rate: 2.8
Power: 61
Damage Mod.: +1
Accuracy: +1
Carrying Capacity: 5,039lbs.
Basic HTH Damage: 2d8
Movement Rates: 60” ground; 2,319" flight
Detect Hidden: 8%
Detect Danger: 12%
Inventing Points: 5.5         
Inventing: 33%

Origin/Background: The only son of a prominent Jewish scientist,  Howard (Howie to his friends), was formerly a middle aged high school wresting coach. He was mortally wounded during when a gunman attacked his synagogue. His father, in a desperate attempt to save him, used experimental technology to transfer his consciousness into a robotic body. While it cost his father his career, he managed to save his son.

Personality/Character Traits: Always one to have a kind word, he loved working with children. He can't stand bullies and will be the first one to stand up for someone when he sees injustice. But deep down, he secretly longs to be human again.
« Last Edit: Sep 21st, 2020 at 9:21pm by dsumner »  

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Re: EC Charcter Sheets
Reply #2 - Jul 25th, 2020 at 7:51pm
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Ironhide is up. I'll post a PDF version, in a bit, so it can be downloaded for use. Battlestar is next.
  

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Re: EC Charcter Sheets
Reply #3 - Jul 25th, 2020 at 7:57pm
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Battlestar II



Identity:
Side: Good
Affiliation: The Sentinels
Sex: Male
Age: 31
Level: 13
Training: Endurance

Powers:
1. Physical Mutation: Enhanced Physique: +8 STR, END, AGL.
2. Heightened Defense: -4 to be hit while conscious and mobile.
3. Willpower A: PR=1 per turn when used as a defense.
4. Natural Weaponry (Unarmed Combat Training): +3 to hit, +6 HTH Damage.
5. Regeneration (Modified): He heals at 3x his normal healing rate.
6. Heightened Expertise: +4 with everything.
7. Invulnerability (Device): Armored Costume: 14 points per turn.
8. Special Requirement: Requires special drug treatments every few weeks.

Equipment:
Comm Link: 1 mile range secure radio transmitter/receiver.

Weight: 180 lbs.                  
Basic Hits: 4
Agility Mod: -
Strength: 23
Endurance: 25
Agility: 21
Intelligence: 11
Charisma: 13
Reactions from Good: +1 / Evil: -1
Hit Mods: (1.8)(3)(1)(2.2) = 11.88
Hit Points: 48
Healing Rate: 8.4
Power: 80
Damage Mod.: +2
Accuracy: +4
Carrying Capacity: 1,320 lbs.
Basic HTH Damage: 1d10
Movement Rates: 69" ground
Detect Hidden: 8%
Detect Danger: 12%
Inventing Points: 14.3         
Inventing: 33%

Origin/Background: A former US Army Officer, he's the second man to carry the name Battlestar (The 1st, Major Mark Roberts, disappeared on a mission 5 years ago, and hasn't been seen since), he's the latest in a long line of government created super solders, stretching back to WWII. 

Personality/Character Traits: Level-headed, and calm under pressure, he's the type of person that inspires confidence in others. A man of his word, he'd rather die than break his word. While successfully completing his mission is important, the safety of "his people" will always be paramount.
« Last Edit: Dec 24th, 2021 at 6:14pm by dsumner »  

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Re: EC One-Shot Charcter Sheets
Reply #4 - Sep 21st, 2020 at 9:18pm
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Swiftwind

<<< PLACE HOLDER >>>

Identity: Jonathan Little Bear
Side: Good
Affiliation: The Sentinels
Sex: Male
Age: 27
Level: 11
Training: Endurance

Powers:
1. Heightened Speed: +760" running/ground speed; +25 Initiative bonus. 
2. Heightened Defense: -4 to be hit while conscious and mobile.
3. Heightened Expertise: +4 to hit with HTH attacks.

Equipment:
Comm Link: 1 mile range secure radio transmitter/receiver.

*Note: Swiftwind is a skilled criminal investigator as well as a trained pilot. He normally pilots the team's transport aircraft.

Weight: 160 lbs.                  
Basic Hits: 4
Agility Mod: -
Strength: 13
Endurance: 17
Agility: 21
Intelligence: 12
Charisma: 11
Reactions from Good: - / Evil: -
Hit Mods: (1.2)(1.8)(1.1)(2.2) = 5.2272
Hit Points: 21
Healing Rate: 1.6
Power: 54
Damage Mod.: +2
Accuracy: +4
Carrying Capacity: 312 lbs.
Basic HTH Damage: 1d6
Movement Rates: 811" per turn
Detect Hidden: 10%
Detect Danger: 14%
Inventing Points: 13.2         
Inventing: 36%

Origin/Background: Swiftwind is a Native American super speedster, a BIA Special Agent/Criminal Investigator, when not adventuring with the Sentinels. He first gained his abilities when exposed to a strange alien radiation.

Personality/Character Traits: Level headed, and calm, he's very methodical in his thinking. He rarely gets angry, but is quite often frustrated with what he sees as frivolous actions by some of his fellow Sentinels. He much prefers to come up with a plan, then act quickly and decisively.
« Last Edit: Nov 8th, 2020 at 1:47am by dsumner »  

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Re: EC One-Shot Charcter Sheets
Reply #5 - Sep 21st, 2020 at 9:23pm
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Warhawk

Identity:
Side: Good
Affiliation: The Sentinels
Sex: Male
Age: 31
Level: 11
Training: Endurance

Powers?Training:
1. Wings Device: +3 Afility
2. Armor B: ADR=102.
a) Heightened Senses: Enhanced Telescopic Vision (x10 magnification, 3x Detect Hidden).
b) Natural Weaponry (Retractable Claws): +3 to hit, +6 HTH damage.
c) Life Support: 18 hours of life support.
3. Heightened Expertise: +4 to hit with everything.
4. Weakness Detection: 1" range. Spend one action to determine an opponent's weakness, if any. +4 damage (Int/3) bonus.
5. Paralysis Ray Device: Gauntlet Mounted Stun Beams:
6. Training: Unarmed Combat Training: +1 to hit, +2 HTH damage.
7. Vulnerability: No Natural Immunity to Earth diseases. 2x normal effect.

Equipment/Weapons:
1. Comm Link: 1 mile range secure radio transmitter/receiver.
2. High-Density Mace:

Weight: 180 lbs.                  
Basic Hits: 4
Agility Mod:
Strength: 17
Endurance: 19
Agility: 23
Intelligence: 13
Charisma: 12
Reactions from Good: - / Evil: -
Hit Mods: ()()()() =
Hit Points:
Healing Rate:
Power: 63
Damage Mod.:
Accuracy:
Carrying Capacity: 613 lbs.
Basic HTH Damage:
Movement Rates:
Detect Hidden: %
Detect Danger: %
Inventing Points: 14.3         
Inventing: 36%

Origin/Background: An alien humanoid, he was a member of his homeworld's elite guard. Betrayed by one of his trusted lieutenants, the royal family was killed in a coup. He, and a few other members of the guard managed to escape, his ship, heavily damaged, crash landed on Earth.

Personality/Character Traits: An alien warrior with an attitude (anger over his betrayal, and finding himself unable to return to his home). While an honorable man (his word is his bond), he tends to smash first, think later.
« Last Edit: Oct 10th, 2020 at 3:45pm by dsumner »  

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Re: EC One-Shot Charcter Sheets
Reply #6 - Oct 27th, 2020 at 4:14pm
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I should get around to finishing up Warhawk and Arcana this weekend. Then I'll convert them over to PDFs for you guys to download. I'm also going to start posting a little bit of background info for you to make use of.
  

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Re: EC One-Shot Charcter Sheets
Reply #7 - Nov 4th, 2020 at 12:04am
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In the process of moving into new home. All the major stuff is done just have to unpack and pick up some things from old place. Just wanted to check in see if I missed anything
  

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Re: EC One-Shot Charcter Sheets
Reply #8 - Nov 8th, 2020 at 12:49am
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Avatar wrote on Nov 4th, 2020 at 12:04am:
In the process of moving into new home. All the major stuff is done just have to unpack and pick up some things from old place. Just wanted to check in see if I missed anything


Not to much, I started working up the last set of character sheets, then got hit with being called in to provide polling site security and a few other things this week. I'm HOPING that things slow down a tad next week.
  

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Re: EC One-Shot Charcter Sheets
Reply #9 - Nov 8th, 2020 at 12:55am
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Arcana

<<< PLACE HOLDER >>>

Identity: Abigail Arcane
Side: Good
Affiliation: The Sentinels
Sex: Female
Age: 28
Level: 11
Training: Endurance

Powers:
1. Heightened Charisma A: +8.
2. Natural Weaponry (Unarmed Combat Training): +1 to Hit, +2 HTH damage.
3. Heightened Endurance A: +8.
4. Heightened Senses: Mystic Awareness: By using an Action, she can detect the use of mystical abilities, creatures, or devices within a radius of C x level x 10 inches with 90% accuracy. Within 5” or less the detection is automatic. The detection Range can be increased with a reduced chance of detection. For every 10” of additional radius, reduce the chances of successful detection by 3%.5.
5. Magic Spells:
a) Gate: Acts as Teleportation "Portal"  <<< PLACE HOLDER >>>
b) Mystic Bolt: Attack as Power Blast, 1d20 damage, R=ENDx2, PR=3.
c) Shield: Acts as a 30 point Force Field to the spellcaster's front arc. PR=2 per turn.
d) Sleep: Attacks as Mind Control. Victim must save vs. INT on d100 or falls into a deep sleep for 1d8 hrs. Normal wakeup rolls apply. R=INT, PR=10.
e) True Sight: Allows the spellcaster to see the true image of any object, as well as anyone hidden by invisibility or illusions. R=C, PR=2.
f) Word of Power: When the Spellcaster speaks, and everyone in the area of affect must save vs. CHR on 1d100, or is affected as though struck with a Paralysis Ray attack. Radius=CHR”, PR=25. Normal wakeup rolls apply.
g) Locate: Acts as Heightened Senses allowing you to determine the location of a specific object or person, as long as that object/person is within range. The range of the spell varies based on the amount of power used to fuel it (use same scale as Teleportation).
h) Hold: Attacks as Paralysis Ray. The victim is frozen in place, paralyzed and unable to move. Movement is reduced to zero. Normal wake up rolls apply to break free of the effect. R=CHR. PR=5.

Weight: 120 lbs.                  
Basic Hits: 3
Agility Mod:
Strength: 11
Endurance: 17
Agility: 13
Intelligence: 17
Charisma: 19
Reactions from Good: - / Evil: -
Hit Mods: ()()()() =
Hit Points:
Healing Rate:
Power: 58
Damage Mod.:
Accuracy:
Carrying Capacity: 182 lbs.
Basic HTH Damage:
Movement Rates:
Detect Hidden: %
Detect Danger: %
Inventing Points: 18.7       
Inventing: 51%

Origin/Background: The Granddaughter of the mystic villain Arcane. She's striving to reclaim the family name.

Personality/Character Traits: Quiet and focused. When not with the team she spends much of her time alone conducting studies and meditating.
« Last Edit: Mar 5th, 2021 at 12:13am by dsumner »  

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Re: EC One-Shot Charcter Sheets
Reply #10 - Nov 23rd, 2020 at 11:54pm
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So any hints as to what Starlight's abilities  & powers are?
  

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Re: EC One-Shot Charcter Sheets
Reply #11 - Nov 26th, 2020 at 11:01pm
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Thunderbolt wrote on Nov 23rd, 2020 at 11:54pm:
So any hints as to what Starlight's abilities  & powers are?


Light based powers.
  

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Re: EC One-Shot Charcter Sheets
Reply #12 - Nov 27th, 2020 at 7:02am
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lol. I guess I should have been more specific.  I meant I'd like to look at her character sheet, but I'll be patient.
  

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Re: EC One-Shot Charcter Sheets
Reply #13 - Mar 4th, 2021 at 11:28pm
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Starlight



Identity: Lashawnda Greene
Side: Good
Affiliation: The Sentinels            
Sex: Female
Age: 32
Level: 8
Training: Agility

Powers/Training:
1. Light Control:
2. Flight:
3. Non-Corporalness (Light Energy Form):
4. Heightened Expertise: +4 with Light Control Powers.
5. Mutation: When exposed to direct sunlight, she recovers Power at 2x the normal rate.
6. Vulnerability:

Equipment:
Comm Link: 1 mile range secure radio transmitter/receiver.

Weight: 120 lbs.                  
Basic Hits: 3
Agility Mod: -
Strength: 13
Endurance: 14
Agility: 14
Intelligence: 11
Charisma: 12
Reactions from Good: - / Evil: -
Hit Mods:
Hit Points:
Healing Rate:
Power: 52
Damage Mod.:
Accuracy:
Carrying Capacity: 432 lbs.
Basic HTH Damage:
Movement Rates:
Detect Hidden: %
Detect Danger: %
Inventing Points: 8.8
Inventing: 33%

Origin/Background: An African American female mutant from Houston Texas, her power activated during a car crash.

Personality/Character Traits: Strong willed, doesn't like to play second fiddle. Straight forward and speaks her mind.
« Last Edit: Mar 4th, 2021 at 11:36pm by dsumner »  

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Re: EC One-Shot Charcter Sheets
Reply #14 - Mar 5th, 2021 at 12:14am
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As long as I'm feeling decent this weekend, I'll try to get this stuff updated. And once again, sorry for the delay guys.
  

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Re: EC One-Shot Charcter Sheets
Reply #15 - Mar 7th, 2021 at 9:59am
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SWEET! Thanks Dom! Great Character!
  

"...No amount of force can control a free man, a man whose mind is free. No, not the rack not fission bombs, not anything - you can't conquer a free man; the most you can do is Kill him."
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Re: EC One-Shot Charcter Sheets
Reply #16 - Mar 7th, 2021 at 3:14pm
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Ok!  Updated the Starlight sheet filling in the blanks.. she's ready to go!

For her vulnerability I picked mirrored surfaces... her powers do not affect them.. she cannot non-corporeal 'phase' through them.  Even weapons with a mirrored surface if they hit her they inflict a minimum of half their normal damage.
« Last Edit: Mar 7th, 2021 at 3:17pm by Thunderbolt »  

Starlight_-_8a.pdf ( 295 KB | 20 Downloads )

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Re: EC One-Shot Charcter Sheets
Reply #17 - Mar 8th, 2021 at 7:32pm
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Thunderbolt wrote on Mar 7th, 2021 at 3:14pm:
Ok!  Updated the Starlight sheet filling in the blanks.. she's ready to go!

For her vulnerability I picked mirrored surfaces... her powers do not affect them.. she cannot non-corporeal 'phase' through them.  Even weapons with a mirrored surface if they hit her they inflict a minimum of half their normal damage.



I'll roll with the vulnerability, and I'll be filling in the other stuff this week, as I actually have five mins of spare time.
  

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Re: EC One-Shot Charcter Sheets
Reply #18 - May 4th, 2021 at 7:09pm
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I see from reading your still a very busy man D  just peeking in to see where the game stands  just let us know
  

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Re: EC One-Shot Charcter Sheets
Reply #19 - Dec 13th, 2021 at 4:34pm
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Okay guys, after MUCH delay, if nothing crazy happens, I'm finally going to be able to run this next Saturday. 3PM EST. Let me know who can play.
  

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Re: EC One-Shot Charcter Sheets
Reply #20 - Dec 23rd, 2021 at 11:48am
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Man I missed it!?  The 18th will there be anymore dates?
  

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Re: EC One-Shot Charcter Sheets
Reply #21 - Dec 24th, 2021 at 6:11pm
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I'm going to give it a shot on Sunday, 26 Dec. at 3:00 PM EST.
  

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Re: EC One-Shot Charcter Sheets
Reply #22 - Jul 13th, 2022 at 12:34am
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/Okay gents, I'm trying to get this running one last time. 7/24/22 @ 1400 EST. If you're interested, let me know. There are some changes from how I was planning on running this, so holler at me if you're interested.
  

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Re: EC One-Shot Charcter Sheets
Reply #23 - Jul 21st, 2022 at 5:18pm
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Okay folks, I've got (5) confirmed for Friday, so I'm closing this off. I'll let everyone know when I can run another game.
  

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