Deathstalker
Identity: Unknown
Side: Evil
Sex: Male
Age: Unknown
Level: 11
Training: Endurance
Powers:
1. Heightened Defense: -4 to be hit while conscious and mobile.
2. Weakness Detection (Skill):
3. Heightened Agility A: +9.
4. Heightened Senses: Danger Sense (Mystical): 3x Detect Danger.
5. Armor B: ADR =78.
a) Natural Weaponry (Blades) +1 to hit, +2 HTH damage.
6. Special Weapon: Demon Blade: An enchanted sword: HTH+4 to hit, Carrier attack for Devitalyzation Attack: 3d10 damage to target's power score, affects non-corporal and astral characters.
7. Invention: Smoke Pellets: Creates a 1"x1" area of darkness (smoke).
8. Invention: Choke Dust: Attacks as Poison/Venom. Victim must save vs. END or all actions are -4 for 5 mins, or until save is made.
9. Invention: Gas Mask: Provides Life Support defense vs. gases.
10. Mute:
Weight: 170 lbs.
Basic Hits: 4
Agility Mod: -
Strength: 16
Endurance: 17
Agility: 26
Intelligence: 12
Charisma: 13
Reactions from Good: / Evil:
Hit Mod:
Hit Points:
Healing Rate:
Power: 71
Damage Mod.:
Accuracy:
Carrying Capacity:
Basic HTH Damage:
Movement Rates: 56” ground
Detect Hidden: %
Detect Danger: %
Inventing Points: 9.2
Inventing: 36%
Legal Status: Wanted
Weapons/Gear:
<<< PLACE HOLDER>>>
Origin/Background: A Jonin (master ninja), and former member of the 4-Winds Ninja Clan, he now works for anyone willing to meet his price.
Personality/Character Traits: All business, no sense of humor. Once he takes on a contract, he will complete it, no matter the cost. His word is his bond.
Combat Tactics/M.O.: Deathstalker prefers to get things over quickly and as efficiently as possible. He'll study his target's known weaknesses looking for some sort of vulnerability to exploit before making his move. When he does strike, he hide in the shadows, striking from behind, or at an angle to give himself an advantage. Another favored tactic is the use of poisons to weaken potential victims before striking.