Deathstalker
Identity: Unknown
Side: Evil
Sex: Male
Age: Unknown
Level: 11
Training: Endurance
Powers:
1. Heightened Defense: -4 to be hit while conscious and mobile.
2. Weakness Detection (Skill): Spend one action to determine his target's weaknesses, if any, to gain a combat bonus of + (Int/3 rounded up) on all attacks he makes upon the subject thereafter. Additional attempts to detect weaknesses on the same subject will reveal more Weaknesses if there are any, but won't provide any additional bonuses to hit. A subject's weaknesses are never forgotten. he may inform others of any Weaknesses he detects, but the combat bonus is non-transferable. Range = 1"
3. Heightened Agility A: +9.
4. Heightened Senses: Danger Sense (Mystical): 3x Detect Danger.
5. Armor B: ADR =78.
a) Natural Weaponry (Blades) +1 to hit, +2 HTH damage.
6. Special Weapon: Demon Blade: An enchanted sword: HTH+4 to hit, Carrier attack for Devitalyzation Attack: 3d10 damage to target's power score, affects non-corporal and astral characters.
7. Invention: Smoke Pellets: Creates a 1"x1" area of darkness (smoke).
8. Invention: Choke Dust: Attacks as Poison/Venom. Victim must save vs. END or all actions are -4 for 5 mins, or until save is made.
9. Invention: Gas Mask: Provides Life Support defense vs. gases.
10. Mute:
Weight: 170 lbs.
Basic Hits: 4
Agility Mod: -
Strength: 16
Endurance: 17
Agility: 26
Intelligence: 12
Charisma: 13
Reactions from Good: -1/ Evil: +1
Hit Mod: (1.4)(1.8)(1.1)(2.5) = 6.93
Hit Points: 28
Healing Rate: 1.6
Power: 71
Accuracy: +3
Damage Mod.: +4
Carrying Capacity: 493 lbs.
Basic HTH Damage: 1d8
Movement Rates: 56” ground
Detect Hidden: 10%
Detect Danger: 42%
Inventing Points: 9.2
Inventing: 36%
Legal Status: Wanted
Origin/Background: Death Stalker is a Jonin (a master ninja) and former member of the 4-Winds Ninja Clan. His former masters believed he betrayed them, slitting his throat and leaving him for dead. After a long recovery period, he now works for anyone willing to meet his price, while ensuring he stears clear of anyone associated with the his former clan.
Personality/Character Traits: He's all business, with absolutely no sense of humor. Once he takes on a contract, he will complete it no matter the cost. His word is his bond, something his former masters doubted.
Combat Tactics/M.O.: Deathstalker prefers to get things over as quickly and efficiently as possible. He'll study his target's known weaknesses looking for some sort of vulnerability to exploit before making his move. When he does strike, he hide in the shadows, striking from behind, or at an angle to give himself an advantage. Another favored tactic is the use of poisons to weaken potential victims before striking.