Hammer wrote on Nov 20
th, 2009 at 9:23pm:
Quote:Invulnerability (like Supes has) is more of a personal SSR (Structural Strength Rating). If you have Invulnerability of 12, you ignore any attack that is 12 points of damage or less. If you are hit for 15 pts, you take 3.
This is per action, not per turn. It does hype things up, so for lower-powered campaigns, you'd do 3d6 instead of 3d10 to get the Invulnerability.
We've talked about a similar power here, Invincibility, It is not per action, but per attack, though, the suggestion here was for 1d10, since it affects every attack. 3d10/attack would be a serious advantage in most games I've played...
Oh, YEAH!!
I keep Invulnerability as the descriptor because it means "not vulnerable". [Secret Disappointment with DC Heroes - they made Superman's "Invulnerability" into "power recovery" - and I was like "What the...?!!"
]
I use the descriptor "Invincibility" for another power: power point regeneration - i.e. you get back power points per TURN instead of per minute. In actual gameplay, sort of "eh", but when played out, it means a PC can run without stopping, fight without resting, and is basically an Energizer bunny that you CANNOT keep down.
Also, since V&V says death occurs at the loss of all power and hit points, the PC cannot be truly killed. In mere seconds, they get some power back and in minutes they are fully charged. Thus, "invincible" as in "The Invincible Iron Man" seemed to be more apropos.
I DO make a difference between "True (Nigh) Invulnerability" -Superman/Tick style and "Invulnerability" to preserve the standard rules but permit an "enhanced"
per attack version.