John wrote on Apr 18
th, 2009 at 11:30pm:
Getting surgery causes 2d8 damage to the patient, which they, of course, can not roll with. This damage is modified by the surgeon's skill. You take the damage modifier of the surgeon and subtract it from the 2d8 damage of the procedure.
Here are some general thoughts.
Unless a special attack or poison, etc., was in place, or the character faced an unexpectedly bad consequence from a missed attack or failed inventing attempt, I don't see surgery coming into play very often.
Even then, there's surgery and then there's surgery.
I might treat minor surgery as a devitatalization attack (3d10 power points), since it won't incapacitate a patient.
With major surgery, I basically see patients losing all their hit points, then recovering normally.
For highly unusual procedures, the physician might need to make an Intelligence save (d20) or even make an inventing attempt to repair the damage. An Endurance save by the pateint (d20 or d100) might be necessary as well to prevent a lingering impairment in the case of a special attack, etc. This would be a lasting result of the initial injury--not a side effect of the surgery. Also, this would be a rare event. The kind of things that happens once every 10-20 years of a super-group book.
As an aside, I don't see many instances in comics when characters have to keep going under the knife. But I could see that happening, perhaps, in a grittier, pulp campaign.