Thor
Level: 21
Powers:
1. Transformation/Power Activation: Dr. Donald Blake requires one action to become Thor, and must hit his walking stick on the ground to do it.
2. Body Power: "god." Thor ages very slowly, and is immune to conventional disease
3. Heightened Strength B (x3): + 70
4. Heightened Endurance B: +25
5. Invulnerability: 15 points (not as tough as Wondy)
6. Heightened Expertise: +4 w/hammer
7. Special Weapon: Mjolnir, the Mystic Uru Hammer. Thor can use Mjolnir as a HTH or thrown weapon (+3 to hit, damage = HTH + 2d10), and it automatically returns to him at the end of the turn (unless blocked by mystical / extradimensional or other means). No one may lift/hold the hammer unless they are worthy. There can only be one owner of the hammer at a time. This magic weapon also provides: A) Flight B) Weather Control C) Dimensional Travel: May travel to the Nine Realms (Midgard, Asgard, Jotenheim, Hel, Vanaheim, etc.)
Weaknesses:
1. Special Requirement: If Thor's hammer is out of his hand for more than one minute, he returns to Donald Blake.
2. Lowered Intelligence: -3. Thor's no dummy, but he doesn't have Don Blake's 18 Intelligence.
Weight: 240 lbs. Basic Hits: 5 Agility Mod.: -2
Strength: 90 Endurance: 40 Agility: 16 Intelligence: 15 Charisma: 21
Hit Mod. (6.4)(5.0)(1.6)(1.2) = 61.44 Hit Points: 307 Power Points: 161
Accuracy: +2, +9 w/Mjolnir Damage Mod.: +2
Carry Cap: 87,960 Basic HTH Damage: 5d10
Notes: -The Lowered Intelligence weakness is inspired work, SF. Later, during Simonsen’s run, Thor’s Intelligence seems to fall to 12!
-The notion that Thor weighs over 600 lbs. (as per the Marvel Universe comics) never rang true for me. Hulk, sure. But Thor?
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