Normal Topic Perks (Read 1154 times)
dsumner
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Perks
Jun 10th, 2009 at 8:57pm
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I added "Perks" to the list of Skills. It's an idea I "borrowed" (as in flat out stole), from Golden Heroes.

Perks: The character has 1d4+2 Perks, chosen form the list below:

Ally: The character can call on a powerful ally (the FBI, the military, etc.) for help.
Advantageous Background:
(A) Wealthy: The character is filthy rich (think Bruce Wayne or Tony Stark rich).
(B) Famous: Adds to the character’s Public Standing. (Public Standing is one of my house rules.)
Contacts: The character has contacts in the business world, underworld, government, etc., that provide him with information.
Diplomatic Immunity: Because of the character’s status (ambassador, prince, etc.), he’s is immune from criminal prosecution.
Servant: The character employees a servant.
Security Clearance: The character has access to secret/classified information.

I'd like to hear what you guys think of the idea.
« Last Edit: Feb 24th, 2011 at 4:35pm by dsumner »  

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dsumner
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Re: Perks
Reply #1 - Jun 30th, 2009 at 3:07pm
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So, have any of you guys looked over this stuff? Like or dislike the idea. I think it adds a little something extra to the game.
  

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SuperFriend
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Re: Perks
Reply #2 - Jun 30th, 2009 at 4:23pm
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I've usually covered these under the Inheritor and Government/Bureaucracy knowledge areas in the general rules, or by the character's origin and other skills/powers.
« Last Edit: Jun 30th, 2009 at 4:23pm by SuperFriend »  
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