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Very Hot Topic (More than 25 Replies) Stone Mountain Corretional Center (Read 21487 times)
Troy
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Re: Stone Mountain Corretional Center
Reply #70 - Mar 21st, 2010 at 11:52pm
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With several of the inmates who have armor/devices, what do the authorities do with their equipment? Without their stuff, are the villains more dangerous than criminals in standard high-security prisons. If they escape, for instance, their battlesuit or asgardian gear won't be lying around for them. I'm just curious how that works.
  
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Re: Stone Mountain Corretional Center
Reply #71 - Mar 22nd, 2010 at 3:56am
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OK, since I've got a minute, I'll answer a few questions. Smoke is held in a special containment unit (basically a hermetically sealed jar) that prevents him from seeping out.

As far as the inmates gear goes, if this were a real prison, it would be stored at a separate locale, but since this is a comic book prison, they're stored in the facility's high security vault, for study (you see it happen all the time in comics).
  

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Re: Stone Mountain Corretional Center
Reply #72 - Mar 23rd, 2010 at 1:27am
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FENRIS

"I'll feast on your bones"



Identity
: Fenrir
Side: Evil                          Sex: Male
Age: Ancient                      Level: 16
Training: Damage

Powers:
1. Wolf Powers:
a) Heightened Strength: +20
b) Heightened Agility: +10
c) Heightened Endurance: +20
d) Speed Bonus: +50" ground speed.
e) Natural Weaponry (Claws and Fangs) : +3 to hit, +6 damage
f) Heightened Senses: 5 x Detect Hidden
2. Size Charge: Larger: Height Factor 3, Weight Factor 27. The change is permanent.
3. Invulnerability: 24 points
4. Body Power: Retarded Aging: Ages at an incredibly slow rate.
5. Willpower (A): PR=1 per hour, or for each use as a defense.
6. Phobia/Psychosis: Blood Lust: Upon tasting blood, he must save vs. INT, or go into a blood lust. He'll ignore all opportunities to evade, save actions, etc., until he regains control, or his prey is dead.

Weight: 2,700 lbs.                  Basic Hits: 54
Agility Mod: -8                       Strength: 34
Endurance: 32                        Agility: 19
Intelligence: 18                      Charisma: 11
Reactions from Good: -            Evil: -
Hit Points: 1216                      Damage Mod.: +3
Healing Rate: 0.9                    Accuracy: +3
Power: (102)                         Carrying Capacity: 57,380 lbs.
Basic HTH Damage: 4d10         Movement Rates: 88” ground speed
Detect Hidden: 60%                Detect Danger: 70%

Origin/Background: The ancient wolf of Norse myth.

Combat Tactics/M.O.: While Fenris is more than capable of handling his own in combat, he prefers to stalk his prey, and strike at them in a moment of weakness.

Personality/Character Traits: Cunning, sly, and very intelligent. He's also extremely patient and will lie in wait for years, as time is on his side.

NOTES: Fenris is a major villain, a world level threat capable of laying waste to large areas. He's incredibly tough to kill. Stone Mountain uses a combination of modern science, and ancient magics, to keep him contained within its walls.
« Last Edit: Oct 3rd, 2010 at 8:51am by dsumner »  

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Re: Stone Mountain Corretional Center
Reply #73 - Mar 23rd, 2010 at 4:28am
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NIGHT BRINGER

"Soon the darkness will envelop you all!"



Identity: Secret
Side: Evil                     Sex: Male
Age: Ancient                Level: 12
Training: Damage

Powers:
1. Darkness Control: 16" radius max. area of effect, range = 48". AGL save required in darkness to avoid accidents (see pg. 11), PR=2 per Darkness area created, or reshaped. 1 action to create, +1 action per turn. Movement to maintain, or reshape.
2. Emotion Control: Fear: 36" range, PR=8, see pg. 12.
3. Non-Corporalness: PR=4 per hour
4. Heightened Intelligence (B): +22
5. Devitalization Ray: 3d10 damage to Power, R =36" , PR=3
6. Absorption: Life Energy (Hit Points): R = HTH. Absorbs 2d6 hit points, on a successful HTH attack. 
7. Teleportation: Max Range = current Power x 10,000". PR=5.
8. Vulnerability: 2 x normal damage from light based attacks; Night Bringer is also capable of being bound to an object by certain magics. The spell requires that the spell caster must 1.) know his true name, and 2.) be pure of heart. 

Weight: 300 lbs.                 Basic Hits: 6
Agility Mod: -                     Strength: 19
Endurance: 18                   Agility: 16
Intelligence: 36                  Charisma: 32
Reactions from Good: -6         Evil: +6
Hit Points: 64                     Damage Mod.: +5
Healing Rate: 0.5                 Accuracy: +2
Power: (89)                        Carrying Capacity: 1,299 lbs.
Basic HTH Damage: 1d10      Movement Rates: 53” Ground speed
Detect Hidden: 26%             Detect Danger: 30%

Origin/Background: Night Bringer is a demonic being, trapped on this plane of existence.

Combat Tactics/M.O.: Night Bringer prefers to operate at night, and stay to the shadows, using them to his advantage. If it's apparent that his defeat is immanent, he'll teleport way, unless contained by magic. 

Personality/Character Traits: Night Bringer is pure unmitigated evil. He revels in the suffering of others, and cares for nothing. He lies as easily as others breath, and they flow freely from his tongue. 

GM Notes: I could easily see Night Bringer being used in some sort of mystical scenario. If not at the prison, then as a reoccurring foe of a mystical/magic based hero. One possible "escape" scenario could involve a mystic right gone awry, causing the protective wards, around Night Bringer's cell, to begin to break down.
« Last Edit: Apr 10th, 2010 at 1:38pm by dsumner »  

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Re: Stone Mountain Corretional Center
Reply #74 - Mar 23rd, 2010 at 4:55am
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FURY



Identity: "Number 12"
Side: Evil                  Sex: Female
Age: 28                    Level: 6
Training: Damage

Powers:
1. Flight: PR=1 per hour, 992 mph max flight speed.
2. Invulnerability: 22 points
3. Regeneration: Can't regenerate damage caused by radiation.
4. Heightened Strength: +17
5. Heightened Endurance: +19
6. Natural Weaponry: +3 to hit, +6 damage
7. Body Power: Recovers Power at 2 x normal recovery rate.
8. Low Self Control: Uncontrolled Rage

Weight: 160 lbs.                 Basic Hits: 4
Agility Mod: -                     Strength: 32
Endurance: 31                    Agility: 14
Intelligence: 9                    Charisma: 9
Reactions from Good: -        Evil: -
Hit Points: 47                     Damage Mod.: +1
Healing Rate: 0.9                Accuracy: +1
Power: (86)                        Carrying Capacity: 2,869 lbs.
Basic HTH Damage: 1d12      Movement Rates: 78” Ground speed, Flight
Detect Hidden: 8%             Detect Danger: 12%

Origin/Background: Fury is the product of a failed attempt at creating a genetically engineered Soviet super soldier. Raised in captivity, she eventually escaped, and since then, she's taken revenge on the not only her former communist masters, but anyone who's gotten in her way.

Combat Tactics/M.O.: Far from the sharpest tool in the shed, Fury's primary battle tactic is to smash her way through her opponents, until they're beaten to a pulp, torn limb from limb, or smashed beyond repair.

Personality/Character Traits: Fury is basically mad at the world. Her mistreatment by the scientists who raised her, her slightly lower intelligence, and innate rage, all combine for a highly volatile package. It's not unusual for to lash out in fits of rage. And lo unto anyone who tries to perform a medical procedure on her, even if it's for he own good.
« Last Edit: Apr 10th, 2010 at 1:41pm by dsumner »  

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Re: Stone Mountain Corretional Center
Reply #75 - Mar 23rd, 2010 at 1:45pm
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I like the Fenris Wolf, the animal propehesized w/killing all the Norse gods (save Balder, who already hit the dust thanks to Loki).

  
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Re: Stone Mountain Corretional Center
Reply #76 - Mar 23rd, 2010 at 6:03pm
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What's funny is that I was scrolling through this page at work - and today I'm working in our Medical Clinic.  I was quickly scrolling down the page as a nurse walked behind me.  She exclaimed, "What the heck was that?" as she caught a glimpse of one of the images.    Shocked

I said it was somebody's drawing of a 'smoke monster'; she muttered something, and I got the impression she thought it was pretty strange.  I didn't even bother trying to explain...   Grin
  
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Re: Stone Mountain Corretional Center
Reply #77 - Mar 23rd, 2010 at 10:42pm
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I'm glad you guys are enjoying these. I'm slowly going back and fleshing out the details of the various inmates, and adding new ones. I also plan adding some gaming notes on possible scenario seeds. Let me know what you think of them.
  

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Re: Stone Mountain Corretional Center
Reply #78 - Mar 24th, 2010 at 1:47am
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What became of Numbers 1-11? Did they die in the experiments? Or does 12 stand for something else?
  
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Re: Stone Mountain Corretional Center
Reply #79 - Mar 24th, 2010 at 3:20am
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Troy wrote on Mar 24th, 2010 at 1:47am:
What became of Numbers 1-11? Did they die in the experiments? Or does 12 stand for something else?


Number 12, is the 12th experiment under taken by the research staff at Science City Gamma. While the procedure was successful in creating a super powered soldier, it was unsuccessful in creating one that could be controlled by its creators. Fury proved to be mentally unstable, constantly lashing out at her masters. She was ordered destroyed by the Kremlin, a fate suffered by numbers 1-11, but members of the research staff argued that subject's abilities were worth further study, and  she was placed in a containment facility in Siberia. When she reached her early teens, she managed to escape the facility, slaughtering a company of KGB Border Guards in the process, before making her way to Alaska. 

If you've got got any other questions, feel free to post them, namely because 1) I enjoy the feedback, and 2) They actually make me think out some of the things I may have skimmed over.
« Last Edit: Mar 21st, 2011 at 12:23am by dsumner »  

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Re: Stone Mountain Corretional Center
Reply #80 - Mar 28th, 2010 at 4:21pm
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THE HOUND

"You really think you can hide from me?"



Identity: Mark Bright
Side: Evil                  Sex: Male
Age: 29                  Level: 6
Training: Accuracy

Powers:      
1. Martial Arts: +3 to hit, +6 damage
2. Heightened Agility (A): +7
3. Weakness Detection:
4. Speed Bonus: +46” ground speed
5. Willpower (B): PR=1 per hour
6. Psionics: Psychic Tracking: Hound can track the "psychic residue" the all sentient beings emit. Save vs. INT on d20. -1 per hour that the target has passed through the area.

Inventions/Devices:
1. Night Vision contacts: Eliminates penalties for darkness.
2. Armor Mesh Costume: Provides him with 6 points of Invulnerability.

Weight: 180 lbs.                  Basic Hits: 4
Agility Mod: -                      Strength: 16
Endurance: 21                     Agility: 19
Intelligence: 13                   Charisma: 14
Reactions from Good: -1       Evil: +1
Hit Points: (30)                   Damage Mod.: +2
Healing Rate: 0.6                 Accuracy: +3
Power: (67)                        Carrying Capacity: 436 lbs.
Basic HTH Damage: 1d6           Movement Rates: 100” ground speed.
Detect Hidden: 60%             Detect Danger: 14%
Inventing Points: 5.8            Inventing: 39%
Origin: Former soldier.
Legal Status: Wanted in US, Canada, and the EU for various crimes

Origin/Background: Mark was a soldier, and a good one at that, he excelled in hand-to-hand combat, and soon found himself one of the military’s primary instructors. The problem was, he was also a thief, and he soon found himself facing a very long stretch in a military prison. That’s when the military made him an offer, and gave him a chance to redeem himself. The Army was experimenting with a new drug designed to enhance soldier’s natural mental abilities. They hoped it would allow troops to resist the effects of fear, and will themselves to continue past the point when they would normally give up. If Mark volunteered for to test the drug, his record would be whipped clean, and he could start a new life as a civilian. With the prospect of spending the next 10 years locked away in maximum security, he jumped at the chance. After months of testing, the drugs seemed to have no noticeable affects. Without positive results to show, funding was soon cut, and the project shelved.

As per their word, Mark’s record was cleared, and he was returned to civilian life a free man. But, Mark had hidden the drug’s effects from the research personnel. Not only had they increased his will, they also activated a latent mutant ability. He quickly capitalized on his new found abilities, gaining work with the criminal underground. The Hound now works as a psychic tracker, used by various criminal organizations to track people or objects they wish to find.

Notes: I'm still tinkering with his power write-up. I'm trying to figure out how to describe his tracking ability in game terms, once I do, I'll post another update.
« Last Edit: Apr 10th, 2010 at 1:51pm by dsumner »  

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Re: Stone Mountain Corretional Center
Reply #81 - Mar 28th, 2010 at 9:03pm
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Good Gosh!  the Hound is awesome!

I have tried several times to create a meaningful character using the name Hound.  Yours is so much better than anything I had thought of.

I am so jealous  Angry


Grin just kidding on the frowny face.  Great stuff.
  

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Re: Stone Mountain Corretional Center
Reply #82 - Apr 3rd, 2010 at 6:39pm
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MIND GAME

"What's wrong baby... You see something you something you like?"



Identity: Rachael Michele Lewis
Side: Evil                Sex: Female
Age: 22                  Level: 2
Training: Accuracy

Powers:   
1. Telepathy:
2. Illusions (A): Visual, Audible, Oder. PR=3
3. Willpower (A): Only vs. mental based powers. PR=1 per hour as a defense

Weight: 120 lbs.                  Basic Hits: 3
Agility Mod: -                      Strength: 12
Endurance: 13                     Agility: 14
Intelligence: 15                   Charisma: 13
Reactions from Good: -1        Evil: +1
Hit Points: 8                        Damage Mod.: +2
Healing Rate: 0.3                 Accuracy: +1
Power: (54)                        Carrying Capacity: 182 lbs.
Basic HTH Damage: 1d4        Movement Rates: 39” Ground speed
Detect Hidden: 12%            Detect Danger: 15%

Origin/Background: A former party girl, and club kid, who's latent abilities were activated when she experimented with a designer drug, at one of the many parties she attended.

Combat Tactics/M.O.: Mind Game prefers to stay out of direct combat, covertly using her abilities to distract, confuse, and disorient her opponents. One of her favorite "pranks" is to form an illusion of a young child wandering into a busy street full of traffic, and watch the response.

Personality/Character Traits: Rachael is sneaky, underhanded, and conniving. She’s the type of person that would look you in the eye, and lie, even when the truth sounded better. She also craves attention, and loves being the center of attention. She deliberately wears a revealing costume, in order to attract more attention to her self.
« Last Edit: Apr 10th, 2010 at 2:05pm by dsumner »  

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Re: Stone Mountain Corretional Center
Reply #83 - Apr 3rd, 2010 at 7:06pm
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I think I dated her in college!
  

I am scary, very, very scary.
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Re: Stone Mountain Corretional Center
Reply #84 - Apr 4th, 2010 at 8:59am
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If Mind Game is a blonde that is 5'7" with a roundish face, I am going to freak out.

Great Stuff.  I love the characters.
  

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Re: Stone Mountain Corretional Center
Reply #85 - Apr 4th, 2010 at 10:29am
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Lightning Bug

Identity: Rodney Mitchel
Side: Evil                Sex: Male
Age: 22                 Level: 2
Training: Accuracy

Powers:
1. Insect Powers:
a) Wings: +3 Agility, 874" max flight speed.
b) Size Change: Smaller:
2. Lightning Control: 2d8 damage
3. Heightened Defense: -4 to be hit while concious and mobile.

Weight: 170 lbs.                     Basic Hits: 4
Agility Mod:                           Strength: 13
Endurance: 14                       Agility: 19
Intelligence: 11                      Charisma: 11
Reactions from Good: -           Evil: -
Hit Points:                             Damage Mod.: +
Healing Rate:                        Accuracy: +
Power: (57)                          Carrying Capacity: 306 lbs.
Basic HTH Damage:               Movement Rates: 46” ground speed, 874" flight
Detect Hidden: %                  Detect Danger: %
Inventing Points:                   Inventing: 33%:

Origin/Background:

Combat Tactics/M.O.:

Personality/Character Traits:
« Last Edit: Mar 21st, 2011 at 12:22am by dsumner »  

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Re: Stone Mountain Corretional Center
Reply #86 - Apr 4th, 2010 at 10:46am
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FIRE BUG

Identity: Tyrone Johnson
Side: Evil               Sex: Male
Age: 27                 Level: 4
Training: Accuracy

Powers:
1. Armor (B): ADR=102 - The armor is resistnat to fire/heat damage (10 point invulnerability, only vs. fire/heat). 
a) Life Support: 12 hours.
b) Heightened Senses: Thermal Sensors: 3x Detect Hidden
2. Flame Powers (A) (Device): Flame Thrower: 1d12 damage, 1 charge per shot, 10 charges in fuel tank. R=10"
3. Heightened Expertise: +4 w/flame thrower.
4. Phobia/Psychosis: Pyromania

Inventions/Devices:
1. Incendiary Grenade: 6 grenades carried.

Weight: 170 lbs.                 Basic Hits: 4
Agility Mod: -                     Strength: 14
Endurance: 13                   Agility: 14
Intelligence: 12                  Charisma: 14
Reactions from Good: -1      Evil: +1
Hit Points: 10                     Damage Mod.: +1
Healing Rate: 0.3                Accuracy: +1
Power: (53)                       Carrying Capacity: 344 lbs.
Basic HTH Damage: 1d5      Movement Rates: 41” Ground speed
Detect Hidden: 10%            Detect Danger: 14%

Origin/Background: For as long as he can remember, Tyrone has always been facincated with fire, which got him into trouble on  more than one occasion. After a couple of stints in juvenile detention, he eventually moved up to the big time performing several arson for hire gigs. Within a few years, he'd managed to equip himslf with a suit of fireproof armor, and several types of incendiary weapons. Now, calling himself the Fire Bug, he's  become an arsonist of some renown within the criminal world.

Combat Tactics/M.O.:

Personality/Character Traits: Tyrone is quiet, and tends to keep to himself, his one passion is fire, he loves it.  It wouldn't be unusual for him to stay on the scene of a fire he'd started, just to admire his handy work.
« Last Edit: Mar 21st, 2011 at 12:08am by dsumner »  

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Black Rose
Reply #87 - Apr 4th, 2010 at 1:47pm
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BLACK DALIAH

"Sorry luv, but it looks like I'm going to have to kill you too, but if it's any consolation, that dress looks bloody marvelous on you."



Identity: Mary Rose Brown
Side: Evil
Sex: Female
Age: 27
Level: 6   
Training: Accuracy

Powers:
1. Heightened Endurance A: +11.
2. Heightened Agility A: +8.
3. Heightened Expertise: +6 to hit w/pistols (+2 from training).
4. Willpower A: PR=1 per turn when used as a defense.
5. Psionics: Mary has the ability to psionically cause people to ignore her presence. The power functions as the Normal Invisibility power, but is only usable on sentient creatures. PR=2 per hour.
6. Telepathy: see rulebook for full description
7. Psychosis: A complete nutter.

Weapons:
1. (2) Laser Sighted Automatic Pistols: +4 to hit, 1d8 damage, R= Ax5; 6 spare mags for her pistols, each with 15 shots.
2. Boot Dagger: +1 to hit, HTH+2 damage.

Weight: 130 lbs.
Basic Hits: 3
Agility Mod: -
Strength: 12
Endurance: 22
Agility: 21
Intelligence: 13
Charisma: 14
Reactions from Good: -1/ Evil: +1
Power: 68
Healing Rate: 1.8
Hit Points: 23
Accuracy: +4
Damage Mod.: +2
Carrying Capacity: 255 lbs.
Basic HTH Damage: 1d6
Movement Rates: 55” ground
Detect Hidden: 10%
Detect Danger: 14%
Inventing Points: 7.8
Inventing: 39%

Background/Origin: Black Rose is a English mutant, and former MI-6 operative. She's now a freelance assassin, who's basically nutty as a fruitcake. Other than seeming to have a particular hatred for members of the English government, there seems to be no rhyme or reason to her actions, which makes her all the more dangerous.

Combat Tactics/M.O.: Rose will normally make herself "invisible" before engaging in combat. She'll use her telepathy to scan the area, and watch for an opening to begin her attack. Once she's spotted it, she'll reveal herself, before finishing the job. She normally carries at least one pistol on her at all times, even when in the shower! (Hey, a girl's got to be careful in this day an age, with all the nutters running about). 

Personality/Character Traits: Rose is quite frankly, a nut. She's seemingly in her own little reality, and it's quite different from the one the rest of us live in. It's not unusual for her to make completely off the wall, or inappropriate comments, such as complimenting her victim on a nice hair cut, or commenting on how nice a day it's been, before gunning them down in cold blood.

GM Notes: Rose is currently being held by the US, as a courtesy to Her Majesty's government, until they're able to build a facility capable of holding her. There are also sorts of issues that could arise from this. Just transporting her to back to the UK, could give your poor heroes a fun little adventure, if she somehow manages to escape (that there's a hint).  Wink
« Last Edit: Jan 7th, 2022 at 2:44am by dsumner »  

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Re: Stone Mountain Corretional Center
Reply #88 - Apr 5th, 2010 at 11:15am
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MAX SILVER

Identity: Max Silver
Side: Evil                      Sex: Male
Age: 32                        Level: 7   
Training: Accuracy

Powers:
1. Willpower (B): Stat boost": +6 to STR, END, AGL (see below)
2. Willpower (A): PR=1 per hour as defense
3. Heightened Intelligence (A): +6
4. Heightened Defense: -4 to be hit
5. Natural Weaponry: +3 to hit, +6 damage
6. Heightened Expertise: +4 with everything

Weight: 170 lbs.                        Basic Hits: 4
Agility Mod: -                            Strength: 16
Endurance: 18                          Agility: 19
Intelligence: 16                         Charisma: 21
Reactions from Good: -4             Evil: +4
Hit Points: 28                            Damage Mod.: +3
Healing Rate: 0.5                       Accuracy: +3
Power: (69)                              Carrying Capacity: 501 lbs.
Basic HTH Damage: 1d8             Movement Rates: 53” ground
Detect Hidden: 12%                  Detect Danger: 16%
Inventing Points: 11.2               Inventing: 48%

Background/Origin: Max is a former CIA operative who's gone rouge, selling his services to the highest bidder. He's a world class spy, who specializes in industrial espionage, and penetrating the most difficult targets. He's being held incognito, at Stone Mountain, as the US Government would prefer that some of his former activities not come to light. 

Combat Tactics/M.O.:

Personality/Character Traits:
« Last Edit: Apr 9th, 2010 at 6:20pm by dsumner »  

"There is no such things as a dangerous weapon, only dangerous men."

"Nemo me impune lacessit"
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Re: Stone Mountain Corretional Center
Reply #89 - Apr 9th, 2010 at 1:32pm
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While I'm still fleshing out the new additions, what do you guys think of them?
  

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"Nemo me impune lacessit"
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Re: Stone Mountain Corretional Center
Reply #90 - Apr 9th, 2010 at 5:50pm
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I really like Black Rose.  The bugs are fun.   Max Silver is missing a few things.  It states that Willpower B is defined below but I couldn't find it and his HtH is 1d  .

I am thinking that is a typo and not his willpower at work.
  

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Re: Stone Mountain Corretional Center
Reply #91 - Apr 9th, 2010 at 6:17pm
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The Cougar wrote on Apr 9th, 2010 at 5:50pm:
I really like Black Rose.  The bugs are fun.   Max Silver is missing a few things.  It states that Willpower B is defined below but I couldn't find it and his HtH is 1d  .

I am thinking that is a typo and not his willpower at work.


I'm gettin around to taking care of that.
  

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Re: Stone Mountain Corretional Center
Reply #92 - Apr 9th, 2010 at 8:40pm
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AGGRESSOR

"I'll burn the flesh off your bones!"



Identity: Sydney Harris
Side: Evil                Sex: Male
Age: 23                  Level: 3
Training: Accuracy

Powers:
1. Flight Device: Alien Belt Device: 555 MPH max flight speed; PR=1 per hour.
2. Absorption Device: Alien Belt Device: Energy based attacked. Absorbed damage is used to power his gauntlet blasts, force field, and flight.
3. Heightened Strength Device: Gauntlets: +23
4. Force Field Device: Alien Belt Device:
5. Power Blast Device: Gauntlets: R=18", 1d20 damage, PR=1 per shot.
6. Phobia/Psychosis: Sociopath

Note: All of Agressor's powers come from his "Power Belt", and Gauntlets, (alien artifacts stolen from the alien he murdered).

Weight: 180 lbs.                       Basic Hits: 4
Agility Mod: -                           Strength: 37
Endurance: 15                          Agility: 17
Intelligence: 13                        Charisma: 11
Reactions from Good: -              Evil: -
Hit Points: 40                           Damage Mod.: +1
Healing Rate: 0.4                      Accuracy: +2
Power: (82)                             Carrying Capacity: 4,694 lbs.
Basic HTH Damage: 2d8             Movement Rates: 69” ground; 555 mph max flight speed.
Detect Hidden: 10%                   Detect Danger: 14%
Inventing Points: 3.9                  Inventing: 39%

Origin/Background: Sydney Harris was always had a tendency toward violent aggressive behavior, and it landed him in several juvenile facilities by his early teens. By the time he was 19, he was looking at a long stretch in the state pen, for a particularly violent assault.

But that was before he stumbled on the wreckage of an alien spacecraft, while trying to outrun a state police SWAT team, in the backwoods. Little did the alien pilot realize his plea for help would be the last words he'd utter, before Sydney smashed his head in, and stole anything that looked of value. As luck would have it, the items he stole included several weapons and defensive devices. By the time law enforcement had managed to surround him, he'd figured out how to use the alien gauntlets to blast his way to freedom. Donning the rest of the gear, he's taken up an all new identity, as Aggressor. 

Combat Tactics/M.O.: Aggressor prefers to fly above the battlefield, using his belt to absorb energy based attacks, and power up his force field. He'll use his power blasts to strike at a distance If he spots an opportunity, he'll use his strength to lay a nice solid body blow on an unsuspecting victim. 

Personality/Character Traits: Aggressor is a sociopath, with some extremely violent tendencies. He's know for smashing up large chucks of real estate, and causing lots of collateral damage with little reguard for what happens to anyone in the way.
« Last Edit: Oct 3rd, 2010 at 9:27am by dsumner »  

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Re: Stone Mountain Corretional Center
Reply #93 - Apr 9th, 2010 at 11:50pm
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Aggressor looks sweet!   Smiley

With the stylized "A" in his costume, he could pass off as a future/alternate version (or son, or whatever) of Annihilator!
  
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Re: Stone Mountain Corretional Center
Reply #94 - Apr 10th, 2010 at 10:32am
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Maybe the crash landed alien he stole the devices from was an alternate universe Annihilator? Flight, Force Field, Power Blast, a big 'A.' It's pretty close.

Alt Annihilator ends up kinda like an evil Abin Sur.


« Last Edit: Apr 10th, 2010 at 10:34am by Doctor Foom »  
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Re: Stone Mountain Corretional Center
Reply #95 - Oct 2nd, 2010 at 6:56pm
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OK, due to a few things I've been discussing, I'm bumping this back up to the top.
  

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Re: Stone Mountain Corretional Center
Reply #96 - Oct 2nd, 2010 at 8:05pm
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Think I know what you're talking about... but I ain't openly sayin'....  Wink
  

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Re: Stone Mountain Corretional Center
Reply #97 - Oct 2nd, 2010 at 9:55pm
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I'd like to use this thread to flesh out few rough ideas I've got.
  

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Re: Stone Mountain Corretional Center
Reply #98 - Oct 3rd, 2010 at 8:47pm
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I threw a couple up over at MHG. Anything particular on your mind?
  

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Re: Stone Mountain Corretional Center
Reply #99 - Dec 18th, 2011 at 9:51pm
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I'm bumping this up, as I've got some fresh ideas I'll eventually get posted.
  

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