Very Hot Topic (More than 25 Replies) Stone Mountain Corretional Center (Read 21483 times)
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Stone Mountain Corretional Center
Jul 18th, 2009 at 3:49pm
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Stone Mountain Correctional Center


Stone Mountain Correctional Center (SMCC) is the nation's first prison specifically designed to house metahuman/super powered criminals. Located in the hills of  North Dakota, the 250 bed facility is equipped with a state of the art security system, designed to enhance the safety of staff members, and neutralize the special abilities of inmates housed within the facility.

The main facility is located below ground level, with staff and support operations located above ground. SMCC is powered by a small, heavily shielded nuclear reactor, it also maintains an independent water supply, filtered air system, and capable of self sufficient operations for up to 72 hrs. 

Future plans for the facility include, an expansion on the medium and maximum security wings; the addition of upgraded automated defense system, including the use of several prototype security drones, psychic dampeners, and if reports are to be believed, the use of mystic wards.

Security Staff


SMCC Standard Tactical Uniform



STATS:

Level: 1-3 depending on length of time in service.

S: 13, E: 13, A: 12, I: 10, C: 10

The facility is staffed by volunteer personnel from the Federal Bureau of Prisons. In addition to their standard training academy, all security staff members undergo an additional six weeks of specialized training at their own "in house" training facility. The training course includes use of military weapons, such as light machineguns, grenade launchers, and anti-tank weapons, extensive medical training, as well as unarmed combat and defensive techniques.

SMCC's security staff also maintains well trained, and equipped, Containment and Emergency Response Team (CERT), which is ready to respond to any security incident that may arise, such as a forced cell extraction, riot, attempted escape, or hostage situation. CERT personnel have access to the newly developed "Striker" Battle Armor, which enhances the wearers strength, and provides protection from hostile environments. 

SMCC Striker Battle Armor



Level: 3

Powers:
1. Heightened Strength: +12
2. Life Support: 12 hours
3. 8 Points Invulnerability vs. Heat, Cold, Chemical, and Kinetic/Ballistic/Cutting based attacks.
4. Heightened Senses: Helmet comm system w/a 5 mile range; IR visor visor w/image enhancing system. 3x detect hidden, 1/2 penalties for darkness.

The facility's physical plant is laid out as follows:

Level One - Admin,  Storage, Staff Lounge, etc.
Sub Level I -  Medical, Education/Programs, Storage, Security Office,  Chapel
Sub Level II - Minimum Security: The minimum security wing houses, the majority of the non-powered and less violent inmates.
Sub Level  III - Medium Security.
Sub Level IV - Maximum Security. All female inmates are housed on this level, which is subdivided into a male and female block, including a separate Security Housing Unit (SHU) for disruptive females.
Sub Level V - Special Containment Unit (SCU): The SCU more popularly known as “The Crypt”, by both staff and inmates, contains the facility's "cold sleep" cells, which house some of the more dangerous inmates, such as Ontos - (The deformed monstrosity, that tore his way through a large chunk of southern Europe), Kid Chaos, and Fenris.

Inmate Population

In addition to the previously mentioned inmates, SMCC houses a wide range of metahuman criminals, within its walls. Some of the inmates currently housed at Stone Mountain include:

The Destroyers

Thunder Boy

Battlemaster - A high priced mercenary and arms specialist.
« Last Edit: Nov 17th, 2010 at 2:41am by dsumner »  

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Re: Stone Mountain Corretional Center
Reply #1 - Jul 20th, 2009 at 5:57pm
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GMs should feel free to make whatever modifications to the facility they see fit. As far as possible adventures go, I could see several. There's the standard prison break (or in some cases break-in); full blown prison riots (some type of master genius has engineered a riot to cover his escape); the PCs could go undercover to find out information; or any number of other ideas. GMs should get creative, and use there imagination.
« Last Edit: Aug 5th, 2009 at 7:27pm by dsumner »  

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Re: Stone Mountain Corretional Center
Reply #2 - Aug 5th, 2009 at 7:28pm
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Quick question, any of you guys interested in seeing some stats on some of the inmates housed at Stone Mountain? Or some stats on the "new" security bots?
  

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Re: Stone Mountain Corretional Center
Reply #3 - Aug 5th, 2009 at 9:44pm
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I would like to see both.  I am loving all the detail you put into your ideas.
  

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Re: Stone Mountain Corretional Center
Reply #4 - Aug 5th, 2009 at 10:51pm
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John wrote on Aug 5th, 2009 at 9:44pm:
I would like to see both.  I am loving all the detail you put into your ideas.


Thanks for the complements. I'll be adding more stuff over the next few days.
  

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Re: Stone Mountain Corretional Center
Reply #5 - Aug 5th, 2009 at 11:44pm
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Mk. I Security Bot

"Please stand away from your door, or physical force will be used."


Powers:
1. Robotic Body: 45% human appearance, weight x 3, +20 strength, with the following built in powers:
A) Stun Beam (Paralysis Ray): R = 36", PR = 7
2. Heightened Senses (Sensor Array): 5x Detect Hidden
3. Lowered Intelligence: -4

Weight: 600 lbs.                  Basic Hits: 12
Agility Mod: -4                  Strength: 35
Endurance: 18                  Agility: 8
Intelligence: 8                  Charisma: 10
Reactions from Good: -            Evil: -
Hit Points: 43                  Damage Mod.:  -1
Healing Rate: 0.5                  Accuracy: -2
Power: (71)                  Carrying Capacity: 13, 403 lbs.
Basic HTH Damage: 2d10      Movement Rates: 65” Ground speed
Detect Hidden: 30%              Detect Danger: 11%

Gaming Notes:

So far, fewer than a dozen of the new Mk. I Security Robots have been constructed, with only a half dozen being delivered to Stone Mountain. The initial batch of bots is still undergoing testing, but plans call for them to be in actual operation by the end of the fiscal year. They will initially be deployed in the medium and maximum security areas, and used to relieve CERT personnel, who are currently responsible for responding to any incidents.

GM's should feel free to modify their stats, and throw in any programing glitches they feel would make life "interesting" for their PCs. Nothing like having the new security bots go berserk, and begin to attack staff members. Wink
« Last Edit: Mar 23rd, 2010 at 10:45pm by dsumner »  

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Re: Stone Mountain Corretional Center
Reply #6 - Aug 6th, 2009 at 12:15am
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Anyone, besides John, reading this stuff?
  

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Re: Stone Mountain Corretional Center
Reply #7 - Aug 6th, 2009 at 8:31am
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yes reading it and really impresssed with stats would love to see some stats on inmates.  Who is the warden?
« Last Edit: Aug 6th, 2009 at 8:32am by Dr. wierd »  
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Re: Stone Mountain Corretional Center
Reply #8 - Aug 6th, 2009 at 2:07pm
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Here's some additional info on the staff. I'll add more info later.

Notable Personalities

Warden: John Fraser - Stern, but fair, Warden Fraser is well liked by the members of his staff.

Asst. Warden for Operations and Security: Tyrone Banks - Asst. Warden Banks is an African American male, and former Army MP, he's responsible for all security related issues, and the day to day operations of the facility. 

Asst. Warden for Programs and Treatment: Rosalyn Sanchez - Rosalyn's an attractive middle aged Hispanic female. She started her career on the treatment side of the house, as a Corrections Counselor, and slowly worked her way into her current position.

Chief of Security: Hector Sanchez - Hector's a former Corrections Officer, who's worked his way up through the ranks. He's Rosalyn Sanchez's husband.

C.E.R.T. Commander: Lieutenant Winston Wright - Winston's a former US Marine, who runs a tight ship. He likes to keep his team in a high state of readiness, by constantly drilling them. He's not to keen on the idea of having humans replaced with robots, as he a firm believer that if something can go wrong, it will, and at the worst time possible.

Institutional Physician: Dr. Alfred Holmes – Dr. Holmes is s Jamaican male immigrant. While he's a firm believer in providing care to any of his patients, be it staff or inmate, he's not naive enough to fall for the tricks the inmates engage in. 

Chief Nurse Sylvia Wong - A Chinese female, originally from Hong Kong. She's been at this for a few years now, and doesn't but up with a lot of BS inmate try to play.

Institutional Psychiatrist: Dr. Stanley Berlinski - A relatively new addition to the staff. Dr. Berlinski finds the study of the various personalities of the villains both fascinating, and frightening, at the same time.
« Last Edit: Apr 22nd, 2011 at 12:32am by dsumner »  

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Re: Stone Mountain Corretional Center
Reply #9 - Aug 7th, 2009 at 10:15pm
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I'll eventually get around to providing details on all of the inmates housed in SMCC. Until then, I'll just post little stubs on them, so you have an idea of what they're about.
« Last Edit: Mar 4th, 2010 at 6:07am by dsumner »  

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Re: Stone Mountain Corretional Center
Reply #10 - Aug 9th, 2009 at 1:51pm
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What does Ontos mean?
  

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Re: Stone Mountain Corretional Center
Reply #11 - Aug 9th, 2009 at 9:17pm
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John wrote on Aug 9th, 2009 at 1:51pm:
What does Ontos mean?


"Thing" in Greek.
  

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Re: Stone Mountain Corretional Center
Reply #12 - Aug 9th, 2009 at 10:20pm
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Warrior

"Is there no one on this planet worthy of skills?"



Identity: Ariana
Side: Evil                  
Sex: Female
Age: 25                     
Level: 5
Training: Damage

Powers:
1. Heightened Strength A: +9.
2. Heightened Endurance A: +13.
3. Heightened Agility A: +11.
4. Heightened Defense: -4 to be hit while conscious and mobile.
5. Heightened Expertise: +4 w/archaic weapons.
6. Natural Weaponry (Combat Training): +3 to hit, +6 damage.
7. Phobia/Psychosis: Extreme hatred of men.

Weapons/Equipment: Spear, Sword, Morning Star, Armor & Shield

Weight: 180 lbs.                
Basic Hits: 4
Agility Mod: -                   
Strength: 25
Endurance: 28                
Agility: 23
Intelligence: 12                
Charisma: 11
Reactions from Good: -  /  Evil: -
Hit Points: 66                     
Healing Rate: 3.2
Power: 78
Damage Mod.: +2
Accuracy: +4
Capacity: 1,658 lbs.
Basic HTH Damage: 1d10      
Movement Rates: 76” Ground speed
Detect Hidden: 10%            
Detect Danger: 14%

Origin/Background: Warrior is a 6"3" genetically engineered Amazon warrior from an alternate Earth that's been devastated by decades of war.

Personality/Character Traits: Warrior has an extreme hatred for men, and is engaged in a one woman war against "The Oppressor" (i.e. men). She finds it hard to believe that her "sisters" can co-exist with them on this world, after all of the pain and suffering "their kind" has inflicted on them.

Combat Tactics/M.O.: Warrior prefers to engage in one on one combat with her opponents, where her physical abilities tend to giver her an advantage. 
« Last Edit: Sep 2nd, 2018 at 7:28am by dsumner »  

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Re: Stone Mountain Corretional Center
Reply #13 - Aug 10th, 2009 at 4:59am
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Destroyers as in the members of the group in death dual with the destryoers
  
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Re: Stone Mountain Corretional Center
Reply #14 - Aug 10th, 2009 at 12:02pm
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Dr. wierd wrote on Aug 10th, 2009 at 4:59am:
Destroyers as in the members of the group in death dual with the destryoers


Correct.
  

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Re: Stone Mountain Corretional Center
Reply #15 - Aug 10th, 2009 at 7:08pm
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I added some additional info on the staff, and as time goes on, I'll detail more of the inmate population.
  

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Re: Stone Mountain Corretional Center
Reply #16 - Aug 11th, 2009 at 2:58pm
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What do you guys think of Stone Mountain so far? I'm looking around for some decent pics of a mountain, and some hi-tech jail cells.
  

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Re: Stone Mountain Corretional Center
Reply #17 - Aug 12th, 2009 at 6:07am
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dsumner wrote on Aug 10th, 2009 at 12:02pm:
Dr. wierd wrote on Aug 10th, 2009 at 4:59am:
Destroyers as in the members of the group in death dual with the destryoers

Correct.

thanks for letting me know i thought it was
  
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Re: Stone Mountain Corretional Center
Reply #18 - Dec 29th, 2009 at 11:23pm
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OK Gents, I'm planning on adding an updated version of this to my PBEM game. For my players, all the info posted here is pretty much available to them, if they know where to look.
  

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Re: Stone Mountain Corretional Center
Reply #19 - Dec 30th, 2009 at 10:51am
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Awesome stuff.  This is amazing!!
  

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Re: Stone Mountain Corretional Center
Reply #20 - Jan 9th, 2010 at 5:07pm
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great stuff! do you mind if I swipe some for use in my game at home?
  

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Re: Stone Mountain Corretional Center
Reply #21 - Jan 12th, 2010 at 1:29am
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Avatar wrote on Jan 9th, 2010 at 5:07pm:
great stuff! do you mind if I swipe some for use in my game at home?


Feel free to use it for your own personal use.
  

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Re: Stone Mountain Corretional Center
Reply #22 - Jan 12th, 2010 at 7:34pm
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I know you've got a map....

Care to share?

Not for our game, for my game!
  
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Re: Stone Mountain Corretional Center
Reply #23 - Jan 12th, 2010 at 8:39pm
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Hammer wrote on Jan 12th, 2010 at 7:34pm:
I know you've got a map....

Care to share?

Not for our game, for my game!


Actually I'm using the map from another game, I'll see about getting it out to you.
  

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Re: Stone Mountain Corretional Center
Reply #24 - Feb 27th, 2010 at 12:17am
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OK, Dave's talk about working on a super prison, for use with V&V, has motivated me to make a few additions to this thread. And while I'm at it, I'd really like to hear some feedback on the stuff I've posted so far.
  

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Re: Stone Mountain Corretional Center
Reply #25 - Feb 27th, 2010 at 9:38am
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I love it.  I really like the staff and the inmates.

Questions I have.

1) Why is the Mk. I Security Bot humanoid in appearance?  Is there advantages I am not aware of as opposed to a different shape.

2) How are inmates transferred from locations?  In a Discovery channel show I've watch, they have shown a shield on wheels that is rolled between the inmate and the cells to keep other inmates from lashing out.  Do you have something to address this issue? or is this not as big as issue as the show made it?

3) Any special technology built especially to handle riots, breakouts, or breakins?
  

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Re: Stone Mountain Corretional Center
Reply #26 - Feb 27th, 2010 at 10:25am
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The Cougar wrote on Feb 27th, 2010 at 9:38am:
I love it.  I really like the staff and the inmates.

Questions I have.

1) Why is the Mk. I Security Bot humanoid in appearance?  Is there advantages I am not aware of as opposed to a different shape.


Not really. I suppose I could come up with some long drawn out explanation, of how it makes it easier for the human staff to accept their introduction to the facility.

The Cougar wrote on Feb 27th, 2010 at 9:38am:
2) How are inmates transferred from locations?  In a Discovery channel show I've watch, they have shown a shield on wheels that is rolled between the inmate and the cells to keep other inmates from lashing out.  Do you have something to address this issue? or is this not as big as issue as the show made it?


If it's a disruptive inmate, the CERT would be used to move him. For normal movement, several officers would escort the inmate within the facility.

The Cougar wrote on Feb 27th, 2010 at 9:38am:
3) Any special technology built especially to handle riots, breakouts, or breakins?


The way I see it, there would be a number of things such as motion sensors, security cameras (IR, UV, and Thermal), a radar system, retina scanners, facial recognition software, cypher locks, thumb print scanners, electrified anti-tamper devices, thermal and sonic energy weapons (all of this stuff is actually available today). Plus whatever goodies the GM decides to throw in for fun.
  

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Re: Stone Mountain Corretional Center
Reply #27 - Feb 27th, 2010 at 10:43am
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Great job on this!

As far as potential new tech measures, the eventual super prison we are working on will have a nice selection of various things also.... so between your offerings to the community thus far and our project, the GM will have a nice mix of incarceration fun!

(But then, there's gotta be flaws... always gotta be some sort of fluke in the system to get those bad guys back into the action........ [hint] )
  

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Re: Stone Mountain Corretional Center
Reply #28 - Feb 27th, 2010 at 10:45am
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dsumner wrote on Aug 11th, 2009 at 2:58pm:
What do you guys think of Stone Mountain so far? I'm looking around for some decent pics of a mountain, and some hi-tech jail cells. 


King Mountain Correctional pics, perhaps?
Can't get those, but I could maybe scrounge you up some general mountainous area pics.
  

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Re: Stone Mountain Corretional Center
Reply #29 - Feb 27th, 2010 at 10:50am
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davew wrote on Feb 27th, 2010 at 10:43am:
(But then, there's gotta be flaws... always gotta be some sort of fluke in the system to get those bad guys back into the action........ [hint] )


Of course you have flaws, it's a staple of the genre. You just know that those new security robots are going to go berserk at some point, a virus will be introduced into the prison's computer system, a super genius (say someone like Brain Child) will figure out how to break out, or some of the villains cronies will break in. 
« Last Edit: Feb 27th, 2010 at 10:50am by dsumner »  

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Re: Stone Mountain Corretional Center
Reply #30 - Feb 27th, 2010 at 10:52am
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davew wrote on Feb 27th, 2010 at 10:45am:
dsumner wrote on Aug 11th, 2009 at 2:58pm:
What do you guys think of Stone Mountain so far? I'm looking around for some decent pics of a mountain, and some hi-tech jail cells. 


King Mountain Correctional pics, perhaps?
Can't get those, but I could maybe scrounge you up some general mountainous area pics.


I used have some aerial pics of both King Mountain and Red Onion, but I have no idea of what I did with them.  Cry
  

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Re: Stone Mountain Corretional Center
Reply #31 - Feb 27th, 2010 at 11:00am
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dsumner wrote on Feb 27th, 2010 at 10:25am:
The Cougar wrote on Feb 27th, 2010 at 9:38am:
I love it.  I really like the staff and the inmates.

Questions I have.

1) Why is the Mk. I Security Bot humanoid in appearance?  Is there advantages I am not aware of as opposed to a different shape.


Not really. I suppose I could come up with some long drawn out explanation, of how it makes it easier for the human staff to accept their introduction to the facility.


np,  just was wondering what was the thought process.  I keep wavering between the humanion design and the Dalek design.

For sure a simple design, the Dr. Who series did a really great job of showing how formitable the Dalek's could be and what a disadvantage the human race was against it (no leverage points).
  

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Re: Stone Mountain Corretional Center
Reply #32 - Feb 27th, 2010 at 1:00pm
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dsumner wrote on Feb 27th, 2010 at 10:52am:
davew wrote on Feb 27th, 2010 at 10:45am:
dsumner wrote on Aug 11th, 2009 at 2:58pm:
What do you guys think of Stone Mountain so far? I'm looking around for some decent pics of a mountain, and some hi-tech jail cells. 


King Mountain Correctional pics, perhaps?
Can't get those, but I could maybe scrounge you up some general mountainous area pics.


I used have some aerial pics of both King Mountain and Red Onion, but I have no idea of what I did with them.  Cry


You might be able to get them online by going to google and doing the sattelite search. I know that there is a nice one of M center in the basement in the Asst. Warden's office but as I really can't get a camera in there to make myself a copy of it I will have to do without...  Embarrassed
  

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Re: Stone Mountain Corretional Center
Reply #33 - Feb 27th, 2010 at 1:01pm
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dsumner wrote on Feb 27th, 2010 at 10:50am:
davew wrote on Feb 27th, 2010 at 10:43am:
(But then, there's gotta be flaws... always gotta be some sort of fluke in the system to get those bad guys back into the action........ [hint] )


Of course you have flaws, it's a staple of the genre. You just know that those new security robots are going to go berserk at some point, a virus will be introduced into the prison's computer system, a super genius (say someone like Brain Child) will figure out how to break out, or some of the villains cronies will break in.  


Great ideas! And then, of course, there's always that one member on the treatment team that always argues everything... and advocates for the most bizarre things....
  

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Re: Stone Mountain Corretional Center
Reply #34 - Feb 27th, 2010 at 1:05pm
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davew wrote on Feb 27th, 2010 at 1:01pm:
Great ideas! And then, of course, there's always that one member on the treatment team that always argues everything... and advocates for the most bizarre things....


And lets not forget the member of the staff that falls for a villain (actually a very real issue that I saw several people ruin their careers over). Nurse Smith falls for inmate Jones, and smuggles in an item of contraband (narcotics, cell phones, weapons, etc). But in this case, it might be a high range radio frequency device, a mini-force field generator, a EMP device to shut down the prison's power supply, etc. etc.
  

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Re: Stone Mountain Corretional Center
Reply #35 - Feb 27th, 2010 at 2:01pm
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dsumner wrote on Feb 27th, 2010 at 1:05pm:
davew wrote on Feb 27th, 2010 at 1:01pm:
Great ideas! And then, of course, there's always that one member on the treatment team that always argues everything... and advocates for the most bizarre things....


Oh, so you've watched the DOC's "Crossing The Line" training video too!  Grin


And lets not forget the member of the staff that falls for a villain (actually a very real issue that I saw several people ruin their careers over). Nurse Smith falls for inmate Jones, and smuggles in an item of contraband (narcotics, cell phones, weapons, etc). But in this case, it might be a high range radio frequency device, a mini-force field generator, a EMP device to shut down the prison's power supply, etc. etc. 

  

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Re: Stone Mountain Corretional Center
Reply #36 - Feb 27th, 2010 at 2:07pm
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davew wrote on Feb 27th, 2010 at 2:01pm:
Oh, so you've watched the DOC's "Crossing The Line" training video too!  Grin


I didn't have to, I saw far to many employees get fired, or arrested for doing things I would have never dreamed of. My first week I saw a nurse get escorted out of the facility or getting involved with an inmate. I remember a person I thought I could trust get busted for bringing in steroids to inmates. And I'm the one that asked for the initial investigation.  Sad
  

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Re: Stone Mountain Corretional Center
Reply #37 - Feb 27th, 2010 at 2:17pm
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So no smuggling any plutonium or  vibranium to Dr. Worldbeater?
  

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Re: Stone Mountain Corretional Center
Reply #38 - Feb 27th, 2010 at 2:30pm
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John wrote on Feb 27th, 2010 at 2:17pm:
So no smuggling any plutonium or  vibranium to Dr. Worldbeater?


I know what you mean... I meant the bit about the video in humor of course, but I saw much of the same thing when I worked my five years as a psyche aide. When I became a lead aide towards the end I tried my best to pass this on... of course with my speech about being extra careful when dealing with BPD clients... but its hard to believe how many times you see this. I mean, come on! Read the darn charts! It makes my jaw drop to see how many employees get involved with clients that have had a past of dealing violence out on to their loved ones... all in the very same chart that the psyche aide had access to.

But, that's all for that... this is a V&V forum and while I'm sure me and you could talk about this sort of thing all day that's part of another connection we share and I should probably keep things more V&V focused here.
  

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Re: Stone Mountain Corretional Center
Reply #39 - Feb 27th, 2010 at 2:31pm
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davew wrote on Feb 27th, 2010 at 2:30pm:
John wrote on Feb 27th, 2010 at 2:17pm:
So no smuggling any plutonium or  vibranium to Dr. Worldbeater?


I know what you mean... I meant the bit about the video in humor of course, but I saw much of the same thing when I worked my five years as a psyche aide. When I became a lead aide towards the end I tried my best to pass this on... of course with my speech about being extra careful when dealing with BPD clients... but its hard to believe how many times you see this. I mean, come on! Read the darn charts! It makes my jaw drop to see how many employees get involved with clients that have had a past of dealing violence out on to their loved ones... all in the very same chart that the psyche aide had access to.

But, that's all for that... this is a V&V forum and while I'm sure me and you could talk about this sort of thing all day that's part of another connection we share and I should probably keep things more V&V focused here.


Aggh... meant to send this as a response to dsumner's post... but yes, John, I feel your pain... no plutonium!?!
  

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Re: Stone Mountain Corretional Center
Reply #40 - Feb 27th, 2010 at 2:32pm
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John wrote on Feb 27th, 2010 at 2:17pm:
So no smuggling any plutonium or  vibranium to Dr. Worldbeater?


That's one of the ideas I suggested, something similar to what Mystique did for Magneto in X-Men 2. I could see a charismatic villain convincing a staff member to smuggle in contraband items. Or better yet, someone like Cobra, or Brother Blood (they're DC characters that have cult like followings), have one of their cult members working at the facility, and have them assist in an escape.
  

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Re: Stone Mountain Corretional Center
Reply #41 - Feb 27th, 2010 at 2:41pm
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davew wrote on Feb 27th, 2010 at 2:31pm:
davew wrote on Feb 27th, 2010 at 2:30pm:
John wrote on Feb 27th, 2010 at 2:17pm:
So no smuggling any plutonium or  vibranium to Dr. Worldbeater?


I know what you mean... I meant the bit about the video in humor of course, but I saw much of the same thing when I worked my five years as a psyche aide. When I became a lead aide towards the end I tried my best to pass this on... of course with my speech about being extra careful when dealing with BPD clients... but its hard to believe how many times you see this. I mean, come on! Read the darn charts! It makes my jaw drop to see how many employees get involved with clients that have had a past of dealing violence out on to their loved ones... all in the very same chart that the psyche aide had access to.

But, that's all for that... this is a V&V forum and while I'm sure me and you could talk about this sort of thing all day that's part of another connection we share and I should probably keep things more V&V focused here.


Aggh... meant to send this as a response to dsumner's post... but yes, John, I feel your pain... no plutonium!?!



But Dr Worldbeater is the victum!   All those people are out to get him.   AND he promised to use that plutonium only to do good!  Surely you can turn a blind eye to this small, and when I say small, I mean 84lbs, amount of highly radioactive and super posionous material just this once?    I mean,  c'mon, have a heart...
  

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Re: Stone Mountain Corretional Center
Reply #42 - Feb 27th, 2010 at 2:45pm
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Dr. Worldbeater...
LOL!
I love that name!  Cheesy
  

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Re: Stone Mountain Corretional Center
Reply #43 - Feb 27th, 2010 at 2:57pm
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John wrote on Feb 27th, 2010 at 2:41pm:
But Dr Worldbeater is the victum!   All those people are out to get him. 


Actually that's exactly how a lot of these guys see themselves. It's never their fault, mommy and daddy didn't love them, they're victims of the system, they didn't have any other option, etc., etc.
  

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Re: Stone Mountain Corretional Center
Reply #44 - Feb 27th, 2010 at 3:05pm
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dsumner wrote on Feb 27th, 2010 at 2:57pm:
John wrote on Feb 27th, 2010 at 2:41pm:
But Dr Worldbeater is the victum!   All those people are out to get him. 


Actually that's exactly how a lot of these guys see themselves. It's never their fault, mommy and daddy didn't love them, they're victims of the system, they didn't have any other option, etc., etc.



LOL I figured that, and that is the thing I was goofing on.   I mean, aren't all the jails filled with innocent men and women?    I imagine that after many forty hour weeks  an employee may actually develop a rapport with some prisoners and feel empathy with them, enough to smuggle them the omni wave projector and allow them escape from Prision via the 29 and a half dimenision.
  

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Re: Stone Mountain Corretional Center
Reply #45 - Feb 27th, 2010 at 3:11pm
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John wrote on Feb 27th, 2010 at 3:05pm:
LOL I figured that, and that is the thing I was goofing on.   I mean, aren't all the jails filled with innocent men and women?    I imagine that after many forty hour weeks  an employee may actually develop a rapport with some prisoners and feel empathy with them, enough to smuggle them the omni wave projector and allow them escape from Prision via the 29 and a half dimenision.


Jails, not so much, but prison is different. you see these guys, day in and day out for years. A lot of times you spend more time with them, than you do with your own family. For gaming purposes, I could see a manipulative villain slowly gaining the trust of a staff member, especially someone with low self-esteem to begin with. The next thing you know, Lord Null somehow managed to get his hand on a teleport ring, and some mini-photon grenades.
  

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Re: Stone Mountain Corretional Center
Reply #46 - Feb 27th, 2010 at 3:36pm
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dsumner-
I agree, and of course you have to look at a lot of the inner workings of the Axis II spectrum- primarily the Antisocial Personality Disorder and at times, Borderline Personality Disorder features in the element of building up and de-valuing of the focused individual.
However, these are elements that I love to talk about but I've been hesitant to delve too much into in regards to keeping the fun element of V&V... I could easily make my works with V&V too much drawn into a perspective of psychological diagnosis and I try to avoid that as I think it could distract from the overall enjoyment of the game itself.

But, I have thought about presenting an Axis IV product down the road... there are only five axis areas in the APA's DSM standard... but what if there were a 6th? One for paranormal/supernature/superheroic aspects?
  

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Re: Stone Mountain Corretional Center
Reply #47 - Feb 27th, 2010 at 3:40pm
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Yeah, I've seen tons of it in my years too.  It even happens in Jails, and no matter what kind of institution one is in, one has to be careful that 'Stockholm Syndrome' doesn't set in.

I work in a direct supervision Jail (meaning that the officers/deputies, as well as the counselors, nurses, MHPs, etc. are all right in there with the inmates), so for my 8 hour shift I'm in with the inmates for the entire 8 hours.

I've seen many people, some even with lots of experience, toss it all away.  Sadly, as an executive board member of our union, I get to hear the details on stuff you'd rather not even know about.   Sad

LOTS of ways to introduce contraband into a facility; not only staff, but visitors (even police, investigators, medical professionals, etc.).

One thing we've always done in our campaign (both for super prisons and even for paddy wagon-type transports) is the introduction of technology that effectively "turns off" superpowers/paranormal abilities.  Of course there's not much that can be done for characters with Skills or Magical Powers and the like...
  
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Re: Stone Mountain Corretional Center
Reply #48 - Feb 27th, 2010 at 5:06pm
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I've worked at two different jails (one Regional Jail, and a city Jail), as well as a direct supervision prison. It's a lot easier to remain detached from these guys when you're separated from them, and they're locked down (as the jails are, or the seg unit in the prison). I've also worked everything from yard officer, to main control, to a team leader on both the DCT (the riot control unit), and tactical support unit (THe SWAT/hostage rescue unit), as well as being an instructor for less lethal munitions, fire arms, ASP baton, and few other items.

In game terms, I'd modify several items (ASP batons become Stun Batons), less lethal weapons fire stun rounds (Paralysis Ray Device),  or things like electro snares, special grenades, etc.
  

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Re: Stone Mountain Corretional Center
Reply #49 - Feb 27th, 2010 at 5:45pm
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Its a bit easier to stay detached for me in correctional setting. In the mental hospital I still would stay detached but its considerably harder... many of the clients are basically "innocent"... they are merely victims of their own psychosis. Granted, others were quite manipulative but usually the more psychotic ones were the most likable, and many simply had no one to turn to. So it was hard to keep your business profile neutrality with these. Capable of doing, yes, but sometimes it sent you home at night feeling miserable about the weight of the world... if that makes sense.
  

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Re: Stone Mountain Corretional Center
Reply #50 - Feb 27th, 2010 at 6:25pm
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The Ultimate Spiderman: Sinister Six storyline was well done with this.  Especially the way Doc Ock played the doctors.

The Arkum Aslyum TPB was very good as well.

Two very good comics which line up well with this discussion.
  

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Re: Stone Mountain Corretional Center
Reply #51 - Feb 28th, 2010 at 5:42pm
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The Cougar wrote on Feb 27th, 2010 at 6:25pm:
The Ultimate Spiderman: Sinister Six storyline was well done with this.  Especially the way Doc Ock played the doctors.

The Arkum Aslyum TPB was very good as well.

Two very good comics which line up well with this discussion.


There's the episode of Batman: The Animated Series, where the Joker basically "creates" Harlequin (she was one of his doctors in Arkham Asylum).
  

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Re: Stone Mountain Corretional Center
Reply #52 - Mar 4th, 2010 at 6:26am
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Here's Impact, of the all female villain group, the Sisterhood.

IMPACT

"I'm gonna pound you till you bleed."



Identity: Natalie Sheila Richardson
Side: The Sisterhood        Sex: Female
Age: 26                          Level: 5
Training: Endurance

Powers:
1. Heightened Strength (B): +27
2. Body Power: Explosive Punch: HTH attack, is carrier attack for her explosive punch. Damage = HTH + 1d20 damage, 1" blast radius. PR=3
3. Heightened Agility (A): +9
4. Low Self Control: If struck for more than 10 points damage, or mocked, must save vs. INT, or become enraged. She will focus on attacking the individual who caused her to become enraged, and nothing else, forgoing all other actions, such as rolling with damage, or evasion.

Weight: 160 lbs.                  Basic Hits: 4
Agility Mod: -                      Strength: 40
Endurance: 14                    Agility: 20
Intelligence: 11                   Charisma: 13
Reactions from Good: -        Evil: -
Hit Points: (32)                   Damage Mod.: +2
Healing Rate: 0.3                Accuracy: +3
Power: (85)                       Carrying Capacity: 5,232 lbs.
Basic HTH Damage: 2d8      Movement Rates: 74” ground speed
Detect Hidden: 8%              Detect Danger: 12%

Origin/Background: A former teen runaway, and mutant, from an abusive family in Atlanta, Georgia.

Combat Tactics/M.O.: In combat, she'll basically try to pound you into submission with her punches.

Personality/Character Traits: Hot headed and stubborn, Impact's not keen of seeing other people's points of view. She likes to hit first, and ask questions later. But she does have a softer side, and likes keep up with the latest fashions.
« Last Edit: Apr 23rd, 2010 at 2:36pm by dsumner »  

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Re: Stone Mountain Corretional Center
Reply #53 - Mar 4th, 2010 at 4:58pm
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How does her explosive punch work?
  

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Re: Stone Mountain Corretional Center
Reply #54 - Mar 4th, 2010 at 6:16pm
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John wrote on Mar 4th, 2010 at 4:58pm:
How does her explosive punch work?


Getting to that, I went to bed before I finished her write-up.
  

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Re: Stone Mountain Corretional Center
Reply #55 - Mar 4th, 2010 at 6:51pm
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Moved to another thread.
« Last Edit: Apr 23rd, 2010 at 1:34pm by dsumner »  

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Re: Stone Mountain Corretional Center
Reply #56 - Mar 4th, 2010 at 7:42pm
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Wow, Impact and Marauder are excellent.

Glad I don't work security there.
  

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Re: Stone Mountain Corretional Center
Reply #57 - Mar 4th, 2010 at 8:13pm
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I'll finish adding stats on them next week, as I've got a National Guard Drill for the next few days.
  

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Re: Stone Mountain Corretional Center
Reply #58 - Mar 5th, 2010 at 3:47pm
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Cool stuff (as always)!

Thanks for sharing it with us, dsumner!
  
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Re: Stone Mountain Corretional Center
Reply #59 - Mar 5th, 2010 at 6:49pm
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Yeah, really. Thanks DSumner!
  
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Re: Stone Mountain Corretional Center
Reply #60 - Mar 9th, 2010 at 12:28am
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Doctor Foom wrote on Mar 5th, 2010 at 6:49pm:
Yeah, really. Thanks DSumner!


I try sir, I try. I just hope you guys are enjoying this stuff, and, that any GM that makes use of the material finds it useful in his campaign.
  

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Re: Stone Mountain Corretional Center
Reply #61 - Mar 9th, 2010 at 12:44am
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SNIPER

"If it bleeds, I can kill it."



Identity: Brad Wilkins
Aliases: None
Sex: Male
Age: 26
Place of Birth: ?
Marital Status: Single
Known Relatives: None
Side: Evil 
Affiliation: None
Known Associates: Gunplay, Point Blank
Known Grudges: None
Base of Operations: Mobile                
Level: 5
Training: Accuracy

Powers:
1. Armor B: ADR=78.
a) Life Support: 16 hours of life support per recharge.
b) Heightened Senses: Helmet Sensor Suite: 5x detect Hidden.
2. Special Weapon: Sniper Rifle: +4 to hit; R = Agility x 10. Each Magazine holds 8 rounds ammunition; 3 magazines carried. Ammo stats below:
a) Heat Seeking Rounds: +4 to hit (+8 total), 1d10 damage.
b) High Explosive Armor Piercing Rounds: 1d10 damage, 2" blast radius.
c) Incendiary Rounds: 1d12 damage. damage x 3% to start a fire.
3. Heightened Expertise: +6 to hit (+2 from training) w/his rifle.
4. Weakness Detection: One action to determine the weaknesses of his target. See pg. 18 for full description.
5. Reduced Charisma: -5

Weight: 170 lbs.                  
Basic Hits: 4
Agility Mod: -                     
Strength: 15
Endurance: 14                  
Agility: 16
Intelligence: 13                  
Charisma: 9
Reactions from Good: -/Evil: -
Hit Mods.: 3.4496
Hit Points: 14                 
Healing Rate: 1.2 
Power: 56
Damage Mod.: +1
Accuracy: +2
Carrying Capacity: 406 lbs.
Basic HTH Damage: 1d6     
Movement Rates: 43” ground
Detect Hidden: 50%          
Detect Danger: 70%
Inventing Points: 1.9
Inventing: 39%
Legal Status: US citizen with criminal record.

Origin/Background: Not much is known about Sniper's background, but there are plenty of rumors circulating about how he received his training from some of the finest military instructors in the world. But, even those stories can't explain where he manged to acquire his armor, hi-tech rifle, or seemingly endless supply of specialized bullets.

Combat Tactics/M.O.: Sniper's preferred method of operation is to study his target for several days, analyzing it, and and looking for any patterns of behavior that may emerge. Once he's established his target's M.O., he'll lay in wait, looking for an opportunity to take that perfect shot.   

Personality/Character Traits: A loner, if Sniper was any colder, he'd be a machine. He's all business, totally lacking any sense humor. It's rare for him to utter more than a few words. All he seems to take interest in is his work.
« Last Edit: Dec 22nd, 2014 at 6:40am by dsumner »  

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Re: Stone Mountain Corretional Center
Reply #62 - Mar 9th, 2010 at 12:45am
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GRAVITON

"Do you knuckle dragging troglodytes actually believe you stand even the slightest chance of defeating me?"



Identity: Dr. Adrian Wright (PhD)
Sex: Male
Age: 41 
Side: Evil    
Affiliation: None
Known Associates: None                      
Level: 8
Training: Endurance

Powers:
1. Flight: PR=1 per hour; 182 mph max flight speed.
2. 2x Gravity Control:
3. Body Power: 2x final Power score.
4. Heightened Intelligence A: +12
5. Heightened Expertise: +4 with Gravity Control powers.

Weight: 160 lbs.                  
Basic Hits: 4
Agility Mod: -                     
Strength: 13
Endurance: 14                   
Agility: 13
Intelligence: 28                  
Charisma: 13
Reactions from Good: -   /   Evil: -
Hit Points: 14                
Healing Rate: 0.3
Power: 136
Damage Mod.: +4
Accuracy: +1
Carrying Capacity: 288 lbs.
Basic HTH Damage: 1d4      
Movement Rates: 40” ground;
Detect Hidden: 20%          
Detect Danger: 24%
Inventing Points: 22.4          
Inventing: 72%
Legal Status: US citizen with criminal record.

Origin/Background: Dr. Wright was always a bit high strung, but as long as his research showed promise, his supervisors tended to ignore his rather abrasive personality. That was until the accident. How could these cretins possibly think that he had anything to do with the accident, surely it was one the many incompetent staff members in his employ. And now these buffoons dared threaten to censure him, this was the final outrage.

As he stormed through the now wrecked hallways of his research lab, he noticed something strange, his feet were no longer in contact with the floor. He found this new development quite intriguing, and wondered what else had changed. And wit that thought, he set off to explore his new found abilities.

Combat Tactics/M.O.: Graviton's prefers not to engage in direct HTH, as he feels it's beneath someone of his intelligence to engage in such activities. He'll preferred method of attack, is to keep his opponents at bay, either increasing their weight to the point, where fliers, are pinned to the ground, or canceling gravity, and allowing others to float harmlessly, in the air, while he taunts, and berates them.   

Personality/Character Traits: Even before he gained his abilities, Adrian was a narcissistic megalomaniac, who belittled his coworkers, and subordinates, and people in general. Now that he's gained powers, he's ten times worse. 
« Last Edit: Aug 2nd, 2015 at 1:57pm by dsumner »  

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Re: Stone Mountain Corretional Center
Reply #63 - Mar 9th, 2010 at 1:43am
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Got motivated and made a couple of new additions to the prison's inmate population. I've got ideas for several others that I'll eventually get around to posting. Until then, let me know what you think of the new guys.
  

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Re: Stone Mountain Corretional Center
Reply #64 - Mar 9th, 2010 at 7:33pm
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These guys are both really cool; beautiful images and cool write-ups!

From Sniper's Combat Tactics/M.O., Weakness Detection would be a good fit for this character.

Great work - thanks for sharing these with with us, D!
  
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Re: Stone Mountain Corretional Center
Reply #65 - Mar 9th, 2010 at 11:12pm
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Majestic wrote on Mar 9th, 2010 at 7:33pm:
These guys are both really cool; beautiful images and cool write-ups!

From Sniper's Combat Tactics/M.O., Weakness Detection would be a good fit for this character.


Hmmm.... Not a bad idea.
  

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Re: Stone Mountain Corretional Center
Reply #66 - Mar 9th, 2010 at 11:31pm
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Thunderboy

"Ha, ha, ha, ha"



Identity: Ronald Masterson III
Aliases: None
Sex: Male
Age: 15
Place of Birth: Minneapolis, Minnesota
Marital Status: Single
Known Relatives: None
Side: Evil
Affiliation: None
Known Grudges: None
Base of Operations: Mobile
Level: 3
Training: damage

Powers:
1. Lightning Control: R=28”, 2d8 damage, PR=4, no machine control.
2. Heightened Strength B (Device): Asgardian Belt: +18.
3. Teleportation Device: Mystic Hammer: (See below). Max Range = 2,300"; 14 charges per day.
4. Invulnerability Device: Asgardian Belt: 16 points.
5. Special Weapon: Mystic War Hammer: +3 to hit, HTH+1d8 damage. May be thrown up to “S” inches. Provides him with the fallowing abilities:
a) Flight: 180 mph max flight speed.
b) Sonic Abilities: Thunderclap: Thunderboy’s Hammer may be used to create a deafening “Thunderclap” on impact. Attacks as Sonic Abilities. Damage = 2d8; 12 charges per day.
c) Double Carrying Capacity: While holding his hammer, Thunderboy’s carrying capacity is doubled.

Weight: 135 lbs.                  
Basic Hits: 3
Agility Mod: -
Strength: 30
Endurance: 14                  
Agility: 9
Intelligence: 10                  
Charisma: 13
Reactions from Good: -1/Evil: +1
Hit Mods.: 3.36
Hit Points: 10
Healing Rate: 0.9
Power: 62            
Damage Mod.: -
Accuracy: -
Carrying Capacity: 3,834lbs.
Basic HTH Damage: 2d8            
Movement Rates: 52” ground; 792" flight
Detect Hidden: 8%            
Detect Danger: 12%
Inventing Points:      3            
Inventing: 30%
Legal Status: Duel citizenship, US/Norway. Wanted in both the US and EU.

Origin and Background: Ronald "Ronny" Masterson, or Thunderboy as he is now known, is quite simply put, insane. Given his powers by Loki, the Norse god of mischief, he's slowly lost his grip with reality. Basically Loki’s goal is to have Ronald run amok, causing as much havoc and destruction as possible. He knows that Ronald will eventually be stopped, but until then, he plans on sitting back to enjoying the show.

Combat Tactics/M.O.: Thunderboy’s primary tactic is to smash everything in sight. If confronted, he’ll lead off with a lightning bolt, and then begin swinging away with his hammer. He’ll use his teleportation to get behind his target, and strike them from the rear. He’ll use his “Thunderclap” to inflict collateral damage to the surrounding area, shattering glass, smashing buildings etc. He’ll then fling debris in every direction, until he tires, or becomes bored.

Personality/Character Traits: Ronald is basically a 15 year old, mentally unstable sociopath with superpowers. His powers have severed whatever links he still had with humanity. He now lives for the next time he can inflict harm on others.
« Last Edit: Dec 22nd, 2014 at 6:24am by dsumner »  

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Re: Stone Mountain Corretional Center
Reply #67 - Mar 21st, 2010 at 10:36am
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SMOKE



Identity: Benito "Benny" Turitto
Side: Evil                  Sex: Male
Age: 35                    Level: 2
Training: Endurance

Powers:
1. Chemical Power: Smoke Form:
a) Non-Corporalness: Permanent. PR=4 per hour to maintain solid form. No PR when in "Smoke" form.
b) Choking Gas Attack: Attacks as Chemical Power; 3d6 damage to Power per turn.
2. Darkness Control:
3. Vulnerability: Wind/strong air

Weight: 210 lbs.                   Basic Hits: 4
Agility Mod: -                       Strength: 0/13
Endurance: 14                     Agility: 13
Intelligence: 10                   Charisma: 12
Reactions from Good: -         Evil: -
Hit Points: 11                      Damage Mod.: +1
Healing Rate: 0.3                 Accuracy: +1
Power: (50)                        Carrying Capacity: 0 lbs.
Basic HTH Damage: 0          Movement Rates: 40” ground speed
Detect Hidden: 8%              Detect Danger: 12%

Origin/Background: Smoke's a former small time hood, and mob enforcer, who had an unfortunate "accident" involving toxic waste.

Combat Tactics/M.O.: In combat, Smoke will try to subdue his opponents by smothering them with his choke gas (he'll physically envelop them with his form), and obscure the area with darkness.

Personality/Character Traits:Benny may have, hit it big, when he gained his powers, he is still nothing but a petty thug, at heart.
« Last Edit: Nov 22nd, 2010 at 1:54am by dsumner »  

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Re: Stone Mountain Corretional Center
Reply #68 - Mar 21st, 2010 at 11:11am
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How in the world are they keeping Smoke locked up?
  

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Re: Stone Mountain Corretional Center
Reply #69 - Mar 21st, 2010 at 10:07pm
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The Cougar wrote on Mar 21st, 2010 at 11:11am:
How in the world are they keeping Smoke locked up?

Giant Vacuum machine? Air Treatment system?

How do you contain bad gas? (let me guess, you claim it everytime?  Wink )
  
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Re: Stone Mountain Corretional Center
Reply #70 - Mar 21st, 2010 at 11:52pm
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With several of the inmates who have armor/devices, what do the authorities do with their equipment? Without their stuff, are the villains more dangerous than criminals in standard high-security prisons. If they escape, for instance, their battlesuit or asgardian gear won't be lying around for them. I'm just curious how that works.
  
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Re: Stone Mountain Corretional Center
Reply #71 - Mar 22nd, 2010 at 3:56am
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OK, since I've got a minute, I'll answer a few questions. Smoke is held in a special containment unit (basically a hermetically sealed jar) that prevents him from seeping out.

As far as the inmates gear goes, if this were a real prison, it would be stored at a separate locale, but since this is a comic book prison, they're stored in the facility's high security vault, for study (you see it happen all the time in comics).
  

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Re: Stone Mountain Corretional Center
Reply #72 - Mar 23rd, 2010 at 1:27am
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FENRIS

"I'll feast on your bones"



Identity
: Fenrir
Side: Evil                          Sex: Male
Age: Ancient                      Level: 16
Training: Damage

Powers:
1. Wolf Powers:
a) Heightened Strength: +20
b) Heightened Agility: +10
c) Heightened Endurance: +20
d) Speed Bonus: +50" ground speed.
e) Natural Weaponry (Claws and Fangs) : +3 to hit, +6 damage
f) Heightened Senses: 5 x Detect Hidden
2. Size Charge: Larger: Height Factor 3, Weight Factor 27. The change is permanent.
3. Invulnerability: 24 points
4. Body Power: Retarded Aging: Ages at an incredibly slow rate.
5. Willpower (A): PR=1 per hour, or for each use as a defense.
6. Phobia/Psychosis: Blood Lust: Upon tasting blood, he must save vs. INT, or go into a blood lust. He'll ignore all opportunities to evade, save actions, etc., until he regains control, or his prey is dead.

Weight: 2,700 lbs.                  Basic Hits: 54
Agility Mod: -8                       Strength: 34
Endurance: 32                        Agility: 19
Intelligence: 18                      Charisma: 11
Reactions from Good: -            Evil: -
Hit Points: 1216                      Damage Mod.: +3
Healing Rate: 0.9                    Accuracy: +3
Power: (102)                         Carrying Capacity: 57,380 lbs.
Basic HTH Damage: 4d10         Movement Rates: 88” ground speed
Detect Hidden: 60%                Detect Danger: 70%

Origin/Background: The ancient wolf of Norse myth.

Combat Tactics/M.O.: While Fenris is more than capable of handling his own in combat, he prefers to stalk his prey, and strike at them in a moment of weakness.

Personality/Character Traits: Cunning, sly, and very intelligent. He's also extremely patient and will lie in wait for years, as time is on his side.

NOTES: Fenris is a major villain, a world level threat capable of laying waste to large areas. He's incredibly tough to kill. Stone Mountain uses a combination of modern science, and ancient magics, to keep him contained within its walls.
« Last Edit: Oct 3rd, 2010 at 8:51am by dsumner »  

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Re: Stone Mountain Corretional Center
Reply #73 - Mar 23rd, 2010 at 4:28am
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NIGHT BRINGER

"Soon the darkness will envelop you all!"



Identity: Secret
Side: Evil                     Sex: Male
Age: Ancient                Level: 12
Training: Damage

Powers:
1. Darkness Control: 16" radius max. area of effect, range = 48". AGL save required in darkness to avoid accidents (see pg. 11), PR=2 per Darkness area created, or reshaped. 1 action to create, +1 action per turn. Movement to maintain, or reshape.
2. Emotion Control: Fear: 36" range, PR=8, see pg. 12.
3. Non-Corporalness: PR=4 per hour
4. Heightened Intelligence (B): +22
5. Devitalization Ray: 3d10 damage to Power, R =36" , PR=3
6. Absorption: Life Energy (Hit Points): R = HTH. Absorbs 2d6 hit points, on a successful HTH attack. 
7. Teleportation: Max Range = current Power x 10,000". PR=5.
8. Vulnerability: 2 x normal damage from light based attacks; Night Bringer is also capable of being bound to an object by certain magics. The spell requires that the spell caster must 1.) know his true name, and 2.) be pure of heart. 

Weight: 300 lbs.                 Basic Hits: 6
Agility Mod: -                     Strength: 19
Endurance: 18                   Agility: 16
Intelligence: 36                  Charisma: 32
Reactions from Good: -6         Evil: +6
Hit Points: 64                     Damage Mod.: +5
Healing Rate: 0.5                 Accuracy: +2
Power: (89)                        Carrying Capacity: 1,299 lbs.
Basic HTH Damage: 1d10      Movement Rates: 53” Ground speed
Detect Hidden: 26%             Detect Danger: 30%

Origin/Background: Night Bringer is a demonic being, trapped on this plane of existence.

Combat Tactics/M.O.: Night Bringer prefers to operate at night, and stay to the shadows, using them to his advantage. If it's apparent that his defeat is immanent, he'll teleport way, unless contained by magic. 

Personality/Character Traits: Night Bringer is pure unmitigated evil. He revels in the suffering of others, and cares for nothing. He lies as easily as others breath, and they flow freely from his tongue. 

GM Notes: I could easily see Night Bringer being used in some sort of mystical scenario. If not at the prison, then as a reoccurring foe of a mystical/magic based hero. One possible "escape" scenario could involve a mystic right gone awry, causing the protective wards, around Night Bringer's cell, to begin to break down.
« Last Edit: Apr 10th, 2010 at 1:38pm by dsumner »  

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Re: Stone Mountain Corretional Center
Reply #74 - Mar 23rd, 2010 at 4:55am
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FURY



Identity: "Number 12"
Side: Evil                  Sex: Female
Age: 28                    Level: 6
Training: Damage

Powers:
1. Flight: PR=1 per hour, 992 mph max flight speed.
2. Invulnerability: 22 points
3. Regeneration: Can't regenerate damage caused by radiation.
4. Heightened Strength: +17
5. Heightened Endurance: +19
6. Natural Weaponry: +3 to hit, +6 damage
7. Body Power: Recovers Power at 2 x normal recovery rate.
8. Low Self Control: Uncontrolled Rage

Weight: 160 lbs.                 Basic Hits: 4
Agility Mod: -                     Strength: 32
Endurance: 31                    Agility: 14
Intelligence: 9                    Charisma: 9
Reactions from Good: -        Evil: -
Hit Points: 47                     Damage Mod.: +1
Healing Rate: 0.9                Accuracy: +1
Power: (86)                        Carrying Capacity: 2,869 lbs.
Basic HTH Damage: 1d12      Movement Rates: 78” Ground speed, Flight
Detect Hidden: 8%             Detect Danger: 12%

Origin/Background: Fury is the product of a failed attempt at creating a genetically engineered Soviet super soldier. Raised in captivity, she eventually escaped, and since then, she's taken revenge on the not only her former communist masters, but anyone who's gotten in her way.

Combat Tactics/M.O.: Far from the sharpest tool in the shed, Fury's primary battle tactic is to smash her way through her opponents, until they're beaten to a pulp, torn limb from limb, or smashed beyond repair.

Personality/Character Traits: Fury is basically mad at the world. Her mistreatment by the scientists who raised her, her slightly lower intelligence, and innate rage, all combine for a highly volatile package. It's not unusual for to lash out in fits of rage. And lo unto anyone who tries to perform a medical procedure on her, even if it's for he own good.
« Last Edit: Apr 10th, 2010 at 1:41pm by dsumner »  

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Re: Stone Mountain Corretional Center
Reply #75 - Mar 23rd, 2010 at 1:45pm
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I like the Fenris Wolf, the animal propehesized w/killing all the Norse gods (save Balder, who already hit the dust thanks to Loki).

  
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Re: Stone Mountain Corretional Center
Reply #76 - Mar 23rd, 2010 at 6:03pm
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What's funny is that I was scrolling through this page at work - and today I'm working in our Medical Clinic.  I was quickly scrolling down the page as a nurse walked behind me.  She exclaimed, "What the heck was that?" as she caught a glimpse of one of the images.    Shocked

I said it was somebody's drawing of a 'smoke monster'; she muttered something, and I got the impression she thought it was pretty strange.  I didn't even bother trying to explain...   Grin
  
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Re: Stone Mountain Corretional Center
Reply #77 - Mar 23rd, 2010 at 10:42pm
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I'm glad you guys are enjoying these. I'm slowly going back and fleshing out the details of the various inmates, and adding new ones. I also plan adding some gaming notes on possible scenario seeds. Let me know what you think of them.
  

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Re: Stone Mountain Corretional Center
Reply #78 - Mar 24th, 2010 at 1:47am
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What became of Numbers 1-11? Did they die in the experiments? Or does 12 stand for something else?
  
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Re: Stone Mountain Corretional Center
Reply #79 - Mar 24th, 2010 at 3:20am
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Troy wrote on Mar 24th, 2010 at 1:47am:
What became of Numbers 1-11? Did they die in the experiments? Or does 12 stand for something else?


Number 12, is the 12th experiment under taken by the research staff at Science City Gamma. While the procedure was successful in creating a super powered soldier, it was unsuccessful in creating one that could be controlled by its creators. Fury proved to be mentally unstable, constantly lashing out at her masters. She was ordered destroyed by the Kremlin, a fate suffered by numbers 1-11, but members of the research staff argued that subject's abilities were worth further study, and  she was placed in a containment facility in Siberia. When she reached her early teens, she managed to escape the facility, slaughtering a company of KGB Border Guards in the process, before making her way to Alaska. 

If you've got got any other questions, feel free to post them, namely because 1) I enjoy the feedback, and 2) They actually make me think out some of the things I may have skimmed over.
« Last Edit: Mar 21st, 2011 at 12:23am by dsumner »  

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Re: Stone Mountain Corretional Center
Reply #80 - Mar 28th, 2010 at 4:21pm
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THE HOUND

"You really think you can hide from me?"



Identity: Mark Bright
Side: Evil                  Sex: Male
Age: 29                  Level: 6
Training: Accuracy

Powers:      
1. Martial Arts: +3 to hit, +6 damage
2. Heightened Agility (A): +7
3. Weakness Detection:
4. Speed Bonus: +46” ground speed
5. Willpower (B): PR=1 per hour
6. Psionics: Psychic Tracking: Hound can track the "psychic residue" the all sentient beings emit. Save vs. INT on d20. -1 per hour that the target has passed through the area.

Inventions/Devices:
1. Night Vision contacts: Eliminates penalties for darkness.
2. Armor Mesh Costume: Provides him with 6 points of Invulnerability.

Weight: 180 lbs.                  Basic Hits: 4
Agility Mod: -                      Strength: 16
Endurance: 21                     Agility: 19
Intelligence: 13                   Charisma: 14
Reactions from Good: -1       Evil: +1
Hit Points: (30)                   Damage Mod.: +2
Healing Rate: 0.6                 Accuracy: +3
Power: (67)                        Carrying Capacity: 436 lbs.
Basic HTH Damage: 1d6           Movement Rates: 100” ground speed.
Detect Hidden: 60%             Detect Danger: 14%
Inventing Points: 5.8            Inventing: 39%
Origin: Former soldier.
Legal Status: Wanted in US, Canada, and the EU for various crimes

Origin/Background: Mark was a soldier, and a good one at that, he excelled in hand-to-hand combat, and soon found himself one of the military’s primary instructors. The problem was, he was also a thief, and he soon found himself facing a very long stretch in a military prison. That’s when the military made him an offer, and gave him a chance to redeem himself. The Army was experimenting with a new drug designed to enhance soldier’s natural mental abilities. They hoped it would allow troops to resist the effects of fear, and will themselves to continue past the point when they would normally give up. If Mark volunteered for to test the drug, his record would be whipped clean, and he could start a new life as a civilian. With the prospect of spending the next 10 years locked away in maximum security, he jumped at the chance. After months of testing, the drugs seemed to have no noticeable affects. Without positive results to show, funding was soon cut, and the project shelved.

As per their word, Mark’s record was cleared, and he was returned to civilian life a free man. But, Mark had hidden the drug’s effects from the research personnel. Not only had they increased his will, they also activated a latent mutant ability. He quickly capitalized on his new found abilities, gaining work with the criminal underground. The Hound now works as a psychic tracker, used by various criminal organizations to track people or objects they wish to find.

Notes: I'm still tinkering with his power write-up. I'm trying to figure out how to describe his tracking ability in game terms, once I do, I'll post another update.
« Last Edit: Apr 10th, 2010 at 1:51pm by dsumner »  

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Re: Stone Mountain Corretional Center
Reply #81 - Mar 28th, 2010 at 9:03pm
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Good Gosh!  the Hound is awesome!

I have tried several times to create a meaningful character using the name Hound.  Yours is so much better than anything I had thought of.

I am so jealous  Angry


Grin just kidding on the frowny face.  Great stuff.
  

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Re: Stone Mountain Corretional Center
Reply #82 - Apr 3rd, 2010 at 6:39pm
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MIND GAME

"What's wrong baby... You see something you something you like?"



Identity: Rachael Michele Lewis
Side: Evil                Sex: Female
Age: 22                  Level: 2
Training: Accuracy

Powers:   
1. Telepathy:
2. Illusions (A): Visual, Audible, Oder. PR=3
3. Willpower (A): Only vs. mental based powers. PR=1 per hour as a defense

Weight: 120 lbs.                  Basic Hits: 3
Agility Mod: -                      Strength: 12
Endurance: 13                     Agility: 14
Intelligence: 15                   Charisma: 13
Reactions from Good: -1        Evil: +1
Hit Points: 8                        Damage Mod.: +2
Healing Rate: 0.3                 Accuracy: +1
Power: (54)                        Carrying Capacity: 182 lbs.
Basic HTH Damage: 1d4        Movement Rates: 39” Ground speed
Detect Hidden: 12%            Detect Danger: 15%

Origin/Background: A former party girl, and club kid, who's latent abilities were activated when she experimented with a designer drug, at one of the many parties she attended.

Combat Tactics/M.O.: Mind Game prefers to stay out of direct combat, covertly using her abilities to distract, confuse, and disorient her opponents. One of her favorite "pranks" is to form an illusion of a young child wandering into a busy street full of traffic, and watch the response.

Personality/Character Traits: Rachael is sneaky, underhanded, and conniving. She’s the type of person that would look you in the eye, and lie, even when the truth sounded better. She also craves attention, and loves being the center of attention. She deliberately wears a revealing costume, in order to attract more attention to her self.
« Last Edit: Apr 10th, 2010 at 2:05pm by dsumner »  

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Re: Stone Mountain Corretional Center
Reply #83 - Apr 3rd, 2010 at 7:06pm
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I think I dated her in college!
  

I am scary, very, very scary.
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Re: Stone Mountain Corretional Center
Reply #84 - Apr 4th, 2010 at 8:59am
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If Mind Game is a blonde that is 5'7" with a roundish face, I am going to freak out.

Great Stuff.  I love the characters.
  

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Re: Stone Mountain Corretional Center
Reply #85 - Apr 4th, 2010 at 10:29am
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Lightning Bug

Identity: Rodney Mitchel
Side: Evil                Sex: Male
Age: 22                 Level: 2
Training: Accuracy

Powers:
1. Insect Powers:
a) Wings: +3 Agility, 874" max flight speed.
b) Size Change: Smaller:
2. Lightning Control: 2d8 damage
3. Heightened Defense: -4 to be hit while concious and mobile.

Weight: 170 lbs.                     Basic Hits: 4
Agility Mod:                           Strength: 13
Endurance: 14                       Agility: 19
Intelligence: 11                      Charisma: 11
Reactions from Good: -           Evil: -
Hit Points:                             Damage Mod.: +
Healing Rate:                        Accuracy: +
Power: (57)                          Carrying Capacity: 306 lbs.
Basic HTH Damage:               Movement Rates: 46” ground speed, 874" flight
Detect Hidden: %                  Detect Danger: %
Inventing Points:                   Inventing: 33%:

Origin/Background:

Combat Tactics/M.O.:

Personality/Character Traits:
« Last Edit: Mar 21st, 2011 at 12:22am by dsumner »  

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Re: Stone Mountain Corretional Center
Reply #86 - Apr 4th, 2010 at 10:46am
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FIRE BUG

Identity: Tyrone Johnson
Side: Evil               Sex: Male
Age: 27                 Level: 4
Training: Accuracy

Powers:
1. Armor (B): ADR=102 - The armor is resistnat to fire/heat damage (10 point invulnerability, only vs. fire/heat). 
a) Life Support: 12 hours.
b) Heightened Senses: Thermal Sensors: 3x Detect Hidden
2. Flame Powers (A) (Device): Flame Thrower: 1d12 damage, 1 charge per shot, 10 charges in fuel tank. R=10"
3. Heightened Expertise: +4 w/flame thrower.
4. Phobia/Psychosis: Pyromania

Inventions/Devices:
1. Incendiary Grenade: 6 grenades carried.

Weight: 170 lbs.                 Basic Hits: 4
Agility Mod: -                     Strength: 14
Endurance: 13                   Agility: 14
Intelligence: 12                  Charisma: 14
Reactions from Good: -1      Evil: +1
Hit Points: 10                     Damage Mod.: +1
Healing Rate: 0.3                Accuracy: +1
Power: (53)                       Carrying Capacity: 344 lbs.
Basic HTH Damage: 1d5      Movement Rates: 41” Ground speed
Detect Hidden: 10%            Detect Danger: 14%

Origin/Background: For as long as he can remember, Tyrone has always been facincated with fire, which got him into trouble on  more than one occasion. After a couple of stints in juvenile detention, he eventually moved up to the big time performing several arson for hire gigs. Within a few years, he'd managed to equip himslf with a suit of fireproof armor, and several types of incendiary weapons. Now, calling himself the Fire Bug, he's  become an arsonist of some renown within the criminal world.

Combat Tactics/M.O.:

Personality/Character Traits: Tyrone is quiet, and tends to keep to himself, his one passion is fire, he loves it.  It wouldn't be unusual for him to stay on the scene of a fire he'd started, just to admire his handy work.
« Last Edit: Mar 21st, 2011 at 12:08am by dsumner »  

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Black Rose
Reply #87 - Apr 4th, 2010 at 1:47pm
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BLACK DALIAH

"Sorry luv, but it looks like I'm going to have to kill you too, but if it's any consolation, that dress looks bloody marvelous on you."



Identity: Mary Rose Brown
Side: Evil
Sex: Female
Age: 27
Level: 6   
Training: Accuracy

Powers:
1. Heightened Endurance A: +11.
2. Heightened Agility A: +8.
3. Heightened Expertise: +6 to hit w/pistols (+2 from training).
4. Willpower A: PR=1 per turn when used as a defense.
5. Psionics: Mary has the ability to psionically cause people to ignore her presence. The power functions as the Normal Invisibility power, but is only usable on sentient creatures. PR=2 per hour.
6. Telepathy: see rulebook for full description
7. Psychosis: A complete nutter.

Weapons:
1. (2) Laser Sighted Automatic Pistols: +4 to hit, 1d8 damage, R= Ax5; 6 spare mags for her pistols, each with 15 shots.
2. Boot Dagger: +1 to hit, HTH+2 damage.

Weight: 130 lbs.
Basic Hits: 3
Agility Mod: -
Strength: 12
Endurance: 22
Agility: 21
Intelligence: 13
Charisma: 14
Reactions from Good: -1/ Evil: +1
Power: 68
Healing Rate: 1.8
Hit Points: 23
Accuracy: +4
Damage Mod.: +2
Carrying Capacity: 255 lbs.
Basic HTH Damage: 1d6
Movement Rates: 55” ground
Detect Hidden: 10%
Detect Danger: 14%
Inventing Points: 7.8
Inventing: 39%

Background/Origin: Black Rose is a English mutant, and former MI-6 operative. She's now a freelance assassin, who's basically nutty as a fruitcake. Other than seeming to have a particular hatred for members of the English government, there seems to be no rhyme or reason to her actions, which makes her all the more dangerous.

Combat Tactics/M.O.: Rose will normally make herself "invisible" before engaging in combat. She'll use her telepathy to scan the area, and watch for an opening to begin her attack. Once she's spotted it, she'll reveal herself, before finishing the job. She normally carries at least one pistol on her at all times, even when in the shower! (Hey, a girl's got to be careful in this day an age, with all the nutters running about). 

Personality/Character Traits: Rose is quite frankly, a nut. She's seemingly in her own little reality, and it's quite different from the one the rest of us live in. It's not unusual for her to make completely off the wall, or inappropriate comments, such as complimenting her victim on a nice hair cut, or commenting on how nice a day it's been, before gunning them down in cold blood.

GM Notes: Rose is currently being held by the US, as a courtesy to Her Majesty's government, until they're able to build a facility capable of holding her. There are also sorts of issues that could arise from this. Just transporting her to back to the UK, could give your poor heroes a fun little adventure, if she somehow manages to escape (that there's a hint).  Wink
« Last Edit: Jan 7th, 2022 at 2:44am by dsumner »  

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Re: Stone Mountain Corretional Center
Reply #88 - Apr 5th, 2010 at 11:15am
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MAX SILVER

Identity: Max Silver
Side: Evil                      Sex: Male
Age: 32                        Level: 7   
Training: Accuracy

Powers:
1. Willpower (B): Stat boost": +6 to STR, END, AGL (see below)
2. Willpower (A): PR=1 per hour as defense
3. Heightened Intelligence (A): +6
4. Heightened Defense: -4 to be hit
5. Natural Weaponry: +3 to hit, +6 damage
6. Heightened Expertise: +4 with everything

Weight: 170 lbs.                        Basic Hits: 4
Agility Mod: -                            Strength: 16
Endurance: 18                          Agility: 19
Intelligence: 16                         Charisma: 21
Reactions from Good: -4             Evil: +4
Hit Points: 28                            Damage Mod.: +3
Healing Rate: 0.5                       Accuracy: +3
Power: (69)                              Carrying Capacity: 501 lbs.
Basic HTH Damage: 1d8             Movement Rates: 53” ground
Detect Hidden: 12%                  Detect Danger: 16%
Inventing Points: 11.2               Inventing: 48%

Background/Origin: Max is a former CIA operative who's gone rouge, selling his services to the highest bidder. He's a world class spy, who specializes in industrial espionage, and penetrating the most difficult targets. He's being held incognito, at Stone Mountain, as the US Government would prefer that some of his former activities not come to light. 

Combat Tactics/M.O.:

Personality/Character Traits:
« Last Edit: Apr 9th, 2010 at 6:20pm by dsumner »  

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Re: Stone Mountain Corretional Center
Reply #89 - Apr 9th, 2010 at 1:32pm
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While I'm still fleshing out the new additions, what do you guys think of them?
  

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Re: Stone Mountain Corretional Center
Reply #90 - Apr 9th, 2010 at 5:50pm
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I really like Black Rose.  The bugs are fun.   Max Silver is missing a few things.  It states that Willpower B is defined below but I couldn't find it and his HtH is 1d  .

I am thinking that is a typo and not his willpower at work.
  

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Re: Stone Mountain Corretional Center
Reply #91 - Apr 9th, 2010 at 6:17pm
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The Cougar wrote on Apr 9th, 2010 at 5:50pm:
I really like Black Rose.  The bugs are fun.   Max Silver is missing a few things.  It states that Willpower B is defined below but I couldn't find it and his HtH is 1d  .

I am thinking that is a typo and not his willpower at work.


I'm gettin around to taking care of that.
  

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Re: Stone Mountain Corretional Center
Reply #92 - Apr 9th, 2010 at 8:40pm
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AGGRESSOR

"I'll burn the flesh off your bones!"



Identity: Sydney Harris
Side: Evil                Sex: Male
Age: 23                  Level: 3
Training: Accuracy

Powers:
1. Flight Device: Alien Belt Device: 555 MPH max flight speed; PR=1 per hour.
2. Absorption Device: Alien Belt Device: Energy based attacked. Absorbed damage is used to power his gauntlet blasts, force field, and flight.
3. Heightened Strength Device: Gauntlets: +23
4. Force Field Device: Alien Belt Device:
5. Power Blast Device: Gauntlets: R=18", 1d20 damage, PR=1 per shot.
6. Phobia/Psychosis: Sociopath

Note: All of Agressor's powers come from his "Power Belt", and Gauntlets, (alien artifacts stolen from the alien he murdered).

Weight: 180 lbs.                       Basic Hits: 4
Agility Mod: -                           Strength: 37
Endurance: 15                          Agility: 17
Intelligence: 13                        Charisma: 11
Reactions from Good: -              Evil: -
Hit Points: 40                           Damage Mod.: +1
Healing Rate: 0.4                      Accuracy: +2
Power: (82)                             Carrying Capacity: 4,694 lbs.
Basic HTH Damage: 2d8             Movement Rates: 69” ground; 555 mph max flight speed.
Detect Hidden: 10%                   Detect Danger: 14%
Inventing Points: 3.9                  Inventing: 39%

Origin/Background: Sydney Harris was always had a tendency toward violent aggressive behavior, and it landed him in several juvenile facilities by his early teens. By the time he was 19, he was looking at a long stretch in the state pen, for a particularly violent assault.

But that was before he stumbled on the wreckage of an alien spacecraft, while trying to outrun a state police SWAT team, in the backwoods. Little did the alien pilot realize his plea for help would be the last words he'd utter, before Sydney smashed his head in, and stole anything that looked of value. As luck would have it, the items he stole included several weapons and defensive devices. By the time law enforcement had managed to surround him, he'd figured out how to use the alien gauntlets to blast his way to freedom. Donning the rest of the gear, he's taken up an all new identity, as Aggressor. 

Combat Tactics/M.O.: Aggressor prefers to fly above the battlefield, using his belt to absorb energy based attacks, and power up his force field. He'll use his power blasts to strike at a distance If he spots an opportunity, he'll use his strength to lay a nice solid body blow on an unsuspecting victim. 

Personality/Character Traits: Aggressor is a sociopath, with some extremely violent tendencies. He's know for smashing up large chucks of real estate, and causing lots of collateral damage with little reguard for what happens to anyone in the way.
« Last Edit: Oct 3rd, 2010 at 9:27am by dsumner »  

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Re: Stone Mountain Corretional Center
Reply #93 - Apr 9th, 2010 at 11:50pm
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Aggressor looks sweet!   Smiley

With the stylized "A" in his costume, he could pass off as a future/alternate version (or son, or whatever) of Annihilator!
  
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Re: Stone Mountain Corretional Center
Reply #94 - Apr 10th, 2010 at 10:32am
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Maybe the crash landed alien he stole the devices from was an alternate universe Annihilator? Flight, Force Field, Power Blast, a big 'A.' It's pretty close.

Alt Annihilator ends up kinda like an evil Abin Sur.


« Last Edit: Apr 10th, 2010 at 10:34am by Doctor Foom »  
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Re: Stone Mountain Corretional Center
Reply #95 - Oct 2nd, 2010 at 6:56pm
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OK, due to a few things I've been discussing, I'm bumping this back up to the top.
  

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Re: Stone Mountain Corretional Center
Reply #96 - Oct 2nd, 2010 at 8:05pm
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Think I know what you're talking about... but I ain't openly sayin'....  Wink
  

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Re: Stone Mountain Corretional Center
Reply #97 - Oct 2nd, 2010 at 9:55pm
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I'd like to use this thread to flesh out few rough ideas I've got.
  

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Re: Stone Mountain Corretional Center
Reply #98 - Oct 3rd, 2010 at 8:47pm
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I threw a couple up over at MHG. Anything particular on your mind?
  

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Re: Stone Mountain Corretional Center
Reply #99 - Dec 18th, 2011 at 9:51pm
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I'm bumping this up, as I've got some fresh ideas I'll eventually get posted.
  

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