Most Wanted (vol. 3) lists these stats for a standard Flame Thrower: +2 to hit, Damage = 1d10.
Also in that volume, Orion's inventions include a Blaster Rifle: +2 to hit, Damage = 1d20, Range = 36 inches, hits as Flame Power.
In Most Wanted (vol. 1), Dragonhand has Body Power (hands): Carrier flame attack for 1d12 bonus flame damage, PR = 3 to activate, lasts 4 turns, usable up to four turns per day.
Also in that volume, Crossfire/Saggitarius uses a Flaming Quarrel: carrier Flame attack for 1d12 damage, burns for 2 turns.
Organized Crimes features Apollo, whose archery quiver includes an Incinerary Arrow: Additional 1d12 damage from carrier attack (on top of standard damage from the arrow).
Alone into the Night features Brimstone. Along with standard Flame Power, he has a related power and weakness.
Body Power: Making physical contact with Brimstone causes 1d8 points of damage as his body excretes sulphuric acid. No power requirement. Attacks as HTH with Chemical Power carrier attack.
Vulnerability: If Brimstone can be contained within an airtight enclosure, he will burn out all the oxygen. All flames will then be lost. Dousing him with water has the same effect.
From the Deeps of Space come the JAAS extraterrestrials carry devices with chemical powers. Each type of fluid has ten charges per reload.
Acid: attacks as chemical power, range = 15 inches, 2d8 damage. This can also be used as a defense against HTH attacks by creating a wall of acid fog that an opponent must punch/shoot through.
Combustible Sap: a liquid that is highly flammable. A charge covers a two inch by two inch area, range is ten inches. Any flame or power-blast or lightning, etc., used in the area sets it ablaze doing flame power attacks to all near or in the fire. Acid mentioned above also will set the stuff off.
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