Mentat wrote on Oct 8
th, 2009 at 11:15pm:
Also off topic, Id like to know what creative ideas people have incorporated in their campaigns. We have the Super Channel in ours lol. It's basically a CNN news type channel based solely around super powered events across the globe.
This is a great idea. Creative campaign-building ideas would make a great thread unto itself.
Some of the published sourcebooks give examples of villains who explicitly added inventions to their arsenal. In those cases, Inventions appear as a separate numbered list in addition to the original list of Powers.
Some of these examples work well under the standard rules (with an invention being 25-33% as strong as a standard power). Others seem too powerful under that model, or too undefined/weak.
Most Wanted (vol. 1)Beekeeper's Inventions:
1. Mechanical Wings; max. flight speed = 45 mph, 6 hours of flight per recharge.
2. Stinger Gun: 20 shots per reload, attacks as HTH +3 to hit for 1d20 damage. 15" range.
Ebony Angel's Inventions:
1. Glider Cape: 78" airspeed, must have air currents to gain altitude.
2. Nightvision lenses: light amplification
3. Blackbombs: 4" radius Darkness on impact, lasts 3 turns.
Psiphon's Invention:
1. Hypno-Darts: fired from a standard Pistol (HTH +3 to hit, 1d8 damage, 102" range) carrier Paralysis attack allowing post-hypnotic suggestions: as per Mind Control, but no additional instructions can be given once the subject regains consciousness.
Shadowjack's Invention:
1. Infrared vision goggles, which he supplies to his hired thugs.
Trickshot's Inventions:
1. Reflective rear view/side vision sunglasses, negate facing restrictions.
2. Derringer: fires dart + cable 6", with 500 lbs. pull auto-rewind.
3. Spurs: HTH +1 to hit, + 1 damage.
Most Wanted (vol. 3)Bladespinner's Invention: Tactician Computer Device built into his giant spinning-top vehicle: -2 to be hit, +2 to hit, +2 damage
Mirrorman's Invention: Youth Formula that is a special mixture of chemical taken annually to regenerate his vitality. (Mirrorman is 84; his character does not say how he would be weaker without the formula).
Nutrino's Invention: Telepathic link that establishes a link with any one person with a range of 30 inches.
Orion's Inventions include a Blaster Rifle: +2 to hit, Damage = 1d20, Range = 36 inches, hits as Flame Power. His character sheet adds that his Life Support spacesuit is an invention, as well as the variant Invulnerability Device that protects it (15 points of protection, 6 charges).
Warwagon's Invention: Infra-red glasses. he can see equally well in darkness and light.