How can you recreate the Carrying Capacity of heavy-hitters in comics without loading them up with numerous counts of Heightened Strength and without causing super-strong characters to do disproportionately large amounts of damage?
Step 1 Calculate carrying capacity normally to determine how much the character can easily lift in combat, including brawling attacks. Calculate HTH damage normally.
Use the standard V&V formula at this point.
[(S/10 x S/10 x S/10)+ E/10] x 1/2 Weight = Carrying Capacity.
Character Weight: 200 lbs. S = 10, E = 10, CC = 200 lbs. S = 20, E = 10, CC = 900 lbs. S = 30, E = 10, CC = 2,800 lbs. S = 40, E = 10, CC = 6,500 lbs. S = 50, E = 10, CC = 12,600 lbs. S = 90, E = 10, CC = 73,000 lbs.
Step 2 To more closely represent characters in Marvel Comics (especially since 1980), include a fourth S/10 when multiplying how much the character can lift/press with both hands and when exerting extra effort (requires one action per turn, PR = 1 per turn). This option has little effect on average-Strength characters but offers exponentially high results for those with Heightened Strength.
Here’s the optional formula. [(S/10 x S/10 x S/10 x S/10) + E/10] x 1/2 Weight = Carrying Capacity.
Character Weight: 200 lbs. S = 10, E = 10, CC = 200 lbs. S = 20, E = 10, CC = 1,700 lbs. S = 30, E = 10, CC = 8,200 lbs. S = 40, E = 10, CC = 25,700 lbs. S = 50, E = 10, CC = 62,600 lbs. S = 90, E = 10, CC = 656,200 lbs.
Step 2 on Steroids To emulate the exceptionally stronger characters from DC, add a fifth S/10 to the formula (with the same action and PR requirements from above).
Here’s the enhanced optional formula. [(S/10 x S/10 x S/10 x S/10 x S/10) + E/10] x 1/2 Weight = Carrying Capacity.
Character Weight: 200 lbs. S = 10, E = 10, CC = 200 lbs. S = 20, E = 10, CC = 3,300 lbs. S = 30, E = 10, CC = 24,400 lbs. S = 40, E = 10, CC = 102,500 lbs. S = 50, E = 10, CC = 312,600 lbs. S = 90, E = 10, CC = 5,905,000 lbs.
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