John wrote on Oct 24
th, 2009 at 1:09pm:
I took a lot from the AD&D second edition pcionics rule book. They had a great system for making rolls. Say you wanted to use your mental ablities for something you roll vs your Intellegence on a d 20. You take the roll and subtract it from your intellegence and that tells you how well you succeeded.
Like this; your Int is 12. You roll a nine. 12-9=3. You succeeded by three. So the higher your score, the better your chance to succeed. I incorporated that system into my V&V game. It works pretty well I think.
The James Bond RPG system (IMHO the best RPG system ever made, though it works best for only a single player) uses this concept as well, although everything is done on percentiles.
In that game, about 10% of your base chance at anything gives a quality rating of "1" (the best result), as an example, if your character had a 70% to pick a lock, the chart would give you something like this:
01-07: 1
08-22: 2
23-40: 3
41-70: 4
When you get a "1", that means you do things exceptionally well, do it in half the time, etc. Every time you get a "1" you gain a Hero Point, too, which you can use to improve future rolls or save you from danger.
Your version for V&V sounds similar.