Hammer
Justice Leaguer
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Stranger in a Stranger Land
Posts: 528
Location: McKinney, TX
Joined: Aug 17 th, 2009
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Re: Which original DEFENSE types should return to V&V?
Reply #4 - Dec 11th, 2009 at 11:27pm
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OK, I voted for Darkness control, I could see this almost as an Anti-light power... I've always thought it was a little weak, but this would make it as powerful as light control, which makes sense to me.
I like the teleportation/dimension power as you described, I've done a "combat teleport" invention for a teleporter before, but just allowed him to have a heightened defense type defense, subtracting from their chance to hit, but not really a defense,
As far as the others:
Body Power - I'd use the defense type that matched whatever defense the body power mimicked if possible, I don't see the need to have it's own, same for form change/transformation/mutant power.
Size Change larger and smaller have their own modifiers, the attackers range modifier is multipled (or divided) by the height factor to determine bonus (or minus) to hit, I always considered this a defense for smaller characters, and a penalty for larger ones who generally have many more hit points, kinda balanced things.
Special Vehicle would depend on the vehicles defenses if it had one.
For special Weapon, I'd think using the alternate parrying rules would be more realistic than giving a defense for the weapon, thought I guess I could see a weapon creating a defense, but then again, I would use the defense the weapon mimicked.
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