Some skills that have been used in my game.
Computers: I Gives a basic understanding of computers.
Computer Programing: I must also have computer skills. Gives a more indepth knowledge of computers and how to program them and make new programs.
Dodge: Gives a flat -2 to be hit when aware of an attack.
Martial Arts: Gives a flat +2 to hit with unarmed HTH attacks.
Tumbling: Allows a person to "roll" with the damage when hit. If you do not have this skill, you can not roll with a punch!
Weapon Specialist: gives a flat +2 to hit with any one weapon picked.
Medical: I gives a basic understanding of medicine and how to treat minor injuries and illness.
Surgery:
Here are the rulesLanguages: I gives an understanding of a new language.
Contacts: C Gives the character a person that they can go to for information. Each contact would be good for one type of information. For instance, Batman has criminal contacts that he goes to when he needs information about Gotham's Underworld. Same with Moon Knight. Batman goes to other people, like Dr Faulkner in STAR labs for science information.
Streetwise: C Gives the player relevant information about life in the streets and how the people interact in "less polite" surroundings.
Retainer: C The player has a butler or private doctor that they can go to for help. This is like Dr Strange with Wong, or Batman with Alfred. Remember, this is not a power, this is just strong relationship that the player has created with the retainer due to a shared background, obligation, or family.
(Insert City Here): I The character knows all about a particular city. When they pick up this skill, they learn the heart beat of a city. They learn the secret places, the rhythms of a city. Batman knows every knook and crany of Gotham. He has spent an inventing point to learn the whole layout of his city perhaps better than anyone. He knows the sewars, the alleys, the best places to hide, and all the best, and fastest, routes.