Wow I really haven't been keeping up on this. Enigma's player had to quit due to other commitments. Eagle's player has finally come back to town and decided to rename the character Spirit. The campaign has been going great and branching off in directions I never would have expected. It's a good thing I am running sandbox style as if I had a specific plot with specific goals I felt they needed to achieve we would be so off track I wouldn't know what to do! I dropped a couple of new villain names on the group last night as possible villains with ties to Vermina (who they fought last week).
Crag and Rudra, Crag is an ex-soviet wrestler who tried to cheat with an experimental drug treatment. The treatment worked, augmenting his strength and endurance, but had the side effect of changing his skin into a rock like substance. Rudra (a Hindu name for the wild god) is a native of India and had an act in which he transformed his face (through his stretching abilities) into many different faces. He also performed as an escape artist, getting out of locked cabinets and the like (again easy due to his stretching abilities).
Crag
Anton Yurikov was a weight lifter from the country of Georgia. Never very successful at it but determined to one day compete in the Olympics, he resorted to an experimental drug treatment. Experimental enough that it had not yet been banned but an obviously poor moral choice. The treatments worked, increasing Anton’s strength and endurance massively. Unfortunately there was a side effect, Anton’s skin become hard and rock like. Thrown out of the state sponsored weight lifting team, he took to thievery in order to survive. Finally he left his native home and ran away to the United States in hopes of escaping his past. Arriving in Southern California he found it very difficult to get a job until a traveling side show act cane through town. Seeing several other abnormal people in the various acts he applied for a job as a strongman. The Ringmaster liked his style and his accent, hiring him on the spot. Anton was given the name Crag and became infatuated with a young woman who had an act with trained rats, the girl called herself Vermina.
Powers:
Armor A: ADR 73, Anton’s skin is rocklike in appearance and texture.
Heightened Endurance B: 25 points
Heightened Strength B: 15 points
Weakness: Anton is vulnerable to vibratory attacks, they bypass his armor completely and it takes him twice as long to recover from damage dealt in this manner.
Strength: 31
Endurance: 38
Agility: 14
Intelligence: 13
Charisma: 15
Weight: 569lbs
Base Hits: 12
Carrying Capacity: 9556lbs
Base HtH Damage: 2d10
Healing Rate: 14.4
Accuracy Mod: +1
Damage Mod: +1
Detect Hidden: 10%
Detect Danger: 14%
Movement Rates: 83” sprint, 95” jump
Inventing Points: 1.3 per level, 39% chance to succeed at inventing
Rudra
The man of 1000 faces. Very little is known of Rudra’s past but reports on his act describe him as charismatic, somewhat arrogant, and to have a proper British accent.
Powers:
Stretching Powers: 1pr per use as defense, max stretch is 102” long or wide, area 51” per side square, cube 25 1/2” per face
Heightened Agility B: 21 points
Heightened Attack: +1 damage per level
Weakness: Psychosis – actually believes himself to be a god
Strength: 17
Endurance: 17
Agility: 30
Intelligence: 9
Charisma: 14
Weight: 125lbs
Base Hits: 3
Carrying Capacity: 413lbs
Base HtH Damage: 1d6
Healing Rate: 1.2
Accuracy Mod: +5
Damage Mod: +6
Detect Hidden: 8%
Detect Danger: 12%
Movement Rates: 64” sprint, 4” jump
Inventing Points: 0.9 per level, 27% chance to succeed at inventing