Imaginos wrote on May 19
th, 2010 at 12:09am:
This puts another idea in my mind. Agile (or intelligent characters, IMO) should be able to use Evasion effectively. How about letting resilient (END) or Strong (Str) characters resist? Effectively, modify evasion so the fast or smart guys are doing what they do, but allowing the strong/tough guys to do what they do too.
So Evasion goes with Agil/Int, whichever is higher, and is a negative modifier to hit = stat/10. Resistance goes with Str/End, whichever is higher, and is a similar negative modifier to hit = stat/10. The idea being the character is able to shrug off the attack, just brush off the effects. But he might get stung with one he cannot (which is why this is a negative modifier to hit instead of a subtraction to amount of damage).
Thoughts?
Not a bad idea. I'm assuming that to effectively evade/resist, it would still require the character to use an action (like Evasion normally does)?
I'd have to see it playtested to see if it was fair. Strong types already often have powers and abilities that allow them to resist damage, so my concern would be that they might be able to get too much of a bonus (ignore too much damage).
Another concern would be how it is implemented. If a strong character uses 'resist' to keep away damage, is that 1/10 Strength being used as a minus to be hit? Or an additional number that they get to ignore (like Invulnerability)? If it's a minus to be hit, then how does that really factor in game-wise? (normally a minus to be hit means a clean-miss, as one gets from Heightened Defense or Evasion). This can factor into things like coincidental hits (when an attack goes wild because it just plain misses it's target).
So it might make sense for the S and E ones (resist) to basically give them an additional Invulnerability. The question then becomes whether or not that is too much for a really strong character (that already has some Invulnerability).
In any event, since Initiative is based on Agility, the character with high Agility still has an advantage over all the others (if Evasion/Resistance costs an action).